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504 lines
18 KiB
Rust
504 lines
18 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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#![warn(missing_docs)]
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//! module for rendering the tree of items
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use super::items::*;
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use crate::graphics::{FontRequest, Image, IntRect};
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use crate::item_tree::ItemTreeRc;
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use crate::item_tree::{ItemVisitor, ItemVisitorVTable, VisitChildrenResult};
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use crate::lengths::{
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LogicalBorderRadius, LogicalLength, LogicalPoint, LogicalRect, LogicalSize, LogicalVector,
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};
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pub use crate::partial_renderer::CachedRenderingData;
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use crate::window::WindowAdapter;
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use crate::{Brush, SharedString};
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#[cfg(feature = "std")]
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use alloc::boxed::Box;
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use alloc::rc::Rc;
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#[cfg(feature = "std")]
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use core::cell::RefCell;
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use core::pin::Pin;
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#[cfg(feature = "std")]
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use std::collections::HashMap;
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use vtable::VRc;
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/// A per-item cache.
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///
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/// Cache rendering information for a given item.
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///
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/// Use [`ItemCache::get_or_update_cache_entry`] to get or update the items, the
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/// cache is automatically invalided when the property gets dirty.
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/// [`ItemCache::component_destroyed`] must be called to clear the cache for that
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/// component.
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#[cfg(feature = "std")]
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pub struct ItemCache<T> {
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/// The pointer is a pointer to a component
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map: RefCell<HashMap<*const vtable::Dyn, HashMap<u32, crate::graphics::CachedGraphicsData<T>>>>,
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/// Track if the window scale factor changes; used to clear the cache if necessary.
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window_scale_factor_tracker: Pin<Box<crate::properties::PropertyTracker>>,
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}
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#[cfg(feature = "std")]
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impl<T> Default for ItemCache<T> {
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fn default() -> Self {
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Self { map: Default::default(), window_scale_factor_tracker: Box::pin(Default::default()) }
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}
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}
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#[cfg(feature = "std")]
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impl<T: Clone> ItemCache<T> {
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/// Returns the cached value associated to the `item_rc` if it is still valid.
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/// Otherwise call the `update_fn` to compute that value, and track property access
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/// so it is automatically invalided when property becomes dirty.
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pub fn get_or_update_cache_entry(&self, item_rc: &ItemRc, update_fn: impl FnOnce() -> T) -> T {
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let component = &(**item_rc.item_tree()) as *const _;
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let mut borrowed = self.map.borrow_mut();
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match borrowed.entry(component).or_default().entry(item_rc.index()) {
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std::collections::hash_map::Entry::Occupied(mut entry) => {
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let mut tracker = entry.get_mut().dependency_tracker.take();
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drop(borrowed);
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let maybe_new_data = tracker
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.get_or_insert_with(|| Box::pin(Default::default()))
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.as_ref()
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.evaluate_if_dirty(update_fn);
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let mut borrowed = self.map.borrow_mut();
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let e = borrowed.get_mut(&component).unwrap().get_mut(&item_rc.index()).unwrap();
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e.dependency_tracker = tracker;
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if let Some(new_data) = maybe_new_data {
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e.data = new_data.clone();
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new_data
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} else {
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e.data.clone()
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}
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}
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std::collections::hash_map::Entry::Vacant(_) => {
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drop(borrowed);
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let new_entry = crate::graphics::CachedGraphicsData::new(update_fn);
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let data = new_entry.data.clone();
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self.map
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.borrow_mut()
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.get_mut(&component)
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.unwrap()
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.insert(item_rc.index(), new_entry);
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data
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}
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}
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}
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/// Returns the cached value associated with the `item_rc` if it is in the cache
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/// and still valid.
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pub fn with_entry<U>(
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&self,
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item_rc: &ItemRc,
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callback: impl FnOnce(&T) -> Option<U>,
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) -> Option<U> {
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let component = &(**item_rc.item_tree()) as *const _;
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self.map
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.borrow()
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.get(&component)
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.and_then(|per_component_entries| per_component_entries.get(&item_rc.index()))
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.and_then(|entry| callback(&entry.data))
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}
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/// Clears the cache if the window's scale factor has changed since the last call.
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pub fn clear_cache_if_scale_factor_changed(&self, window: &crate::api::Window) {
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if self.window_scale_factor_tracker.is_dirty() {
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self.window_scale_factor_tracker
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.as_ref()
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.evaluate_as_dependency_root(|| window.scale_factor());
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self.clear_all();
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}
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}
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/// free the whole cache
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pub fn clear_all(&self) {
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self.map.borrow_mut().clear();
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}
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/// Function that must be called when a component is destroyed.
