slint/internal/core/swrenderer.rs
Simon Hausmann 086880f605 Speed up rendering of clipped children
When the renderer does not re-implement visit_clip, we call combine_clip.
Then we're missing out on an optimization the GL renderer does: When the resulting clip region
is empty, we do not need to recurse into children for rendering.

That itself reduces the property dependency chain and avoids unnecessary
updates when invisible (clipped) children change properties.
2022-08-02 11:07:46 +02:00

1187 lines
46 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
mod draw_functions;
pub mod fonts;
use crate::api::Window;
use crate::graphics::{IntRect, PixelFormat, Rect as RectF, SharedImageBuffer};
use crate::item_rendering::{ItemRenderer, PartialRenderingCache};
use crate::items::{ImageFit, ItemRc};
use crate::lengths::{
LogicalItemGeometry, LogicalLength, LogicalPoint, LogicalRect, PhysicalLength, PhysicalPoint,
PhysicalPx, PhysicalRect, PhysicalSize, PointLengths, RectLengths, ScaleFactor, SizeLengths,
};
use crate::renderer::Renderer;
use crate::textlayout::{FontMetrics as _, TextParagraphLayout};
use crate::window::WindowHandleAccess;
use crate::{Color, Coord, ImageInner, StaticTextures};
use alloc::rc::Rc;
use alloc::{vec, vec::Vec};
use core::cell::{Cell, RefCell};
use core::pin::Pin;
pub use draw_functions::TargetPixel;
pub type DirtyRegion = PhysicalRect;
pub trait LineBufferProvider {
/// The pixel type of the buffer
type TargetPixel: TargetPixel;
/// Called before the frame is being drawn, with the dirty region. Return the actual dirty region
///
/// The default implementation simply returns the dirty_region
fn set_dirty_region(&mut self, dirty_region: PhysicalRect) -> PhysicalRect {
dirty_region
}
/// Called once per line, you will have to call the render_fn back with the buffer.
fn process_line(
&mut self,
line: PhysicalLength,
render_fn: impl FnOnce(&mut [Self::TargetPixel]),
);
}
#[derive(Default)]
pub struct SoftwareRenderer {
partial_cache: RefCell<crate::item_rendering::PartialRenderingCache>,
/// This is the area which we are going to redraw in the next frame, no matter if the items are dirty or not
force_dirty: Cell<crate::item_rendering::DirtyRegion>,
}
impl SoftwareRenderer {
/// Render the window to the given frame buffer.
///
/// The renderer uses a cache internally and will only render the part of the window
/// which are dirty. The `extra_draw_region` is an extra regin which will also
/// be rendered. (eg: the previous dirty region in case of double buffering)
///
/// returns the dirty region for this frame (not including the extra_draw_region)
pub fn render(
&self,
window: &Window,
extra_draw_region: DirtyRegion,
buffer: &mut [impl TargetPixel],
buffer_stride: PhysicalLength,
) -> DirtyRegion {
let window = window.window_handle().clone();
let factor = ScaleFactor::new(window.scale_factor());
let (size, background) = if let Some(window_item) =
window.window_item().as_ref().map(|item| item.as_pin_ref())
{
(
(euclid::size2(window_item.width() as f32, window_item.height() as f32) * factor)
.cast(),
window_item.background(),
)
} else {
(
euclid::size2(
buffer_stride.get(),
(buffer.len() / (buffer_stride.get() as usize)) as _,
),
Color::default(),
)
};
let buffer_renderer = SceneBuilder::new(
size,
factor,
window.clone(),
RenderToBuffer { buffer, stride: buffer_stride },
);
let mut renderer = crate::item_rendering::PartialRenderer::new(
&self.partial_cache,
self.force_dirty.take(),
buffer_renderer,
);
let mut dirty_region = PhysicalRect::default();
window.draw_contents(|components| {
for (component, origin) in components {
renderer.compute_dirty_regions(component, *origin);
}
dirty_region = (LogicalRect::from_untyped(&renderer.dirty_region.to_rect()).cast()
* factor)
.round_out()
.cast();
let to_draw = dirty_region
.union(&extra_draw_region)
.intersection(&PhysicalRect { origin: euclid::point2(0, 0), size })
.unwrap_or_default();
renderer.combine_clip((to_draw.cast() / factor).to_untyped().cast(), 0 as _, 0 as _);
if background.alpha() != 0 {
renderer.actual_renderer.processor.process_rectangle(to_draw, background);
}
for (component, origin) in components {
crate::item_rendering::render_component_items(component, &mut renderer, *origin);
}
});
dirty_region
}
/// Render the window, line by line, into the buffer provided by the `line_buffer` function.
///
/// The renderer uses a cache internally and will only render the part of the window
/// which are dirty.
