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Following the winit 0.29 merge, a few adjustments are in order: - Make slint::Window.set_size() before show keep the size - on wasm, attempt to keep the size of the canvas from CSS - on wasm, one must set the width and height explicitly on the canvas otherwise there is wierd scaling - on wasm, we can't set None as maximum or minimum size otherwise winit panics - It seems that the hack we had to keep the size in range is no longer necessary - The hack in the slide puzzle can be removed. (but unfortunately it doesn't follow resizes Unfortunatelly we always call set_inner_size to avoid infinite loop when the css properties are not specificed, so this will override layouts Also we don't default anymore to the preferred size * Update internal/backends/winit/winitwindowadapter.rs
37 lines
1.1 KiB
HTML
37 lines
1.1 KiB
HTML
<!DOCTYPE html>
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<!-- Copyright © SixtyFPS GmbH <info@slint.dev> -->
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<!-- SPDX-License-Identifier: MIT -->
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<html>
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<!--
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This is a static html file used to display the wasm build.
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In order to generate the build
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- uncomment the #wasm# lines in Cargo.toml
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- Run `wasm-pack build --release --target web` in this directory.
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-->
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type" />
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<link rel="stylesheet" href="https://slint.dev/css/demos-v1.css">
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</head>
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<body>
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<p>This is the <a href="https://slint.dev">Slint</a> Plotter example compiled to WebAssembly.</p>
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<div id="spinner" style="position: relative;">
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<div class="spinner">Loading...</div>
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</div>
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<canvas id="canvas" data-slint-auto-resize-to-preferred="true"></canvas>
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<p class="links">
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<a href="https://github.com/slint-ui/slint/blob/master/examples/plotter/main.rs">
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View Source Code on GitHub</a>
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</p>
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<script type="module">
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import init from "./pkg/plotter.js";
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init().finally(() => {
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document.getElementById("spinner").remove();
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});
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</script>
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</body>
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</html>
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