slint/sixtyfps_runtime/corelib/graphics.rs
2020-09-21 20:28:17 +02:00

1200 lines
46 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
#![warn(missing_docs)]
/*!
Graphics Abstractions.
This module contains the abstractions and convenience types to allow the runtime
library to instruct different graphics backends to render the tree of items.
The entry trait is [GraphicsBackend].
The run-time library also makes use of [RenderingCache] to store the rendering primitives
created by the backend in a type-erased manner.
*/
extern crate alloc;
use crate::input::{KeyEvent, KeyboardModifiers, MouseEvent, MouseEventType};
use crate::items::ItemRef;
use crate::properties::{InterpolatedPropertyValue, Property};
#[cfg(feature = "rtti")]
use crate::rtti::{BuiltinItem, FieldInfo, PropertyInfo, ValueType};
use crate::SharedArray;
use crate::Signal;
use cgmath::Matrix4;
use const_field_offset::FieldOffsets;
use core::pin::Pin;
use sixtyfps_corelib_macros::*;
use std::cell::RefCell;
use std::rc::Rc;
/// 2D Rectangle
pub type Rect = euclid::default::Rect<f32>;
/// 2D Point
pub type Point = euclid::default::Point2D<f32>;
/// 2D Size
pub type Size = euclid::default::Size2D<f32>;
/// ARGBColor stores the red, green, blue and alpha components of a color
/// with the precision of the generic parameter T. For example if T is f32,
/// the values are normalized between 0 and 1. If T is u8, they values range
/// is 0 to 255.
/// This is merely a helper class for use with [`Color`].
#[derive(Copy, Clone, PartialEq, Debug, Default)]
pub struct ARGBColor<T> {
/// The alpha component.
pub alpha: T,
/// The red channel.
pub red: T,
/// The green channel.
pub green: T,
/// The blue channel.
pub blue: T,
}
/// Color represents a color in the SixtyFPS run-time, represented using 8-bit channels for
/// red, green, blue and the alpha (opacity).
/// It can be conveniently constructed and destructured using the to_ and from_ (a)rgb helper functions:
/// ```
/// # fn do_something_with_red_and_green(_:f32, _:f32) {}
/// # fn do_something_with_red(_:u8) {}
/// # use sixtyfps_corelib::graphics::{Color, ARGBColor};
/// # let some_color = Color::from_rgb_u8(0, 0, 0);
/// let col = some_color.to_argb_f32();
/// do_something_with_red_and_green(col.red, col.green);
///
/// let ARGBColor { red, blue, green, .. } = some_color.to_argb_u8();
/// do_something_with_red(red);
///
/// let new_col = Color::from(ARGBColor{ red: 0.5, green: 0.65, blue: 0.32, alpha: 1.});
/// ```
#[derive(Copy, Clone, PartialEq, Debug, Default)]
#[repr(C)]
pub struct Color {
red: u8,
green: u8,
blue: u8,
alpha: u8,
}
impl From<ARGBColor<u8>> for Color {
fn from(col: ARGBColor<u8>) -> Self {
Self { red: col.red, green: col.green, blue: col.blue, alpha: col.alpha }
}
}
impl From<Color> for ARGBColor<u8> {
fn from(col: Color) -> Self {
ARGBColor { red: col.red, green: col.green, blue: col.blue, alpha: col.alpha }
}
}
impl From<ARGBColor<u8>> for ARGBColor<f32> {
fn from(col: ARGBColor<u8>) -> Self {
Self {
red: (col.red as f32) / 255.0,
green: (col.green as f32) / 255.0,
blue: (col.blue as f32) / 255.0,
alpha: (col.alpha as f32) / 255.0,
}
}
}
impl From<Color> for ARGBColor<f32> {
fn from(col: Color) -> Self {
let u8col: ARGBColor<u8> = col.into();
u8col.into()
}
}
impl From<ARGBColor<f32>> for Color {
fn from(col: ARGBColor<f32>) -> Self {
Self {
red: (col.red * 255.) as u8,
green: (col.green * 255.) as u8,
blue: (col.blue * 255.) as u8,
alpha: (col.alpha * 255.) as u8,
}
}
}
impl Color {
/// Construct a color from an integer encoded as `0xAARRGGBB`
pub const fn from_argb_encoded(encoded: u32) -> Color {
Self {
red: (encoded >> 16) as u8,
green: (encoded >> 8) as u8,
blue: encoded as u8,
alpha: (encoded >> 24) as u8,
}
}
/// Returns `(alpha, red, green, blue)` encoded as u32
pub fn as_argb_encoded(&self) -> u32 {
((self.red as u32) << 16)
| ((self.green as u32) << 8)
| (self.blue as u32)
| ((self.alpha as u32) << 24)
}
/// Construct a color from the alpha, red, green and blue color channel parameters.
pub fn from_argb_u8(alpha: u8, red: u8, green: u8, blue: u8) -> Self {
Self { red, green, blue, alpha }
}
/// Construct a color from the red, green and blue color channel parameters. The alpha
/// channel will have the value 255.
pub fn from_rgb_u8(red: u8, green: u8, blue: u8) -> Self {
Self::from_argb_u8(255, red, green, blue)
}
/// Construct a color from the alpha, red, green and blue color channel parameters.