///
/// TODO: what about async and threading.
/// (can we call the line_buffer function from different thread?)
pub fn render_by_line(&self, window: &Window, line_buffer: impl LineBufferProvider) {
let window = window.window_handle().clone();
let component_rc = window.component();
let component = crate::component::ComponentRc::borrow_pin(&component_rc);
if let Some(window_item) = crate::items::ItemRef::downcast_pin::<crate::items::WindowItem>(
component.as_ref().get_item_ref(0),
) {
let factor = ScaleFactor::new(window.scale_factor());
let size =
euclid::size2(window_item.width() as f32, window_item.height() as f32) * factor;
render_window_frame_by_line(
window,
window_item.background(),
size.cast(),
self.force_dirty.take(),
&self.partial_cache,
line_buffer,
);
}
}
}
impl Renderer for SoftwareRenderer {
fn text_size(
&self,
font_request: crate::graphics::FontRequest,
text: &str,
max_width: Option<Coord>,
scale_factor: f32,
) -> crate::graphics::Size {
fonts::text_size(font_request, text, max_width, ScaleFactor::new(scale_factor)).to_untyped()
}
fn text_input_byte_offset_for_position(
&self,
_text_input: Pin<&crate::items::TextInput>,
_pos: crate::graphics::Point,
) -> usize {
0
}
fn text_input_cursor_rect_for_byte_offset(
&self,
_text_input: Pin<&crate::items::TextInput>,
_byte_offset: usize,
) -> crate::graphics::Rect {
Default::default()
}
fn free_graphics_resources(
&self,
items: &mut dyn Iterator<Item = Pin<crate::items::ItemRef<'_>>>,
) {
for item in items {
let cache_entry =
item.cached_rendering_data_offset().release(&mut self.partial_cache.borrow_mut());
drop(cache_entry);
}
}
fn mark_dirty_region(&self, region: crate::item_rendering::DirtyRegion) {
self.force_dirty.set(self.force_dirty.get().union(&region))
}
fn register_bitmap_font(&self, font_data: &'static crate::graphics::BitmapFont) {
fonts::register_bitmap_font(font_data);
}
}
fn render_window_frame_by_line(
runtime_window: Rc<crate::window::WindowInner>,
background: Color,
size: PhysicalSize,
initial_dirty_region: crate::item_rendering::DirtyRegion,
cache: &RefCell<PartialRenderingCache>,
mut line_buffer: impl LineBufferProvider,
) {
let mut scene =
prepare_scene(runtime_window, size, initial_dirty_region, &mut line_buffer, cache);
let dirty_region = scene.dirty_region;
debug_assert!(scene.current_line >= dirty_region.origin.y_length());
while scene.current_line < dirty_region.origin.y_length() + dirty_region.size.height_length() {
line_buffer.process_line(scene.current_line, |line_buffer| {
TargetPixel::blend_buffer(&mut line_buffer[dirty_region.min_x() as usize..dirty_region.max_x() as usize] , background);
for span in scene.items[0..scene.current_items_index].iter().rev() {
debug_assert!(scene.current_line >= span.pos.y_length());
debug_assert!(scene.current_line < span.pos.y_length() + span.size.height_length(),);
match span.command {
SceneCommand::Rectangle { color } => {
TargetPixel::blend_buffer(
&mut line_buffer[span.pos.x as usize
..(span.pos.x_length() + span.size.width_length()).get() as usize],
color,
);
}
SceneCommand::Texture { texture_index } => {
let texture = &scene.textures[texture_index as usize];
draw_functions::draw_texture_line(
&PhysicalRect{ origin: span.pos, size: span.size } ,
scene.current_line,
texture,
line_buffer,
);
}
SceneCommand::SharedBuffer { shared_buffer_index } => {
let texture = scene.shared_buffers[shared_buffer_index as usize].as_texture();
draw_functions::draw_texture_line(
&PhysicalRect{ origin: span.pos, size: span.size } ,
scene.current_line,
&texture,
line_buffer,
);
}
SceneCommand::RoundedRectangle { rectangle_index } => {
let rr = &scene.rounded_rectangles[rectangle_index as usize];
draw_functions::draw_rounded_rectangle_line(
&PhysicalRect{ origin: span.pos, size: span.size } ,
scene.current_line,
rr,
line_buffer,
);
}
}
}
});
if scene.current_line < dirty_region.origin.y_length() + dirty_region.size.height_length() {
scene.next_line();
}
}
}
struct Scene {
/// the next line to be processed
current_line: PhysicalLength,
/// The items are sorted like so:
/// - `items[future_items_index..]` are the items that have `y > current_line`.
