slint/api/cpp/docs/index.rst
Olivier Goffart 03534039d6 Replace more .60 by .slint
Mainly an automated change with
    git grep -O"sed -i 's/\.60/.slint/g'" -w "\.60"

and some manual checks
2022-02-02 10:12:31 +01:00

96 lines
2.9 KiB
ReStructuredText

.. Copyright © SixtyFPS GmbH <info@sixtyfps.io>
.. SPDX-License-Identifier: (GPL-3.0-only OR LicenseRef-SixtyFPS-commercial)
.. SixtyFPS C++ documentation master file
Welcome to SixtyFPS C++'s documentation!
========================================
.. toctree::
:maxdepth: 2
:hidden:
:caption: Getting Started
cmake.md
First Steps <getting_started.md>
.. toctree::
:maxdepth: 2
:hidden:
:caption: C++ / .slint Integration
Overview <overview.md>
Type Mapping to C++ <types.md>
Example Generated Code <generated_code.md>
.. toctree::
:maxdepth: 2
:hidden:
:caption: Reference
api/library_root
genindex
language.rst
markdown/debugging_techniques.md
cpp_migration.md
.. image:: https://github.com/sixtyfpsui/sixtyfps/workflows/CI/badge.svg
:target: https://github.com/sixtyfpsui/sixtyfps/actions
:alt: GitHub CI Build Status
.. image:: https://img.shields.io/github/discussions/sixtyfpsui/sixtyfps
:target: https://github.com/sixtyfpsui/sixtyfps/discussions
:alt: GitHub Discussions
`SixtyFPS <https://sixtyfps.io/>`_ is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications.
SixtyFPS C++ is the C++ API to interact with a SixtyFPS UI from C++.
The .slint Markup Language
=======================
SixtyFPS comes with a markup language that is specifically designed for user interfaces. This language provides a
powerful way to describe graphical elements, their placement, and the flow of data through the different states. It is a familiar syntax to describe the hierarchy
of elements and property bindings. Here's the obligatory "Hello World":
.. code-block:: 60-no-preview
HelloWorld := Window {
width: 400px;
height: 400px;
Text {
y: parent.width / 2;
x: parent.x + 200px;
text: "Hello, world";
color: blue;
}
}
Check out the `language reference <markdown/langref.html>`_ for more details.
Architecture
============
An application is composed of the business logic written in C++ and the `.slint` user interface design markup, which
is compiled to native code.
.. image:: https://sixtyfps.io/resources/architecture.drawio.svg
:alt: Architecture Overview
Developing
==========
You can create and edit `.60` files using our `SixtyFPS Visual Studio Code Extension <https://marketplace.visualstudio.com/items?itemName=SixtyFPS.sixtyfps-vscode>`_,
which features syntax highlighting and live design preview.
For a quick edit and preview cycle, you can also use the :code:`sixtyfps-viewer` command line tool, which can be installed using :code:`cargo install sixtyfps-viewer`,
if you have `Cargo <https://marketplace.visualstudio.com/items?itemName=SixtyFPS.sixtyfps-vscode>`_ installed.
In the next section you will learn how to install the SixtyFPS C++ library and the CMake build system integration.