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As brought up in 7d038eb9e2
, the bug
I was fixing should really have a test for it - so I added one.
Testing the scrolled callback is a bit odd to handle because not
only does each style have a different scroll handle but it's a bit
dubious when/how many scrolled callback emissions there should be.
I was able to find a sweet spot for both of these problems, and
although the test case is a bit vague it does catch when a style
doesn't emit the callback.
75 lines
2.2 KiB
Text
75 lines
2.2 KiB
Text
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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import { ScrollView } from "std-widgets.slint";
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export component TestCase inherits Window {
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width: 100px;
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height: 100px;
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box := ScrollView {
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viewport-width: 500px;
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viewport-height: 500px;
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}
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callback scrolled <=> box.scrolled;
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in-out property <length> viewport-x <=> box.viewport-x;
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in-out property <length> viewport-y <=> box.viewport-y;
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}
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/*
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```rust
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use slint::{LogicalPosition, platform::WindowEvent};
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use std::cell::RefCell;
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use std::rc::Rc;
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let instance = TestCase::new().unwrap();
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let scrolled_emitted = Rc::new(RefCell::new(false));
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instance.on_scrolled({
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let scrolled_emitted = scrolled_emitted.clone();
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move || {
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*scrolled_emitted.borrow_mut() = true;
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}});
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assert_eq!(*scrolled_emitted.borrow(), false);
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let position = LogicalPosition::new(15.0, 95.0);
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// Scroll horizontally by pressing on the handle
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let button = slint::platform::PointerEventButton::Left;
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instance.window().dispatch_event(WindowEvent::PointerPressed { position, button });
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// then drag it
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let position = LogicalPosition::new(50.0, 95.0);
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instance.window().dispatch_event(WindowEvent::PointerMoved { position });
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instance.window().dispatch_event(WindowEvent::PointerReleased { position, button });
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assert_eq!(*scrolled_emitted.borrow(), true);
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assert!(instance.get_viewport_x() != 0.0);
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assert_eq!(instance.get_viewport_y(), 0.0);
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*scrolled_emitted.borrow_mut() = false;
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// Scroll vertically by pressing on the handle
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let position = LogicalPosition::new(95.0, 15.0);
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let button = slint::platform::PointerEventButton::Left;
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instance.window().dispatch_event(WindowEvent::PointerPressed { position, button });
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// ...then drag it
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let position = LogicalPosition::new(95.0, 50.0);
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instance.window().dispatch_event(WindowEvent::PointerMoved { position });
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instance.window().dispatch_event(WindowEvent::PointerReleased { position, button });
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assert_eq!(*scrolled_emitted.borrow(), true);
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assert!(instance.get_viewport_x() != 0.0);
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assert!(instance.get_viewport_y() != 0.0);
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*scrolled_emitted.borrow_mut() = false;
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```
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*/
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