mirror of
https://github.com/slint-ui/slint.git
synced 2025-10-01 06:11:16 +00:00
459 lines
17 KiB
Rust
459 lines
17 KiB
Rust
/* LICENSE BEGIN
|
|
This file is part of the SixtyFPS Project -- https://sixtyfps.io
|
|
Copyright (c) 2021 Olivier Goffart <olivier.goffart@sixtyfps.io>
|
|
Copyright (c) 2021 Simon Hausmann <simon.hausmann@sixtyfps.io>
|
|
|
|
SPDX-License-Identifier: GPL-3.0-only
|
|
This file is also available under commercial licensing terms.
|
|
Please contact info@sixtyfps.io for more information.
|
|
LICENSE END */
|
|
|
|
use std::cell::RefCell;
|
|
use std::collections::HashMap;
|
|
use std::rc::Rc;
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
use sixtyfps_corelib::Property;
|
|
use sixtyfps_corelib::{graphics::Size, slice::Slice, ImageInner, SharedString};
|
|
|
|
use super::{CanvasRc, GLItemRenderer};
|
|
|
|
struct Texture {
|
|
id: femtovg::ImageId,
|
|
canvas: CanvasRc,
|
|
}
|
|
|
|
impl Texture {
|
|
fn size(&self) -> Option<Size> {
|
|
self.canvas
|
|
.borrow()
|
|
.image_info(self.id)
|
|
.map(|info| [info.width() as f32, info.height() as f32].into())
|
|
.ok()
|
|
}
|
|
}
|
|
|
|
impl Drop for Texture {
|
|
fn drop(&mut self) {
|
|
self.canvas.borrow_mut().delete_image(self.id);
|
|
}
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
struct HTMLImage {
|
|
dom_element: web_sys::HtmlImageElement,
|
|
/// If present, this boolean property indicates whether the image has been uploaded yet or
|
|
/// if that operation is still pending. If not present, then the image *is* available. This is
|
|
/// used for remote HTML image loading and the property will be used to correctly track dependencies
|
|
/// to graphics items that query for the size.
|
|
image_load_pending: core::pin::Pin<Rc<Property<bool>>>,
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
impl HTMLImage {
|
|
fn new(url: &str) -> Self {
|
|
let dom_element = web_sys::HtmlImageElement::new().unwrap();
|
|
|
|
let image_load_pending = Rc::pin(Property::new(true));
|
|
|
|
let event_loop_proxy = crate::eventloop::with_window_target(|event_loop| {
|
|
event_loop.event_loop_proxy().clone()
|
|
});
|
|
|
|
dom_element.set_cross_origin(Some("anonymous"));
|
|
dom_element.set_onload(Some(
|
|
&wasm_bindgen::closure::Closure::once_into_js({
|
|
let image_load_pending = image_load_pending.clone();
|
|
move || {
|
|
image_load_pending.as_ref().set(false);
|
|
|
|
// As you can paint on a HTML canvas at any point in time, request_redraw()
|
|
// on a winit window only queues an additional internal event, that'll be
|
|
// be dispatched as the next event. We are however not in an event loop
|
|
// call, so we also need to wake up the event loop and redraw then.
|
|
event_loop_proxy
|
|
.send_event(crate::eventloop::CustomEvent::RedrawAllWindows)
|
|
.ok();
|
|
}
|
|
})
|
|
.into(),
|
|
));
|
|
dom_element.set_src(&url);
|
|
|
|
Self { dom_element, image_load_pending }
|
|
}
|
|
|
|
fn size(&self) -> Option<Size> {
|
|
match self.image_load_pending.as_ref().get() {
|
|
true => None,
|
|
false => Some(Size::new(self.dom_element.width() as _, self.dom_element.height() as _)),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(derive_more::From)]
|
|
enum ImageData {
|
|
Texture(Texture),
|
|
DecodedImage(image::DynamicImage),
|
|
#[cfg(feature = "svg")]
|
|
SVG(usvg::Tree),
|
|
#[cfg(target_arch = "wasm32")]
|
|
HTMLImage(HTMLImage),
|
|
}
|
|
|
|
impl std::fmt::Debug for ImageData {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
use image::GenericImageView;
|
|
match self {
|
|
ImageData::Texture(t) => {
|
|
write!(f, "ImageData::Texture({:?})", t.id.0)
|
|
}
|
|
ImageData::DecodedImage(i) => {
|
|
write!(f, "ImageData::DecodedImage({}x{})", i.width(), i.height())
|
|
}
|
|
ImageData::SVG(_) => {
|
|
write!(f, "ImageData::SVG(...)")
