slint/sixtyfps_runtime/corelib/lib.rs

230 lines
8.3 KiB
Rust

/*!
# SixtyFPS runtime library
**NOTE:** This library is an internal crate for the SixtyFPS project.
This crate should not be used directly by application using SixtyFPS.
You should use the `sixtyfps` crate instead
*/
#![deny(unsafe_code)]
/// The animation system
pub mod animations;
pub mod graphics;
pub mod input;
pub mod item_tree;
pub mod layout;
#[cfg(feature = "rtti")]
pub mod rtti;
/// Things that are exposed to the C ABI
pub mod abi {
#![warn(missing_docs)]
// We need to allow unsafe functions because of FFI
#![allow(unsafe_code)]
pub mod datastructures;
pub mod model;
pub mod primitives;
pub mod properties;
pub mod signals;
pub mod slice;
pub mod string;
}
#[doc(inline)]
pub use abi::string::SharedString;
#[doc(inline)]
pub use abi::datastructures::Resource;
#[doc(inline)]
pub use abi::properties::{EvaluationContext, Property};
#[doc(inline)]
pub use abi::signals::Signal;
mod item_rendering;
use abi::datastructures::Color;
#[cfg(not(target_arch = "wasm32"))]
use winit::platform::desktop::EventLoopExtDesktop;
pub struct MainWindow<GraphicsBackend: graphics::GraphicsBackend> {
pub graphics_backend: GraphicsBackend,
event_loop: winit::event_loop::EventLoop<()>,
pub rendering_cache: graphics::RenderingCache<GraphicsBackend>,
}
impl<GraphicsBackend: graphics::GraphicsBackend> MainWindow<GraphicsBackend> {
pub fn new(
graphics_backend_factory: impl FnOnce(
&winit::event_loop::EventLoop<()>,
winit::window::WindowBuilder,
) -> GraphicsBackend,
) -> Self {
let event_loop = winit::event_loop::EventLoop::new();
let window_builder = winit::window::WindowBuilder::new();
let graphics_backend = graphics_backend_factory(&event_loop, window_builder);
Self { graphics_backend, event_loop, rendering_cache: graphics::RenderingCache::default() }
}
#[allow(unused_mut)] // mut need changes for wasm
pub fn run_event_loop(
mut self,
component: vtable::VRef<crate::abi::datastructures::ComponentVTable>,
mut prepare_rendering_function: impl FnMut(
vtable::VRef<'_, crate::abi::datastructures::ComponentVTable>,
&mut GraphicsBackend::RenderingPrimitivesBuilder,
&mut graphics::RenderingCache<GraphicsBackend>,
) + 'static,
mut render_function: impl FnMut(
vtable::VRef<'_, crate::abi::datastructures::ComponentVTable>,
&EvaluationContext,
&mut GraphicsBackend::Frame,
&mut graphics::RenderingCache<GraphicsBackend>,
) + 'static,
mut input_function: impl FnMut(
vtable::VRef<'_, crate::abi::datastructures::ComponentVTable>,
&EvaluationContext,
winit::dpi::PhysicalPosition<f64>,
winit::event::ElementState,
) + 'static,
) where
GraphicsBackend: 'static,
{
use winit::event::Event;
use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
let mut graphics_backend = self.graphics_backend;
let mut rendering_cache = self.rendering_cache;
let mut cursor_pos = winit::dpi::PhysicalPosition::new(0., 0.);
let mut run_fn = move |event: Event<()>,
_: &EventLoopWindowTarget<()>,
control_flow: &mut ControlFlow| {
*control_flow = ControlFlow::Wait;
match event {
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
..
} => *control_flow = winit::event_loop::ControlFlow::Exit,
winit::event::Event::RedrawRequested(_) => {
// FIXME: we should do that only if some property change
component.compute_layout();
{
let mut rendering_primitives_builder =
graphics_backend.new_rendering_primitives_builder();
prepare_rendering_function(
component,
&mut rendering_primitives_builder,
&mut rendering_cache,
);
graphics_backend.finish_primitives(rendering_primitives_builder);
}
let window = graphics_backend.window();
let size = window.inner_size();
let context = EvaluationContext { component: component };
let mut frame =
graphics_backend.new_frame(size.width, size.height, &Color::WHITE);
render_function(component, &context, &mut frame, &mut rendering_cache);
graphics_backend.present_frame(frame);
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CursorMoved { position, .. },
..
} => {
cursor_pos = position;
// TODO: propagate mouse move?
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::MouseInput { state, .. },
..
} => {
let context = EvaluationContext { component };
input_function(component, &context, cursor_pos, state);
let window = graphics_backend.window();
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
_ => (),
}
};
#[cfg(not(target_arch = "wasm32"))]
self.event_loop.run_return(run_fn);
#[cfg(target_arch = "wasm32")]
{
// Since wasm does not have a run_return function that takes a non-static closure,
// we use this hack to work that around
scoped_tls_hkt::scoped_thread_local!(static mut RUN_FN_TLS: for <'a> &'a mut dyn FnMut(
Event<'_, ()>,
&EventLoopWindowTarget<()>,
&mut ControlFlow,
));
let event_loop = self.event_loop;
RUN_FN_TLS.set(&mut run_fn, move || {
event_loop.run(|e, t, cf| RUN_FN_TLS.with(|mut run_fn| run_fn(e, t, cf)))
});
}
}
}
pub fn run_component<GraphicsBackend: graphics::GraphicsBackend + 'static>(
component: vtable::VRef<crate::abi::datastructures::ComponentVTable>,
graphics_backend_factory: impl FnOnce(
&winit::event_loop::EventLoop<()>,
winit::window::WindowBuilder,
) -> GraphicsBackend,
) {
let main_window = MainWindow::new(graphics_backend_factory);
main_window.run_event_loop(
component,
move |component, mut rendering_primitives_builder, rendering_cache| {
// Generate cached rendering data once
crate::item_tree::visit_items(
component,
|item, _| {
let ctx = EvaluationContext { component };
item_rendering::update_item_rendering_data(
&ctx,
item,
rendering_cache,
&mut rendering_primitives_builder,
);
},
(),
);
},
move |component, context, frame, rendering_cache| {
item_rendering::render_component_items(component, context, frame, &rendering_cache);
},
move |component, context, pos, state| {
input::process_mouse_event(
component,
context,
crate::abi::datastructures::MouseEvent {
pos: euclid::point2(pos.x as _, pos.y as _),
what: match state {
winit::event::ElementState::Pressed => {
crate::abi::datastructures::MouseEventType::MousePressed
}
winit::event::ElementState::Released => {
crate::abi::datastructures::MouseEventType::MouseReleased
}
},
},
)
},
);
}