slint/internal/backends/selector/api.rs
Simon Hausmann 0002df2520
slint crate: Expose parts of the winit backend's previously private API (#8315)
Similar to the wgpu access, the `unstable-winit-030` feature exposes a
`slint::winit_030` module, which in turn re-exports `winit` but also
provides access to the `WinitWindowAccessor` trait. The
`BackendSelector` is extended to provide a way to hook into window
attribute creation as well as providing a custom event loop builder,
similar to what `i_slint_backend_winit::BackendBuilder` provides.
2025-05-02 09:21:13 +02:00

271 lines
10 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
#![warn(missing_docs)]
/*!
This module contains types that are public and re-exported in the slint-rs as well as the slint-interpreter crate as public API,
in particular the `BackendSelector` type.
*/
use alloc::boxed::Box;
use alloc::{format, string::String};
use i_slint_core::api::PlatformError;
use i_slint_core::graphics::{RequestedGraphicsAPI, RequestedOpenGLVersion};
#[i_slint_core_macros::slint_doc]
/// Use the BackendSelector to configure one of Slint's built-in [backends with a renderer](slint:backends_and_renderers)
/// to accommodate specific needs of your application. This is a programmatic substitute for
/// the `SLINT_BACKEND` environment variable.
///
/// For example, to configure Slint to use a renderer that supports OpenGL ES 3.0, configure
/// the `BackendSelector` as follows:
/// ```rust,no_run
/// # use i_slint_backend_selector::api::BackendSelector;
/// let selector = BackendSelector::new().require_opengl_es_with_version(3, 0);
/// if let Err(err) = selector.select() {
/// eprintln!("Error selecting backend with OpenGL ES support: {err}");
/// }
/// ```
#[derive(Default)]
pub struct BackendSelector {
requested_graphics_api: Option<RequestedGraphicsAPI>,
backend: Option<String>,
renderer: Option<String>,
selected: bool,
#[cfg(feature = "unstable-winit-030")]
winit_window_attributes_hook: Option<
Box<
dyn Fn(
i_slint_backend_winit::winit::window::WindowAttributes,
) -> i_slint_backend_winit::winit::window::WindowAttributes,
>,
>,
#[cfg(feature = "unstable-winit-030")]
winit_event_loop_builder: Option<i_slint_backend_winit::EventLoopBuilder>,
}
impl BackendSelector {
/// Creates a new BackendSelector.
#[must_use]
pub fn new() -> Self {
Self::default()
}
/// Adds the requirement to the selector that the backend must render with OpenGL ES
/// and the specified major and minor version.
#[must_use]
pub fn require_opengl_es_with_version(mut self, major: u8, minor: u8) -> Self {
self.requested_graphics_api =
Some(RequestedOpenGLVersion::OpenGLES(Some((major, minor))).into());
self
}
/// Adds the requirement to the selector that the backend must render with OpenGL ES.
#[must_use]
pub fn require_opengl_es(mut self) -> Self {
self.requested_graphics_api = Some(RequestedOpenGLVersion::OpenGLES(None).into());
self
}
/// Adds the requirement to the selector that the backend must render with OpenGL.
#[must_use]
pub fn require_opengl(mut self) -> Self {
self.requested_graphics_api = Some(RequestedOpenGLVersion::OpenGL(None).into());
self
}
/// Adds the requirement to the selector that the backend must render with OpenGL
/// and the specified major and minor version.
#[must_use]
pub fn require_opengl_with_version(mut self, major: u8, minor: u8) -> Self {
self.requested_graphics_api =
Some(RequestedOpenGLVersion::OpenGL(Some((major, minor))).into());
self
}
/// Adds the requirement to the selector that the backend must render with Apple's Metal framework.
#[must_use]
pub fn require_metal(mut self) -> Self {
self.requested_graphics_api = Some(RequestedGraphicsAPI::Metal);
self
}
/// Adds the requirement to the selector that the backend must render with Vulkan.
#[must_use]
pub fn require_vulkan(mut self) -> Self {
self.requested_graphics_api = Some(RequestedGraphicsAPI::Vulkan);
self
}
/// Adds the requirement to the selector that the backend must render with Direct 3D.
#[must_use]
pub fn require_d3d(mut self) -> Self {
self.requested_graphics_api = Some(RequestedGraphicsAPI::Direct3D);
self
}
/// Adds the requirement to the selector that the backend must render using [WGPU](http://wgpu.rs).
/// Use this when you integrate other WGPU-based renderers with a Slint UI.
///
/// *Note*: This function is behind a feature flag and may be removed or changed in future minor releases,
/// as new major WGPU releases become available.
#[cfg(feature = "unstable-wgpu-24")]
#[must_use]
pub fn require_wgpu_24(
mut self,
configuration: i_slint_core::graphics::wgpu_24::WGPUConfiguration,
) -> Self {
self.requested_graphics_api = Some(RequestedGraphicsAPI::WGPU24(configuration));
self
}
/// Configures this builder to use the specified winit hook that will be called before a Window is created.