|
|
}
|
|
#[cfg(target_arch = "wasm32")]
|
|
ImageData::HTMLImage(html_image) => {
|
|
write!(
|
|
f,
|
|
"ImageData::HTMLImage({}x{})",
|
|
html_image.dom_element.width(),
|
|
html_image.dom_element.height()
|
|
)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub(crate) struct CachedImage(RefCell<ImageData>);
|
|
|
|
impl CachedImage {
|
|
fn new_on_cpu(decoded_image: image::DynamicImage) -> Self {
|
|
Self(RefCell::new(ImageData::DecodedImage(decoded_image)))
|
|
}
|
|
|
|
pub fn new_on_gpu(canvas: &CanvasRc, image_id: femtovg::ImageId) -> Self {
|
|
Self(RefCell::new(Texture { id: image_id, canvas: canvas.clone() }.into()))
|
|
}
|
|
|
|
pub fn new_empty_on_gpu(canvas: &CanvasRc, width: usize, height: usize) -> Self {
|
|
let image_id = canvas
|
|
.borrow_mut()
|
|
.create_image_empty(
|
|
width,
|
|
height,
|
|
femtovg::PixelFormat::Rgba8,
|
|
femtovg::ImageFlags::PREMULTIPLIED | femtovg::ImageFlags::FLIP_Y,
|
|
)
|
|
.unwrap();
|
|
Self::new_on_gpu(canvas, image_id)
|
|
}
|
|
|
|
#[cfg(feature = "svg")]
|
|
fn new_on_cpu_svg(tree: usvg::Tree) -> Self {
|
|
Self(RefCell::new(ImageData::SVG(tree)))
|
|
}
|
|
|
|
pub fn new_from_resource(resource: &ImageInner) -> Option<Self> {
|
|
match resource {
|
|
ImageInner::None => None,
|
|
ImageInner::AbsoluteFilePath(path) => Self::new_from_path(path),
|
|
ImageInner::EmbeddedData(data) => Self::new_from_data(data),
|
|
ImageInner::EmbeddedRgbaImage { .. } => todo!(),
|
|
}
|
|
}
|
|
|
|
fn new_from_path(path: &SharedString) -> Option<Self> {
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
{
|
|
#[cfg(feature = "svg")]
|
|
if path.ends_with(".svg") {
|
|
return Some(Self::new_on_cpu_svg(
|
|
super::svg::load_from_path(std::path::Path::new(&path.as_str())).map_or_else(
|
|
|err| {
|
|
eprintln!("Error loading SVG from {}: {}", &path, err);
|
|
None
|
|
},
|
|
Some,
|
|
)?,
|
|
));
|
|
}
|
|
Some(Self::new_on_cpu(image::open(std::path::Path::new(&path.as_str())).map_or_else(
|
|
|decode_err| {
|
|
eprintln!("Error loading image from {}: {}", &path, decode_err);
|
|
None
|
|
},
|
|
Some,
|
|
)?))
|
|
}
|
|
#[cfg(target_arch = "wasm32")]
|
|
Some(Self(RefCell::new(ImageData::HTMLImage(HTMLImage::new(path)))))
|
|
}
|
|
|
|
fn new_from_data(data: &Slice<u8>) -> Option<Self> {
|
|
#[cfg(feature = "svg")]
|
|
if data.starts_with(b"<svg") {
|
|
return Some(CachedImage::new_on_cpu_svg(
|
|
super::svg::load_from_data(data.as_slice()).map_or_else(
|
|
|svg_err| {
|
|
eprintln!("Error loading SVG: {}", svg_err);
|
|
None
|
|
},
|
|
Some,
|
|
)?,
|
|
));
|
|
}
|
|
Some(CachedImage::new_on_cpu(image::load_from_memory(data.as_slice()).map_or_else(
|
|
|decode_err| {
|
|
eprintln!("Error decoding image: {}", decode_err);
|
|
None
|
|
},
|
|
Some,
|
|
)?))
|
|
}
|
|
|
|
// Upload the image to the GPU? if that hasn't happened yet. This function could take just a canvas
|
|
// as parameter, but since an upload requires a current context, this is "enforced" by taking
|
|
// a renderer instead (which implies a current context).
