mirror of
https://github.com/slint-ui/slint.git
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1204 lines
36 KiB
Rust
1204 lines
36 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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/*!
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This module contains the builtin items, either in this file or in sub-modules.
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When adding an item or a property, it needs to be kept in sync with different place.
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(This is less than ideal and maybe we can have some automation later)
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- It needs to be changed in this module
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- In the compiler: builtins.60
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- In the interpreter (new item only): dynamic_component.rs
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- For the C++ code (new item only): the cbindgen.rs to export the new item
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- Don't forget to update the documentation
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*/
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#![allow(unsafe_code)]
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#![allow(non_upper_case_globals)]
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#![allow(missing_docs)] // because documenting each property of items is redundant
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use crate::component::ComponentVTable;
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use crate::graphics::PathDataIterator;
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use crate::graphics::{Brush, Color, PathData, Rect};
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use crate::input::{
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FocusEvent, InputEventFilterResult, InputEventResult, KeyEvent, KeyEventResult, KeyEventType,
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MouseEvent,
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};
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use crate::item_rendering::CachedRenderingData;
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use crate::layout::{LayoutInfo, Orientation};
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#[cfg(feature = "rtti")]
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use crate::rtti::*;
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use crate::window::ComponentWindow;
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use crate::{Callback, Property, SharedString};
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use const_field_offset::FieldOffsets;
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use core::pin::Pin;
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use sixtyfps_corelib_macros::*;
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use vtable::*;
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mod text;
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pub use text::*;
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mod image;
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pub use self::image::*;
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/// Alias for `&mut dyn ItemRenderer`. Required so cbindgen generates the ItemVTable
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/// despite the presence of trait object
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type ItemRendererRef<'a> = &'a mut dyn crate::item_rendering::ItemRenderer;
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/// Workarounds for cbindgen
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pub type VoidArg = ();
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type KeyEventArg = (KeyEvent,);
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#[macro_export]
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macro_rules! declare_item_vtable {
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(fn $getter:ident() -> $item_vtable_ty:ident for $item_ty:ty) => {
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ItemVTable_static! {
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#[no_mangle]
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pub static $item_vtable_ty for $item_ty
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}
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#[no_mangle]
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#[cfg(all(feature = "ffi", windows))]
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pub extern "C" fn $getter() -> *const ItemVTable {
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use vtable::HasStaticVTable;
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<$item_ty>::static_vtable()
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}
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};
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}
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/// Items are the nodes in the render tree.
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#[vtable]
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#[repr(C)]
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pub struct ItemVTable {
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/// This function is called by the run-time after the memory for the item
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/// has been allocated and initialized. It will be called before any user specified
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/// bindings are set.
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pub init: extern "C" fn(core::pin::Pin<VRef<ItemVTable>>, window: &ComponentWindow),
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/// Returns the geometry of this item (relative to its parent item)
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pub geometry: extern "C" fn(core::pin::Pin<VRef<ItemVTable>>) -> Rect,
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/// offset in bytes from the *const ItemImpl.
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/// isize::MAX means None
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#[allow(non_upper_case_globals)]
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#[field_offset(CachedRenderingData)]
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pub cached_rendering_data_offset: usize,
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/// We would need max/min/preferred size, and all layout info
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pub layouting_info: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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orientation: Orientation,
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window: &ComponentWindow,
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) -> LayoutInfo,
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/// Event handler for mouse and touch event. This function is called before being called on children.
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/// Then, depending on the return value, it is called for the children, and their children, then
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/// [`Self::input_event`] is called on the children, and finally [`Self::input_event`] is called
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/// on this item again.
