slint/internal/backends/mcu/simulator.rs
Tobias Hunger de4e195280
Rename internal crates and add a README.md to them
The README.md contains the warning that used to be in lib.rs.

Add README.md files to all internal crates

... pointing to the official public crate to use instead.

Rename internal crates

fixup: README files

fixup rename
2022-02-07 13:12:48 +01:00

378 lines
12 KiB
Rust

// Copyright © SixtyFPS GmbH <info@sixtyfps.io>
// SPDX-License-Identifier: (GPL-3.0-only OR LicenseRef-SixtyFPS-commercial)
use std::cell::{Cell, RefCell};
use std::rc::{Rc, Weak};
use embedded_graphics::pixelcolor::Rgb888;
use embedded_graphics::prelude::*;
use embedded_graphics_simulator::SimulatorDisplay;
use i_slint_core::component::ComponentRc;
use i_slint_core::graphics::{Image, ImageInner};
use i_slint_core::input::KeyboardModifiers;
use i_slint_core::items::ItemRef;
use i_slint_core::layout::Orientation;
use i_slint_core::window::{PlatformWindow, Window};
use i_slint_core::Color;
use rgb::FromSlice;
use self::event_loop::WinitWindow;
type Canvas = femtovg::Canvas<femtovg::renderer::OpenGl>;
type CanvasRc = Rc<RefCell<Canvas>>;
pub mod event_loop;
mod glcontext;
use glcontext::*;
pub struct SimulatorWindow {
self_weak: Weak<i_slint_core::window::Window>,
keyboard_modifiers: std::cell::Cell<KeyboardModifiers>,
currently_pressed_key_code: std::cell::Cell<Option<winit::event::VirtualKeyCode>>,
canvas: CanvasRc,
opengl_context: OpenGLContext,
constraints: Cell<(i_slint_core::layout::LayoutInfo, i_slint_core::layout::LayoutInfo)>,
visible: Cell<bool>,
background_color: Cell<Color>,
}
impl SimulatorWindow {
pub(crate) fn new(window_weak: &Weak<i_slint_core::window::Window>) -> Rc<Self> {
let window_builder = winit::window::WindowBuilder::new().with_visible(false);
#[cfg(target_arch = "wasm32")]
let (opengl_context, renderer) =
OpenGLContext::new_context_and_renderer(window_builder, &self.canvas_id);
#[cfg(not(target_arch = "wasm32"))]
let (opengl_context, renderer) = OpenGLContext::new_context_and_renderer(window_builder);
let canvas = femtovg::Canvas::new(renderer).unwrap();
opengl_context.make_not_current();
let canvas = Rc::new(RefCell::new(canvas));
let window_rc = Rc::new(Self {
self_weak: window_weak.clone(),
keyboard_modifiers: Default::default(),
currently_pressed_key_code: Default::default(),
canvas,
opengl_context,
constraints: Default::default(),
visible: Default::default(),
background_color: Color::from_rgb_u8(0, 0, 0).into(),
});
let runtime_window = window_weak.upgrade().unwrap();
runtime_window.set_scale_factor(window_rc.opengl_context.window().scale_factor() as _);
window_rc
}
}
impl Drop for SimulatorWindow {
fn drop(&mut self) {
crate::event_loop::unregister_window(self.opengl_context.window().id());
}
}
impl PlatformWindow for SimulatorWindow {
fn show(self: Rc<Self>) {
if self.visible.get() {
return;
}
self.visible.set(true);
let runtime_window = self.runtime_window();
let component_rc = runtime_window.component();
let component = ComponentRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
let platform_window = self.opengl_context.window();
if let Some(window_item) =
ItemRef::downcast_pin::<i_slint_core::items::WindowItem>(root_item)
{
platform_window.set_title(&window_item.title());
platform_window.set_decorations(!window_item.no_frame());
};
if std::env::var("SLINT_FULLSCREEN").is_ok() {
platform_window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)))
} else {