pub fn from_argb_f32(alpha: f32, red: f32, green: f32, blue: f32) -> Self {
ARGBColor { alpha, red, green, blue }.into()
}
/// Construct a color from the red, green and blue color channel parameters. The alpha
/// channel will have the value 255.
pub fn from_rgb_f32(red: f32, green: f32, blue: f32) -> Self {
Self::from_argb_f32(1.0, red, green, blue)
}
/// Converts this color to an ARGBColor struct for easy destructuring.
pub fn to_argb_u8(&self) -> ARGBColor<u8> {
ARGBColor::from(*self)
}
/// Converts this color to an ARGBColor struct for easy destructuring.
pub fn to_argb_f32(&self) -> ARGBColor<f32> {
ARGBColor::from(*self)
}
/// Returns the red channel of the color as u8 in the range 0..255.
pub fn red(self) -> u8 {
self.red
}
/// Returns the green channel of the color as u8 in the range 0..255.
pub fn green(self) -> u8 {
self.green
}
/// Returns the blue channel of the color as u8 in the range 0..255.
pub fn blue(self) -> u8 {
self.blue
}
/// Returns the alpha channel of the color as u8 in the range 0..255.
pub fn alpha(self) -> u8 {
self.alpha
}
}
impl InterpolatedPropertyValue for Color {
fn interpolate(self, target_value: Self, t: f32) -> Self {
Self {
red: self.red.interpolate(target_value.red, t),
green: self.green.interpolate(target_value.green, t),
blue: self.blue.interpolate(target_value.blue, t),
alpha: self.alpha.interpolate(target_value.alpha, t),
}
}
}
impl std::fmt::Display for Color {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "argb({}, {}, {}, {})", self.alpha, self.red, self.green, self.blue)
}
}
/// A resource is a reference to binary data, for example images. They can be accessible on the file
/// system or embedded in the resulting binary. Or they might be URLs to a web server and a downloaded
/// is necessary before they can be used.
#[derive(Clone, PartialEq, Debug)]
#[repr(u8)]
pub enum Resource {
/// A resource that does not represent any data.
None,
/// A resource that points to a file in the file system
AbsoluteFilePath(crate::SharedString),
/// A resource that is embedded in the program and accessible via pointer
/// The format is the same as in a file
EmbeddedData(super::slice::Slice<'static, u8>),
/// Raw ARGB
#[allow(missing_docs)]
EmbeddedRgbaImage { width: u32, height: u32, data: super::sharedarray::SharedArray<u8> },
}
impl Default for Resource {
fn default() -> Self {
Resource::None
}
}
/// The run-time library uses this enum to instruct the [GraphicsBackend] to render SixtyFPS
/// graphics items.
/// The different variants of this enum closely resemble the properties found in the `.60`
/// mark-up language for various items. More specifically this enum typically holds the
/// properties that usually require for the allocation and uploading of GPU side data, such
/// as vertex buffers or textures. Other properties such as colors not part of the enum but
/// are provided to the back-end using [RenderingVariable]. That means that certain variants
/// of this enum relate to a sequence of rendering variables.
///
/// Always absent here are the starting coordinates for the primitives. Those are provided
/// using a translation in the transform parameter of [Frame::render_primitive].
#[derive(PartialEq, Debug)]
#[repr(C)]
#[allow(missing_docs)]
pub enum HighLevelRenderingPrimitive {
/// There is nothing to draw.
///
/// Associated rendering variables: None.
NoContents,
/// Renders a rectangle with the specified `width` and `height`.
///
/// Expected rendering variables:
/// * [`RenderingVariable::Color`]: The fill color to use for the rectangle.
Rectangle { width: f32, height: f32 },
/// Renders a rectangle with the specified `width` and `height`, as well as a border
/// around it. The `border_width` specifies the width to use for the border, and the
/// `border_radius` can be used to render a rounded rectangle.
///
/// Expected rendering variables:
/// * [`RenderingVariable::Color`]: The color to fill the rectangle with.
/// * [`RenderingVariable::Color`]: The color to use for stroking the border of the rectangle.
BorderRectangle { width: f32, height: f32, border_width: f32, border_radius: f32 },
/// Renders a image referenced by the specified `source`.
///
/// Optional rendering variables:
/// * [`RenderingVariable::ScaledWidth`]: The image will be scaled to the specified width.
/// * [`RenderingVariable::ScaledHeight`]: The image will be scaled to the specified height.
Image { source: crate::Resource },
/// Renders the specified `text` with a font that matches the specified family (`font_family`) and the given
/// pixel size (`font_size`).
///
/// Expected rendering variables:
/// * [`RenderingVariable::Color`]: The color to use for rendering the glyphs.
/// * [`RenderingVariable::TextCursor`]: Draw a text cursor.
Text { text: crate::SharedString, font_family: crate::SharedString, font_size: f32 },
/// Renders a path specified by the `elements` parameter. The path will be scaled to fit into the given
/// `width` and `height`. If the `stroke_width` is greater than zero, then path will also be outlined.
///
/// Expected rendering variables:
/// * [`RenderingVariable::Color`]: The color to use for filling the path.
