slint/internal/backends/winit/muda.rs

318 lines
11 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
use super::CustomEvent;
use super::WinitWindowAdapter;
use crate::SlintEvent;
use core::pin::Pin;
use i_slint_core::api::LogicalPosition;
use i_slint_core::items::MenuEntry;
use i_slint_core::menus::MenuVTable;
use i_slint_core::properties::{PropertyDirtyHandler, PropertyTracker};
use muda::ContextMenu;
use std::rc::Weak;
use std::sync::atomic::AtomicBool;
use std::sync::atomic::Ordering;
use winit::event_loop::EventLoopProxy;
use winit::raw_window_handle::{HasWindowHandle, RawWindowHandle};
use winit::window::Window;
pub struct MudaAdapter {
entries: Vec<MenuEntry>,
tracker: Option<Pin<Box<PropertyTracker<MudaPropertyTracker>>>>,
menu: muda::Menu,
}
#[derive(Clone, Copy, Debug, strum::EnumString, strum::Display)]
pub enum MudaType {
Menubar,
Context,
}
static MUDA_SET_EVENT_HANDLER_INSTALLED: AtomicBool = AtomicBool::new(false);
struct MudaPropertyTracker {
window_adapter_weak: Weak<WinitWindowAdapter>,
}
impl PropertyDirtyHandler for MudaPropertyTracker {
fn notify(self: Pin<&Self>) {
let win = self.window_adapter_weak.clone();
i_slint_core::timers::Timer::single_shot(Default::default(), move || {
if let Some(win) = win.upgrade() {
win.rebuild_menubar();
}
})
}
}
impl MudaAdapter {
pub fn setup(
menubar: &vtable::VRc<MenuVTable>,
winit_window: &Window,
proxy: EventLoopProxy<SlintEvent>,
window_adapter_weak: Weak<WinitWindowAdapter>,
) -> Self {
let menu = muda::Menu::new();
install_event_handler_if_necessary(proxy);
#[cfg(target_os = "windows")]
if let RawWindowHandle::Win32(handle) = winit_window.window_handle().unwrap().as_raw() {
unsafe { menu.init_for_hwnd(handle.hwnd.get()).unwrap() };
}
#[cfg(target_os = "macos")]
{
menu.init_for_nsapp();
}
let tracker =
Some(Box::pin(PropertyTracker::new_with_dirty_handler(MudaPropertyTracker {
window_adapter_weak,
})));
let mut s = Self { entries: Default::default(), tracker, menu };
s.rebuild_menu(winit_window, Some(menubar), MudaType::Menubar);
s
}
pub fn show_context_menu(
context_menu: &vtable::VRc<MenuVTable>,
winit_window: &Window,
position: LogicalPosition,
proxy: EventLoopProxy<SlintEvent>,
) -> Option<Self> {
if cfg!(target_os = "macos") {
// TODO: Implement this on macOS (Note that rebuild_menu must not create the default app)
return None;
}
let menu = muda::Menu::new();
install_event_handler_if_necessary(proxy);
let mut s = Self { entries: Default::default(), tracker: None, menu };
s.rebuild_menu(winit_window, Some(context_menu), MudaType::Context);
let position = i_slint_core::api::WindowPosition::Logical(position);
let position = Some(crate::winitwindowadapter::position_to_winit(&position));
match winit_window.window_handle().ok()?.as_raw() {
#[cfg(target_os = "windows")]
RawWindowHandle::Win32(handle) => {
unsafe {
s.menu.show_context_menu_for_hwnd(handle.hwnd.get(), position);
}
Some(s)
}
#[cfg(target_os = "macos")]
RawWindowHandle::AppKit(handle) => {
unsafe { s.menu.show_context_menu_for_nsview(handle.ns_view.as_ptr(), position) };
Some(s)
}
_ => None,
}
}
pub fn rebuild_menu(
&mut self,
winit_window: &Window,
menubar: Option<&vtable::VRc<MenuVTable>>,
muda_type: MudaType,
) {
win32_set_window_redraw(winit_window, false);
// clear the menu
while self.menu.remove_at(0).is_some() {}
self.entries.clear();
fn generate_menu_entry(
menu: vtable::VRef<'_, MenuVTable>,
entry: &MenuEntry,
depth: usize,
map: &mut Vec<MenuEntry>,
window_id: &str,
muda_type: MudaType,
) -> Box<dyn muda::IsMenuItem> {
let id = muda::MenuId(format!("{window_id}|{}|{}", map.len(), muda_type));
map.push(entry.clone());
if entry.is_separator {
Box::new(muda::PredefinedMenuItem::separator())
} else if !entry.has_sub_menu {
// the top level always has a sub menu regardless of entry.has_sub_menu
if entry.checkable {
Box::new(muda::CheckMenuItem::with_id(
id.clone(),
&entry.title,
entry.enabled,
entry.checked,
None,
))
} else if let Some(rgba) = entry.icon.to_rgba8() {
let icon = muda::Icon::from_rgba(
rgba.as_bytes().to_vec(),
rgba.width(),
rgba.height(),
)
.ok();
Box::new(muda::IconMenuItem::with_id(
id.clone(),
&entry.title,
entry.enabled,
icon,
None,
))
} else {
Box::new(muda::MenuItem::with_id(id.clone(), &entry.title, entry.enabled, None))
}
} else {
let sub_menu = muda::Submenu::with_id(id.clone(), &entry.title, entry.enabled);
if depth < 15 {
let mut sub_entries = Default::default();
menu.sub_menu(Some(entry), &mut sub_entries);
for e in sub_entries {
sub_menu
.append(&*generate_menu_entry(
menu,
&e,
depth + 1,
map,
window_id,
muda_type,
))
.unwrap();
}
} else {
// infinite menu depth is possible, but we want to limit the amount of item passed to muda
sub_menu
.append(&muda::MenuItem::new(
"<Error: Menu Depth limit reached>",
false,
None,
))
.unwrap();
}
Box::new(sub_menu)
}
}
// Until we have menu roles, always create an app menu on macOS.