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pub input_event_filter_before_children: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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MouseEvent,
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window: &ComponentWindow,
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self_rc: &ItemRc,
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) -> InputEventFilterResult,
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/// Handle input event for mouse and touch event
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pub input_event: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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MouseEvent,
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window: &ComponentWindow,
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self_rc: &ItemRc,
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) -> InputEventResult,
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pub focus_event:
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extern "C" fn(core::pin::Pin<VRef<ItemVTable>>, &FocusEvent, window: &ComponentWindow),
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pub key_event: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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&KeyEvent,
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window: &ComponentWindow,
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) -> KeyEventResult,
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pub render: extern "C" fn(core::pin::Pin<VRef<ItemVTable>>, backend: &mut ItemRendererRef),
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}
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/// Alias for `vtable::VRef<ItemVTable>` which represent a pointer to a `dyn Item` with
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/// the associated vtable
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pub type ItemRef<'a> = vtable::VRef<'a, ItemVTable>;
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/// A ItemRc is holding a reference to a component containing the item, and the index of this item
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#[repr(C)]
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#[derive(Clone)]
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pub struct ItemRc {
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component: vtable::VRc<ComponentVTable>,
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index: usize,
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}
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impl ItemRc {
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/// Create an ItemRc from a component and an index
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pub fn new(component: vtable::VRc<ComponentVTable>, index: usize) -> Self {
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Self { component, index }
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}
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/// Return a `Pin<ItemRef<'a>>`
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pub fn borrow<'a>(&'a self) -> Pin<ItemRef<'a>> {
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let comp_ref_pin = vtable::VRc::borrow_pin(&self.component);
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let result = comp_ref_pin.as_ref().get_item_ref(self.index);
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// Safety: we can expand the lifetime of the ItemRef because we know it lives for at least the
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// lifetime of the component, which is 'a. Pin::as_ref removes the lifetime, but we can just put it back.
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unsafe { core::mem::transmute::<Pin<ItemRef<'_>>, Pin<ItemRef<'a>>>(result) }
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}
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pub fn downgrade(&self) -> ItemWeak {
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ItemWeak { component: VRc::downgrade(&self.component), index: self.index }
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}
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/// Return the parent Item in the item tree.
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/// This is weak because it can be null if there is no parent
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pub fn parent_item(&self) -> ItemWeak {
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let comp_ref_pin = vtable::VRc::borrow_pin(&self.component);
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let mut r = ItemWeak::default();
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comp_ref_pin.as_ref().parent_item(self.index, &mut r);
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r
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}
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/// Return the index of the item within the component
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pub fn index(&self) -> usize {
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self.index
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}
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/// Returns a reference to the component holding this item
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pub fn component(&self) -> vtable::VRc<ComponentVTable> {
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self.component.clone()
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}
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}
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/// A Weak reference to an item that can be constructed from an ItemRc.
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#[derive(Default, Clone)]
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#[repr(C)]
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pub struct ItemWeak {
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component: crate::component::ComponentWeak,
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index: usize,
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}
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impl ItemWeak {
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pub fn upgrade(&self) -> Option<ItemRc> {
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self.component.upgrade().map(|c| ItemRc::new(c, self.index))
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}
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}
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#[repr(C)]
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#[derive(FieldOffsets, Default, SixtyFPSElement)]
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#[pin]
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/// The implementation of the `Rectangle` element
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pub struct Rectangle {
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pub background: Property<Brush>,
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pub x: Property<f32>,
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pub y: Property<f32>,
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pub width: Property<f32>,
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pub height: Property<f32>,
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for Rectangle {
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fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layouting_info(
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self: Pin<&Self>,