/// * [`RenderingVariable::Color`]: The color to use for the path outline, if a non-zero `stroke_width`
/// was specified.
Path { width: f32, height: f32, elements: crate::PathData, stroke_width: f32 },
}
impl Default for HighLevelRenderingPrimitive {
fn default() -> Self {
Self::NoContents
}
}
#[derive(Debug, Clone)]
#[repr(C)]
/// This enum is used to affect various aspects of the rendering of [GraphicsBackend::LowLevelRenderingPrimitive]
/// without the need to re-create them. See the documentation of [HighLevelRenderingPrimitive]
/// about which variables are supported in which order.
pub enum RenderingVariable {
/// Translates the primitive by the given (x, y) vector.
Translate(f32, f32),
/// Apply the specified color. Depending on the order in the rendering variables array this may apply to different
/// aspects of the primitive, such as the fill or stroke.
Color(Color),
/// Scale the primitive by the specified width.
ScaledWidth(f32),
/// Scale the primitive by the specified height.
ScaledHeight(f32),
/// Draw a text cursor. The parameters provide the x coordiante and the width/height as (x, width, height) tuple.
TextCursor(f32, f32, f32),
/// Draw a text selection. The parameters provide the starting x coordinate, the width and the height. This variable
/// must be followed by two colors, foreground and background.
TextSelection(f32, f32, f32),
}
impl RenderingVariable {
/// Returns the color of this variable, or panics if the enum holds a different variant.
pub fn as_color(&self) -> &Color {
match self {
RenderingVariable::Color(c) => c,
_ => panic!("internal error: expected color but found something else"),
}
}
/// Returns the scaled width of this variable, or panics if the enum holds a different variant.
pub fn as_scaled_width(&self) -> f32 {
match self {
RenderingVariable::ScaledWidth(w) => *w,
_ => panic!("internal error: expected scaled width but found something else"),
}
}
/// Returns the scaled height of this variable, or panics if the enum holds a different variant.
pub fn as_scaled_height(&self) -> f32 {
match self {
RenderingVariable::ScaledHeight(h) => *h,
_ => panic!("internal error: expected scaled height but found something else"),
}
}
}
/// Frame is used to render previously created [GraphicsBackend::LowLevelRenderingPrimitive] instances
/// to the back-buffer of the window.
pub trait Frame {
/// This associated type is usually provided through the [GraphicsBackend::LowLevelRenderingPrimitive] type.
type LowLevelRenderingPrimitive;
/// Renderings the provided primitive to the back-buffer, taking the provided transform and additional rendering
/// variables into account.
///
/// Arguments:
/// * `primitive`: The primitive to render.
/// * `transform`: The geometry of the primitive will be transformed by this 4x4 matrix. This can be used to apply
/// rotation, scaling, etc. without re-creating the low-level rendering primitive.
/// * `variables`: An array of [RenderingVariable] instances that are applied when rendering the primitive. These
/// variables typically translate to OpenGL uniforms and allow for affecting various aspects of the
/// rendering of the primitive without expensive buffer uploads to the GPU.
fn render_primitive(
&mut self,
primitive: &Self::LowLevelRenderingPrimitive,
transform: &Matrix4<f32>,
variables: SharedArray<RenderingVariable>,
);
}
/// RenderingPrimitivesBuilder is used to convert instances of [HighLevelRenderingPrimitive] to
/// the back-end specific [GraphicsBackend::LowLevelRenderingPrimitive], giving the backend a way
/// to determin the optimal representation for rendering later. For example this may involve uploading
/// textures for images to GPU memory, pre-rendering glyphs or allocating vertex buffers.
pub trait RenderingPrimitivesBuilder {
/// This associated type is usually provided through the [GraphicsBackend::LowLevelRenderingPrimitive] type.
type LowLevelRenderingPrimitive;
/// Lowers the high-level rendering primitive to a representation suitable for the graphics backend.
///
/// Arguments:
/// * `primitive`: The primitive to convert.
fn create(
&mut self,
primitive: HighLevelRenderingPrimitive,
) -> Self::LowLevelRenderingPrimitive;
}
/// GraphicsBackend is the trait that the the SixtyFPS run-time uses to convert [HighLevelRenderingPrimitive]
/// to an internal representation that is optimal for the backend, in order to render it later. The internal
/// representation is opaque but must be provided via the [GraphicsBackend::LowLevelRenderingPrimitive] associated type.
///
/// The backend operates in two modes:
/// 1. It can be used to create new rendering primitives, by calling [GraphicsBackend::new_rendering_primitives_builder]. This is
/// usually an expensive step, that involves uploading data to the GPU or performing other pre-calculations.
///
/// 1. A series of low-level rendering primitives can be rendered into a frame, that's started using [GraphicsBackend::new_frame].