/// They must be sorted by `y` (top to bottom), then by `z` (front to back)
/// - `items[..current_items_index]` are the items that overlap with the current_line,
/// sorted by z (front to back)
items: Vec<SceneItem>,
future_items_index: usize,
current_items_index: usize,
textures: Vec<SceneTexture<'static>>,
rounded_rectangles: Vec<RoundedRectangle>,
shared_buffers: Vec<SharedBufferCommand>,
dirty_region: DirtyRegion,
}
impl Scene {
pub fn new(
mut items: Vec<SceneItem>,
textures: Vec<SceneTexture<'static>>,
rounded_rectangles: Vec<RoundedRectangle>,
shared_buffers: Vec<SharedBufferCommand>,
dirty_region: DirtyRegion,
) -> Self {
let current_line = dirty_region.origin.y_length();
items.retain(|i| i.pos.y_length() + i.size.height_length() > current_line);
items.sort_unstable_by(|a, b| compare_scene_item(a, b));
let current_items_index = items.partition_point(|i| i.pos.y_length() <= current_line);
items[..current_items_index].sort_unstable_by(|a, b| b.z.cmp(&a.z));
Self {
items,
current_line,
current_items_index,
future_items_index: current_items_index,
textures,
rounded_rectangles,
shared_buffers,
dirty_region,
}
}
/// Updates `current_items_index` and `future_items_index` to match the invariant
pub fn next_line(&mut self) {
self.current_line += PhysicalLength::new(1);
// The items array is split in part:
// 1. [0..i] are the items that have already been processed, that are on this line
// 2. [j..current_items_index] are the items from the previous line that might still be
// valid on this line
// 3. [tmp1, tmp2] is a buffer where we swap items so we can make room for the items in [0..i]
// 4. [future_items_index..] are the items which might get processed now
// 5. [current_items_index..tmp1], [tmp2..future_items_index] and [i..j] is garbage
//
// At each step, we selecting the item with the higher z from the list 2 or 3 or 4 and take it from
// that list. Then we add it to the list [0..i] if it needs more processing. If needed,
// we move the first item from list 2. to list 3. to make some room
let (mut i, mut j, mut tmp1, mut tmp2) =
(0, 0, self.current_items_index, self.current_items_index);
'outer: loop {
let future_next_z = self
.items
.get(self.future_items_index)
.filter(|i| i.pos.y_length() <= self.current_line)
.map(|i| i.z);
let item = loop {
if tmp1 != tmp2 {
if future_next_z.map_or(true, |z| self.items[tmp1].z > z) {
let idx = tmp1;
tmp1 += 1;
if tmp1 == tmp2 {
tmp1 = self.current_items_index;
tmp2 = self.current_items_index;
}
break self.items[idx];
}
} else if j < self.current_items_index {
let item = &self.items[j];
if item.pos.y_length() + item.size.height_length() <= self.current_line {
j += 1;
continue;
}
if future_next_z.map_or(true, |z| item.z > z) {
j += 1;
break *item;
}
}
if future_next_z.is_some() {
self.future_items_index += 1;
break self.items[self.future_items_index - 1];
}
break 'outer;
};
if i != j {
// there is room
} else if j >= self.current_items_index && tmp1 == tmp2 {
// the current_items list is empty
j += 1
} else if self.items[j].pos.y_length() + self.items[j].size.height_length()
<= self.current_line
{
// next item in the current_items array is no longer in this line
j += 1;
} else if tmp2 < self.future_items_index && j < self.current_items_index {
// move the next item in current_items
let to_move = self.items[j];
self.items[tmp2] = to_move;
j += 1;
tmp2 += 1;
} else {
debug_assert!(tmp1 >= self.current_items_index);
let sort_begin = i;
// merge sort doesn't work because we don't have enough tmp space, just bring all items and use a normal sort.