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_orientation: Orientation,
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_window: &ComponentWindow,
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) -> LayoutInfo {
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LayoutInfo { stretch: 1., ..LayoutInfo::default() }
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &ComponentWindow,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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InputEventFilterResult::ForwardAndIgnore
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}
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fn input_event(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &ComponentWindow,
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_self_rc: &ItemRc,
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) -> InputEventResult {
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InputEventResult::EventIgnored
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}
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fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
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fn render(self: Pin<&Self>, backend: &mut ItemRendererRef) {
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(*backend).draw_rectangle(self)
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}
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}
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impl ItemConsts for Rectangle {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<
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Rectangle,
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CachedRenderingData,
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> = Rectangle::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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declare_item_vtable! {
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fn sixtyfps_get_RectangleVTable() -> RectangleVTable for Rectangle
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}
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#[repr(C)]
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#[derive(FieldOffsets, Default, SixtyFPSElement)]
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#[pin]
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/// The implementation of the `BorderRectangle` element
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pub struct BorderRectangle {
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pub background: Property<Brush>,
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pub x: Property<f32>,
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pub y: Property<f32>,
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pub width: Property<f32>,
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pub height: Property<f32>,
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pub border_width: Property<f32>,
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pub border_radius: Property<f32>,
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pub border_color: Property<Brush>,
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for BorderRectangle {
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fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layouting_info(
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self: Pin<&Self>,
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_orientation: Orientation,
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_window: &ComponentWindow,
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) -> LayoutInfo {
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LayoutInfo { stretch: 1., ..LayoutInfo::default() }
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &ComponentWindow,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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InputEventFilterResult::ForwardAndIgnore
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}
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fn input_event(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &ComponentWindow,
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_self_rc: &ItemRc,
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) -> InputEventResult {
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InputEventResult::EventIgnored
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}
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fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
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fn render(self: Pin<&Self>, backend: &mut ItemRendererRef) {
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(*backend).draw_border_rectangle(self)
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}
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}
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impl ItemConsts for BorderRectangle {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<
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BorderRectangle,
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CachedRenderingData,
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> = BorderRectangle::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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declare_item_vtable! {
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fn sixtyfps_get_BorderRectangleVTable() -> BorderRectangleVTable for BorderRectangle
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}
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/// The implementation of the `TouchArea` element
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#[repr(C)]
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#[derive(FieldOffsets, Default, SixtyFPSElement)]
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#[pin]
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pub struct TouchArea {
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pub x: Property<f32>,
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pub y: Property<f32>,
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pub width: Property<f32>,
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pub height: Property<f32>,
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pub enabled: Property<bool>,
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/// FIXME: We should annotate this as an "output" property.
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pub pressed: Property<bool>,
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pub has_hover: Property<bool>,
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/// FIXME: there should be just one property for the point instead of two.
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/// Could even be merged with pressed in a Property<Option<Point>> (of course, in the
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/// implementation item only, for the compiler it would stay separate properties)
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pub pressed_x: Property<f32>,
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pub pressed_y: Property<f32>,
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/// FIXME: should maybe be as parameter to the mouse event instead. Or at least just one property
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pub mouse_x: Property<f32>,
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pub mouse_y: Property<f32>,
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pub clicked: Callback<VoidArg>,
