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Move "internal" crates into the `internal` directory. This first batch includes most of sixtyfps_runtime but leaves the rendering backends alone for now. pre-commit applied some cleanups to the moved files: - Consistent newline at end of file policy - trimming trailing whitespace - Formatting Cargo.toml files.
244 lines
7.9 KiB
Rust
244 lines
7.9 KiB
Rust
// Copyright © SixtyFPS GmbH <info@sixtyfps.io>
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// SPDX-License-Identifier: (GPL-3.0-only OR LicenseRef-SixtyFPS-commercial)
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use super::Expression;
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use crate::langtype::{NativeClass, Type};
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use std::collections::{BTreeMap, HashMap};
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use std::num::NonZeroUsize;
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use std::rc::Rc;
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// Index in the `SubComponent::properties`
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pub type PropertyIndex = usize;
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#[derive(Debug, Clone)]
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pub enum Animation {
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/// The expression is a Struct with the animation fields
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Static(Expression),
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Transition(Expression),
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}
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#[derive(Debug, Clone)]
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pub struct BindingExpression {
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pub expression: Expression,
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pub animation: Option<Animation>,
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/// When true, we can initialize the property with `set` otherwise, `set_binding` must be used
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pub is_constant: bool,
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}
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#[derive(Debug)]
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pub struct GlobalComponent {
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pub name: String,
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pub properties: Vec<Property>,
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/// One entry per property
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pub init_values: Vec<Option<BindingExpression>>,
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pub const_properties: Vec<bool>,
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pub public_properties: PublicProperties,
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/// true if we should expose the global in the generated API
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pub exported: bool,
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/// The extra names under which this component should be accessible
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/// if it is exported several time.
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pub aliases: Vec<String>,
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/// True when this is a built-in global that does not need to be generated
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pub is_builtin: bool,
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}
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/// a Reference to a property, in the context of a SubComponent
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#[derive(Clone, Debug, Hash, PartialEq, Eq)]
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pub enum PropertyReference {
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/// A property relative to this SubComponent
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Local { sub_component_path: Vec<usize>, property_index: PropertyIndex },
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/// A property in a Native item
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InNativeItem { sub_component_path: Vec<usize>, item_index: usize, prop_name: String },
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/// The properties is a property relative to a parent ItemTree (`level` level deep)
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InParent { level: NonZeroUsize, parent_reference: Box<PropertyReference> },
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/// The property within a GlobalComponent
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Global { global_index: usize, property_index: usize },
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}
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#[derive(Debug)]
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pub struct Property {
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pub name: String,
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pub ty: Type,
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}
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#[derive(Debug, Clone)]
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/// The property references might be either in the parent context, or in the
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/// repeated's component context
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pub struct ListViewInfo {
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pub viewport_y: PropertyReference,
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pub viewport_height: PropertyReference,
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pub viewport_width: PropertyReference,
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/// The ListView's inner visible height (not counting eventual scrollbar)
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pub listview_height: PropertyReference,
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/// The ListView's inner visible width (not counting eventual scrollbar)
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pub listview_width: PropertyReference,
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// In the repeated component context
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pub prop_y: PropertyReference,
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// In the repeated component context
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pub prop_width: PropertyReference,
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// In the repeated component context
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pub prop_height: PropertyReference,
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}
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#[derive(Debug)]
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pub struct RepeatedElement {
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pub model: Expression,
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/// Within the sub_tree's root component
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pub index_prop: Option<PropertyIndex>,
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/// Within the sub_tree's root component
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pub data_prop: Option<PropertyIndex>,
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pub sub_tree: ItemTree,
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/// The index of the item node in the parent tree
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pub index_in_tree: usize,
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pub listview: Option<ListViewInfo>,
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}
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pub struct Item {
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pub ty: Rc<NativeClass>,
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pub name: String,
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/// Index in the item tree array
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pub index_in_tree: usize,
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/// When this is true, this item does not need to be created because it is
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/// already in the flickable.