while j < self.current_items_index {
let item = self.items[j];
if item.pos.y_length() + item.size.height_length() > self.current_line {
self.items[i] = item;
i += 1;
}
j += 1;
}
self.items.copy_within(tmp1..tmp2, i);
i += tmp2 - tmp1;
debug_assert!(i < self.future_items_index);
self.items[i] = item;
i += 1;
while self.future_items_index < self.items.len() {
let item = self.items[self.future_items_index];
if item.pos.y_length() > self.current_line {
break;
}
self.items[i] = item;
i += 1;
self.future_items_index += 1;
}
self.items[sort_begin..i].sort_unstable_by(|a, b| b.z.cmp(&a.z));
break;
}
self.items[i] = item;
i += 1;
}
self.current_items_index = i;
// check that current items are properly sorted
debug_assert!(self.items[0..self.current_items_index].windows(2).all(|x| x[0].z >= x[1].z));
}
}
#[derive(Clone, Copy, Debug)]
struct SceneItem {
pos: PhysicalPoint,
size: PhysicalSize,
// this is the order of the item from which it is in the item tree
z: u16,
command: SceneCommand,
}
fn compare_scene_item(a: &SceneItem, b: &SceneItem) -> core::cmp::Ordering {
// First, order by line (top to bottom)
match a.pos.y.partial_cmp(&b.pos.y) {
None | Some(core::cmp::Ordering::Equal) => {}
Some(ord) => return ord,
}
// Then by the reverse z (front to back)
match a.z.partial_cmp(&b.z) {
None | Some(core::cmp::Ordering::Equal) => {}
Some(ord) => return ord.reverse(),
}
// anything else, we don't care
core::cmp::Ordering::Equal
}
#[derive(Clone, Copy, Debug)]
#[repr(u8)]
enum SceneCommand {
Rectangle {
color: Color,
},
/// texture_index is an index in the Scene::textures array
Texture {
texture_index: u16,
},
/// shared_buffer_index is an index in Scene::shared_buffers
SharedBuffer {
shared_buffer_index: u16,
},
/// rectangle_index is an index in the Scene::rounded_rectangle array
RoundedRectangle {
rectangle_index: u16,
},
}
struct SceneTexture<'a> {
data: &'a [u8],
format: PixelFormat,
/// bytes between two lines in the source
stride: u16,
source_size: PhysicalSize,
color: Color,
}
struct SharedBufferCommand {
buffer: SharedImageBuffer,
/// The source rectangle that is mapped into this command span
source_rect: PhysicalRect,
colorize: Color,
}
impl SharedBufferCommand {
fn as_texture(&self) -> SceneTexture<'_> {
let begin = self.buffer.width() as usize * self.source_rect.min_y() as usize
+ self.source_rect.min_x() as usize;
match &self.buffer {
SharedImageBuffer::RGB8(b) => SceneTexture {
data: &b.as_bytes()[begin * 3..],
stride: 3 * b.stride() as u16,
format: PixelFormat::Rgb,
source_size: self.source_rect.size,
color: self.colorize,
},
SharedImageBuffer::RGBA8(b) => SceneTexture {
data: &b.as_bytes()[begin * 4..],
stride: 4 * b.stride() as u16,
format: PixelFormat::Rgba,
source_size: self.source_rect.size,
color: self.colorize,
},
SharedImageBuffer::RGBA8Premultiplied(b) => SceneTexture {
data: &b.as_bytes()[begin * 4..],
stride: 4 * b.stride() as u16,
format: PixelFormat::RgbaPremultiplied,
source_size: self.source_rect.size,
color: self.colorize,
},
}
}
}
#[derive(Debug)]
struct RoundedRectangle {
radius: PhysicalLength,
/// the border's width
width: PhysicalLength,
border_color: Color,
inner_color: Color,
/// The clips is the amount of pixels of the rounded rectangle that is clipped away.
/// For example, if left_clip > width, then the left border will not be visible, and
/// if left_clip > radius, then no radius will be seen in the left side
left_clip: PhysicalLength,
right_clip: PhysicalLength,
top_clip: PhysicalLength,
bottom_clip: PhysicalLength,
}
fn prepare_scene(
runtime_window: Rc<crate::window::WindowInner>,
size: PhysicalSize,
initial_dirty_region: crate::item_rendering::DirtyRegion,
line_buffer: &mut impl LineBufferProvider,
cache: &RefCell<PartialRenderingCache>,
) -> Scene {
let factor = ScaleFactor::new(runtime_window.scale_factor());
let prepare_scene =
SceneBuilder::new(size, factor, runtime_window.clone(), PrepareScene::default());
let mut renderer =
crate::item_rendering::PartialRenderer::new(cache, initial_dirty_region, prepare_scene);
let mut dirty_region = PhysicalRect::default();
runtime_window.draw_contents(|components| {
for (component, origin) in components {
renderer.compute_dirty_regions(component, *origin);
}
dirty_region = (LogicalRect::from_untyped(&renderer.dirty_region.to_rect()).cast()
* factor)
.round_out()
.cast()
.intersection(&PhysicalRect { origin: euclid::point2(0, 0), size })
.unwrap_or_default();
dirty_region = line_buffer.set_dirty_region(dirty_region);
renderer.combine_clip((dirty_region.cast() / factor).to_untyped().cast(), 0 as _, 0 as _);
for (component, origin) in components {