/// The low-level rendering primitives are intended to be fast and ready for rendering.
pub trait GraphicsBackend: Sized {
/// This associated type is typically opaque and is produced by the [RenderingPrimitivesBuilder]. For example it may contain
/// handles that refer to data that was uploaded to the GPU.
type LowLevelRenderingPrimitive;
/// This associated type ties the Frame trait together with this trait's LowLevelRenderingPrimitive.
type Frame: Frame<LowLevelRenderingPrimitive = Self::LowLevelRenderingPrimitive>;
/// This associated type ties the RenderingPrimitivesBuilder trait with this trait's LowLevelRenderingPrimitive.
type RenderingPrimitivesBuilder: RenderingPrimitivesBuilder<
LowLevelRenderingPrimitive = Self::LowLevelRenderingPrimitive,
>;
/// Creates a new RenderingPrimitivesBuilder for the allocation of any GPU side data of different primitives. Call
/// [GraphicsBackend::finish_primitives] when done.
fn new_rendering_primitives_builder(&mut self) -> Self::RenderingPrimitivesBuilder;
/// When all low-level rendering primitives have been created needed to render your scene, then this method
/// needs to be called to complete the process.
///
/// Arguments:
/// * `builder`: The [RenderingPrimitivesBuilder] created by calling [GraphicsBackend::new_rendering_primitives_builder].
fn finish_primitives(&mut self, builder: Self::RenderingPrimitivesBuilder);
/// Begins the process of rendering a new frame into what is typically the window back-buffer. Call [GraphicsBackend::present_frame]
/// when all rendering primitives have been queued for rendering.
///
/// Arguments:
/// * `width`: The width of the window to render.
/// * `height`: The height of the window to render.
/// * `clear_color`: The color to clear the back-buffer with.
fn new_frame(&mut self, width: u32, height: u32, clear_color: &Color) -> Self::Frame;
/// When all rendering primitives have been queued for rendering with the [Frame] API, pass the frame instance to this function
/// and thereby complete the rendering. The backend then will present the contents on the screen inside the window, for example by
/// flushing the backing store or swapping OpenGL buffers.
///
/// Arguments:
/// * `frame`: The frame created by calling [GraphicsBackend::new_frame].
fn present_frame(&mut self, frame: Self::Frame);
/// Returns the window that the backend is associated with.
fn window(&self) -> &winit::window::Window;
}
/// Holds a GraphicBackend's rendering primitive as well as a PropertyTracker that allows lazily re-creating
/// the primitive if the properties needed to create it have changed.
pub struct TrackingRenderingPrimitive<Backend: GraphicsBackend> {
/// The rendering primitive that's being tracked.
pub primitive: Backend::LowLevelRenderingPrimitive,
/// The property tracker that should be used to evaluate whether the primitive needs to be re-created
/// or not.
pub dependency_tracker: core::pin::Pin<Box<crate::properties::PropertyTracker>>,
}
impl<Backend: GraphicsBackend> TrackingRenderingPrimitive<Backend> {
/// Creates a new TrackingRenderingPrimitive by evaluating the provided update_fn once, storing the returned
/// rendering primitive and initializing the dependency tracker.
pub fn new(update_fn: impl FnOnce() -> Backend::LowLevelRenderingPrimitive) -> Self {
let dependency_tracker = Box::pin(crate::properties::PropertyTracker::default());
let primitive = dependency_tracker.as_ref().evaluate(update_fn);
Self { primitive, dependency_tracker }
}
}
/// The RenderingCache is used by the run-time library to avoid storing the
/// typed [GraphicsBackend::LowLevelRenderingPrimitive] instances created for
/// [Items][`crate::items`]. Instead it allows mapping them to a usize
/// handle, and it also allows tracking whenever any of the properties used to
/// create the primitive changed.
pub type RenderingCache<Backend> = vec_arena::Arena<TrackingRenderingPrimitive<Backend>>;
type WindowFactoryFn<Backend> =
dyn Fn(&crate::eventloop::EventLoop, winit::window::WindowBuilder) -> Backend;
struct MappedWindow<Backend: GraphicsBackend + 'static> {
backend: RefCell<Backend>,
rendering_cache: RefCell<RenderingCache<Backend>>,
}
enum GraphicsWindowBackendState<Backend: GraphicsBackend + 'static> {
Unmapped,
Mapped(MappedWindow<Backend>),
}
impl<Backend: GraphicsBackend + 'static> GraphicsWindowBackendState<Backend> {
fn as_mapped(&self) -> &MappedWindow<Backend> {
match self {
GraphicsWindowBackendState::Unmapped => panic!(
"internal error: tried to access window functions that require a mapped window"
),
GraphicsWindowBackendState::Mapped(mw) => &mw,
}
}
}
#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
struct WindowProperties {
scale_factor: Property<f32>,
width: Property<f32>,
height: Property<f32>,
}
impl Default for WindowProperties {
fn default() -> Self {
Self {
scale_factor: Property::new(1.0),
width: Property::new(800.),
height: Property::new(600.),
}
}
}
/// GraphicsWindow is an implementation of the [GenericWindow][`crate::eventloop::GenericWindow`] trait. This is
/// typically instantiated by entry factory functions of the different graphics backends.
pub struct GraphicsWindow<Backend: GraphicsBackend + 'static> {
window_factory: Box<WindowFactoryFn<Backend>>,
map_state: RefCell<GraphicsWindowBackendState<Backend>>,
properties: Pin<Box<WindowProperties>>,
cursor_blinker: std::cell::RefCell<pin_weak::rc::PinWeak<TextCursorBlinker>>,
keyboard_modifiers: std::cell::Cell<KeyboardModifiers>,
}
impl<Backend: GraphicsBackend + 'static> GraphicsWindow<Backend> {
/// Creates a new reference-counted instance.
