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496 lines
22 KiB
Rust
496 lines
22 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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//! This module contains all enums exposed in the .slint language.
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// cSpell: ignore evenodd grabbable horizontalbox horizontallayout nesw standardbutton standardtableview verticalbox verticallayout
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/// Call a macro with every enum exposed in the .slint language
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///
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/// ## Example
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/// ```rust
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/// macro_rules! print_enums {
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/// ($( $(#[$enum_doc:meta])* enum $Name:ident { $( $(#[$value_doc:meta])* $Value:ident,)* })*) => {
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/// $(println!("{} => [{}]", stringify!($Name), stringify!($($Value),*));)*
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/// }
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/// }
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/// i_slint_common::for_each_enums!(print_enums);
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/// ```
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#[macro_export]
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macro_rules! for_each_enums {
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($macro:ident) => {
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$macro.
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Nonzero,
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/// The ["evenodd" fill rule as defined in SVG](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-rule#evenodd)
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Evenodd,
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}
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/// Use this enum to add standard buttons to a `Dialog`. The look and positioning
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/// of these `StandardButton`s depends on the environment
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/// (OS, UI environment, etc.) the application runs in.
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enum StandardButtonKind {
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/// A "OK" button that accepts a `Dialog`, closing it when clicked.
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Ok,
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/// A "Cancel" button that rejects a `Dialog`, closing it when clicked.
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Cancel,
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/// A "Apply" button that should accept values from a
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/// `Dialog` without closing it.
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Apply,
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/// A "Close" button, which should close a `Dialog` without looking at values.
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Close,
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/// A "Reset" button, which should reset the `Dialog` to its initial state.
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Reset,
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/// A "Help" button, which should bring up context related documentation when clicked.
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Help,
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/// A "Yes" button, used to confirm an action.
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Yes,
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/// A "No" button, used to deny an action.
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No,
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/// A "Abort" button, used to abort an action.
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Abort,
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/// A "Retry" button, used to retry a failed action.
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Retry,
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/// A "Ignore" button, used to ignore a failed action.
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Ignore,
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}
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/// This enum represents the value of the `dialog-button-role` property which can be added to
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/// any element within a `Dialog` to put that item in the button row, and its exact position
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/// depends on the role and the platform.
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enum DialogButtonRole {
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/// This isn't a button meant to go into the bottom row
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None,
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/// This is the role of the main button to click to accept the dialog. e.g. "Ok" or "Yes"
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Accept,
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/// This is the role of the main button to click to reject the dialog. e.g. "Cancel" or "No"
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Reject,
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/// This is the role of the "Apply" button
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Apply,
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/// This is the role of the "Reset" button
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Reset,
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/// This is the role of the "Help" button
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Help,
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/// This is the role of any other button that performs another action.
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Action,
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}
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/// This enum describes the different reasons for a FocusEvent
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#[non_exhaustive]
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enum FocusReason {
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/// Keyboard navigation caused the event (tabbing)
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TabNavigation,
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/// A mouse click caused the event
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PointerClick,
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/// A popup caused the event
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PopupActivation,
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/// A built-in function invocation caused the event (`.focus()`, `.clear-focus()`)
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Programmatic,
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/// The window manager changed the active window and caused the event
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WindowActivation,
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}
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/// The enum reports what happened to the `PointerEventButton` in the event
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enum PointerEventKind {
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/// The action was cancelled.
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Cancel,
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/// The button was pressed.
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Down,
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/// The button was released.
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Up,
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/// The pointer has moved,
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Move,
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}
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/// This enum describes the different types of buttons for a pointer event,
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/// typically on a mouse or a pencil.
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#[non_exhaustive]
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enum PointerEventButton {
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/// A button that is none of left, right, middle, back or forward. For example,
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/// this is used for the task button on a mouse with many buttons.
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Other,
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/// The left button.
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Left,
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/// The right button.
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Right,
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/// The center button.
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Middle,
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/// The back button.
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Back,
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/// The forward button.
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Forward,
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}
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/// This enum represents different types of mouse cursors. It's a subset of the mouse cursors available in CSS.
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/// For details and pictograms see the [MDN Documentation for cursor](https://developer.mozilla.org/en-US/docs/Web/CSS/cursor#values).
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/// Depending on the backend and used OS unidirectional resize cursors may be replaced with bidirectional ones.
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enum MouseCursor {
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/// The systems default cursor.
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Default,
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/// No cursor is displayed.
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None,
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//context_menu,
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/// A cursor indicating help information.
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Help,
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/// A pointing hand indicating a link.
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Pointer,
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/// The program is busy but can still be interacted with.
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Progress,
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/// The program is busy.
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Wait,
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//cell,
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/// A crosshair.
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Crosshair,
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/// A cursor indicating selectable text.
