slint/internal/compiler/tests/syntax/basic/arithmetic_op.60
Tobias Hunger e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00

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// Copyright © SixtyFPS GmbH <info@sixtyfps.io>
// SPDX-License-Identifier: (GPL-3.0-only OR LicenseRef-SixtyFPS-commercial)
SuperSimple := Rectangle {
property<duration> p1: 3s + 1ms;
property<int> p2: 3s + 1;
// ^error{Cannot convert float to duration}
property<int> p3: 3s - 1;
// ^error{Cannot convert float to duration}
property<int> p4: 3 / 1ms;
// ^error{Cannot convert \(ms⁻¹\) to int}
property<duration> p5: 3ms * 1;
property<duration> p6: 3ms * 1s;
// ^error{Cannot convert \(ms²\) to duration}
property<int> p7: "hello" * 1;
// ^error{Cannot convert string to float}
property<int> p8: 1 - "hello" - 1;
// ^error{Cannot convert string to float}
property<string> p9: 1 + "hello" + 1;
property<int> p10: "hello" + 1ms;
// ^error{Cannot convert duration to string}
property<length> p11: 1ms * 1px *3px / 1deg * 3 / (30px * 1s - 3px * 1ms) * 2deg;
property<int> p12: 1ms * 3s / 3px / (2deg * 5turn) * 2s / 3phx;
// ^error{Cannot convert \(ms³×phx⁻¹×px⁻¹×deg⁻²\) to int}
property <brush> bru: background + background;
// ^error{Cannot convert brush to float}
// ^^error{Cannot convert brush to float}
}