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Add the graphics state enum to the callback, too. When we add support for different backends, it would be nice if it didn't require an API change. It's duplicated from Rust because it doesn't provide values. The WebLG one doesn't make sense for C++ and the proc address closure isn't ffi safe. (It could be manually bridged thought) |
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| .. | ||
| sixtyfps.h | ||
| sixtyfps_brush.h | ||
| sixtyfps_callbacks.h | ||
| sixtyfps_color.h | ||
| sixtyfps_config.h | ||
| sixtyfps_image.h | ||
| sixtyfps_interpreter.h | ||
| sixtyfps_pathdata.h | ||
| sixtyfps_properties.h | ||
| sixtyfps_sharedvector.h | ||
| sixtyfps_string.h | ||
| sixtyfps_testing.h | ||
| vtable.h | ||