#[cfg(target_os = "macos")]
create_default_app_menu(&self.menu).unwrap();
if let Some(menubar) = menubar.as_deref() {
let mut build_menu = || {
let mut menu_entries = Default::default();
vtable::VRc::borrow(&menubar).sub_menu(None, &mut menu_entries);
let window_id = u64::from(winit_window.id()).to_string();
for e in menu_entries {
self.menu
.append(&*generate_menu_entry(
vtable::VRc::borrow(&menubar),
&e,
0,
&mut self.entries,
&window_id,
muda_type,
))
.unwrap();
}
};
if let Some(tracker) = self.tracker.as_ref() {
tracker.as_ref().evaluate(build_menu);
} else {
build_menu()
}
}
win32_set_window_redraw(winit_window, true);
}
pub fn invoke(&self, menubar: &vtable::VRc<MenuVTable>, entry_id: usize) {
let Some(entry) = &self.entries.get(entry_id) else { return };
vtable::VRc::borrow(&menubar).activate(entry);
}
#[cfg(target_os = "macos")]
pub fn setup_default_menu_bar() -> Result<Self, i_slint_core::api::PlatformError> {
let menu_bar = muda::Menu::new();
create_default_app_menu(&menu_bar)?;
menu_bar.init_for_nsapp();
Ok(Self { entries: vec![], menu: menu_bar, tracker: None })
}
#[cfg(target_os = "macos")]
pub fn window_activation_changed(&self, is_active: bool) {
if is_active {
self.menu.init_for_nsapp();
} else {
self.menu.remove_for_nsapp();
}
}
}
fn install_event_handler_if_necessary(proxy: EventLoopProxy<SlintEvent>) {
// `MenuEvent::set_event_handler()` in `muda` seems to use `OnceCell`, which is an
// can only be set a single time. Therefore, we need to take care to only call this
// a single time
//
// Arguably, `set_event_handler()` is unsafe
if !MUDA_SET_EVENT_HANDLER_INSTALLED.load(Ordering::Relaxed) {
muda::MenuEvent::set_event_handler(Some(move |e| {
let _ = proxy.send_event(SlintEvent(CustomEvent::Muda(e)));
}));
MUDA_SET_EVENT_HANDLER_INSTALLED.store(true, Ordering::Relaxed);
}
}
#[cfg(target_os = "macos")]
fn create_default_app_menu(menu_bar: &muda::Menu) -> Result<(), i_slint_core::api::PlatformError> {
let app_menu = muda::Submenu::new("App", true);
menu_bar
.append(&app_menu)
.and_then(|_| {
app_menu.append_items(&[
&muda::PredefinedMenuItem::about(None, None),
&muda::PredefinedMenuItem::separator(),
&muda::PredefinedMenuItem::services(None),
&muda::PredefinedMenuItem::separator(),
&muda::PredefinedMenuItem::hide(None),
&muda::PredefinedMenuItem::hide_others(None),
&muda::PredefinedMenuItem::show_all(None),
&muda::PredefinedMenuItem::separator(),
&muda::PredefinedMenuItem::quit(None),
])
})
.map_err(|menu_bar_err| {
i_slint_core::api::PlatformError::Other(menu_bar_err.to_string())
})?;
Ok(())
}
/// On Windows, we need to disable window redraw while rebuilding the menu, otherwise
/// we might see flickering
#[allow(unused_variables)]
fn win32_set_window_redraw(winit_window: &Window, redraw: bool) {
#[cfg(target_os = "windows")]
if let RawWindowHandle::Win32(handle) = winit_window.window_handle().unwrap().as_raw() {
use std::os::raw::c_void;
use windows::Win32::Foundation::HWND;
use windows::Win32::Foundation::WPARAM;
use windows::Win32::UI::WindowsAndMessaging::DrawMenuBar;
use windows::Win32::UI::WindowsAndMessaging::SendMessageW;
use windows::Win32::UI::WindowsAndMessaging::WM_SETREDRAW;
let hwnd = HWND(handle.hwnd.get() as *mut c_void);
unsafe {
SendMessageW(hwnd, WM_SETREDRAW, Some(WPARAM(redraw as usize)), None);
}
if redraw {
unsafe {
let _ = DrawMenuBar(hwnd);
}
}
}
}