let layout_info_h = component.as_ref().layout_info(Orientation::Horizontal);
let layout_info_v = component.as_ref().layout_info(Orientation::Vertical);
let s = winit::dpi::LogicalSize::new(
layout_info_h.preferred_bounded(),
layout_info_v.preferred_bounded(),
);
if s.width > 0. && s.height > 0. {
// Make sure that the window's inner size is in sync with the root window item's
// width/height.
runtime_window.set_window_item_geometry(s.width, s.height);
platform_window.set_inner_size(s)
}
};
platform_window.set_visible(true);
let id = platform_window.id();
drop(platform_window);
crate::event_loop::register_window(id, self);
}
fn hide(self: Rc<Self>) {
self.opengl_context.window().set_visible(false);
self.visible.set(false);
crate::event_loop::unregister_window(self.opengl_context.window().id());
}
fn request_redraw(&self) {
if self.visible.get() {
self.opengl_context.window().request_redraw();
}
}
fn free_graphics_resources<'a>(
&self,
_items: &mut dyn Iterator<Item = std::pin::Pin<i_slint_core::items::ItemRef<'a>>>,
) {
// Nothing to do until we start caching stuff that needs freeing
}
fn show_popup(
&self,
_popup: &i_slint_core::component::ComponentRc,
_position: i_slint_core::graphics::Point,
) {
todo!()
}
fn request_window_properties_update(&self) {
let window_id = self.opengl_context.window().id();
crate::event_loop::with_window_target(|event_loop| {
event_loop
.event_loop_proxy()
.send_event(crate::event_loop::CustomEvent::UpdateWindowProperties(window_id))
})
.ok();
}
fn apply_window_properties(
&self,
window_item: std::pin::Pin<&i_slint_core::items::WindowItem>,
) {
WinitWindow::apply_window_properties(self as &dyn WinitWindow, window_item);
}
fn apply_geometry_constraint(
&self,
constraints_horizontal: i_slint_core::layout::LayoutInfo,
constraints_vertical: i_slint_core::layout::LayoutInfo,
) {
self.apply_constraints(constraints_horizontal, constraints_vertical)
}
fn set_mouse_cursor(&self, _cursor: i_slint_core::items::MouseCursor) {}
fn text_size(
&self,
_font_request: i_slint_core::graphics::FontRequest,
_text: &str,
_max_width: Option<f32>,
) -> i_slint_core::graphics::Size {
// TODO
Default::default()
}
fn text_input_byte_offset_for_position(
&self,
_text_input: std::pin::Pin<&i_slint_core::items::TextInput>,
_pos: i_slint_core::graphics::Point,
) -> usize {
todo!()
}
fn text_input_position_for_byte_offset(
&self,
_text_input: std::pin::Pin<&i_slint_core::items::TextInput>,
_byte_offset: usize,
) -> i_slint_core::graphics::Point {
todo!()
}
fn as_any(&self) -> &dyn core::any::Any {
self
}
}
impl WinitWindow for SimulatorWindow {
fn runtime_window(&self) -> Rc<i_slint_core::window::Window> {
self.self_weak.upgrade().unwrap()
}
fn currently_pressed_key_code(&self) -> &Cell<Option<winit::event::VirtualKeyCode>> {
&self.currently_pressed_key_code
}
fn current_keyboard_modifiers(&self) -> &Cell<KeyboardModifiers> {
&self.keyboard_modifiers
}
fn draw(self: Rc<Self>) {
let runtime_window = self.self_weak.upgrade().unwrap();
let size = self.opengl_context.window().inner_size();
self.opengl_context.with_current_context(|opengl_context| {
opengl_context.ensure_resized();
{
let mut canvas = self.canvas.borrow_mut();
// We pass 1.0 as dpi / device pixel ratio as femtovg only uses this factor to scale
// text metrics. Since we do the entire translation from logical pixels to physical
// pixels on our end, we don't need femtovg to scale a second time.
canvas.set_size(size.width, size.height, 1.0);
}
let mut display: SimulatorDisplay<embedded_graphics::pixelcolor::Rgb888> =