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///
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/// Usually can be called from [`crate::window::WindowAdapterInternal::unregister_item_tree`]
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pub fn component_destroyed(&self, component: crate::item_tree::ItemTreeRef) {
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let component_ptr: *const _ =
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crate::item_tree::ItemTreeRef::as_ptr(component).cast().as_ptr();
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self.map.borrow_mut().remove(&component_ptr);
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}
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/// free the cache for a given item
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pub fn release(&self, item_rc: &ItemRc) {
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let component = &(**item_rc.item_tree()) as *const _;
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if let Some(sub) = self.map.borrow_mut().get_mut(&component) {
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sub.remove(&item_rc.index());
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}
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}
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/// Returns true if there are no entries in the cache; false otherwise.
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pub fn is_empty(&self) -> bool {
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self.map.borrow().is_empty()
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}
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}
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/// Renders the children of the item with the specified index into the renderer.
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pub fn render_item_children(
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renderer: &mut dyn ItemRenderer,
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component: &ItemTreeRc,
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index: isize,
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window_adapter: &Rc<dyn WindowAdapter>,
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) {
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let mut actual_visitor =
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|component: &ItemTreeRc, index: u32, item: Pin<ItemRef>| -> VisitChildrenResult {
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renderer.save_state();
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let item_rc = ItemRc::new(component.clone(), index);
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let (do_draw, item_geometry) = renderer.filter_item(&item_rc, window_adapter);
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let item_origin = item_geometry.origin;
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renderer.translate(item_origin.to_vector());
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// Don't render items that are clipped, with the exception of the Clip or Flickable since
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// they themselves clip their content.
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let render_result = if do_draw
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|| item.as_ref().clips_children()
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// HACK, the geometry of the box shadow does not include the shadow, because when the shadow is the root for repeated elements it would translate the children
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|| ItemRef::downcast_pin::<BoxShadow>(item).is_some()
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{
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item.as_ref().render(
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&mut (renderer as &mut dyn ItemRenderer),
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&item_rc,
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item_geometry.size,
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)
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} else {
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RenderingResult::ContinueRenderingChildren
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};
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if matches!(render_result, RenderingResult::ContinueRenderingChildren) {
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render_item_children(renderer, component, index as isize, window_adapter);
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}
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renderer.restore_state();
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VisitChildrenResult::CONTINUE
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};
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vtable::new_vref!(let mut actual_visitor : VRefMut<ItemVisitorVTable> for ItemVisitor = &mut actual_visitor);
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VRc::borrow_pin(component).as_ref().visit_children_item(
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index,
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crate::item_tree::TraversalOrder::BackToFront,
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actual_visitor,
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);
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}
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/// Renders the tree of items that component holds, using the specified renderer. Rendering is done
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/// relative to the specified origin.
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pub fn render_component_items(
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component: &ItemTreeRc,
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renderer: &mut dyn ItemRenderer,
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origin: LogicalPoint,
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window_adapter: &Rc<dyn WindowAdapter>,
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) {
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renderer.save_state();
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renderer.translate(origin.to_vector());
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render_item_children(renderer, component, -1, window_adapter);
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renderer.restore_state();
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}
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/// Compute the bounding rect of all children. This does /not/ include item's own bounding rect. Remember to run this
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/// via `evaluate_no_tracking`.
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pub fn item_children_bounding_rect(
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component: &ItemTreeRc,
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index: isize,
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clip_rect: &LogicalRect,
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) -> LogicalRect {
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let mut bounding_rect = LogicalRect::zero();
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let mut actual_visitor =
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|component: &ItemTreeRc, index: u32, item: Pin<ItemRef>| -> VisitChildrenResult {
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let item_geometry = ItemTreeRc::borrow_pin(component).as_ref().item_geometry(index);
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let local_clip_rect = clip_rect.translate(-item_geometry.origin.to_vector());
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if let Some(clipped_item_geometry) = item_geometry.intersection(clip_rect) {
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bounding_rect = bounding_rect.union(&clipped_item_geometry);
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}
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if !item.as_ref().clips_children() {
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bounding_rect = bounding_rect.union(&item_children_bounding_rect(
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component,
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index as isize,
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&local_clip_rect,
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));
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}
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VisitChildrenResult::CONTINUE
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};
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vtable::new_vref!(let mut actual_visitor : VRefMut<ItemVisitorVTable> for ItemVisitor = &mut actual_visitor);
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VRc::borrow_pin(component).as_ref().visit_children_item(
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index,
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crate::item_tree::TraversalOrder::BackToFront,
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actual_visitor,
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);
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bounding_rect
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}
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/// Trait for an item that represent a Rectangle to the Renderer
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#[allow(missing_docs)]
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pub trait RenderRectangle {
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fn background(self: Pin<&Self>) -> Brush;
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}
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/// Trait for an item that represent a Rectangle with a border to the Renderer
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#[allow(missing_docs)]
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pub trait RenderBorderRectangle {
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fn background(self: Pin<&Self>) -> Brush;
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fn border_width(self: Pin<&Self>) -> LogicalLength;
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fn border_radius(self: Pin<&Self>) -> LogicalBorderRadius;
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fn border_color(self: Pin<&Self>) -> Brush;
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}
