slint/internal/compiler/tests/syntax/basic/condition_operator.60
Tobias Hunger e6b24bceec [reorg]: Set up and populate the internal directory
Move "internal" crates into the `internal` directory. This first batch
includes most of sixtyfps_runtime but leaves the rendering backends
alone for now.

pre-commit applied some cleanups to the moved files:
 - Consistent newline at end of file policy
 - trimming trailing whitespace
 - Formatting Cargo.toml files.
2022-01-31 16:00:50 +01:00

43 lines
1.4 KiB
Text

// Copyright © SixtyFPS GmbH <info@sixtyfps.io>
// SPDX-License-Identifier: (GPL-3.0-only OR LicenseRef-SixtyFPS-commercial)
SuperSimple := Rectangle {
background: area.pressed ? green : blue;
property<color> c2: area.pressed ? 123 : 456;
// ^error{Cannot convert float to color}
property<int> c3: area.pressed ? 123 : #456;
// ^error{Cannot convert color to float}
// ^^error{Cannot convert void to int}
property<int> c4: area.pressed ? 123ms : 123;
// ^error{Cannot convert float to duration}
// ^^error{Cannot convert void to int}
property <length> c5: true ? 123px : 0;
property<duration> c6: area.pressed ? 123ms : 123;
// ^error{Cannot convert float to duration}
// ^^error{Cannot convert void to duration}
area := TouchArea {
}
}
Test2 := Rectangle {
background: {
// ^error{Cannot convert void to brush}
if (true) {
} else {
blue;
}
}
x: { if (false) {0}; }
// ^error{Cannot convert void to length}
y: { if (false) {0px} else { return 5px; }; }
property<length> something: { if (true) {"hello"} else { return 5px; }; }
// ^error{Cannot convert string to length}
}