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- For Skia, also opt out of the WGPU GL backend - we're not attempting to map it to Skia. - For FemtoVG, avoid GL as well, because it produces artefacts.
367 lines
16 KiB
Rust
367 lines
16 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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#![warn(missing_docs)]
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/*!
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This module contains types that are public and re-exported in the slint-rs as well as the slint-interpreter crate as public API,
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in particular the `BackendSelector` type, to configure the WGPU-based renderer(s).
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*/
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use alloc::boxed::Box;
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pub use wgpu_26 as wgpu;
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pub mod api {
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/*!
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This module contains types that are public and re-exported in the slint-rs as well as the slint-interpreter crate as public API.
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*/
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pub use super::wgpu;
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/// This data structure provides settings for initializing WGPU renderers.
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#[derive(Clone, Debug)]
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#[non_exhaustive]
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pub struct WGPUSettings {
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/// The backends to use for the WGPU instance.
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pub backends: wgpu_26::Backends,
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/// The different options that are given to the selected backends.
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pub backend_options: wgpu_26::BackendOptions,
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/// The flags to fine-tune behaviour of the WGPU instance.
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pub instance_flags: wgpu_26::InstanceFlags,
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/// Memory budget thresholds used by some backends.
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pub instance_memory_budget_thresholds: wgpu_26::MemoryBudgetThresholds,
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/// The power preference is used to influence the WGPU adapter selection.
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pub power_preference: wgpu_26::PowerPreference,
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/// The label for the device. This is used to identify the device in debugging tools.
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pub device_label: Option<std::borrow::Cow<'static, str>>,
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/// The required features for the device.
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pub device_required_features: wgpu_26::Features,
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/// The required limits for the device.
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pub device_required_limits: wgpu_26::Limits,
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/// The memory hints for the device.
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pub device_memory_hints: wgpu_26::MemoryHints,
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}
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impl Default for WGPUSettings {
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fn default() -> Self {
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let backends = wgpu_26::Backends::from_env().unwrap_or_default();
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let dx12_shader_compiler = wgpu_26::Dx12Compiler::from_env().unwrap_or_default();
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let gles_minor_version = wgpu_26::Gles3MinorVersion::from_env().unwrap_or_default();
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Self {
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backends,
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backend_options: wgpu_26::BackendOptions {
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dx12: wgpu_26::Dx12BackendOptions { shader_compiler: dx12_shader_compiler },
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gl: wgpu_26::GlBackendOptions {
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gles_minor_version,
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fence_behavior: wgpu_26::GlFenceBehavior::default(),
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},
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noop: wgpu::NoopBackendOptions::default(),
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},
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instance_flags: wgpu_26::InstanceFlags::from_build_config().with_env(),
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instance_memory_budget_thresholds: wgpu_26::MemoryBudgetThresholds::default(),
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power_preference: wgpu_26::PowerPreference::from_env().unwrap_or_default(),
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device_label: None,
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device_required_features: wgpu_26::Features::empty(),
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device_required_limits: wgpu_26::Limits::downlevel_webgl2_defaults(),
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device_memory_hints: wgpu_26::MemoryHints::MemoryUsage,
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}
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}
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}
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/// This enum describes the different ways to configure WGPU for rendering.
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#[derive(Clone, Debug)]
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#[non_exhaustive]
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pub enum WGPUConfiguration {
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/// Use `Manual` if you've initialized WGPU and want to supply the instance, adapter,
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/// device, and queue for use.
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Manual {
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/// The WGPU instance to use.
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instance: wgpu_26::Instance,
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/// The WGPU adapter to use.
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adapter: wgpu_26::Adapter,
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/// The WGPU device to use.
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device: wgpu_26::Device,
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/// The WGPU queue to use.
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queue: wgpu_26::Queue,
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},
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/// Use `Automatic` if you want to let Slint select the WGPU instance, adapter, and
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/// device, but fine-tune aspects such as memory limits or features.
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Automatic(WGPUSettings),
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}
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impl Default for WGPUConfiguration {
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fn default() -> Self {
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Self::Automatic(WGPUSettings::default())
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}
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}
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impl TryFrom<wgpu_26::Texture> for super::super::Image {
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type Error = TextureImportError;
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fn try_from(texture: wgpu_26::Texture) -> Result<Self, Self::Error> {
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if texture.format() != wgpu_26::TextureFormat::Rgba8Unorm
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&& texture.format() != wgpu_26::TextureFormat::Rgba8UnormSrgb
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{
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return Err(Self::Error::InvalidFormat);
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}
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let usages = texture.usage();
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if !usages.contains(wgpu_26::TextureUsages::TEXTURE_BINDING)
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|| !usages.contains(wgpu_26::TextureUsages::RENDER_ATTACHMENT)
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{
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return Err(Self::Error::InvalidUsage);
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}
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Ok(Self(super::super::ImageInner::WGPUTexture(
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super::super::WGPUTexture::WGPU26Texture(texture),
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)))
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}
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}
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#[derive(Debug, derive_more::Error)]
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#[non_exhaustive]
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/// This enum describes the possible errors that can occur when importing a WGPU texture,
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/// via [`Image::try_from()`](super::super::Image::try_from()).
