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* syntax_tests: allow to "bless" tests, and don't use a regexp
A regexp was used at the beginning because I thought we would want to
allow error to contains things that were not predictable or that would
often change. But this is not the case¹. It is better to actually test
for the full error message
¹ well actually it was the case for path, but there is another substitution to
`📂` for the manifest directory
* syntax_tests: Bless the tests
* syntax_tests: Manual adjust after bless
Because there used to be comments on the same line of the message which
bless don't support
* Fix error message with path on windows
- The debug implementation of path make double slash, that's not what
we want to show the user
- normalize paths to use `/` so the test passes
35 lines
1.7 KiB
Text
35 lines
1.7 KiB
Text
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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export SuperSimple := Rectangle {
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// ^warning{':=' to declare a component is deprecated. The new syntax declare components with 'component MyComponent {'. Read the documentation for more info}
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property<duration> p1: 3s + 1ms;
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property<int> p2: 3s + 1;
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// ^error{Cannot convert float to duration. Use an unit, or multiply by 1ms to convert explicitly}
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property<int> p3: 3s - 1;
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// ^error{Cannot convert float to duration. Use an unit, or multiply by 1ms to convert explicitly}
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property<int> p4: 3 / 1ms;
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// ^error{Cannot convert (ms⁻¹) to int}
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property<duration> p5: 3ms * 1;
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property<duration> p6: 3ms * 1s;
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// ^error{Cannot convert (ms²) to duration}
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property<int> p7: "hello" * 1;
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// ^error{Cannot convert string to float}
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property<int> p8: 1 - "hello" - 1;
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// ^error{Cannot convert string to float}
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property<string> p9: 1 + "hello" + 1;
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property<int> p10: "hello" + 1ms;
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// ^error{Cannot convert duration to string. Divide by 1ms to convert to a plain number}
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property<length> p11: 1ms * 1px *3px / 1deg * 3 / (30px * 1s - 3px * 1ms) * 2deg;
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property<int> p12: 1ms * 3s / 3px / (2deg * 5turn) * 2s / 3phx;
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// ^error{Cannot convert (ms³×phx⁻¹×px⁻¹×deg⁻²) to int}
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property <brush> bru: background + background;
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// ^error{Cannot convert brush to float}
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// ^^error{Cannot convert brush to float}
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}
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