slint/internal/core/items/path.rs
Simon Hausmann 01b00d26eb Rust: Allocate the window adapter lazily
This will be needed for embedding - to avoid creating two window
adapters - and it will be needed for the API to allow creating a
component from an existing window.
2023-06-10 11:41:04 +02:00

171 lines
5.3 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
/*!
This module contains the builtin Path related items.
When adding an item or a property, it needs to be kept in sync with different place.
Lookup the [`crate::items`] module documentation.
*/
use super::{FillRule, Item, ItemConsts, ItemRc, ItemRendererRef, RenderingResult};
use crate::graphics::{Brush, PathData, PathDataIterator};
use crate::input::{
FocusEvent, FocusEventResult, InputEventFilterResult, InputEventResult, KeyEvent,
KeyEventResult, MouseEvent,
};
use crate::item_rendering::CachedRenderingData;
use crate::layout::{LayoutInfo, Orientation};
use crate::lengths::{
LogicalLength, LogicalPoint, LogicalRect, LogicalSize, LogicalVector, PointLengths,
};
#[cfg(feature = "rtti")]
use crate::rtti::*;
use crate::window::WindowAdapter;
use crate::{Coord, Property};
use alloc::rc::Rc;
use const_field_offset::FieldOffsets;
use core::pin::Pin;
use euclid::num::Zero;
use i_slint_core_macros::*;
/// The implementation of the `Path` element
#[repr(C)]
#[derive(FieldOffsets, Default, SlintElement)]
#[pin]
pub struct Path {
pub x: Property<LogicalLength>,
pub y: Property<LogicalLength>,
pub width: Property<LogicalLength>,
pub height: Property<LogicalLength>,
pub elements: Property<PathData>,
pub fill: Property<Brush>,
pub fill_rule: Property<FillRule>,
pub stroke: Property<Brush>,
pub stroke_width: Property<LogicalLength>,
pub viewbox_x: Property<f32>,
pub viewbox_y: Property<f32>,
pub viewbox_width: Property<f32>,
pub viewbox_height: Property<f32>,
pub clip: Property<bool>,
pub cached_rendering_data: CachedRenderingData,
}
impl Item for Path {
fn init(self: Pin<&Self>) {}
fn geometry(self: Pin<&Self>) -> LogicalRect {
LogicalRect::new(
LogicalPoint::from_lengths(self.x(), self.y()),
LogicalSize::from_lengths(self.width(), self.height()),
)
}
fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window_adapter: &Rc<dyn WindowAdapter>,
) -> LayoutInfo {
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
}
fn input_event_filter_before_children(
self: Pin<&Self>,
event: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventFilterResult {
if let Some(pos) = event.position() {
if self.clip()
&& (pos.x < 0 as _
|| pos.y < 0 as _
|| pos.x_length() > self.width()
|| pos.y_length() > self.height())
{
return InputEventFilterResult::Intercept;
}
}
InputEventFilterResult::ForwardAndIgnore
}
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> InputEventResult {
InputEventResult::EventIgnored
}
fn key_event(
self: Pin<&Self>,
_: &KeyEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> KeyEventResult {
KeyEventResult::EventIgnored
}
fn focus_event(
self: Pin<&Self>,
_: &FocusEvent,
_window_adapter: &Rc<dyn WindowAdapter>,
_self_rc: &ItemRc,
) -> FocusEventResult {
FocusEventResult::FocusIgnored
}
fn render(
self: Pin<&Self>,
backend: &mut ItemRendererRef,
self_rc: &ItemRc,
size: LogicalSize,
) -> RenderingResult {
let clip = self.clip();
if clip {
(*backend).save_state();
(*backend).combine_clip(size.into(), LogicalLength::zero(), LogicalLength::zero());
}
(*backend).draw_path(self, self_rc, size);
if clip {
(*backend).restore_state();
}
RenderingResult::ContinueRenderingChildren
}
}
impl Path {
/// Returns an iterator of the events of the path and an offset, so that the
/// shape fits into the width/height of the path while respecting the stroke
/// width.
pub fn fitted_path_events(self: Pin<&Self>) -> Option<(LogicalVector, PathDataIterator)> {
let mut elements_iter = self.elements().iter()?;
let stroke_width = self.stroke_width();
let bounds_width = (self.width() - stroke_width).max(LogicalLength::zero());
let bounds_height = (self.height() - stroke_width).max(LogicalLength::zero());
let offset =
LogicalVector::from_lengths(stroke_width / 2 as Coord, stroke_width / 2 as Coord);
let viewbox_width = self.viewbox_width();
let viewbox_height = self.viewbox_height();
let maybe_viewbox = if viewbox_width > 0. && viewbox_height > 0. {
Some(
euclid::rect(self.viewbox_x(), self.viewbox_y(), viewbox_width, viewbox_height)
.to_box2d(),
)
} else {
None
};
elements_iter.fit(bounds_width.get() as _, bounds_height.get() as _, maybe_viewbox);
(offset, elements_iter).into()
}
}
impl ItemConsts for Path {
const cached_rendering_data_offset: const_field_offset::FieldOffset<Path, CachedRenderingData> =
Path::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
}