///
/// Arguments:
/// * `graphics_backend_factory`: The factor function stored in the GraphicsWindow that's called when the state
/// of the window changes to mapped. The event loop and window builder parameters can be used to create a
/// backing window.
pub fn new(
graphics_backend_factory: impl Fn(&crate::eventloop::EventLoop, winit::window::WindowBuilder) -> Backend
+ 'static,
) -> Rc<Self> {
Rc::new(Self {
window_factory: Box::new(graphics_backend_factory),
map_state: RefCell::new(GraphicsWindowBackendState::Unmapped),
properties: Box::pin(WindowProperties::default()),
cursor_blinker: Default::default(),
keyboard_modifiers: Default::default(),
})
}
/// Returns the window id of the window if it is mapped, None otherwise.
pub fn id(&self) -> Option<winit::window::WindowId> {
Some(self.map_state.borrow().as_mapped().backend.borrow().window().id())
}
}
impl<Backend: GraphicsBackend> Drop for GraphicsWindow<Backend> {
fn drop(&mut self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(mw) => {
crate::eventloop::unregister_window(mw.backend.borrow().window().id());
}
}
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}
}
}
impl<Backend: GraphicsBackend> crate::eventloop::GenericWindow for GraphicsWindow<Backend> {
fn draw(self: Rc<Self>, component: crate::component::ComponentRefPin) {
{
let map_state = self.map_state.borrow();
let window = map_state.as_mapped();
let mut backend = window.backend.borrow_mut();
let mut rendering_primitives_builder = backend.new_rendering_primitives_builder();
// Generate cached rendering data once
crate::item_tree::visit_items(
component,
crate::item_tree::TraversalOrder::BackToFront,
|_, item, _| {
crate::item_rendering::update_item_rendering_data(
item,
&window.rendering_cache,
&mut rendering_primitives_builder,
&self,
);
crate::item_tree::ItemVisitorResult::Continue(())
},
(),
);
backend.finish_primitives(rendering_primitives_builder);
}
let map_state = self.map_state.borrow();
let window = map_state.as_mapped();
let mut backend = window.backend.borrow_mut();
let size = backend.window().inner_size();
let mut frame = backend.new_frame(
size.width,
size.height,
&ARGBColor { red: 255 as u8, green: 255, blue: 255, alpha: 255 }.into(),
);
crate::item_rendering::render_component_items(
component,
&mut frame,
&mut window.rendering_cache.borrow_mut(),
&self,
);
backend.present_frame(frame);
}
fn process_mouse_input(
self: Rc<Self>,
pos: winit::dpi::PhysicalPosition<f64>,
what: MouseEventType,
component: crate::component::ComponentRefPin,
) {
component.as_ref().input_event(
MouseEvent { pos: euclid::point2(pos.x as _, pos.y as _), what },
&crate::eventloop::ComponentWindow::new(self.clone()),
);
}
fn process_key_input(
self: Rc<Self>,
event: &KeyEvent,
component: core::pin::Pin<crate::component::ComponentRef>,
) {
crate::input::process_key_event(
component,
event,
&crate::eventloop::ComponentWindow::new(self.clone()),
)
}
fn with_platform_window(&self, callback: &dyn Fn(&winit::window::Window)) {
let map_state = self.map_state.borrow();
let window = map_state.as_mapped();
let backend = window.backend.borrow();
let handle = backend.window();
callback(handle);
}
fn map_window(
self: Rc<Self>,
event_loop: &crate::eventloop::EventLoop,
root_item: Pin<ItemRef>,
) {
if matches!(&*self.map_state.borrow(), GraphicsWindowBackendState::Mapped(..)) {
return;
}
let id = {
let window_builder = winit::window::WindowBuilder::new();
let backend = self.window_factory.as_ref()(&event_loop, window_builder);
let platform_window = backend.window();
let window_id = platform_window.id();
// Ideally we should be passing the initial requested size to the window builder, but those properties
// may be specified in logical pixels, relative to the scale factory, which we only know *after* mapping
// the window to the screen. So we first map the window then, propagate the scale factory and *then* the
// width/height properties should have the correct values calculated via their bindings that multiply with
// the scale factor.
// We could pass the logical requested size at window builder time, *if* we knew what the values are.