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Text,
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//vertical_text,
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/// An alias or shortcut is being created.
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Alias,
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/// A copy is being created.
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Copy,
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/// Something is to be moved.
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Move,
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/// Something can't be dropped here.
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NoDrop,
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/// An action isn't allowed
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NotAllowed,
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/// Something is grabbable.
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Grab,
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/// Something is being grabbed.
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Grabbing,
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//all_scroll,
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/// Indicating that a column is resizable horizontally.
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ColResize,
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/// Indicating that a row is resizable vertically.
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RowResize,
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/// Unidirectional resize north.
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NResize,
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/// Unidirectional resize east.
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EResize,
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/// Unidirectional resize south.
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SResize,
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/// Unidirectional resize west.
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WResize,
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/// Unidirectional resize north-east.
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NeResize,
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/// Unidirectional resize north-west.
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NwResize,
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/// Unidirectional resize south-east.
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SeResize,
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/// Unidirectional resize south-west.
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SwResize,
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/// Bidirectional resize east-west.
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EwResize,
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/// Bidirectional resize north-south.
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NsResize,
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/// Bidirectional resize north-east-south-west.
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NeswResize,
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/// Bidirectional resize north-west-south-east.
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NwseResize,
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//zoom_in,
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//zoom_out,
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}
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/// This enum defines how the source image shall fit into an `Image` element.
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enum ImageFit {
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/// Scales and stretches the source image to fit the width and height of the `Image` element.
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Fill,
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/// The source image is scaled to fit into the `Image` element's dimension while preserving the aspect ratio.
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Contain,
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/// The source image is scaled to cover into the `Image` element's dimension while preserving the aspect ratio.
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/// If the aspect ratio of the source image doesn't match the element's one, then the image will be clipped to fit.
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Cover,
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/// Preserves the size of the source image in logical pixels.
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/// The source image will still be scaled by the scale factor that applies to all elements in the window.
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/// Any extra space will be left blank.
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Preserve,
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}
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/// This enum specifies the horizontal alignment of the source image.
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enum ImageHorizontalAlignment {
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/// Aligns the source image at the center of the `Image` element.
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Center,
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/// Aligns the source image at the left of the `Image` element.
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Left,
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/// Aligns the source image at the right of the `Image` element.
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Right,
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}
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/// This enum specifies the vertical alignment of the source image.
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enum ImageVerticalAlignment {
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/// Aligns the source image at the center of the `Image` element.
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Center,
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/// Aligns the source image at the top of the `Image` element.
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Top,
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/// Aligns the source image at the bottom of the `Image` element.
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Bottom,
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}
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/// This enum specifies how the source image will be scaled.
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enum ImageRendering {
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/// The image is scaled with a linear interpolation algorithm.
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Smooth,
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/// The image is scaled with the nearest neighbor algorithm.
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Pixelated,
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}
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/// This enum specifies how the source image will be tiled.
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enum ImageTiling {
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/// The source image will not be tiled.
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None,
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/// The source image will be repeated to fill the `Image` element.
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Repeat,
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/// The source image will be repeated and scaled to fill the `Image` element, ensuring an integer number of repetitions.
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Round,
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}
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/// This enum is used to define the type of the input field.
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#[non_exhaustive]
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enum InputType {
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/// The default value. This will render all characters normally
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Text,
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/// This will render all characters with a character that defaults to "*"
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Password,
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/// This will only accept and render number characters (0-9)
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Number,
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/// This will accept and render characters if it's valid part of a decimal
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Decimal,
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}
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/// Enum representing the `alignment` property of a
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/// `HorizontalBox`, a `VerticalBox`,
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/// a `HorizontalLayout`, or `VerticalLayout`.
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enum LayoutAlignment {
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/// Use the minimum size of all elements in a layout, distribute remaining space
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/// based on `*-stretch` among all elements.
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Stretch,
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/// Use the preferred size for all elements, distribute remaining space evenly before the
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/// first and after the last element.
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Center,
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/// Use the preferred size for all elements, put remaining space after the last element.
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Start,
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/// Use the preferred size for all elements, put remaining space before the first
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/// element.
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End,
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/// Use the preferred size for all elements, distribute remaining space evenly between
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/// elements.
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SpaceBetween,
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/// Use the preferred size for all elements, distribute remaining space evenly before the
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/// first element, after the last element and between elements.
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SpaceAround,
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}
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/// PathEvent is a low-level data structure describing the composition of a path. Typically it is
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/// generated at compile time from a higher-level description, such as SVG commands.
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enum PathEvent {
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/// The beginning of the path.
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Begin,
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/// A straight line on the path.
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Line,
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/// A quadratic bezier curve on the path.
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Quadratic,
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/// A cubic bezier curve on the path.
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Cubic,
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/// The end of the path that remains open.