|
|
pub fn ensure_uploaded_to_gpu(&self, current_renderer: &GLItemRenderer) -> femtovg::ImageId {
|
|
use std::convert::TryFrom;
|
|
|
|
let canvas = ¤t_renderer.shared_data.canvas;
|
|
|
|
let img = &mut *self.0.borrow_mut();
|
|
if let ImageData::DecodedImage(decoded_image) = img {
|
|
let image_id = match femtovg::ImageSource::try_from(&*decoded_image) {
|
|
Ok(image_source) => {
|
|
canvas.borrow_mut().create_image(image_source, femtovg::ImageFlags::empty())
|
|
}
|
|
Err(_) => {
|
|
let converted = image::DynamicImage::ImageRgba8(decoded_image.to_rgba8());
|
|
let image_source = femtovg::ImageSource::try_from(&converted).unwrap();
|
|
canvas.borrow_mut().create_image(image_source, femtovg::ImageFlags::empty())
|
|
}
|
|
}
|
|
.unwrap();
|
|
|
|
*img = Texture { id: image_id, canvas: canvas.clone() }.into()
|
|
};
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
if let ImageData::HTMLImage(html_image) = img {
|
|
let image_id = canvas
|
|
.borrow_mut()
|
|
.create_image(&html_image.dom_element, femtovg::ImageFlags::empty())
|
|
.unwrap();
|
|
*img = Texture { id: image_id, canvas: canvas.clone() }.into()
|
|
}
|
|
|
|
match &img {
|
|
ImageData::Texture(Texture { id, .. }) => *id,
|
|
_ => unreachable!(),
|
|
}
|
|
}
|
|
|
|
// Upload the image to the GPU. This function could take just a canvas as parameter,
|
|
// but since an upload requires a current context, this is "enforced" by taking
|
|
// a renderer instead (which implies a current context).
|
|
pub fn upload_to_gpu(
|
|
&self,
|
|
current_renderer: &GLItemRenderer,
|
|
target_size: euclid::default::Size2D<u32>,
|
|
) -> Option<Self> {
|
|
use std::convert::TryFrom;
|
|
|
|
let canvas = ¤t_renderer.shared_data.canvas;
|
|
|
|
match &*self.0.borrow() {
|
|
ImageData::Texture(_) => None, // internal error: Cannot call upload_to_gpu on previously uploaded image,
|
|
ImageData::DecodedImage(decoded_image) => {
|
|
let image_id = match femtovg::ImageSource::try_from(&*decoded_image) {
|
|
Ok(image_source) => {
|
|
canvas.borrow_mut().create_image(image_source, femtovg::ImageFlags::empty())
|
|
}
|
|
Err(_) => {
|
|
let converted = image::DynamicImage::ImageRgba8(decoded_image.to_rgba8());
|
|
let image_source = femtovg::ImageSource::try_from(&converted).unwrap();
|
|
canvas.borrow_mut().create_image(image_source, femtovg::ImageFlags::empty())
|
|
}
|
|
}
|
|
.unwrap();
|
|
|
|
Some(Self::new_on_gpu(canvas, image_id))
|
|
}
|
|
#[cfg(feature = "svg")]
|
|
ImageData::SVG(svg_tree) => match super::svg::render(&svg_tree, target_size) {
|
|
Ok(rendered_svg_image) => Some(Self::new_on_cpu(rendered_svg_image)),
|
|
Err(err) => {
|
|
eprintln!("Error rendering SVG: {}", err);
|
|
return None;
|
|
}
|
|
},
|
|
#[cfg(target_arch = "wasm32")]
|
|
ImageData::HTMLImage(html_image) => html_image.size().map(|_| {
|
|
let image_id = canvas
|
|
.borrow_mut()
|
|
.create_image(&html_image.dom_element, femtovg::ImageFlags::empty())
|
|
.unwrap();
|
|
Self::new_on_gpu(canvas, image_id)
|
|
}),
|
|
}
|
|
}
|
|
|
|
pub fn size(&self) -> Option<Size> {
|
|
use image::GenericImageView;
|
|
|
|
match &*self.0.borrow() {
|
|
ImageData::Texture(texture) => texture.size(),
|
|
ImageData::DecodedImage(decoded_image) => {
|
|
let (width, height) = decoded_image.dimensions();
|
|
Some([width as f32, height as f32].into())
|
|
}
|
|
|
|
#[cfg(feature = "svg")]
|
|
ImageData::SVG(tree) => {
|
|
let size = tree.svg_node().size.to_screen_size();
|
|
Some([size.width() as f32, size.height() as f32].into())
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
ImageData::HTMLImage(html_image) => html_image.size(),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn as_render_target(&self) -> femtovg::RenderTarget {
|
|
match &*self.0.borrow() {
|
|
ImageData::Texture(tex) => femtovg::RenderTarget::Image(tex.id),
|
|
_ => panic!(
|
|
"internal error: CachedImage::as_render_target() called on non-texture image"
|
|
),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn filter(&self, canvas: &CanvasRc, filter: femtovg::ImageFilter) -> Self {
|
|
let (image_id, size) = match &*self.0.borrow() {
|
|
ImageData::Texture(texture) => texture.size().map(|size| (texture.id, size)),
|
|
_ => None,
|
|
}
|
|
.expect("internal error: Cannot filter non-GPU images");
|
|
|
|
let filtered_image = Self::new_empty_on_gpu(
|
|
&canvas,
|
|
size.width.ceil() as usize,
|
|
size.height.ceil() as usize,
|
|
);
|
|
|
|
let filtered_image_id = match &*filtered_image.0.borrow() {
|
|
ImageData::Texture(tex) => tex.id,
|
|
_ => panic!("internal error: CachedImage::new_empty_on_gpu did not return texture!"),
|
|
};
|
|
|
|
canvas.borrow_mut().filter_image(filtered_image_id, filter, image_id);
|
|
|
|
filtered_image
|
|
}
|
|
|
|
pub(crate) fn as_paint(&self) -> femtovg::Paint {
|
|
match &*self.0.borrow() {
|
|
ImageData::Texture(tex) => {
|
|
let size = tex
|
|
.size()
|
|
.expect("internal error: CachedImage::as_paint() called on zero-sized texture");
|
|
femtovg::Paint::image(tex.id, 0., 0., size.width, size.height, 0., 1.)