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/// FIXME: remove this
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for TouchArea {
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fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layouting_info(
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self: Pin<&Self>,
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_orientation: Orientation,
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_window: &ComponentWindow,
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) -> LayoutInfo {
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LayoutInfo::default()
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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event: MouseEvent,
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_window: &ComponentWindow,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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if !self.enabled() {
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return InputEventFilterResult::ForwardAndIgnore;
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}
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if let Some(pos) = event.pos() {
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Self::FIELD_OFFSETS.mouse_x.apply_pin(self).set(pos.x);
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Self::FIELD_OFFSETS.mouse_y.apply_pin(self).set(pos.y);
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}
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Self::FIELD_OFFSETS.has_hover.apply_pin(self).set(!matches!(event, MouseEvent::MouseExit));
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InputEventFilterResult::ForwardAndInterceptGrab
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}
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fn input_event(
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self: Pin<&Self>,
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event: MouseEvent,
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_window: &ComponentWindow,
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_self_rc: &ItemRc,
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) -> InputEventResult {
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if matches!(event, MouseEvent::MouseExit) {
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Self::FIELD_OFFSETS.has_hover.apply_pin(self).set(false)
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}
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if !self.enabled() {
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return InputEventResult::EventIgnored;
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}
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let result = if matches!(event, MouseEvent::MouseReleased { .. }) {
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Self::FIELD_OFFSETS.clicked.apply_pin(self).call(&());
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InputEventResult::EventAccepted
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} else {
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InputEventResult::GrabMouse
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};
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Self::FIELD_OFFSETS.pressed.apply_pin(self).set(match event {
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MouseEvent::MousePressed { pos } => {
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Self::FIELD_OFFSETS.pressed_x.apply_pin(self).set(pos.x);
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Self::FIELD_OFFSETS.pressed_y.apply_pin(self).set(pos.y);
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true
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}
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MouseEvent::MouseExit | MouseEvent::MouseReleased { .. } => false,
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MouseEvent::MouseMoved { .. } | MouseEvent::MouseWheel { .. } => {
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return if self.pressed() {
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InputEventResult::GrabMouse
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} else {
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InputEventResult::EventAccepted
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}
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}
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});
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result
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}
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fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
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fn render(self: Pin<&Self>, _backend: &mut ItemRendererRef) {}
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}
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impl ItemConsts for TouchArea {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<
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TouchArea,
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CachedRenderingData,
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> = TouchArea::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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declare_item_vtable! {
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fn sixtyfps_get_TouchAreaVTable() -> TouchAreaVTable for TouchArea
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}
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#[derive(Copy, Clone, Debug, PartialEq, strum_macros::EnumString, strum_macros::Display)]
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#[repr(C)]
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#[allow(non_camel_case_types)]
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/// What is returned from the event handler
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pub enum EventResult {
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reject,
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accept,
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}
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impl Default for EventResult {
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fn default() -> Self {
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Self::reject
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}
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}
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|
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/// A runtime item that exposes key
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#[repr(C)]
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#[derive(FieldOffsets, Default, SixtyFPSElement)]
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#[pin]
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pub struct FocusScope {
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pub x: Property<f32>,
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pub y: Property<f32>,
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pub width: Property<f32>,
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pub height: Property<f32>,
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pub has_focus: Property<bool>,
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pub key_pressed: Callback<KeyEventArg, EventResult>,
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pub key_released: Callback<KeyEventArg, EventResult>,
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/// FIXME: remove this