{
self.properties.as_ref().scale_factor.set(platform_window.scale_factor() as _);
let existing_size = platform_window.inner_size();
let mut new_size = existing_size;
if let Some(window_item) = ItemRef::downcast_pin(root_item) {
let width =
crate::items::Window::FIELD_OFFSETS.width.apply_pin(window_item).get();
if width > 0. {
new_size.width = width as _;
}
let height =
crate::items::Window::FIELD_OFFSETS.height.apply_pin(window_item).get();
if height > 0. {
new_size.height = height as _;
}
{
let window = self.clone();
window_item.as_ref().width.set_binding(move || {
WindowProperties::FIELD_OFFSETS
.width
.apply_pin(window.properties.as_ref())
.get()
});
}
{
let window = self.clone();
window_item.as_ref().height.set_binding(move || {
WindowProperties::FIELD_OFFSETS
.height
.apply_pin(window.properties.as_ref())
.get()
});
}
}
if new_size != existing_size {
platform_window.set_inner_size(new_size)
}
self.properties.as_ref().width.set(new_size.width as _);
self.properties.as_ref().height.set(new_size.height as _);
}
self.map_state.replace(GraphicsWindowBackendState::Mapped(MappedWindow {
backend: RefCell::new(backend),
rendering_cache: Default::default(),
}));
window_id
};
crate::eventloop::register_window(
id,
self.clone() as Rc<dyn crate::eventloop::GenericWindow>,
);
}
fn request_redraw(&self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
window.backend.borrow().window().request_redraw()
}
}
}
fn unmap_window(self: Rc<Self>) {
self.map_state.replace(GraphicsWindowBackendState::Unmapped);
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}
}
fn scale_factor(&self) -> f32 {
WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref()).get()
}
fn set_scale_factor(&self, factor: f32) {
self.properties.as_ref().scale_factor.set(factor);
}
fn set_width(&self, width: f32) {
self.properties.as_ref().width.set(width);
}
fn set_height(&self, height: f32) {
self.properties.as_ref().height.set(height);
}
fn free_graphics_resources(
self: Rc<Self>,
component: core::pin::Pin<crate::component::ComponentRef>,
) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
crate::item_rendering::free_item_rendering_data(component, &window.rendering_cache)
}
}
}
fn set_cursor_blink_binding(&self, prop: &crate::properties::Property<bool>) {
let existing_blinker = self.cursor_blinker.borrow().clone();
let blinker = existing_blinker.upgrade().unwrap_or_else(|| {
let new_blinker = TextCursorBlinker::new();
*self.cursor_blinker.borrow_mut() =
pin_weak::rc::PinWeak::downgrade(new_blinker.clone());
new_blinker
});
TextCursorBlinker::set_binding(blinker, prop);
}
/// Returns the currently active keyboard notifiers.
fn current_keyboard_modifiers(&self) -> KeyboardModifiers {
self.keyboard_modifiers.get()
}
/// Sets the currently active keyboard notifiers. This is used only for testing or directly
/// from the event loop implementation.
fn set_current_keyboard_modifiers(&self, state: KeyboardModifiers) {
self.keyboard_modifiers.set(state)
}
}
#[repr(C)]
#[derive(FieldOffsets, Default, BuiltinItem, Clone, Debug, PartialEq)]
#[pin]
/// PathLineTo describes the event of moving the cursor on the path to the specified location
/// along a straight line.
pub struct PathLineTo {
#[rtti_field]
/// The x coordinate where the line should go to.
pub x: f32,
#[rtti_field]
/// The y coordinate where the line should go to.
pub y: f32,
}
#[repr(C)]
#[derive(FieldOffsets, Default, BuiltinItem, Clone, Debug, PartialEq)]
#[pin]
/// PathArcTo describes the event of moving the cursor on the path across an arc to the specified
/// x/y coordinates, with the specified x/y radius and additional properties.
pub struct PathArcTo {
#[rtti_field]
/// The x coordinate where the arc should end up.
pub x: f32,
#[rtti_field]
/// The y coordinate where the arc should end up.
pub y: f32,
#[rtti_field]
/// The radius on the x-axis of the arc.
pub radius_x: f32,
#[rtti_field]
/// The radius on the y-axis of the arc.
pub radius_y: f32,
#[rtti_field]
/// The rotation along the x-axis of the arc in degress.
pub x_rotation: f32,
#[rtti_field]
/// large_arc indicates whether to take the long or the shorter path to complete the arc.
pub large_arc: bool,
#[rtti_field]
/// sweep indicates the direction of the arc. If true, a clockwise direction is chosen,
/// otherwise counter-clockwise.
pub sweep: bool,
}
#[repr(C)]
#[derive(Clone, Debug, PartialEq)]
/// PathElement describes a single element on a path, such as move-to, line-to, etc.
pub enum PathElement {
/// The LineTo variant describes a line.
LineTo(PathLineTo),
/// The PathArcTo variant describes an arc.
ArcTo(PathArcTo),
/// Indicates that the path should be closed now by connecting to the starting point.
Close,
}
#[repr(C)]
#[derive(Clone, Debug, PartialEq)]
/// PathEvent is a low-level data structure describing the composition of a path. Typically it is
/// generated at compile time from a higher-level description, such as SVG commands.
pub enum PathEvent {
/// The beginning of the path.
Begin,
/// A straight line on the path.
Line,
/// A quadratic bezier curve on the path.
Quadratic,
/// A cubic bezier curve on the path.
Cubic,
/// The end of the path that remains open.
EndOpen,
/// The end of a path that is closed.