|
|
}
|
|
_ => panic!("internal error: CachedImage::as_paint() called on non-texture image"),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn is_on_gpu(&self) -> bool {
|
|
matches!(&*self.0.borrow(), ImageData::Texture(_))
|
|
}
|
|
|
|
pub(crate) fn to_rgba(&self) -> Option<image::RgbaImage> {
|
|
if let ImageData::DecodedImage(img) = &*self.0.borrow() {
|
|
Some(img.to_rgba8())
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(PartialEq, Eq, Hash, Debug)]
|
|
pub enum ImageCacheKey {
|
|
Path(String),
|
|
EmbeddedData(by_address::ByAddress<&'static [u8]>),
|
|
}
|
|
|
|
impl ImageCacheKey {
|
|
pub fn new(resource: &ImageInner) -> Option<Self> {
|
|
Some(match resource {
|
|
ImageInner::None => return None,
|
|
ImageInner::AbsoluteFilePath(path) => {
|
|
if path.is_empty() {
|
|
return None;
|
|
}
|
|
Self::Path(path.to_string())
|
|
}
|
|
ImageInner::EmbeddedData(data) => {
|
|
Self::EmbeddedData(by_address::ByAddress(data.as_slice()))
|
|
}
|
|
ImageInner::EmbeddedRgbaImage { .. } => return None,
|
|
})
|
|
}
|
|
}
|
|
|
|
// Cache used to avoid repeatedly decoding images from disk. Entries with a count
|
|
// of 1 are drained after flushing the renderer commands to the screen.
|
|
#[derive(Default)]
|
|
pub(crate) struct ImageCache(HashMap<ImageCacheKey, Rc<CachedImage>>);
|
|
|
|
impl ImageCache {
|
|
// Look up the given image cache key in the image cache and upgrade the weak reference to a strong one if found,
|
|
// otherwise a new image is created/loaded from the given callback.
|
|
pub(crate) fn lookup_image_in_cache_or_create(
|
|
&mut self,
|
|
cache_key: ImageCacheKey,
|
|
image_create_fn: impl Fn() -> Option<Rc<CachedImage>>,
|
|
) -> Option<Rc<CachedImage>> {
|
|
Some(match self.0.entry(cache_key) {
|
|
std::collections::hash_map::Entry::Occupied(existing_entry) => {
|
|
existing_entry.get().clone()
|
|
}
|
|
std::collections::hash_map::Entry::Vacant(vacant_entry) => {
|
|
let new_image = image_create_fn()?;
|
|
vacant_entry.insert(new_image.clone());
|
|
new_image
|
|
}
|
|
})
|
|
}
|
|
|
|
// Try to load the image the given resource points to
|
|
pub(crate) fn load_image_resource(&mut self, resource: &ImageInner) -> Option<Rc<CachedImage>> {
|
|
let cache_key = ImageCacheKey::new(resource)?;
|
|
|
|
self.lookup_image_in_cache_or_create(cache_key, || {
|
|
CachedImage::new_from_resource(resource).map(Rc::new)
|
|
})
|
|
}
|
|
|
|
pub(crate) fn drain(&mut self) {
|
|
self.0.retain(|_, cached_image| {
|
|
// * Retain images that are used by elements, so that they can be effectively
|
|
// shared (one image element refers to foo.png, another element is created
|
|
// and refers to the same -> share).
|
|
// * Also retain images that are still loading (async HTML), where the size
|
|
// is not known yet. Otherwise we end up in a loop where an image is not loaded
|
|
// yet, we report (0, 0) to the layout, the image gets removed here, the closure
|
|
// still triggers a load and marks the layout as dirt, which loads the
|
|
// image again, etc.
|
|
Rc::strong_count(cached_image) > 1 || cached_image.size().is_none()
|
|
});
|
|
}
|
|
|
|
pub(crate) fn remove_textures(&mut self) {
|
|
self.0.retain(|_, cached_image| !cached_image.is_on_gpu());
|
|
}
|
|
}
|