crate::item_rendering::render_component_items(component, &mut renderer, *origin);
}
});
let prepare_scene = renderer.into_inner();
Scene::new(
prepare_scene.processor.items,
prepare_scene.processor.textures,
prepare_scene.processor.rounded_rectangles,
prepare_scene.processor.shared_buffers,
dirty_region,
)
}
trait ProcessScene {
fn process_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>);
fn process_rectangle(&mut self, geometry: PhysicalRect, color: Color);
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, data: RoundedRectangle);
fn process_shared_image_buffer(&mut self, geometry: PhysicalRect, buffer: SharedBufferCommand);
}
struct RenderToBuffer<'a, TargetPixel> {
buffer: &'a mut [TargetPixel],
stride: PhysicalLength,
}
impl<'a, T: TargetPixel> ProcessScene for RenderToBuffer<'a, T> {
fn process_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>) {
for line in geometry.min_y()..geometry.max_y() {
draw_functions::draw_texture_line(
&geometry,
PhysicalLength::new(line),
&texture,
&mut self.buffer[line as usize * self.stride.get() as usize..],
);
}
}
fn process_shared_image_buffer(&mut self, geometry: PhysicalRect, buffer: SharedBufferCommand) {
let texture = buffer.as_texture();
for line in geometry.min_y()..geometry.max_y() {
draw_functions::draw_texture_line(
&geometry,
PhysicalLength::new(line),
&texture,
&mut self.buffer[line as usize * self.stride.get() as usize..],
);
}
}
fn process_rectangle(&mut self, geometry: PhysicalRect, color: Color) {
for line in geometry.min_y()..geometry.max_y() {
let begin = line as usize * self.stride.get() as usize + geometry.origin.x as usize;
TargetPixel::blend_buffer(
&mut self.buffer[begin..begin + geometry.width() as usize],
color,
);
}
}
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, rr: RoundedRectangle) {
for line in geometry.min_y()..geometry.max_y() {
draw_functions::draw_rounded_rectangle_line(
&geometry,
PhysicalLength::new(line),
&rr,
&mut self.buffer[line as usize * self.stride.get() as usize..],
);
}
}
}
#[derive(Default)]
struct PrepareScene {
items: Vec<SceneItem>,
textures: Vec<SceneTexture<'static>>,
rounded_rectangles: Vec<RoundedRectangle>,
shared_buffers: Vec<SharedBufferCommand>,
}
impl ProcessScene for PrepareScene {
fn process_texture(&mut self, geometry: PhysicalRect, texture: SceneTexture<'static>) {
let size = geometry.size;
if !size.is_empty() {
let texture_index = self.textures.len() as u16;
self.textures.push(texture);
self.items.push(SceneItem {
pos: geometry.origin,
size,
z: self.items.len() as u16,
command: SceneCommand::Texture { texture_index },
});
}
}
fn process_shared_image_buffer(&mut self, geometry: PhysicalRect, buffer: SharedBufferCommand) {
let size = geometry.size;
if !size.is_empty() {
let shared_buffer_index = self.shared_buffers.len() as u16;
self.shared_buffers.push(buffer);
self.items.push(SceneItem {
pos: geometry.origin,
size,
z: self.items.len() as u16,
command: SceneCommand::SharedBuffer { shared_buffer_index },
});
}
}
fn process_rectangle(&mut self, geometry: PhysicalRect, color: Color) {
let size = geometry.size;
if !size.is_empty() {
let z = self.items.len() as u16;
let pos = geometry.origin;
self.items.push(SceneItem { pos, size, z, command: SceneCommand::Rectangle { color } });
}
}
fn process_rounded_rectangle(&mut self, geometry: PhysicalRect, data: RoundedRectangle) {
let size = geometry.size;
if !size.is_empty() {
let rectangle_index = self.rounded_rectangles.len() as u16;
self.rounded_rectangles.push(data);
self.items.push(SceneItem {
pos: geometry.origin,
size,
z: self.items.len() as u16,
command: SceneCommand::RoundedRectangle { rectangle_index },
});
}
}
}
struct SceneBuilder<T> {
processor: T,
state_stack: Vec<RenderState>,
current_state: RenderState,
scale_factor: ScaleFactor,
window: Rc<crate::window::WindowInner>,
}
impl<T: ProcessScene> SceneBuilder<T> {
fn new(
size: PhysicalSize,
scale_factor: ScaleFactor,
window: Rc<crate::window::WindowInner>,
processor: T,
) -> Self {
Self {
processor,
state_stack: vec![],
current_state: RenderState {
alpha: 1.,
offset: LogicalPoint::default(),
clip: LogicalRect::new(
LogicalPoint::default(),
(size.cast() / scale_factor).cast(),
),
},
scale_factor,
window,
}
}
fn should_draw(&self, rect: &LogicalRect) -> bool {
!rect.size.is_empty()
&& self.current_state.alpha > 0.01
&& self.current_state.clip.intersects(rect)
}
fn draw_image_impl(
&mut self,
geom: LogicalRect,
source: &crate::graphics::Image,
mut source_rect: IntRect,
image_fit: ImageFit,
colorize: Color,
) {
let image_inner: &ImageInner = source.into();
let size: euclid::default::Size2D<u32> = source_rect.size.cast();