EndClosed,
}
struct ToLyonPathEventIterator<'a> {
events_it: std::slice::Iter<'a, PathEvent>,
coordinates_it: std::slice::Iter<'a, Point>,
first: Option<&'a Point>,
last: Option<&'a Point>,
}
impl<'a> Iterator for ToLyonPathEventIterator<'a> {
type Item = lyon::path::Event<lyon::math::Point, lyon::math::Point>;
fn next(&mut self) -> Option<Self::Item> {
use lyon::path::Event;
self.events_it.next().map(|event| match event {
PathEvent::Begin => Event::Begin { at: self.coordinates_it.next().unwrap().clone() },
PathEvent::Line => Event::Line {
from: self.coordinates_it.next().unwrap().clone(),
to: self.coordinates_it.next().unwrap().clone(),
},
PathEvent::Quadratic => Event::Quadratic {
from: self.coordinates_it.next().unwrap().clone(),
ctrl: self.coordinates_it.next().unwrap().clone(),
to: self.coordinates_it.next().unwrap().clone(),
},
PathEvent::Cubic => Event::Cubic {
from: self.coordinates_it.next().unwrap().clone(),
ctrl1: self.coordinates_it.next().unwrap().clone(),
ctrl2: self.coordinates_it.next().unwrap().clone(),
to: self.coordinates_it.next().unwrap().clone(),
},
PathEvent::EndOpen => Event::End {
first: self.first.unwrap().clone(),
last: self.last.unwrap().clone(),
close: false,
},
PathEvent::EndClosed => Event::End {
first: self.first.unwrap().clone(),
last: self.last.unwrap().clone(),
close: true,
},
})
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.events_it.size_hint()
}
}
impl<'a> ExactSizeIterator for ToLyonPathEventIterator<'a> {}
struct TransformedLyonPathIterator<EventIt> {
it: EventIt,
transform: lyon::math::Transform,
}
impl<EventIt: Iterator<Item = lyon::path::Event<lyon::math::Point, lyon::math::Point>>> Iterator
for TransformedLyonPathIterator<EventIt>
{
type Item = lyon::path::Event<lyon::math::Point, lyon::math::Point>;
fn next(&mut self) -> Option<Self::Item> {
self.it.next().map(|ev| ev.transformed(&self.transform))
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.it.size_hint()
}
}
impl<EventIt: Iterator<Item = lyon::path::Event<lyon::math::Point, lyon::math::Point>>>
ExactSizeIterator for TransformedLyonPathIterator<EventIt>
{
}
/// PathDataIterator is a data structure that acts as starting point for iterating
/// through the low-level events of a path. If the path was constructed from said
/// events, then it is a very thin abstraction. If the path was created from higher-level
/// elements, then an intermediate lyon path is required/built.
pub struct PathDataIterator<'a> {
it: LyonPathIteratorVariant<'a>,
transform: Option<lyon::math::Transform>,
}
enum LyonPathIteratorVariant<'a> {
FromPath(lyon::path::Path),
FromEvents(&'a crate::SharedArray<PathEvent>, &'a crate::SharedArray<Point>),
}
impl<'a> PathDataIterator<'a> {
/// Create a new iterator for path traversal.
pub fn iter(
&'a self,
) -> Box<dyn Iterator<Item = lyon::path::Event<lyon::math::Point, lyon::math::Point>> + 'a>
{
match &self.it {
LyonPathIteratorVariant::FromPath(path) => self.apply_transform(path.iter()),
LyonPathIteratorVariant::FromEvents(events, coordinates) => {
Box::new(self.apply_transform(ToLyonPathEventIterator {
events_it: events.iter(),
coordinates_it: coordinates.iter(),
first: coordinates.first(),
last: coordinates.last(),
}))
}
}
}
fn fit(&mut self, width: f32, height: f32) {
if width > 0. || height > 0. {
let br = lyon::algorithms::aabb::bounding_rect(self.iter());
self.transform = Some(lyon::algorithms::fit::fit_rectangle(
&br,
&Rect::from_size(Size::new(width, height)),
lyon::algorithms::fit::FitStyle::Min,
));
}
}
fn apply_transform(
&'a self,
event_it: impl Iterator<Item = lyon::path::Event<lyon::math::Point, lyon::math::Point>> + 'a,
) -> Box<dyn Iterator<Item = lyon::path::Event<lyon::math::Point, lyon::math::Point>> + 'a>
{
match self.transform {
Some(transform) => Box::new(TransformedLyonPathIterator { it: event_it, transform }),
None => Box::new(event_it),
}
}
}
#[repr(C)]
#[derive(Clone, Debug, PartialEq)]
/// PathData represents a path described by either high-level elements or low-level
/// events and coordinates.
pub enum PathData {
/// None is the variant when the path is empty.
None,
/// The Elements variant is used to make a Path from shared arrays of elements.
Elements(crate::SharedArray<PathElement>),
/// The Events variant describes the path as a series of low-level events and
/// associated coordinates.