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pub enum TextureImportError {
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/// The texture format is not supported. The only supported format is Rgba8Unorm and Rgba8UnormSrgb.
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InvalidFormat,
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/// The texture usage must include TEXTURE_BINDING as well as RENDER_ATTACHMENT.
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InvalidUsage,
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}
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impl core::fmt::Display for TextureImportError {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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match self {
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TextureImportError::InvalidFormat => f.write_str(
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"The texture format is not supported. The only supported format is Rgba8Unorm and Rgba8UnormSrgb",
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),
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TextureImportError::InvalidUsage => f.write_str(
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"The texture usage must include TEXTURE_BINDING as well as RENDER_ATTACHMENT",
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),
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}
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}
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}
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}
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use super::RequestedGraphicsAPI;
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/// Internal helper function see if there are any GPU adapters for hardware accelerated rendering.
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/// This is used to determine if we should fall back to software rendering (instead of using WGPU
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/// software rendering, such as DX12's Warp adapter)
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pub fn any_wgpu26_adapters_with_gpu(requested_graphics_api: Option<RequestedGraphicsAPI>) -> bool {
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let (instance, backends) = match requested_graphics_api {
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Some(RequestedGraphicsAPI::WGPU26(api::WGPUConfiguration::Manual { instance, .. })) => {
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(instance, wgpu::Backends::all())
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}
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Some(RequestedGraphicsAPI::WGPU26(api::WGPUConfiguration::Automatic(wgpu26_settings))) => {
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if cfg!(target_family = "wasm") {
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return true;
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}
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(
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wgpu::Instance::new(&wgpu::InstanceDescriptor {
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backends: wgpu26_settings.backends,
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flags: wgpu26_settings.instance_flags,
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backend_options: wgpu26_settings.backend_options,
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memory_budget_thresholds: wgpu26_settings.instance_memory_budget_thresholds,
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}),
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wgpu26_settings.backends,
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)
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}
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None => {
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if cfg!(target_family = "wasm") {
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return true;
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}
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let backends = wgpu::Backends::from_env().unwrap_or_default();
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let dx12_shader_compiler = wgpu::Dx12Compiler::from_env().unwrap_or_default();
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let gles_minor_version = wgpu::Gles3MinorVersion::from_env().unwrap_or_default();
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(
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wgpu::Instance::new(&wgpu::InstanceDescriptor {
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backends,
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flags: wgpu::InstanceFlags::from_build_config().with_env(),
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backend_options: wgpu::BackendOptions {
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dx12: wgpu::Dx12BackendOptions { shader_compiler: dx12_shader_compiler },
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gl: wgpu::GlBackendOptions {
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gles_minor_version,
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fence_behavior: wgpu::GlFenceBehavior::default(),
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},
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noop: wgpu::NoopBackendOptions::default(),
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},
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memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
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}),
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backends,
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)
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}
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Some(_) => return false,
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};
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instance
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.enumerate_adapters(backends)
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.into_iter()
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.any(|adapter| adapter.get_info().device_type != wgpu::DeviceType::Cpu)
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}
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/// Internal helper function to initialize the wgpu instance/adapter/device/queue from either scratch or
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/// developer-provided config. This is called by any renderer intending to support WGPU.
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pub fn init_instance_adapter_device_queue_surface(
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window_handle: Box<dyn wgpu::WindowHandle + 'static>,
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requested_graphics_api: Option<RequestedGraphicsAPI>,
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backends_to_avoid: wgpu::Backends,
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) -> Result<
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(
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wgpu_26::Instance,
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wgpu_26::Adapter,
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wgpu_26::Device,
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wgpu_26::Queue,
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wgpu_26::Surface<'static>,
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),
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Box<dyn std::error::Error + Send + Sync + 'static>,
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> {
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let (instance, adapter, device, queue, surface) = match requested_graphics_api {
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Some(RequestedGraphicsAPI::WGPU26(api::WGPUConfiguration::Manual {
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instance,
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adapter,
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device,
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queue,
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})) => {
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let surface = instance.create_surface(window_handle).unwrap();
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(instance, adapter, device, queue, surface)
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}
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Some(RequestedGraphicsAPI::WGPU26(api::WGPUConfiguration::Automatic(wgpu26_settings))) => {
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// wgpu uses async here, but the returned future is ready on first poll on all platforms except WASM,
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// which we don't support right now.
