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Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
43 lines
2 KiB
Rust
43 lines
2 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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use std::path::Path;
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fn main() {
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println!("cargo:rustc-check-cfg=cfg(no_qt)");
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// This is part code tries to detect automatically what default style to use and tries to
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// use the native style automatically if Qt is available.
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//
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// The way this work is this
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// 1. `qttypes`' crate's build script already detects Qt and set the DEP_QT_VERSION
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// 2. The qt rendering backend's build script will check if the qttype crates found Qt and
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// look at the SLINT_NO_QT env variable, and sets the DEP_i_slint_backend_qt_SUPPORTS_NATIVE_STYLE
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// env variable so that the default rendering backend can know if Qt was there.
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// 3. here, in the default rendering backend, we know if we depends on the qt backend and if it
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// has set the DEP_i_slint_backend_qt_SUPPORTS_NATIVE_STYLE env variable.
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// We then write a file in the build directory with the default style that depends on the
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// Qt availability
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// 4a. When using the slint-build crate from a build script, it will be able to read this file
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// from `slint_build::compile_with_config`
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// 4b. Same when using the `slint!` macro,
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let has_native_style =
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std::env::var("DEP_I_SLINT_BACKEND_QT_SUPPORTS_NATIVE_STYLE").unwrap_or_default() == "1";
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if !has_native_style {
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println!("cargo:rustc-cfg=no_qt");
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}
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let style = i_slint_common::get_native_style(
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has_native_style,
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&std::env::var("TARGET").unwrap_or_default(),
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);
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let out_dir = std::env::var_os("OUT_DIR").unwrap();
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// out_dir is something like
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// <target_dir>/build/i-slint-backend-selector-1fe5c4ab61eb0584/out
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// and we want to write to a common directory, so write in the build/ dir
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let target_path =
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Path::new(&out_dir).parent().unwrap().parent().unwrap().join("SLINT_DEFAULT_STYLE.txt");
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std::fs::write(target_path, style).unwrap();
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}
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