///
/// It can be used to adjust settings of window that will be created.
///
/// # Example
///
/// ```rust,no_run
/// let mut backend = slint::BackendSelector::new()
/// .with_winit_030_window_attributes_hook(|attributes| attributes.with_content_protected(true))
/// .select()
/// .unwrap();
/// ```
///
/// *Note*: This function is behind a feature flag and may be removed or changed in future minor releases,
/// as new major Winit releases become available.
#[must_use]
#[cfg(feature = "unstable-winit-030")]
pub fn with_winit_030_window_attributes_hook(
mut self,
hook: impl Fn(
i_slint_backend_winit::winit::window::WindowAttributes,
) -> i_slint_backend_winit::winit::window::WindowAttributes
+ 'static,
) -> Self {
self.winit_window_attributes_hook = Some(Box::new(hook));
self
}
/// Configures this builder to use the specified winit event loop builder when creating the event
/// loop.
///
/// *Note*: This function is behind a feature flag and may be removed or changed in future minor releases,
/// as new major Winit releases become available.
#[must_use]
#[cfg(feature = "unstable-winit-030")]
pub fn with_winit_030_event_loop_builder(
mut self,
event_loop_builder: i_slint_backend_winit::EventLoopBuilder,
) -> Self {
self.winit_event_loop_builder = Some(event_loop_builder);
self
}
/// Adds the requirement that the selected renderer must match the given name. This is
/// equivalent to setting the `SLINT_BACKEND=name` environment variable and requires
/// that the corresponding renderer feature is enabled. For example, to select the Skia renderer,
/// enable the `renderer-skia` feature and call this function with `skia` as argument.
#[must_use]
pub fn renderer_name(mut self, name: String) -> Self {
self.renderer = Some(name);
self
}
/// Adds the requirement that the selected backend must match the given name. This is
/// equivalent to setting the `SLINT_BACKEND=name` environment variable and requires
/// that the corresponding backend feature is enabled. For example, to select the winit backend,
/// enable the `backend-winit` feature and call this function with `winit` as argument.
#[must_use]
pub fn backend_name(mut self, name: String) -> Self {
self.backend = Some(name);
self
}
/// Completes the backend selection process and tries to combine with specified requirements
/// with the different backends and renderers enabled at compile time. On success, the selected
/// backend is automatically set to be active. Returns an error if the requirements could not be met.
pub fn select(mut self) -> Result<(), PlatformError> {
self.select_internal()
}
fn select_internal(&mut self) -> Result<(), PlatformError> {
self.selected = true;
let backend_name = self.backend.as_deref().unwrap_or(super::DEFAULT_BACKEND_NAME);
let backend: Box<dyn i_slint_core::platform::Platform> = match backend_name {
#[cfg(all(feature = "i-slint-backend-linuxkms", target_os = "linux"))]
"linuxkms" => {
if self.requested_graphics_api.is_some() {
return Err("The linuxkms backend does not implement renderer selection by graphics API".into());
}
Box::new(i_slint_backend_linuxkms::Backend::new_with_renderer_by_name(
self.renderer.as_deref(),
)?)
}
#[cfg(feature = "i-slint-backend-winit")]
"winit" => {
let builder = i_slint_backend_winit::Backend::builder();
let builder = match self.requested_graphics_api.as_ref() {
Some(api) => builder.request_graphics_api(api.clone()),
None => builder,
};
let builder = match self.renderer.as_ref() {
Some(name) => builder.with_renderer_name(name),
None => builder,
};
#[cfg(feature = "unstable-winit-030")]
let builder = match self.winit_window_attributes_hook.take() {
Some(hook) => builder.with_window_attributes_hook(hook),
None => builder,
};
#[cfg(feature = "unstable-winit-030")]
let builder = match self.winit_event_loop_builder.take() {
Some(event_loop_builder) => builder.with_event_loop_builder(event_loop_builder),
None => builder,
};
Box::new(builder.build()?)
}
#[cfg(feature = "i-slint-backend-qt")]
"qt" => {
if self.requested_graphics_api.is_some() {
return Err(
"The qt backend does not implement renderer selection by graphics API"
.into(),
);
}
if self.renderer.is_some() {
return Err(
"The qt backend does not implement renderer selection by name".into()
);
}
Box::new(i_slint_backend_qt::Backend::new())
}
requested_backend => {
return Err(format!(
"{requested_backend} backend requested but it is not available"
)
.into());
}
};
i_slint_core::platform::set_platform(backend).map_err(PlatformError::SetPlatformError)
}
}
impl Drop for BackendSelector {
fn drop(&mut self) {
if !self.selected {
self.select_internal().unwrap();
}
}
}