SimulatorDisplay::new(Size { width: size.width, height: size.height });
let background =
crate::renderer::to_rgb888_color_discard_alpha(self.background_color.get());
display.clear(background).unwrap();
// Debug
{
use embedded_graphics::{
prelude::*,
primitives::{PrimitiveStyleBuilder, Rectangle},
};
let style = PrimitiveStyleBuilder::new()
.stroke_color(Rgb888::RED)
.stroke_width(3)
.fill_color(Rgb888::GREEN)
.build();
Rectangle::new(Point::new(30, 20), Size::new(10, 15))
.into_styled(style)
.draw(&mut display)
.unwrap();
}
crate::renderer::render_window_frame(runtime_window, background, &mut display);
let output_image = display
.to_rgb_output_image(&embedded_graphics_simulator::OutputSettings::default());
let image_buffer = output_image.as_image_buffer();
let image_ref: imgref::ImgRef<rgb::RGB8> = imgref::ImgRef::new(
image_buffer.as_rgb(),
image_buffer.width() as usize,
image_buffer.height() as usize,
)
.into();
let mut canvas = self.canvas.borrow_mut();
let image_id = canvas.create_image(image_ref, femtovg::ImageFlags::empty()).unwrap();
let mut path = femtovg::Path::new();
path.rect(0., 0., image_ref.width() as _, image_ref.height() as _);
let fill_paint = femtovg::Paint::image(
image_id,
0.,
0.,
image_ref.width() as _,
image_ref.height() as _,
0.0,
1.0,
);
canvas.fill_path(&mut path, fill_paint);
canvas.flush();
canvas.delete_image(image_id);
opengl_context.swap_buffers();
});
}
fn with_window_handle(&self, callback: &mut dyn FnMut(&winit::window::Window)) {
callback(&*self.opengl_context.window())
}
fn constraints(&self) -> (i_slint_core::layout::LayoutInfo, i_slint_core::layout::LayoutInfo) {
self.constraints.get()
}
fn set_constraints(
&self,
constraints: (i_slint_core::layout::LayoutInfo, i_slint_core::layout::LayoutInfo),
) {
self.constraints.set(constraints)
}
fn set_background_color(&self, color: Color) {
self.background_color.set(color);
}
fn set_icon(&self, _icon: i_slint_core::graphics::Image) {}
}
pub struct SimulatorBackend;
impl i_slint_core::backend::Backend for SimulatorBackend {
fn create_window(&'static self) -> Rc<Window> {
i_slint_core::window::Window::new(|window| SimulatorWindow::new(window))
}
fn run_event_loop(&'static self, behavior: i_slint_core::backend::EventLoopQuitBehavior) {
event_loop::run(behavior);
}
fn quit_event_loop(&'static self) {
self::event_loop::with_window_target(|event_loop| {
event_loop.event_loop_proxy().send_event(self::event_loop::CustomEvent::Exit).ok();
})
}
fn register_font_from_memory(
&'static self,
_data: &'static [u8],
) -> Result<(), Box<dyn std::error::Error>> {
//TODO
Err("Not implemented".into())
}
fn register_font_from_path(
&'static self,
_path: &std::path::Path,
) -> Result<(), Box<dyn std::error::Error>> {
unimplemented!()
}
fn set_clipboard_text(&'static self, _text: String) {
unimplemented!()
}
fn clipboard_text(&'static self) -> Option<String> {
unimplemented!()
}
fn post_event(&'static self, event: Box<dyn FnOnce() + Send>) {
self::event_loop::GLOBAL_PROXY
.get_or_init(Default::default)
.lock()
.unwrap()
.send_event(self::event_loop::CustomEvent::UserEvent(event));
}
fn image_size(&'static self, image: &Image) -> i_slint_core::graphics::IntSize {
let inner: &ImageInner = image.into();
match inner {
ImageInner::None => Default::default(),
ImageInner::AbsoluteFilePath(_) | ImageInner::EmbeddedData { .. } => unimplemented!(),
ImageInner::EmbeddedImage(buffer) => buffer.size(),
ImageInner::StaticTextures { size, .. } => *size,
}
}
}