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EndOpen,
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/// The end of a path that is closed.
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EndClosed,
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}
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/// This enum represents the different values for the `accessible-role` property, used to describe the
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/// role of an element in the context of assistive technology such as screen readers.
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#[non_exhaustive]
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enum AccessibleRole {
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/// The element isn't accessible.
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None,
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/// The element is a `Button` or behaves like one.
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Button,
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/// The element is a `CheckBox` or behaves like one.
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Checkbox,
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/// The element is a `ComboBox` or behaves like one.
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Combobox,
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/// The element is a `GroupBox` or behaves like one.
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Groupbox,
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/// The element is an `Image` or behaves like one. This is automatically applied to `Image` elements.
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Image,
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/// The element is a `ListView` or behaves like one.
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List,
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/// The element is a `Slider` or behaves like one.
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Slider,
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/// The element is a `SpinBox` or behaves like one.
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Spinbox,
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/// The element is a `Tab` or behaves like one.
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Tab,
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/// The element is similar to the tab bar in a `TabWidget`.
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TabList,
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/// The element is a container for tab content.
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TabPanel,
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/// The role for a `Text` element. This is automatically applied to `Text` elements.
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Text,
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/// The role for a `TableView` or behaves like one.
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Table,
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/// The role for a TreeView or behaves like one. (Not provided yet)
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Tree,
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/// The element is a `ProgressIndicator` or behaves like one.
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ProgressIndicator,
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/// The role for widget with editable text such as a `LineEdit` or a `TextEdit`.
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/// This is automatically applied to `TextInput` elements.
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TextInput,
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/// The element is a `Switch` or behaves like one.
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Switch,
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/// The element is an item in a `ListView`.
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ListItem,
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}
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/// This enum represents the different values of the `sort-order` property.
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/// It's used to sort a `StandardTableView` by a column.
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enum SortOrder {
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/// The column is unsorted.
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Unsorted,
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/// The column is sorted in ascending order.
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Ascending,
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/// The column is sorted in descending order.
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Descending,
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}
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/// Represents the orientation of an element or widget such as the `Slider`.
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enum Orientation {
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/// Element is oriented horizontally.
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Horizontal,
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/// Element is oriented vertically.
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Vertical,
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}
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/// This enum indicates the color scheme used by the widget style. Use this to explicitly switch
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/// between dark and light schemes, or choose Unknown to fall back to the system default.
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enum ColorScheme {
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/// The scheme is not known and a system wide setting configures this. This could mean that
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/// the widgets are shown in a dark or light scheme, but it could also be a custom color scheme.
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Unknown,
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/// The style chooses light colors for the background and dark for the foreground.
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Dark,
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/// The style chooses dark colors for the background and light for the foreground.
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Light,
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}
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/// This enum describes the direction of an animation.
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enum AnimationDirection {
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/// The ["normal" direction as defined in CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/animation-direction#normal).
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Normal,
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/// The ["reverse" direction as defined in CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/animation-direction#reverse).
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Reverse,
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/// The ["alternate" direction as defined in CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/animation-direction#alternate).
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Alternate,
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/// The ["alternate reverse" direction as defined in CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/animation-direction#alternate-reverse).
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AlternateReverse,
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}
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/// This enum describes the scrollbar visibility
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enum ScrollBarPolicy {
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/// Scrollbar will be visible only when needed
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AsNeeded,
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/// Scrollbar never shown
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AlwaysOff,
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/// Scrollbar always visible
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AlwaysOn,
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}
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// This enum describes the close behavior of `PopupWindow`
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enum PopupClosePolicy {
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/// Closes the `PopupWindow` when user clicks or presses the escape key.
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CloseOnClick,
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/// Closes the `PopupWindow` when user clicks outside of the popup or presses the escape key.
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CloseOnClickOutside,
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/// Does not close the `PopupWindow` automatically when user clicks.
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NoAutoClose,
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}
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/// This enum describes the appearance of the ends of stroked paths.
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enum LineCap {
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/// The stroke ends with a flat edge that is perpendicular to the path.
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Butt,
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/// The stroke ends with a rounded edge.
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Round,
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/// The stroke ends with a square projection beyond the path.
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Square,
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}
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/// This enum describes the detected operating system types.
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#[non_exhaustive]
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enum OperatingSystemType {
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/// This variant includes any version of Android running mobile phones, tablets, as well as embedded Android devices.
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Android,
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/// This variant covers iOS running on iPhones and iPads.
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Ios,
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/// This variant covers macOS running on Apple's Mac computers.
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Macos,
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/// This variant covers any version of Linux, except Android.
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Linux,
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/// This variant covers Microsoft Windows.
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Windows,
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/// This variant is reported when the operating system is none of the above.
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Other,
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}
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];
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};
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}
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