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/// The Item::name is the same as the flickable, and ty is Rectangle
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pub is_flickable_viewport: bool,
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}
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impl std::fmt::Debug for Item {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Item")
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.field("ty", &self.ty.class_name)
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.field("name", &self.name)
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.field("index_in_tree", &self.index_in_tree)
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.field("is_flickable_viewport", &self.is_flickable_viewport)
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.finish()
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}
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}
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#[derive(Debug)]
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pub struct TreeNode {
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pub sub_component_path: Vec<usize>,
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/// Either an index in the items or repeater, depending on repeated
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pub item_index: usize,
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pub repeated: bool,
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pub children: Vec<TreeNode>,
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}
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impl TreeNode {
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fn children_count(&self) -> usize {
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let mut count = self.children.len();
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for c in &self.children {
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count += c.children_count();
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}
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count
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}
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/// Visit this, and the children. passes
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/// children_offset must be set to `1` for the root
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pub fn visit_in_array(
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&self,
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visitor: &mut dyn FnMut(
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&TreeNode,
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/*children_offset: */ usize,
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/*parent_index: */ usize,
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),
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) {
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visitor(self, 1, 0);
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visit_in_array_recursive(self, 1, 0, visitor);
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fn visit_in_array_recursive(
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node: &TreeNode,
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children_offset: usize,
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current_index: usize,
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visitor: &mut dyn FnMut(&TreeNode, usize, usize),
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) {
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let mut offset = children_offset + node.children.len();
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for c in &node.children {
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visitor(c, offset, current_index);
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offset += c.children_count();
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}
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let mut offset = children_offset + node.children.len();
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for (i, c) in node.children.iter().enumerate() {
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visit_in_array_recursive(c, offset, children_offset + i, visitor);
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offset += c.children_count();
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}
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}
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}
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}
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#[derive(Debug)]
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pub struct SubComponent {
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pub name: String,
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pub properties: Vec<Property>,
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pub items: Vec<Item>,
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pub repeated: Vec<RepeatedElement>,
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pub popup_windows: Vec<ItemTree>,
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pub sub_components: Vec<SubComponentInstance>,
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/// The initial value or binding for properties.
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/// This is ordered in the order they must be set.
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pub property_init: Vec<(PropertyReference, BindingExpression)>,
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/// The animation for properties which are animated
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pub animations: HashMap<PropertyReference, Expression>,
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pub two_way_bindings: Vec<(PropertyReference, PropertyReference)>,
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pub const_properties: Vec<PropertyReference>,
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// Code that is run in the sub component constructor, after property initializations
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pub init_code: Vec<Expression>,
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pub layout_info_h: Expression,
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pub layout_info_v: Expression,
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}
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impl SubComponent {
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/// total count of repeater, including in sub components
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pub fn repeater_count(&self) -> usize {
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let mut count = self.repeated.len();
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for x in self.sub_components.iter() {
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count += x.ty.repeater_count();
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}
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count
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}
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}
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pub struct SubComponentInstance {
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pub ty: Rc<SubComponent>,
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pub name: String,
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pub index_in_tree: usize,
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pub index_of_first_child_in_tree: usize,
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pub repeater_offset: usize,
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}
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impl std::fmt::Debug for SubComponentInstance {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("SubComponentInstance")
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// only dump ty.name, not the whole structure
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.field("ty", &self.ty.name)
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.field("name", &self.name)
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.field("index_in_tree", &self.index_in_tree)
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.field("index_of_first_child_in_tree", &self.index_of_first_child_in_tree)
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.field("repeater_offset", &self.repeater_offset)
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.finish()
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}
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}
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#[derive(Debug)]
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pub struct ItemTree {
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pub root: SubComponent,
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pub tree: TreeNode,
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/// This tree has a parent. e.g: it is a Repeater or a PopupMenu whose property can access
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/// the parent ItemTree.
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/// The String is the type of the parent ItemTree
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pub parent_context: Option<String>,
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}
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#[derive(Debug)]
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pub struct PublicComponent {
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pub public_properties: PublicProperties,
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pub item_tree: ItemTree,
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pub sub_components: Vec<Rc<SubComponent>>,
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pub globals: Vec<GlobalComponent>,
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}
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pub type PublicProperties = BTreeMap<String, (Type, PropertyReference)>;
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