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The use of the rotation-* properties creates a hidden Rotate item, which applyes a rotation to the renderer. This rotation (and translation by rotation origin) is now also applied when the partial renderer computes the dirty regions.
103 lines
3.3 KiB
Rust
103 lines
3.3 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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use crate::BorderRadius;
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use crate::Coord;
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/// This type is used as a tagging type for use with [`euclid::Scale`] to convert
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/// between physical and logical pixels.
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pub struct PhysicalPx;
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/// This type is used as a tagging type for use with [`euclid::Scale`] to convert
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/// between physical and logical pixels.
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pub struct LogicalPx;
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pub type LogicalLength = euclid::Length<Coord, LogicalPx>;
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pub type LogicalRect = euclid::Rect<Coord, LogicalPx>;
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pub type LogicalPoint = euclid::Point2D<Coord, LogicalPx>;
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pub type LogicalSize = euclid::Size2D<Coord, LogicalPx>;
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pub type LogicalVector = euclid::Vector2D<Coord, LogicalPx>;
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pub type LogicalBorderRadius = BorderRadius<Coord, LogicalPx>;
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pub type ItemTransform = euclid::Transform2D<f32, LogicalPx, LogicalPx>;
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pub type ScaleFactor = euclid::Scale<f32, LogicalPx, PhysicalPx>;
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pub trait SizeLengths {
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type LengthType;
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fn width_length(&self) -> Self::LengthType;
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fn height_length(&self) -> Self::LengthType;
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}
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impl<T: Copy, U> SizeLengths for euclid::Size2D<T, U> {
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type LengthType = euclid::Length<T, U>;
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fn width_length(&self) -> Self::LengthType {
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euclid::Length::new(self.width)
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}
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fn height_length(&self) -> Self::LengthType {
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euclid::Length::new(self.height)
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}
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}
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pub trait PointLengths {
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type LengthType;
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fn x_length(&self) -> Self::LengthType;
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fn y_length(&self) -> Self::LengthType;
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}
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impl<T: Copy, U> PointLengths for euclid::Point2D<T, U> {
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type LengthType = euclid::Length<T, U>;
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fn x_length(&self) -> Self::LengthType {
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euclid::Length::new(self.x)
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}
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fn y_length(&self) -> Self::LengthType {
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euclid::Length::new(self.y)
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}
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}
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impl<T: Copy, U> PointLengths for euclid::Vector2D<T, U> {
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type LengthType = euclid::Length<T, U>;
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fn x_length(&self) -> Self::LengthType {
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euclid::Length::new(self.x)
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}
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fn y_length(&self) -> Self::LengthType {
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euclid::Length::new(self.y)
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}
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}
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pub trait RectLengths {
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type SizeType;
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type LengthType;
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fn size_length(&self) -> Self::SizeType;
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fn width_length(&self) -> Self::LengthType;
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fn height_length(&self) -> Self::LengthType;
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}
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impl<T: Copy, U> RectLengths for euclid::Rect<T, U> {
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type LengthType = euclid::Length<T, U>;
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type SizeType = euclid::Size2D<T, U>;
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fn size_length(&self) -> Self::SizeType {
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euclid::Size2D::new(self.size.width, self.size.height)
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}
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fn width_length(&self) -> Self::LengthType {
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self.size_length().width_length()
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}
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fn height_length(&self) -> Self::LengthType {
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self.size_length().height_length()
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}
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}
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/// Convert from the api size to the internal size
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/// (This doesn't use the `From` trait because it would expose the conversion to euclid in the public API)
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pub fn logical_size_from_api(size: crate::api::LogicalSize) -> LogicalSize {
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size.to_euclid()
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}
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pub fn logical_point_from_api(position: crate::api::LogicalPosition) -> LogicalPoint {
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position.to_euclid()
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}
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pub fn logical_position_to_api(pos: LogicalPoint) -> crate::api::LogicalPosition {
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crate::api::LogicalPosition::from_euclid(pos)
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}
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pub fn logical_size_to_api(size: LogicalSize) -> crate::api::LogicalSize {
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crate::api::LogicalSize::from_euclid(size)
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}
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