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![]() For the following reduced test-case the order in how the dynamic nodes in the item tree were generated (and dyn indices assigned) differed from the way the visit_dynamic_children slots were generated: ``` Blah := Rectangle { for x in 1: Text { text: "Should be on the right"; } } MainWindow := Window { width: 772px; height: 504px; Text { if (false): TouchArea { } } Blah { x: 200px; } } ``` The item tree node was constructed using build_item_tree, which basically assigned dyn index 0 to the "repater" for the touch area and "1" to the one for the repeater inside the sub-component. Afterwards we traversed the element tree - without descending into the sub-components - to generate the fields and the dispatch in in the dynamic visitor. Here a subtle order would result in a mismatch of indices: recurse_elem_level_order would end up visiting Text, Blah and then Text's children, assigning the first dynamic index to Blah. This is now fixed by merging the two iterations into one. |
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