let phys_size = geom.size_length().cast() * self.scale_factor;
let source_to_target_x = phys_size.width / (size.width as f32);
let source_to_target_y = phys_size.height / (size.height as f32);
let mut image_fit_offset = euclid::Vector2D::default();
let (source_to_target_x, source_to_target_y) = match image_fit {
ImageFit::Fill => (source_to_target_x, source_to_target_y),
ImageFit::Cover => {
let ratio = f32::max(source_to_target_x, source_to_target_y);
if size.width as f32 > phys_size.width / ratio {
let diff = (size.width as f32 - phys_size.width / ratio) as i32;
source_rect.origin.x += diff / 2;
source_rect.size.width -= diff;
}
if size.height as f32 > phys_size.height / ratio {
let diff = (size.height as f32 - phys_size.height / ratio) as i32;
source_rect.origin.y += diff / 2;
source_rect.size.height -= diff;
}
(ratio, ratio)
}
ImageFit::Contain => {
let ratio = f32::min(source_to_target_x, source_to_target_y);
if (size.width as f32) < phys_size.width / ratio {
image_fit_offset.x = (phys_size.width - size.width as f32 * ratio) / 2.;
}
if (size.height as f32) < phys_size.height / ratio {
image_fit_offset.y = (phys_size.height - size.height as f32 * ratio) / 2.;
}
(ratio, ratio)
}
};
let offset =
self.current_state.offset.to_vector().cast() * self.scale_factor + image_fit_offset;
let renderer_clip_in_source_rect_space = (self.current_state.clip.cast()
* self.scale_factor)
.scale(1. / source_to_target_x, 1. / source_to_target_y);
match image_inner {
ImageInner::None => (),
ImageInner::StaticTextures(StaticTextures { data, textures, .. }) => {
for t in textures.as_slice() {
if let Some(clipped_relative_source_rect) =
t.rect.intersection(&source_rect).and_then(|clipped_source_rect| {
let relative_clipped_source_rect = clipped_source_rect
.translate(-source_rect.origin.to_vector())
.cast();
euclid::Rect::<_, PhysicalPx>::from_untyped(
&relative_clipped_source_rect,
)
.intersection(&renderer_clip_in_source_rect_space)
})
{
let target_rect = clipped_relative_source_rect
.scale(source_to_target_x, source_to_target_y)
.translate(offset)
.round();
let actual_x = clipped_relative_source_rect.origin.x as usize
+ source_rect.origin.x as usize
- t.rect.origin.x as usize;
let actual_y = clipped_relative_source_rect.origin.y as usize
+ source_rect.origin.y as usize
- t.rect.origin.y as usize;
let stride = t.rect.width() as u16 * bpp(t.format);
self.processor.process_texture(
target_rect.cast(),
SceneTexture {
data: &data.as_slice()[(t.index
+ (stride as usize) * actual_y
+ (bpp(t.format) as usize) * actual_x)..],
stride,
source_size: clipped_relative_source_rect.size.ceil().cast(),
format: t.format,
color: if colorize.alpha() > 0 { colorize } else { t.color },
},
);
}
}
}
_ => {
let img_src_size = source.size().cast::<f32>();
if let Some(buffer) = image_inner.render_to_buffer(Some(
euclid::size2(
phys_size.width * img_src_size.width / size.width as f32,
phys_size.height * img_src_size.height / size.height as f32,
)
.cast(),
)) {
if let Some(clipped_relative_source_rect) = renderer_clip_in_source_rect_space
.intersection(&euclid::rect(
0.,
0.,
source_rect.width() as f32,
source_rect.height() as f32,
))
{
let target_rect = clipped_relative_source_rect
.scale(source_to_target_x, source_to_target_y)
.translate(offset)
.round();
let buf_size = buffer.size().cast::<f32>();
self.processor.process_shared_image_buffer(
target_rect.cast(),
SharedBufferCommand {
buffer,
source_rect: clipped_relative_source_rect
.translate(
euclid::Point2D::from_untyped(source_rect.origin.cast())
.to_vector(),
)
.scale(
buf_size.width / img_src_size.width,
buf_size.height / img_src_size.height,
)
.cast(),
colorize,
},
);
}
} else {
unimplemented!("The image cannot be rendered")
}
}
};
}
}
#[derive(Clone, Copy)]
struct RenderState {
alpha: f32,
offset: LogicalPoint,
clip: LogicalRect,
}
impl<T: ProcessScene> crate::item_rendering::ItemRenderer for SceneBuilder<T> {
fn draw_rectangle(&mut self, rect: Pin<&crate::items::Rectangle>, _: &ItemRc) {
let geom = LogicalRect::new(LogicalPoint::default(), rect.logical_geometry().size_length());
if self.should_draw(&geom) {
let geom = match geom.intersection(&self.current_state.clip) {
Some(geom) => geom,
None => return,
};
// FIXME: gradients
let color = rect.background().color();
if color.alpha() == 0 {
return;
}
self.processor.process_rectangle(
(geom.translate(self.current_state.offset.to_vector()).cast() * self.scale_factor)
.round()
.cast(),
color,
);
}
}
fn draw_border_rectangle(&mut self, rect: Pin<&crate::items::BorderRectangle>, _: &ItemRc) {
let geom = LogicalRect::new(LogicalPoint::default(), rect.logical_geometry().size_length());