Events(crate::SharedArray<PathEvent>, crate::SharedArray<Point>),
}
impl Default for PathData {
fn default() -> Self {
Self::None
}
}
impl PathData {
/// This function returns an iterator that allows traversing the path by means of lyon events.
pub fn iter(&self) -> PathDataIterator {
PathDataIterator {
it: match self {
PathData::None => LyonPathIteratorVariant::FromPath(lyon::path::Path::new()),
PathData::Elements(elements) => LyonPathIteratorVariant::FromPath(
PathData::build_path(elements.as_slice().iter()),
),
PathData::Events(events, coordinates) => {
LyonPathIteratorVariant::FromEvents(events, coordinates)
}
},
transform: None,
}
}
/// This function returns an iterator that allows traversing the path by means of lyon events.
pub fn iter_fitted(&self, width: f32, height: f32) -> PathDataIterator {
let mut it = self.iter();
it.fit(width, height);
it
}
fn build_path(element_it: std::slice::Iter<PathElement>) -> lyon::path::Path {
use lyon::geom::SvgArc;
use lyon::math::{Angle, Point, Vector};
use lyon::path::{
builder::{Build, FlatPathBuilder, SvgBuilder},
ArcFlags,
};
let mut path_builder = lyon::path::Path::builder().with_svg();
for element in element_it {
match element {
PathElement::LineTo(PathLineTo { x, y }) => {
path_builder.line_to(Point::new(*x, *y))
}
PathElement::ArcTo(PathArcTo {
x,
y,
radius_x,
radius_y,
x_rotation,
large_arc,
sweep,
}) => {
let radii = Vector::new(*radius_x, *radius_y);
let x_rotation = Angle::degrees(*x_rotation);
let flags = ArcFlags { large_arc: *large_arc, sweep: *sweep };
let to = Point::new(*x, *y);
let svg_arc = SvgArc {
from: path_builder.current_position(),
radii,
x_rotation,
flags,
to,
};
if svg_arc.is_straight_line() {
path_builder.line_to(to);
} else {
path_builder.arc_to(radii, x_rotation, flags, to)
}
}
PathElement::Close => path_builder.close(),
}
}
path_builder.build()
}
}
pub(crate) mod ffi {
#![allow(unsafe_code)]
use super::*;
#[allow(non_camel_case_types)]
type c_void = ();
/// Expand Rect so that cbindgen can see it. ( is in fact euclid::default::Rect<f32>)
#[cfg(cbindgen)]
#[repr(C)]
struct Rect {
x: f32,
y: f32,
width: f32,
height: f32,
}
/// Expand Point so that cbindgen can see it. ( is in fact euclid::default::PointD2<f32>)
#[cfg(cbindgen)]
#[repr(C)]
struct Point {
x: f32,
y: f32,
}
#[no_mangle]
/// This function is used for the low-level C++ interface to allocate the backing vector for a shared path element array.
pub unsafe extern "C" fn sixtyfps_new_path_elements(
out: *mut c_void,
first_element: *const PathElement,
count: usize,
) {
let arr = crate::SharedArray::from(std::slice::from_raw_parts(first_element, count));
core::ptr::write(out as *mut crate::SharedArray<PathElement>, arr.clone());
}
#[no_mangle]
/// This function is used for the low-level C++ interface to allocate the backing vector for a shared path event array.
pub unsafe extern "C" fn sixtyfps_new_path_events(
out_events: *mut c_void,
out_coordinates: *mut c_void,
first_event: *const PathEvent,
event_count: usize,
first_coordinate: *const Point,
coordinate_count: usize,
) {
let events = crate::SharedArray::from(std::slice::from_raw_parts(first_event, event_count));
core::ptr::write(out_events as *mut crate::SharedArray<PathEvent>, events.clone());
let coordinates = crate::SharedArray::from(std::slice::from_raw_parts(
first_coordinate,
coordinate_count,
));
core::ptr::write(out_coordinates as *mut crate::SharedArray<Point>, coordinates.clone());
}
}
/// The TextCursorBlinker takes care of providing a toggled boolean property
/// that can be used to animate a blinking cursor. It's typically stored in the
/// Window using a Weak and set_binding() can be used to set up a binding on a given
/// property that'll keep it up-to-date. That binding keeps a strong reference to the
/// blinker. If the underlying item that uses it goes away, the binding goes away and
/// so does the blinker.
#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
struct TextCursorBlinker {
cursor_visible: Property<bool>,
cursor_blink_timer: crate::timers::Timer,
}
impl TextCursorBlinker {
fn new() -> Pin<Rc<Self>> {
Rc::pin(Self {
cursor_visible: Property::new(true),
cursor_blink_timer: Default::default(),
})
}
fn set_binding(instance: Pin<Rc<TextCursorBlinker>>, prop: &crate::properties::Property<bool>) {
instance.as_ref().cursor_visible.set(true);
// Re-start timer, in case.
Self::start(&instance);
prop.set_binding(move || {
TextCursorBlinker::FIELD_OFFSETS.cursor_visible.apply_pin(instance.as_ref()).get()
});
}
fn start(self: &Pin<Rc<Self>>) {
if self.cursor_blink_timer.running() {
self.cursor_blink_timer.restart();
} else {
let toggle_cursor = {
let weak_blinker = pin_weak::rc::PinWeak::downgrade(self.clone());
move || {
if let Some(blinker) = weak_blinker.upgrade() {
let visible = TextCursorBlinker::FIELD_OFFSETS
.cursor_visible
.apply_pin(blinker.as_ref())
.get();
blinker.cursor_visible.set(!visible);
}
}
};
self.cursor_blink_timer.start(
crate::timers::TimerMode::Repeated,
std::time::Duration::from_millis(500),
Box::new(toggle_cursor),
);
}
}
fn stop(&self) {
self.cursor_blink_timer.stop()
}
}