slint/internal/core/lengths.rs
Simon Hausmann 3d90434067 Add support for rotation to the partial renderer
The use of the rotation-* properties creates a hidden Rotate item,
which applyes a rotation to the renderer. This rotation (and translation
by rotation origin) is now also applied when the partial renderer
computes the dirty regions.
2025-01-23 09:17:54 +01:00

103 lines
3.3 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
use crate::BorderRadius;
use crate::Coord;
/// This type is used as a tagging type for use with [`euclid::Scale`] to convert
/// between physical and logical pixels.
pub struct PhysicalPx;
/// This type is used as a tagging type for use with [`euclid::Scale`] to convert
/// between physical and logical pixels.
pub struct LogicalPx;
pub type LogicalLength = euclid::Length<Coord, LogicalPx>;
pub type LogicalRect = euclid::Rect<Coord, LogicalPx>;
pub type LogicalPoint = euclid::Point2D<Coord, LogicalPx>;
pub type LogicalSize = euclid::Size2D<Coord, LogicalPx>;
pub type LogicalVector = euclid::Vector2D<Coord, LogicalPx>;
pub type LogicalBorderRadius = BorderRadius<Coord, LogicalPx>;
pub type ItemTransform = euclid::Transform2D<f32, LogicalPx, LogicalPx>;
pub type ScaleFactor = euclid::Scale<f32, LogicalPx, PhysicalPx>;
pub trait SizeLengths {
type LengthType;
fn width_length(&self) -> Self::LengthType;
fn height_length(&self) -> Self::LengthType;
}
impl<T: Copy, U> SizeLengths for euclid::Size2D<T, U> {
type LengthType = euclid::Length<T, U>;
fn width_length(&self) -> Self::LengthType {
euclid::Length::new(self.width)
}
fn height_length(&self) -> Self::LengthType {
euclid::Length::new(self.height)
}
}
pub trait PointLengths {
type LengthType;
fn x_length(&self) -> Self::LengthType;
fn y_length(&self) -> Self::LengthType;
}
impl<T: Copy, U> PointLengths for euclid::Point2D<T, U> {
type LengthType = euclid::Length<T, U>;
fn x_length(&self) -> Self::LengthType {
euclid::Length::new(self.x)
}
fn y_length(&self) -> Self::LengthType {
euclid::Length::new(self.y)
}
}
impl<T: Copy, U> PointLengths for euclid::Vector2D<T, U> {
type LengthType = euclid::Length<T, U>;
fn x_length(&self) -> Self::LengthType {
euclid::Length::new(self.x)
}
fn y_length(&self) -> Self::LengthType {
euclid::Length::new(self.y)
}
}
pub trait RectLengths {
type SizeType;
type LengthType;
fn size_length(&self) -> Self::SizeType;
fn width_length(&self) -> Self::LengthType;
fn height_length(&self) -> Self::LengthType;
}
impl<T: Copy, U> RectLengths for euclid::Rect<T, U> {
type LengthType = euclid::Length<T, U>;
type SizeType = euclid::Size2D<T, U>;
fn size_length(&self) -> Self::SizeType {
euclid::Size2D::new(self.size.width, self.size.height)
}
fn width_length(&self) -> Self::LengthType {
self.size_length().width_length()
}
fn height_length(&self) -> Self::LengthType {
self.size_length().height_length()
}
}
/// Convert from the api size to the internal size
/// (This doesn't use the `From` trait because it would expose the conversion to euclid in the public API)
pub fn logical_size_from_api(size: crate::api::LogicalSize) -> LogicalSize {
size.to_euclid()
}
pub fn logical_point_from_api(position: crate::api::LogicalPosition) -> LogicalPoint {
position.to_euclid()
}
pub fn logical_position_to_api(pos: LogicalPoint) -> crate::api::LogicalPosition {
crate::api::LogicalPosition::from_euclid(pos)
}
pub fn logical_size_to_api(size: LogicalSize) -> crate::api::LogicalSize {
crate::api::LogicalSize::from_euclid(size)
}