if self.should_draw(&geom) {
let border = rect.border_width();
let radius = rect.border_radius();
// FIXME: gradients
let color = rect.background().color();
if radius > 0 as _ {
let radius = LogicalLength::new(radius)
.min(geom.width_length() / 2 as Coord)
.min(geom.height_length() / 2 as Coord);
if let Some(clipped) = geom.intersection(&self.current_state.clip) {
let geom2 = geom.cast() * self.scale_factor;
let clipped2 = clipped.cast() * self.scale_factor;
// Add a small value to make sure that the clip is always positive despite floating point shenanigans
const E: f32 = 0.00001;
self.processor.process_rounded_rectangle(
(clipped.translate(self.current_state.offset.to_vector()).cast()
* self.scale_factor)
.round()
.cast(),
RoundedRectangle {
radius: (radius.cast() * self.scale_factor).cast(),
width: (LogicalLength::new(border).cast() * self.scale_factor).cast(),
border_color: rect.border_color().color(),
inner_color: color,
top_clip: PhysicalLength::new(
(clipped2.min_y() - geom2.min_y() + E) as _,
),
bottom_clip: PhysicalLength::new(
(geom2.max_y() - clipped2.max_y() + E) as _,
),
left_clip: PhysicalLength::new(
(clipped2.min_x() - geom2.min_x() + E) as _,
),
right_clip: PhysicalLength::new(
(geom2.max_x() - clipped2.max_x() + E) as _,
),
},
);
}
return;
}
if color.alpha() > 0 {
if let Some(r) =
geom.inflate(-border, -border).intersection(&self.current_state.clip)
{
self.processor.process_rectangle(
(r.translate(self.current_state.offset.to_vector()).cast()
* self.scale_factor)
.round()
.cast(),
color,
);
}
}
if border > 0.01 as Coord {
// FIXME: radius
// FIXME: gradients
let border_color = rect.border_color().color();
if border_color.alpha() > 0 {
let mut add_border = |r: LogicalRect| {
if let Some(r) = r.intersection(&self.current_state.clip) {
self.processor.process_rectangle(
(r.translate(self.current_state.offset.to_vector()).cast()
* self.scale_factor)
.round()
.cast(),
border_color,
);
}
};
let b = border;
add_border(euclid::rect(0 as _, 0 as _, geom.width(), b));
add_border(euclid::rect(0 as _, geom.height() - b, geom.width(), b));
add_border(euclid::rect(0 as _, b, b, geom.height() - b - b));
add_border(euclid::rect(geom.width() - b, b, b, geom.height() - b - b));
}
}
}
}
fn draw_image(&mut self, image: Pin<&crate::items::ImageItem>, _: &ItemRc) {
let geom =
LogicalRect::new(LogicalPoint::default(), image.logical_geometry().size_length());
if self.should_draw(&geom) {
let source = image.source();
self.draw_image_impl(
geom,
&source,
euclid::Rect::new(Default::default(), source.size().cast()),
image.image_fit(),
Default::default(),
);
}
}
fn draw_clipped_image(&mut self, image: Pin<&crate::items::ClippedImage>, _: &ItemRc) {
let geom =
LogicalRect::new(LogicalPoint::default(), image.logical_geometry().size_length());
if self.should_draw(&geom) {
let source = image.source();
let source_clip_x = image.source_clip_x();
let source_clip_y = image.source_clip_y();
let source_size = source.size();
let mut source_clip_width = image.source_clip_width();
// when the source_clip size is empty, make it full
if source_clip_width == 0 {
source_clip_width = source_size.width as i32 - source_clip_x;
}
let mut source_clip_height = image.source_clip_height();
if source_clip_height == 0 {
source_clip_height = source_size.height as i32 - source_clip_y;
}
self.draw_image_impl(
geom,
&source,
euclid::rect(source_clip_x, source_clip_y, source_clip_width, source_clip_height),
image.image_fit(),
image.colorize().color(),
);
}
}
fn draw_text(&mut self, text: Pin<&crate::items::Text>, _: &ItemRc) {
let string = text.text();
if string.trim().is_empty() {
return;
}
let geom = LogicalRect::new(LogicalPoint::default(), text.logical_geometry().size_length());
if !self.should_draw(&geom) {
return;
}
let font_request = text.font_request(&self.window);
let font = fonts::match_font(&font_request, self.scale_factor);
let layout = fonts::text_layout_for_font(&font, &font_request, self.scale_factor);
let color = text.color().color();
let max_size = (geom.size.cast() * self.scale_factor).cast();
let paragraph = TextParagraphLayout {
string: &string,
layout,
max_width: max_size.width_length(),
max_height: max_size.height_length(),
horizontal_alignment: text.horizontal_alignment(),
vertical_alignment: text.vertical_alignment(),
wrap: text.wrap(),
overflow: text.overflow(),
single_line: false,
};
// Clip glyphs not only against the global clip but also against the Text's geometry to avoid drawing outside
// of its boundaries (that breaks partial rendering and the cast to usize for the item relative coordinate below).