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/// Trait for an item that represents an Image towards the renderer
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#[allow(missing_docs)]
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pub trait RenderImage {
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fn target_size(self: Pin<&Self>) -> LogicalSize;
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fn source(self: Pin<&Self>) -> Image;
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fn source_clip(self: Pin<&Self>) -> Option<IntRect>;
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fn image_fit(self: Pin<&Self>) -> ImageFit;
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fn rendering(self: Pin<&Self>) -> ImageRendering;
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fn colorize(self: Pin<&Self>) -> Brush;
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fn alignment(self: Pin<&Self>) -> (ImageHorizontalAlignment, ImageVerticalAlignment);
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fn tiling(self: Pin<&Self>) -> (ImageTiling, ImageTiling);
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}
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/// Trait for an item that represents an Text towards the renderer
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#[allow(missing_docs)]
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pub trait RenderText {
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fn target_size(self: Pin<&Self>) -> LogicalSize;
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fn text(self: Pin<&Self>) -> SharedString;
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fn font_request(self: Pin<&Self>, self_rc: &ItemRc) -> FontRequest;
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fn color(self: Pin<&Self>) -> Brush;
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fn alignment(self: Pin<&Self>) -> (TextHorizontalAlignment, TextVerticalAlignment);
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fn wrap(self: Pin<&Self>) -> TextWrap;
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fn overflow(self: Pin<&Self>) -> TextOverflow;
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fn letter_spacing(self: Pin<&Self>) -> LogicalLength;
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fn stroke(self: Pin<&Self>) -> (Brush, LogicalLength, TextStrokeStyle);
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}
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impl RenderText for (SharedString, Brush) {
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fn target_size(self: Pin<&Self>) -> LogicalSize {
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LogicalSize::default()
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}
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fn text(self: Pin<&Self>) -> SharedString {
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self.0.clone()
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}
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fn font_request(self: Pin<&Self>, _self_rc: &ItemRc) -> crate::graphics::FontRequest {
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Default::default()
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}
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fn color(self: Pin<&Self>) -> Brush {
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self.1.clone()
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}
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fn alignment(
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self: Pin<&Self>,
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) -> (crate::items::TextHorizontalAlignment, crate::items::TextVerticalAlignment) {
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Default::default()
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}
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fn wrap(self: Pin<&Self>) -> crate::items::TextWrap {
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Default::default()
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}
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fn overflow(self: Pin<&Self>) -> crate::items::TextOverflow {
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Default::default()
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}
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fn letter_spacing(self: Pin<&Self>) -> LogicalLength {
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LogicalLength::default()
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}
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fn stroke(self: Pin<&Self>) -> (Brush, LogicalLength, TextStrokeStyle) {
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Default::default()
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}
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}
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/// Trait used to render each items.
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///
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/// The item needs to be rendered relative to its (x,y) position. For example,
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/// draw_rectangle should draw a rectangle in `(pos.x + rect.x, pos.y + rect.y)`
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#[allow(missing_docs)]
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pub trait ItemRenderer {
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fn draw_rectangle(
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&mut self,
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rect: Pin<&dyn RenderRectangle>,
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_self_rc: &ItemRc,
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_size: LogicalSize,
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_cache: &CachedRenderingData,
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);
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fn draw_border_rectangle(
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&mut self,
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rect: Pin<&dyn RenderBorderRectangle>,
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_self_rc: &ItemRc,
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_size: LogicalSize,
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_cache: &CachedRenderingData,
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);
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fn draw_window_background(
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&mut self,
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rect: Pin<&dyn RenderRectangle>,
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self_rc: &ItemRc,
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size: LogicalSize,
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cache: &CachedRenderingData,
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);
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fn draw_image(
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&mut self,
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image: Pin<&dyn RenderImage>,
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_self_rc: &ItemRc,
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_size: LogicalSize,
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_cache: &CachedRenderingData,
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);
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fn draw_text(
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&mut self,
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text: Pin<&dyn RenderText>,
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_self_rc: &ItemRc,
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_size: LogicalSize,
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_cache: &CachedRenderingData,
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);
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fn draw_text_input(
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&mut self,
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text_input: Pin<&TextInput>,
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_self_rc: &ItemRc,
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_size: LogicalSize,
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);
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#[cfg(feature = "std")]
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fn draw_path(&mut self, path: Pin<&Path>, _self_rc: &ItemRc, _size: LogicalSize);
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fn draw_box_shadow(
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&mut self,
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box_shadow: Pin<&BoxShadow>,
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_self_rc: &ItemRc,
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_size: LogicalSize,
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);
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fn visit_opacity(
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&mut self,
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opacity_item: Pin<&Opacity>,
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_self_rc: &ItemRc,
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_size: LogicalSize,
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) -> RenderingResult {
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self.apply_opacity(opacity_item.opacity());
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RenderingResult::ContinueRenderingChildren
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}
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fn visit_layer(
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&mut self,
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_layer_item: Pin<&Layer>,
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_self_rc: &ItemRc,
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_size: LogicalSize,
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) -> RenderingResult {
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// Not supported
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RenderingResult::ContinueRenderingChildren
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}
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// Apply the bounds of the Clip element, if enabled. The default implementation calls
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// combine_clip, but the render may choose an alternate way of implementing the clip.
