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133 lines
4.4 KiB
Rust
133 lines
4.4 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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//! Functions usefull for testing
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#![warn(missing_docs)]
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use crate::input::{MouseEvent, MouseEventType};
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/// SixtyFPS animations do not use real time, but use a mocked time.
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/// Normally, the event loop update the time of the animation using
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/// real time, but in tests, it is more convinient to use the fake time.
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/// This function will add some milliseconds to the fake time
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#[no_mangle]
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pub extern "C" fn sixtyfps_mock_elapsed_time(time_in_ms: u64) {
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crate::animations::CURRENT_ANIMATION_DRIVER.with(|driver| {
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let mut tick = driver.current_tick();
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tick += instant::Duration::from_millis(time_in_ms);
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driver.update_animations(tick)
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})
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}
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/// Simulate a click on a position within the component.
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#[no_mangle]
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pub extern "C" fn sixtyfps_send_mouse_click(
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component: core::pin::Pin<crate::component::ComponentRef>,
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x: f32,
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y: f32,
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window: &crate::eventloop::ComponentWindow,
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) {
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let pos = euclid::point2(x, y);
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component.as_ref().input_event(MouseEvent { pos, what: MouseEventType::MouseMoved }, window);
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component.as_ref().input_event(MouseEvent { pos, what: MouseEventType::MousePressed }, window);
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sixtyfps_mock_elapsed_time(50);
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component.as_ref().input_event(MouseEvent { pos, what: MouseEventType::MouseReleased }, window);
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}
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/// Simulate a change in keyboard modifiers pressed.
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#[no_mangle]
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pub extern "C" fn sixtyfps_set_keyboard_modifiers(
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window: &crate::eventloop::ComponentWindow,
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modifiers: crate::input::KeyboardModifiers,
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) {
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window.set_current_keyboard_modifiers(modifiers)
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}
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/// Simulate a key down event.
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#[no_mangle]
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pub extern "C" fn sixtyfps_send_key_clicks(
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component: core::pin::Pin<crate::component::ComponentRef>,
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key_codes: &crate::slice::Slice<crate::input::KeyCode>,
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window: &crate::eventloop::ComponentWindow,
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) {
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for key_code in key_codes.iter() {
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window.process_key_input(
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&crate::input::KeyEvent::KeyPressed {
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code: *key_code,
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modifiers: window.current_keyboard_modifiers(),
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},
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component,
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);
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window.process_key_input(
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&crate::input::KeyEvent::KeyReleased {
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code: *key_code,
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modifiers: window.current_keyboard_modifiers(),
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},
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component,
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);
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}
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}
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/// Simulate a character input event.
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#[no_mangle]
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pub extern "C" fn send_keyboard_string_sequence(
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component: core::pin::Pin<crate::component::ComponentRef>,
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sequence: &crate::SharedString,
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window: &crate::eventloop::ComponentWindow,
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) {
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use std::convert::TryInto;
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let key_down = |maybe_code: &Option<crate::input::KeyCode>| {
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maybe_code.clone().map(|code| {
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window.process_key_input(
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&crate::input::KeyEvent::KeyPressed {
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code: code,
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modifiers: window.current_keyboard_modifiers(),
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},
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component,
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);
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});
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};
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let key_up = |maybe_code: &Option<crate::input::KeyCode>| {
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maybe_code.clone().map(|code| {
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window.process_key_input(
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&crate::input::KeyEvent::KeyReleased {
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code: code,
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modifiers: window.current_keyboard_modifiers(),
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},
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component,
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);
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});
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};
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for ch in sequence.chars() {
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let maybe_key_code = if ch.is_ascii_uppercase() {
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window.set_current_keyboard_modifiers(crate::input::SHIFT_MODIFIER.into());
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ch.to_ascii_lowercase().try_into()
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} else {
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ch.try_into()
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}
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.ok();
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key_down(&maybe_key_code);
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window.process_key_input(
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&crate::input::KeyEvent::CharacterInput {
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unicode_scalar: ch.into(),
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modifiers: window.current_keyboard_modifiers(),
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},
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component,
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);
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key_up(&maybe_key_code);
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window.set_current_keyboard_modifiers(crate::input::NO_MODIFIER.into());
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}
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}
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