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230 lines
8.3 KiB
Rust
230 lines
8.3 KiB
Rust
/*!
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# SixtyFPS runtime library
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**NOTE:** This library is an internal crate for the SixtyFPS project.
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This crate should not be used directly by application using SixtyFPS.
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You should use the `sixtyfps` crate instead
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*/
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#![deny(unsafe_code)]
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/// The animation system
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pub mod animations;
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pub mod graphics;
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pub mod input;
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pub mod item_tree;
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pub mod layout;
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#[cfg(feature = "rtti")]
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pub mod rtti;
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/// Things that are exposed to the C ABI
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pub mod abi {
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#![warn(missing_docs)]
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// We need to allow unsafe functions because of FFI
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#![allow(unsafe_code)]
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pub mod datastructures;
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pub mod model;
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pub mod primitives;
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pub mod properties;
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pub mod signals;
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pub mod slice;
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pub mod string;
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}
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#[doc(inline)]
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pub use abi::string::SharedString;
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#[doc(inline)]
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pub use abi::datastructures::Resource;
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#[doc(inline)]
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pub use abi::properties::{EvaluationContext, Property};
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#[doc(inline)]
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pub use abi::signals::Signal;
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mod item_rendering;
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use abi::datastructures::Color;
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#[cfg(not(target_arch = "wasm32"))]
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use winit::platform::desktop::EventLoopExtDesktop;
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pub struct MainWindow<GraphicsBackend: graphics::GraphicsBackend> {
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pub graphics_backend: GraphicsBackend,
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event_loop: winit::event_loop::EventLoop<()>,
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pub rendering_cache: graphics::RenderingCache<GraphicsBackend>,
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}
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impl<GraphicsBackend: graphics::GraphicsBackend> MainWindow<GraphicsBackend> {
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pub fn new(
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graphics_backend_factory: impl FnOnce(
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&winit::event_loop::EventLoop<()>,
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winit::window::WindowBuilder,
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) -> GraphicsBackend,
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) -> Self {
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let event_loop = winit::event_loop::EventLoop::new();
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let window_builder = winit::window::WindowBuilder::new();
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let graphics_backend = graphics_backend_factory(&event_loop, window_builder);
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Self { graphics_backend, event_loop, rendering_cache: graphics::RenderingCache::default() }
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}
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#[allow(unused_mut)] // mut need changes for wasm
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pub fn run_event_loop(
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mut self,
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component: vtable::VRef<crate::abi::datastructures::ComponentVTable>,
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mut prepare_rendering_function: impl FnMut(
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vtable::VRef<'_, crate::abi::datastructures::ComponentVTable>,
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&mut GraphicsBackend::RenderingPrimitivesBuilder,
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&mut graphics::RenderingCache<GraphicsBackend>,
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) + 'static,
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mut render_function: impl FnMut(
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vtable::VRef<'_, crate::abi::datastructures::ComponentVTable>,
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&EvaluationContext,
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&mut GraphicsBackend::Frame,
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&mut graphics::RenderingCache<GraphicsBackend>,
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) + 'static,
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mut input_function: impl FnMut(
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vtable::VRef<'_, crate::abi::datastructures::ComponentVTable>,
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&EvaluationContext,
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winit::dpi::PhysicalPosition<f64>,
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winit::event::ElementState,
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) + 'static,
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) where
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GraphicsBackend: 'static,
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{
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use winit::event::Event;
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use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
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let mut graphics_backend = self.graphics_backend;
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let mut rendering_cache = self.rendering_cache;
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let mut cursor_pos = winit::dpi::PhysicalPosition::new(0., 0.);
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let mut run_fn = move |event: Event<()>,
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_: &EventLoopWindowTarget<()>,
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control_flow: &mut ControlFlow| {
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*control_flow = ControlFlow::Wait;
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match event {
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::CloseRequested,
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..
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} => *control_flow = winit::event_loop::ControlFlow::Exit,
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winit::event::Event::RedrawRequested(_) => {
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// FIXME: we should do that only if some property change
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component.compute_layout();
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{
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let mut rendering_primitives_builder =
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graphics_backend.new_rendering_primitives_builder();
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prepare_rendering_function(
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component,
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&mut rendering_primitives_builder,
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&mut rendering_cache,
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);
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graphics_backend.finish_primitives(rendering_primitives_builder);
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}
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let window = graphics_backend.window();
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let size = window.inner_size();
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let context = EvaluationContext { component: component };
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let mut frame =
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graphics_backend.new_frame(size.width, size.height, &Color::WHITE);
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render_function(component, &context, &mut frame, &mut rendering_cache);
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graphics_backend.present_frame(frame);
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}
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::CursorMoved { position, .. },
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..
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} => {
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cursor_pos = position;
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// TODO: propagate mouse move?
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}
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::MouseInput { state, .. },
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..
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} => {
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let context = EvaluationContext { component };
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input_function(component, &context, cursor_pos, state);
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let window = graphics_backend.window();
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// FIXME: remove this, it should be based on actual changes rather than this
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window.request_redraw();
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}
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_ => (),
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}
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};
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#[cfg(not(target_arch = "wasm32"))]
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self.event_loop.run_return(run_fn);
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#[cfg(target_arch = "wasm32")]
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{
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// Since wasm does not have a run_return function that takes a non-static closure,
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// we use this hack to work that around
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scoped_tls_hkt::scoped_thread_local!(static mut RUN_FN_TLS: for <'a> &'a mut dyn FnMut(
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Event<'_, ()>,
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&EventLoopWindowTarget<()>,
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&mut ControlFlow,
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));
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let event_loop = self.event_loop;
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RUN_FN_TLS.set(&mut run_fn, move || {
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event_loop.run(|e, t, cf| RUN_FN_TLS.with(|mut run_fn| run_fn(e, t, cf)))
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});
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}
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}
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}
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pub fn run_component<GraphicsBackend: graphics::GraphicsBackend + 'static>(
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component: vtable::VRef<crate::abi::datastructures::ComponentVTable>,
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graphics_backend_factory: impl FnOnce(
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&winit::event_loop::EventLoop<()>,
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winit::window::WindowBuilder,
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) -> GraphicsBackend,
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) {
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let main_window = MainWindow::new(graphics_backend_factory);
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main_window.run_event_loop(
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component,
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move |component, mut rendering_primitives_builder, rendering_cache| {
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// Generate cached rendering data once
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crate::item_tree::visit_items(
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component,
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|item, _| {
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let ctx = EvaluationContext { component };
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item_rendering::update_item_rendering_data(
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&ctx,
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item,
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rendering_cache,
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&mut rendering_primitives_builder,
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);
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},
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(),
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);
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},
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move |component, context, frame, rendering_cache| {
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item_rendering::render_component_items(component, context, frame, &rendering_cache);
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},
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move |component, context, pos, state| {
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input::process_mouse_event(
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component,
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context,
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crate::abi::datastructures::MouseEvent {
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pos: euclid::point2(pos.x as _, pos.y as _),
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what: match state {
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winit::event::ElementState::Pressed => {
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crate::abi::datastructures::MouseEventType::MousePressed
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}
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winit::event::ElementState::Released => {
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crate::abi::datastructures::MouseEventType::MouseReleased
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}
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},
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},
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)
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},
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);
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}
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