slint/sixtyfps_runtime/corelib/layout.rs
2020-07-24 07:52:18 +02:00

247 lines
7.6 KiB
Rust

//! Runtime support for layouting.
//!
//! Currently this is a very basic implementation
use crate::{abi::slice::Slice, Property};
type Coord = f32;
mod internal {
use super::*;
#[derive(Debug, Default)]
pub struct LayoutData {
// inputs
pub min: Coord,
pub max: Coord,
pub pref: Coord,
pub stretch: f32,
// outputs
pub pos: Coord,
pub size: Coord,
}
/// Layout the items within a specified size
///
/// This is quite a simple implementation for now
pub fn layout_items(data: &mut [LayoutData], start_pos: Coord, size: Coord) {
let (min, _max, perf, mut s) =
data.iter().fold((0., 0., 0., 0.), |(min, max, pref, s), it| {
(min + it.min, max + it.max, pref + it.pref, s + it.stretch)
});
if size >= perf {
// bigger than the prefered size
// distribute each item its prefered size
let mut pos = start_pos;
for it in data.iter_mut() {
it.size = it.pref;
it.pos = pos;
pos += it.size;
}
// Allocate the space according to the stretch. Until all space is distributed, or all item
// have reached their maximum size
let mut extra_space = size - perf;
while s > 0. && extra_space > 0. {
let extra_per_stretch = extra_space / s;
s = 0.;
let mut pos = start_pos;
for it in data.iter_mut() {
let give = (extra_per_stretch * it.stretch).min(it.max - it.size);
it.size += give;
extra_space -= give;
if give > 0. {
s += it.stretch;
}
it.pos = pos;
pos += it.size;
}
}
} else
/*if size < min*/
{
// We have less than the minimum size
// distribute the difference proportional to the size (TODO: and stretch)
let ratio = size / min;
let mut pos = start_pos;
for it in data {
it.size = it.min * ratio;
it.pos = pos;
pos += it.size;
}
}
}
#[test]
fn test_layout_items() {
let my_items = &mut [
LayoutData { min: 100., max: 200., pref: 100., stretch: 1., ..Default::default() },
LayoutData { min: 50., max: 300., pref: 100., stretch: 1., ..Default::default() },
LayoutData { min: 50., max: 150., pref: 100., stretch: 1., ..Default::default() },
];
layout_items(my_items, 100., 650.);
assert_eq!(my_items[0].size, 200.);
assert_eq!(my_items[1].size, 300.);
assert_eq!(my_items[2].size, 150.);
layout_items(my_items, 100., 200.);
assert_eq!(my_items[0].size, 100.);
assert_eq!(my_items[1].size, 50.);
assert_eq!(my_items[2].size, 50.);
layout_items(my_items, 100., 300.);
assert_eq!(my_items[0].size, 100.);
assert_eq!(my_items[1].size, 100.);
assert_eq!(my_items[2].size, 100.);
}
}
#[repr(C)]
pub struct Constraint {
pub min: Coord,
pub max: Coord,
}
impl Default for Constraint {
fn default() -> Self {
Constraint { min: 0., max: Coord::MAX }
}
}
#[repr(C)]
pub struct GridLayoutData<'a> {
pub row_constraint: Slice<'a, Constraint>,
pub col_constraint: Slice<'a, Constraint>,
pub width: Coord,
pub height: Coord,
pub x: Coord,
pub y: Coord,
pub cells: Slice<'a, Slice<'a, GridLayoutCellData<'a>>>,
}
#[repr(C)]
#[derive(Default)]
pub struct GridLayoutCellData<'a> {
pub x: Option<&'a Property<Coord>>,
pub y: Option<&'a Property<Coord>>,
pub width: Option<&'a Property<Coord>>,
pub height: Option<&'a Property<Coord>>,
}
/// FIXME: rename with sixstyfps prefix
#[no_mangle]
pub extern "C" fn solve_grid_layout(data: &GridLayoutData) {
let map = |c: &Constraint| internal::LayoutData {
min: c.min,
max: c.max,
pref: c.min,
stretch: 1.,
pos: 0.,
size: 0.,
};
let mut row_layout_data = data.row_constraint.iter().map(map).collect::<Vec<_>>();
let mut col_layout_data = data.col_constraint.iter().map(map).collect::<Vec<_>>();
internal::layout_items(&mut row_layout_data, data.y, data.height);
internal::layout_items(&mut col_layout_data, data.x, data.width);
for (row_data, row) in row_layout_data.iter().zip(data.cells.iter()) {
for (col_data, cell) in col_layout_data.iter().zip(row.iter()) {
cell.x.map(|p| p.set(col_data.pos));
cell.width.map(|p| p.set(col_data.size));
cell.y.map(|p| p.set(row_data.pos));
cell.height.map(|p| p.set(row_data.size));
}
}
}
#[repr(C)]
pub struct PathLayoutData<'a> {
pub elements: &'a crate::abi::datastructures::PathData,
pub items: Slice<'a, PathLayoutItemData<'a>>,
pub x: Coord,
pub y: Coord,
pub width: Coord,
pub height: Coord,
pub offset: f32,
}
#[repr(C)]
#[derive(Default)]
pub struct PathLayoutItemData<'a> {
pub x: Option<&'a Property<Coord>>,
pub y: Option<&'a Property<Coord>>,
pub width: Coord,
pub height: Coord,
}
/// FIXME: rename with sixstyfps prefix
#[no_mangle]
pub extern "C" fn solve_path_layout(data: &PathLayoutData) {
use lyon::geom::*;
use lyon::path::iterator::PathIterator;
if data.items.is_empty() {
return;
}
let path_iter = data.elements.iter().fitted(data.width, data.height);
let tolerance = lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE;
let segment_lengths: Vec<Coord> = path_iter
.iter()
.bezier_segments()
.map(|segment| match segment {
BezierSegment::Linear(line_segment) => line_segment.length(),
BezierSegment::Quadratic(quadratic_segment) => {
quadratic_segment.approximate_length(tolerance)
}
BezierSegment::Cubic(cubic_segment) => cubic_segment.approximate_length(tolerance),
})
.collect();
let path_length: Coord = segment_lengths.iter().sum();
// the max(2) is there to put the item in the middle when there is a single item
let item_distance = 1. / ((data.items.len() - 1) as f32).max(2.);
let mut i = 0;
let mut next_t: f32 = data.offset;
if data.items.len() == 1 {
next_t += item_distance;
}
'main_loop: while i < data.items.len() {
let mut current_length: f32 = 0.;
next_t %= 1.;
for (seg_idx, segment) in path_iter.iter().bezier_segments().enumerate() {
let seg_len = segment_lengths[seg_idx];
let seg_start = current_length;
current_length += seg_len;
let seg_end_t = (seg_start + seg_len) / path_length;
while next_t <= seg_end_t {
let local_t = ((next_t * path_length) - seg_start) / seg_len;
let item_pos = segment.sample(local_t);
let center_x_offset = data.items[i].width / 2.;
let center_y_offset = data.items[i].height / 2.;
data.items[i].x.map(|prop| prop.set(item_pos.x - center_x_offset + data.x));
data.items[i].y.map(|prop| prop.set(item_pos.y - center_y_offset + data.y));
i += 1;
next_t += item_distance;
if i >= data.items.len() {
break 'main_loop;
}
}
if next_t > 1. {
break;
}
}
}
}