slint/sixtyfps_runtime/rendering_backends/gl/glyphcache.rs
Simon Hausmann fe079c644e Simplify byte offset vs. char index handling in the font code
Use char_indices() already for string_to_glyphs.
2020-09-22 18:47:15 +02:00

199 lines
6.5 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
use super::buffers::GLArrayBuffer;
use super::texture::{AtlasAllocation, TextureAtlas};
use super::Vertex;
use collections::hash_map::HashMap;
use itertools::Itertools;
use sixtyfps_corelib::font::Font;
use sixtyfps_corelib::font::FontHandle;
use std::cell::RefCell;
use std::{collections, rc::Rc};
type GlyphsByPixelSize = Vec<Rc<RefCell<CachedFontGlyphs>>>;
use super::GlyphRun;
#[derive(Default)]
pub(crate) struct GlyphCache {
glyphs_by_font: RefCell<HashMap<FontHandle, GlyphsByPixelSize>>,
}
impl GlyphCache {
pub fn find_font(&self, font_family: &str, pixel_size: f32) -> Rc<RefCell<CachedFontGlyphs>> {
let font =
sixtyfps_corelib::font::FONT_CACHE.with(|fc| fc.find_font(font_family, pixel_size));
let font_handle = font.handle();
let mut glyphs_by_font = self.glyphs_by_font.borrow_mut();
let glyphs_by_pixel_size =
glyphs_by_font.entry(font_handle.clone()).or_insert(GlyphsByPixelSize::default());
glyphs_by_pixel_size
.iter()
.find_map(|gl_font| {
if gl_font.borrow().font.pixel_size == font.pixel_size {
Some(gl_font.clone())
} else {
None
}
})
.unwrap_or_else(|| {
let fnt = Rc::new(RefCell::new(CachedFontGlyphs::new(font.clone())));
glyphs_by_pixel_size.push(fnt.clone());
fnt
})
}
}
pub struct PreRenderedGlyph {
pub glyph_allocation: Option<AtlasAllocation>,
pub advance: f32,
}
pub struct CachedFontGlyphs {
pub font: Rc<Font>,
glyphs: HashMap<u32, PreRenderedGlyph>,
}
impl CachedFontGlyphs {
pub fn new(font: Rc<Font>) -> Self {
let glyphs = HashMap::new();
Self { font, glyphs }
}
pub fn layout_glyphs<'a>(
&'a mut self,
gl: &'a Rc<glow::Context>,
atlas: &'a mut TextureAtlas,
text: &'a str,
) -> impl Iterator<Item = &PreRenderedGlyph> + 'a {
let glyphs = self
.font
.clone()
.string_to_glyphs(text)
.map(|(_, ch, glyph_id)| (ch, glyph_id))
.collect::<smallvec::SmallVec<[(_, _); 32]>>();
glyphs.iter().for_each(|(ch, glyph)| {
if !self.glyphs.contains_key(&glyph) {
// ensure the glyph is cached
self.glyphs.insert(*glyph, self.render_glyph(gl, atlas, *ch, *glyph));
}
});
GlyphIter { gl_font: self, glyph_it: glyphs.into_iter().map(|(_, g)| g) }
}
fn render_glyph(
&self,
gl: &Rc<glow::Context>,
atlas: &mut TextureAtlas,
ch: char,
glyph_id: u32,
) -> PreRenderedGlyph {
let advance = self.font.glyph_metrics(glyph_id).advance;
let glyph_allocation = if !ch.is_whitespace() {
let glyph_image = self.font.rasterize_glyph(glyph_id);
Some(
atlas.allocate_image_in_atlas(
gl,
image::ImageBuffer::<_, &[u8]>::from_raw(
glyph_image.width(),
glyph_image.height(),
&glyph_image,
)
.unwrap(),
),
)
} else {
None
};
PreRenderedGlyph { glyph_allocation, advance }
}
pub fn render_glyphs(
&mut self,
context: &Rc<glow::Context>,
texture_atlas: &mut TextureAtlas,
text: &str,
) -> Vec<GlyphRun> {
let mut x = 0.;
self.layout_glyphs(&context, texture_atlas, text)
.filter_map(|cached_glyph| {
let glyph_x = x;
x += cached_glyph.advance;
if let Some(glyph_allocation) = &cached_glyph.glyph_allocation {
let glyph_width = glyph_allocation.texture_coordinates.width() as f32;
let glyph_height = glyph_allocation.texture_coordinates.height() as f32;
let vertex1 = Vertex { _pos: [glyph_x, 0.] };
let vertex2 = Vertex { _pos: [glyph_x + glyph_width, 0.] };
let vertex3 = Vertex { _pos: [glyph_x + glyph_width, glyph_height] };
let vertex4 = Vertex { _pos: [glyph_x, glyph_height] };
let vertices = [vertex1, vertex2, vertex3, vertex1, vertex3, vertex4];
let texture_vertices = glyph_allocation.normalized_texture_coordinates();
Some((vertices, texture_vertices, glyph_allocation.clone()))
} else {
None
}
})
.group_by(|(_, _, allocation)| allocation.atlas.texture.clone())
.into_iter()
.map(|(texture, glyph_it)| {
let glyph_count = glyph_it.size_hint().0;
let mut vertices: Vec<Vertex> = Vec::with_capacity(glyph_count * 6);
let mut texture_vertices: Vec<Vertex> = Vec::with_capacity(glyph_count * 6);
for (glyph_vertices, glyph_texture_vertices) in
glyph_it.map(|(vertices, texture_vertices, _)| (vertices, texture_vertices))
{
vertices.extend(&glyph_vertices);
texture_vertices.extend(&glyph_texture_vertices);
}
let vertex_count = vertices.len() as i32;
GlyphRun {
vertices: GLArrayBuffer::new(&context, &vertices),
texture_vertices: GLArrayBuffer::new(&context, &texture_vertices),
texture,
vertex_count,
}
})
.collect()
}
}
pub struct GlyphIter<'a, GlyphIterator> {
gl_font: &'a CachedFontGlyphs,
glyph_it: GlyphIterator,
}
impl<'a, GlyphIterator> Iterator for GlyphIter<'a, GlyphIterator>
where
GlyphIterator: std::iter::Iterator<Item = u32>,
{
type Item = &'a PreRenderedGlyph;
fn next(&mut self) -> Option<Self::Item> {
if let Some(glyph_id) = self.glyph_it.next() {
Some(&self.gl_font.glyphs[&glyph_id])
} else {
None
}
}
}