// FIXME: we should allow drawing outside of the Text element's boundaries.
let physical_clip = if let Some(logical_clip) = self.current_state.clip.intersection(&geom)
{
logical_clip.cast() * self.scale_factor
} else {
return; // This should have been caught earlier already
};
let offset = self.current_state.offset.to_vector().cast() * self.scale_factor;
paragraph.layout_lines(|glyphs, line_x, line_y| {
let baseline_y = line_y + font.ascent();
while let Some(positioned_glyph) = glyphs.next() {
let src_rect = PhysicalRect::new(
PhysicalPoint::from_lengths(
line_x + positioned_glyph.x + positioned_glyph.platform_glyph.x(),
baseline_y
- positioned_glyph.platform_glyph.y()
- positioned_glyph.platform_glyph.height(),
),
positioned_glyph.platform_glyph.size(),
)
.cast();
if let Some(clipped_src) = src_rect.intersection(&physical_clip) {
let geometry = clipped_src.translate(offset).round();
let origin = (geometry.origin - offset.round()).cast::<usize>();
let actual_x = origin.x - src_rect.origin.x as usize;
let actual_y = origin.y - src_rect.origin.y as usize;
let stride = positioned_glyph.platform_glyph.width().get() as u16;
let geometry = geometry.cast();
self.processor.process_texture(
geometry,
SceneTexture {
data: &positioned_glyph.platform_glyph.data().as_slice()
[actual_x + actual_y * stride as usize..],
stride,
source_size: geometry.size,
format: PixelFormat::AlphaMap,
color,
},
);
}
}
});
}
fn draw_text_input(&mut self, text_input: Pin<&crate::items::TextInput>, _: &ItemRc) {
text_input.logical_geometry();
// TODO
}
#[cfg(feature = "std")]
fn draw_path(&mut self, path: Pin<&crate::items::Path>, _: &ItemRc) {
path.logical_geometry();
// TODO
}
fn draw_box_shadow(&mut self, box_shadow: Pin<&crate::items::BoxShadow>, _: &ItemRc) {
box_shadow.logical_geometry();
// TODO
}
fn combine_clip(&mut self, other: RectF, _radius: Coord, _border_width: Coord) -> bool {
match self.current_state.clip.intersection(&LogicalRect::from_untyped(&other)) {
Some(r) => {
self.current_state.clip = r;
true
}
None => {
self.current_state.clip = LogicalRect::default();
false
}
}
// TODO: handle radius and border
}
fn get_current_clip(&self) -> crate::graphics::Rect {
self.current_state.clip.to_untyped()
}
fn translate(&mut self, x: Coord, y: Coord) {
self.current_state.offset.x += x;
self.current_state.offset.y += y;
self.current_state.clip = self.current_state.clip.translate((-x, -y).into())
}
fn rotate(&mut self, _angle_in_degrees: f32) {
todo!()
}
fn apply_opacity(&mut self, opacity: f32) {
self.current_state.alpha *= opacity;
}
fn save_state(&mut self) {
self.state_stack.push(self.current_state);
}
fn restore_state(&mut self) {
self.current_state = self.state_stack.pop().unwrap();
}
fn scale_factor(&self) -> f32 {
self.scale_factor.0
}
fn draw_cached_pixmap(
&mut self,
_: &ItemRc,
_update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
) {
todo!()
}
fn draw_string(&mut self, _string: &str, _color: Color) {
todo!()
}
fn window(&self) -> crate::window::WindowRc {
unreachable!("this backend don't query the window")
}
fn as_any(&mut self) -> Option<&mut dyn core::any::Any> {
None
}
}
/// bytes per pixels
fn bpp(format: PixelFormat) -> u16 {
match format {
PixelFormat::Rgb => 3,
PixelFormat::Rgba => 4,
PixelFormat::RgbaPremultiplied => 4,
PixelFormat::AlphaMap => 1,
}
}