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for FocusScope {
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fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layouting_info(
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self: Pin<&Self>,
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_orientation: Orientation,
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_window: &ComponentWindow,
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) -> LayoutInfo {
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LayoutInfo::default()
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|
}
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|
|
fn input_event_filter_before_children(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &ComponentWindow,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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InputEventFilterResult::ForwardEvent
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}
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|
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fn input_event(
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self: Pin<&Self>,
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event: MouseEvent,
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window: &ComponentWindow,
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self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
/*if !self.enabled() {
|
|
return InputEventResult::EventIgnored;
|
|
}*/
|
|
if matches!(event, MouseEvent::MousePressed { .. }) {
|
|
if !self.has_focus() {
|
|
window.set_focus_item(self_rc);
|
|
}
|
|
}
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, event: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
|
|
let r = match event.event_type {
|
|
KeyEventType::KeyPressed => {
|
|
Self::FIELD_OFFSETS.key_pressed.apply_pin(self).call(&(event.clone(),))
|
|
}
|
|
KeyEventType::KeyReleased => {
|
|
Self::FIELD_OFFSETS.key_released.apply_pin(self).call(&(event.clone(),))
|
|
}
|
|
};
|
|
match r {
|
|
EventResult::accept => KeyEventResult::EventAccepted,
|
|
EventResult::reject => KeyEventResult::EventIgnored,
|
|
}
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, event: &FocusEvent, _window: &ComponentWindow) {
|
|
match event {
|
|
FocusEvent::FocusIn | FocusEvent::WindowReceivedFocus => {
|
|
self.has_focus.set(true);
|
|
}
|
|
FocusEvent::FocusOut | FocusEvent::WindowLostFocus => {
|
|
self.has_focus.set(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn render(self: Pin<&Self>, _backend: &mut ItemRendererRef) {}
|
|
}
|
|
|
|
impl ItemConsts for FocusScope {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<
|
|
FocusScope,
|
|
CachedRenderingData,
|
|
> = FocusScope::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_FocusScopeVTable() -> FocusScopeVTable for FocusScope
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SixtyFPSElement)]
|
|
#[pin]
|
|
/// The implementation of the `Clip` element
|
|
pub struct Clip {
|
|
pub x: Property<f32>,
|
|
pub y: Property<f32>,
|
|
pub width: Property<f32>,
|
|
pub height: Property<f32>,
|
|
pub border_radius: Property<f32>,
|
|
pub border_width: Property<f32>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Clip {
|
|
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layouting_info(
|
|
self: Pin<&Self>,
|
|
_orientation: Orientation,
|
|
_window: &ComponentWindow,
|
|
) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
|
|
|
|
fn render(self: Pin<&Self>, backend: &mut ItemRendererRef) {
|
|
let geometry = self.geometry();
|
|
(*backend).combine_clip(
|
|
euclid::rect(0., 0., geometry.width(), geometry.height()),
|
|
self.border_radius(),
|
|
self.border_width(),
|
|
)
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Clip {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<Clip, CachedRenderingData> =
|
|
Clip::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_ClipVTable() -> ClipVTable for Clip
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SixtyFPSElement)]
|
|
#[pin]
|
|
/// The Opacity Item is not meant to be used directly by the .60 code, instead, the `opacity: xxx` or `visible: false` should be used
|
|
pub struct Opacity {
|
|
// FIXME: this element shouldn't need these geometry property
|
|
pub x: Property<f32>,
|
|
pub y: Property<f32>,
|
|
pub width: Property<f32>,
|
|
pub height: Property<f32>,
|
|
pub opacity: Property<f32>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Opacity {
|
|
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layouting_info(
|
|
self: Pin<&Self>,
|
|
_orientation: Orientation,
|
|
_window: &ComponentWindow,
|
|
) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
|
|
|
|
fn render(self: Pin<&Self>, backend: &mut ItemRendererRef) {
|
|
backend.apply_opacity(self.opacity());
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Opacity {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<
|
|
Opacity,
|
|
CachedRenderingData,
|
|
> = Opacity::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_OpacityVTable() -> OpacityVTable for Opacity
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SixtyFPSElement)]
|
|
#[pin]
|
|
/// The implementation of the `Rotate` element
|
|
pub struct Rotate {
|
|
pub angle: Property<f32>,
|
|
pub origin_x: Property<f32>,
|
|
pub origin_y: Property<f32>,
|
|
pub width: Property<f32>,
|
|
pub height: Property<f32>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Rotate {
|
|
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(0., 0., 0., 0.)
|
|
}
|
|
|
|
fn layouting_info(
|
|
self: Pin<&Self>,
|
|
_orientation: Orientation,
|
|
_window: &ComponentWindow,
|
|
) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
|
|
|
|
fn render(self: Pin<&Self>, backend: &mut ItemRendererRef) {
|
|
(*backend).translate(self.origin_x(), self.origin_y());
|
|
(*backend).rotate(self.angle());
|
|
(*backend).translate(-self.origin_x(), -self.origin_y());
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Rotate {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<
|
|
Rotate,
|
|
CachedRenderingData,
|
|
> = Rotate::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_RotateVTable() -> RotateVTable for Rotate
|
|
}
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, strum_macros::EnumString, strum_macros::Display)]
|
|
#[repr(C)]
|
|
#[allow(non_camel_case_types)]
|
|
pub enum FillRule {
|
|
nonzero,
|
|
evenodd,
|
|
}
|
|
|
|
impl Default for FillRule {
|
|
fn default() -> Self {
|
|
Self::nonzero
|
|
}
|
|
}
|
|
|
|
/// The implementation of the `Path` element
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SixtyFPSElement)]
|
|
#[pin]
|
|
pub struct Path {
|
|
pub x: Property<f32>,
|
|
pub y: Property<f32>,
|
|
pub width: Property<f32>,
|
|
pub height: Property<f32>,
|
|
pub elements: Property<PathData>,
|
|
pub fill: Property<Brush>,
|
|
pub fill_rule: Property<FillRule>,
|
|
pub stroke: Property<Brush>,
|
|
pub stroke_width: Property<f32>,
|
|
pub viewbox_x: Property<f32>,
|
|
pub viewbox_y: Property<f32>,
|
|
pub viewbox_width: Property<f32>,
|
|
pub viewbox_height: Property<f32>,
|
|
pub clip: Property<bool>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Path {
|
|
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layouting_info(
|
|
self: Pin<&Self>,
|
|
_orientation: Orientation,
|
|
_window: &ComponentWindow,
|
|
) -> LayoutInfo {
|
|
LayoutInfo::default()
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
|
|
|
|
fn render(self: Pin<&Self>, backend: &mut ItemRendererRef) {
|
|
let clip = self.clip();
|
|
if clip {
|
|
(*backend).save_state();
|
|
(*backend).combine_clip(self.geometry(), 0., 0.)