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// For example the GL backend uses a layered rendering approach.
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fn visit_clip(
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&mut self,
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clip_item: Pin<&Clip>,
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_item_rc: &ItemRc,
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size: LogicalSize,
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) -> RenderingResult {
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if clip_item.clip() {
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let clip_region_valid = self.combine_clip(
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LogicalRect::new(LogicalPoint::default(), size),
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clip_item.logical_border_radius(),
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clip_item.border_width(),
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);
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// If clipping is enabled but the clip element is outside the visible range, then we don't
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// need to bother doing anything, not even rendering the children.
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if !clip_region_valid {
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return RenderingResult::ContinueRenderingWithoutChildren;
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}
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}
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RenderingResult::ContinueRenderingChildren
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}
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/// Clip the further call until restore_state.
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/// radius/border_width can be used for border rectangle clip.
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/// (FIXME: consider removing radius/border_width and have another function that take a path instead)
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/// Returns a boolean indicating the state of the new clip region: true if the clip region covers
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/// an area; false if the clip region is empty.
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fn combine_clip(
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&mut self,
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rect: LogicalRect,
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radius: LogicalBorderRadius,
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border_width: LogicalLength,
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) -> bool;
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/// Get the current clip bounding box in the current transformed coordinate.
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fn get_current_clip(&self) -> LogicalRect;
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fn translate(&mut self, distance: LogicalVector);
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fn translation(&self) -> LogicalVector {
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unimplemented!()
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}
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fn rotate(&mut self, angle_in_degrees: f32);
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fn scale(&mut self, scale_x_factor: f32, scale_y_factor: f32);
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/// Apply the opacity (between 0 and 1) for all following items until the next call to restore_state.
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fn apply_opacity(&mut self, opacity: f32);
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fn save_state(&mut self);
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fn restore_state(&mut self);
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/// Returns the scale factor
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fn scale_factor(&self) -> f32;
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/// Draw a pixmap in position indicated by the `pos`.
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/// The pixmap will be taken from cache if the cache is valid, otherwise, update_fn will be called
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/// with a callback that need to be called once with `fn (width, height, data)` where data are the
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/// RGBA premultiplied pixel values
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fn draw_cached_pixmap(
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&mut self,
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item_cache: &ItemRc,
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update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
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);
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/// Draw the given string with the specified color at current (0, 0) with the default font. Mainly
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/// used by the performance counter overlay.
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fn draw_string(&mut self, string: &str, color: crate::Color);
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fn draw_image_direct(&mut self, image: crate::graphics::Image);
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/// This is called before it is being rendered (before the draw_* function).
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/// Returns
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/// - if the item needs to be drawn (false means it is clipped or doesn't need to be drawn)
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/// - the geometry of the item
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fn filter_item(
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&mut self,
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item: &ItemRc,
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window_adapter: &Rc<dyn WindowAdapter>,
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) -> (bool, LogicalRect) {
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let item_geometry = item.geometry();
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// Query bounding rect untracked, as properties that affect the bounding rect are already tracked
|
|
// when rendering the item.
|
|
let bounding_rect = crate::properties::evaluate_no_tracking(|| {
|
|
item.bounding_rect(&item_geometry, window_adapter)
|
|
});
|
|
(self.get_current_clip().intersects(&bounding_rect), item_geometry)
|
|
}
|
|
|
|
fn window(&self) -> &crate::window::WindowInner;
|
|
|
|
/// Return the internal renderer
|
|
fn as_any(&mut self) -> Option<&mut dyn core::any::Any>;
|
|
|
|
/// Returns any rendering metrics collecting since the creation of the renderer (typically
|
|
/// per frame)
|
|
fn metrics(&self) -> crate::graphics::rendering_metrics_collector::RenderingMetrics {
|
|
Default::default()
|
|
}
|
|
}
|
|
|
|
/// Helper trait to express the features of an item renderer.
|
|
pub trait ItemRendererFeatures {
|
|
/// The renderer supports applying 2D transformations to items.
|
|
const SUPPORTS_TRANSFORMATIONS: bool;
|
|
}
|