slint/api/sixtyfps-cpp/include/sixtyfps_signals.h

45 lines
1.1 KiB
C++

/* LICENSE BEGIN
This file is part of the Sixty FPS Project
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
LICENSE END */
#pragma once
#include <string_view>
#include "sixtyfps_properties_internal.h"
namespace sixtyfps {
// template<typename... Args>
struct Signal
{
Signal() { internal::sixtyfps_signal_init(&inner); }
~Signal() { internal::sixtyfps_signal_drop(&inner); }
Signal(const Signal &) = delete;
Signal(Signal &&) = delete;
Signal &operator=(const Signal &) = delete;
template<typename F>
void set_handler(F binding)
{
internal::sixtyfps_signal_set_handler(
&inner,
[](void *user_data) {
(*reinterpret_cast<F *>(user_data))();
},
new F(std::move(binding)), [](void *user_data) { delete reinterpret_cast<F *>(user_data); });
}
void emit() const
{
internal::sixtyfps_signal_emit(&inner);
}
private:
internal::SignalOpaque inner;
};
}