|
|
}
|
|
(*backend).draw_path(self);
|
|
if clip {
|
|
(*backend).restore_state();
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Path {
|
|
/// Returns an iterator of the events of the path and an offset, so that the
|
|
/// shape fits into the width/height of the path while respecting the stroke
|
|
/// width.
|
|
pub fn fitted_path_events(
|
|
self: Pin<&Self>,
|
|
) -> (euclid::default::Vector2D<f32>, PathDataIterator) {
|
|
let stroke_width = self.stroke_width();
|
|
let bounds_width = (self.width() - stroke_width).max(0.);
|
|
let bounds_height = (self.height() - stroke_width).max(0.);
|
|
let offset = euclid::default::Vector2D::new(stroke_width / 2., stroke_width / 2.);
|
|
|
|
let viewbox_width = self.viewbox_width();
|
|
let viewbox_height = self.viewbox_height();
|
|
|
|
let mut elements_iter = self.elements().iter();
|
|
|
|
let maybe_viewbox = if viewbox_width > 0. && viewbox_height > 0. {
|
|
Some(euclid::rect(self.viewbox_x(), self.viewbox_y(), viewbox_width, viewbox_height))
|
|
} else {
|
|
None
|
|
};
|
|
|
|
elements_iter.fit(bounds_width, bounds_height, maybe_viewbox);
|
|
(offset, elements_iter)
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Path {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<Path, CachedRenderingData> =
|
|
Path::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_PathVTable() -> PathVTable for Path
|
|
}
|
|
|
|
/// The implementation of the `Flickable` element
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SixtyFPSElement)]
|
|
#[pin]
|
|
pub struct Flickable {
|
|
pub x: Property<f32>,
|
|
pub y: Property<f32>,
|
|
pub width: Property<f32>,
|
|
pub height: Property<f32>,
|
|
pub viewport: Rectangle,
|
|
pub interactive: Property<bool>,
|
|
data: FlickableDataBox,
|
|
|
|
/// FIXME: remove this
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Flickable {
|
|
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layouting_info(
|
|
self: Pin<&Self>,
|
|
_orientation: Orientation,
|
|
_window: &ComponentWindow,
|
|
) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
event: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
if !self.interactive() && !matches!(event, MouseEvent::MouseWheel { .. }) {
|
|
return InputEventFilterResult::ForwardAndIgnore;
|
|
}
|
|
self.data.handle_mouse_filter(self, event)
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
event: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
if !self.interactive() && !matches!(event, MouseEvent::MouseWheel { .. }) {
|
|
return InputEventResult::EventIgnored;
|
|
}
|
|
self.data.handle_mouse(self, event)
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
|
|
|
|
fn render(self: Pin<&Self>, backend: &mut ItemRendererRef) {
|
|
let geometry = self.geometry();
|
|
(*backend).combine_clip(euclid::rect(0., 0., geometry.width(), geometry.height()), 0., 0.)
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Flickable {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<Self, CachedRenderingData> =
|
|
Self::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_FlickableVTable() -> FlickableVTable for Flickable
|
|
}
|
|
|
|
pub use crate::SharedVector;
|
|
|
|
#[repr(C)]
|
|
/// Wraps the internal data structure for the Flickable
|
|
pub struct FlickableDataBox(core::ptr::NonNull<crate::flickable::FlickableData>);
|
|
|
|
impl Default for FlickableDataBox {
|
|
fn default() -> Self {
|
|
FlickableDataBox(Box::leak(Box::new(crate::flickable::FlickableData::default())).into())
|
|
}
|
|
}
|
|
impl Drop for FlickableDataBox {
|
|
fn drop(&mut self) {
|
|
// Safety: the self.0 was constructed from a Box::leak in FlickableDataBox::default
|
|
unsafe {
|
|
Box::from_raw(self.0.as_ptr());
|
|
}
|
|
}
|
|
}
|
|
impl core::ops::Deref for FlickableDataBox {
|
|
type Target = crate::flickable::FlickableData;
|
|
fn deref(&self) -> &Self::Target {
|
|
// Safety: initialized in FlickableDataBox::default
|
|
unsafe { self.0.as_ref() }
|
|
}
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_flickable_data_init(data: *mut FlickableDataBox) {
|
|
std::ptr::write(data, FlickableDataBox::default());
|
|
}
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn sixtyfps_flickable_data_free(data: *mut FlickableDataBox) {