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let instance = poll_once(async {
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wgpu::util::new_instance_with_webgpu_detection(&wgpu::InstanceDescriptor {
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backends: wgpu26_settings.backends & !backends_to_avoid,
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flags: wgpu26_settings.instance_flags,
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backend_options: wgpu26_settings.backend_options,
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memory_budget_thresholds: wgpu26_settings.instance_memory_budget_thresholds,
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})
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.await
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})
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.expect("internal error: wgpu instance creation is not expected to be async");
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let surface = instance.create_surface(window_handle).unwrap();
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// wgpu uses async here, but the returned future is ready on first poll on all platforms except WASM,
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// which we don't support right now.
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let adapter = poll_once(async {
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match wgpu::util::initialize_adapter_from_env(&instance, Some(&surface)) {
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Ok(adapter) => Ok(adapter),
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Err(_) => {
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instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu26_settings.power_preference,
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force_fallback_adapter: false,
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compatible_surface: Some(&surface),
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})
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.await
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}
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}
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.expect("Failed to find an appropriate adapter")
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})
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.expect("internal error: wgpu adapter creation is not expected to be async");
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let (device, queue) = poll_once(async {
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adapter
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.request_device(&wgpu::DeviceDescriptor {
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label: wgpu26_settings.device_label.as_deref(),
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required_features: wgpu26_settings.device_required_features,
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
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required_limits: wgpu26_settings
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.device_required_limits
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.using_resolution(adapter.limits()),
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memory_hints: wgpu26_settings.device_memory_hints,
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trace: wgpu::Trace::default(),
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})
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.await
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.expect("Failed to create device")
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})
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.expect("internal error: wgpu device creation is not expected to be async");
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(instance, adapter, device, queue, surface)
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}
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None => {
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let backends = wgpu::Backends::from_env().unwrap_or_default() & !backends_to_avoid;
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let dx12_shader_compiler = wgpu::Dx12Compiler::from_env().unwrap_or_default();
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let gles_minor_version = wgpu::Gles3MinorVersion::from_env().unwrap_or_default();
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// wgpu uses async here, but the returned future is ready on first poll on all platforms except WASM,
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// which we don't support right now.
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let instance = poll_once(async {
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wgpu::util::new_instance_with_webgpu_detection(&wgpu::InstanceDescriptor {
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backends,
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flags: wgpu::InstanceFlags::from_build_config().with_env(),
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backend_options: wgpu::BackendOptions {
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dx12: wgpu::Dx12BackendOptions { shader_compiler: dx12_shader_compiler },
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gl: wgpu::GlBackendOptions {
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gles_minor_version,
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fence_behavior: wgpu::GlFenceBehavior::default(),
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},
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noop: wgpu::NoopBackendOptions::default(),
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},
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memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
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})
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.await
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})
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.expect("internal error: wgpu instance creation is not expected to be async");
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let surface = instance.create_surface(window_handle).unwrap();
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// wgpu uses async here, but the returned future is ready on first poll on all platforms except WASM,
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// which we don't support right now.
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let adapter = poll_once(async {
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wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
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.await
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.expect("Failed to find an appropriate adapter")
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})
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.expect("internal error: wgpu adapter creation is not expected to be async");
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let (device, queue) = poll_once(async {
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adapter
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.request_device(&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
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required_limits: wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits()),
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memory_hints: wgpu::MemoryHints::MemoryUsage,
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trace: wgpu::Trace::default(),
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})
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.await
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.expect("Failed to create device")
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})
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.expect("internal error: wgpu device creation is not expected to be async");
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(instance, adapter, device, queue, surface)
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}
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Some(_) => {
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return Err(
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"The FemtoVG WGPU renderer does not implement renderer selection by graphics API"
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.into(),
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);
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}
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};
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Ok((instance, adapter, device, queue, surface))
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}
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// Helper function to poll a future once. Remove once the suspension API uses async.
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fn poll_once<F: std::future::Future>(future: F) -> Option<F::Output> {
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struct DummyWaker();
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impl std::task::Wake for DummyWaker {
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fn wake(self: std::sync::Arc<Self>) {}
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}
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let waker = std::sync::Arc::new(DummyWaker()).into();
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let mut ctx = std::task::Context::from_waker(&waker);
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let future = std::pin::pin!(future);
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match future.poll(&mut ctx) {
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std::task::Poll::Ready(result) => Some(result),
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std::task::Poll::Pending => None,
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}
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}
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