|
|
std::ptr::drop_in_place(data);
|
|
}
|
|
|
|
/// The implementation of the `PropertyAnimation` element
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SixtyFPSElement, Clone, Debug)]
|
|
#[pin]
|
|
pub struct PropertyAnimation {
|
|
#[rtti_field]
|
|
pub duration: i32,
|
|
#[rtti_field]
|
|
pub loop_count: i32,
|
|
#[rtti_field]
|
|
pub easing: crate::animations::EasingCurve,
|
|
}
|
|
|
|
/// The implementation of the `Window` element
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SixtyFPSElement)]
|
|
#[pin]
|
|
pub struct Window {
|
|
pub width: Property<f32>,
|
|
pub height: Property<f32>,
|
|
pub background: Property<Color>,
|
|
pub title: Property<SharedString>,
|
|
pub default_font_family: Property<SharedString>,
|
|
pub default_font_size: Property<f32>,
|
|
pub default_font_weight: Property<i32>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Window {
|
|
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(0., 0., self.width(), self.height())
|
|
}
|
|
|
|
fn layouting_info(
|
|
self: Pin<&Self>,
|
|
_orientation: Orientation,
|
|
_window: &ComponentWindow,
|
|
) -> LayoutInfo {
|
|
LayoutInfo::default()
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_event: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
|
|
|
|
fn render(self: Pin<&Self>, _backend: &mut ItemRendererRef) {}
|
|
}
|
|
|
|
impl Window {
|
|
/// Returns the font properties that can be used as defaults for child items
|
|
pub fn default_font_properties(self: Pin<&Self>) -> crate::graphics::FontRequest {
|
|
crate::graphics::FontRequest {
|
|
family: {
|
|
let maybe_family = self.default_font_family();
|
|
if !maybe_family.is_empty() {
|
|
Some(maybe_family)
|
|
} else {
|
|
None
|
|
}
|
|
},
|
|
pixel_size: {
|
|
let font_size = self.default_font_size();
|
|
if font_size == 0.0 {
|
|
None
|
|
} else {
|
|
Some(font_size)
|
|
}
|
|
},
|
|
weight: {
|
|
let font_weight = self.default_font_weight();
|
|
if font_weight == 0 {
|
|
None
|
|
} else {
|
|
Some(font_weight)
|
|
}
|
|
},
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Window {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<Self, CachedRenderingData> =
|
|
Self::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_WindowVTable() -> WindowVTable for Window
|
|
}
|
|
|
|
/// The implementation of the `BoxShadow` element
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SixtyFPSElement)]
|
|
#[pin]
|
|
pub struct BoxShadow {
|
|
// Rectangle properties
|
|
pub x: Property<f32>,
|
|
pub y: Property<f32>,
|
|
pub width: Property<f32>,
|
|
pub height: Property<f32>,
|
|
pub border_radius: Property<f32>,
|
|
// Shadow specific properties
|
|
pub offset_x: Property<f32>,
|
|
pub offset_y: Property<f32>,
|
|
pub color: Property<Color>,
|
|
pub blur: Property<f32>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for BoxShadow {
|
|
fn init(self: Pin<&Self>, _window: &ComponentWindow) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layouting_info(
|
|
self: Pin<&Self>,
|
|
_orientation: Orientation,
|
|
_window: &ComponentWindow,
|
|
) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_event: MouseEvent,
|
|
_window: &ComponentWindow,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &ComponentWindow) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &ComponentWindow) {}
|
|
|
|
fn render(self: Pin<&Self>, backend: &mut ItemRendererRef) {
|
|
(*backend).draw_box_shadow(self)
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for BoxShadow {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<Self, CachedRenderingData> =
|
|
Self::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_BoxShadowVTable() -> BoxShadowVTable for BoxShadow
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_TextVTable() -> TextVTable for Text
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_TextInputVTable() -> TextInputVTable for TextInput
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_ImageItemVTable() -> ImageItemVTable for ImageItem
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn sixtyfps_get_ClippedImageVTable() -> ClippedImageVTable for ClippedImage
|
|
}
|