slint/internal/backends/selector/api.rs

188 lines
7.2 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
use alloc::boxed::Box;
use alloc::{format, string::String};
use i_slint_core::api::PlatformError;
use i_slint_core::graphics::{RequestedGraphicsAPI, RequestedOpenGLVersion};
/// Use the BackendSelector to configure one of Slint's built-in backends with a renderer
/// to accomodate specific needs of your application. This is a programmatic substitute for
/// the `SLINT_BACKEND` environment variable.
///
/// For example, to configure Slint to use a renderer that supports OpenGL ES 3.0, configure
/// the `BackendSelector` as follows:
/// ```rust,no_run
/// # use i_slint_backend_selector::api::BackendSelector;
/// let selector = BackendSelector::new().require_opengl_es_with_version(3, 0);
/// if let Err(err) = selector.select() {
/// eprintln!("Error selecting backend with OpenGL ES support: {err}");
/// }
/// ```
pub struct BackendSelector {
requested_graphics_api: Option<RequestedGraphicsAPI>,
backend: Option<String>,
renderer: Option<String>,
selected: bool,
}
impl BackendSelector {
/// Creates a new BackendSelector.
#[must_use]
pub fn new() -> BackendSelector {
BackendSelector {
requested_graphics_api: None,
backend: None,
renderer: None,
selected: false,
}
}
/// Adds the requirement to the selector that the backend must render with OpenGL ES
/// and the specified major and minor version.
#[must_use]
pub fn require_opengl_es_with_version(mut self, major: u8, minor: u8) -> Self {
self.requested_graphics_api =
Some(RequestedOpenGLVersion::OpenGLES(Some((major, minor))).into());
self
}
/// Adds the requirement to the selector that the backend must render with OpenGL ES.
#[must_use]
pub fn require_opengl_es(mut self) -> Self {
self.requested_graphics_api = Some(RequestedOpenGLVersion::OpenGLES(None).into());
self
}
/// Adds the requirement to the selector that the backend must render with OpenGL.
#[must_use]
pub fn require_opengl(mut self) -> Self {
self.requested_graphics_api = Some(RequestedOpenGLVersion::OpenGL(None).into());
self
}
/// Adds the requirement to the selector that the backend must render with OpenGL
/// and the specified major and minor version.
#[must_use]
pub fn require_opengl_with_version(mut self, major: u8, minor: u8) -> Self {
self.requested_graphics_api =
Some(RequestedOpenGLVersion::OpenGL(Some((major, minor))).into());
self
}
/// Adds the requirement to the selector that the backend must render with Apple's Metal framework.
#[must_use]
pub fn require_metal(mut self) -> Self {
self.requested_graphics_api = Some(RequestedGraphicsAPI::Metal);
self
}
/// Adds the requirement to the selector that the backend must render with Vulkan.
#[must_use]
pub fn require_vulkan(mut self) -> Self {
self.requested_graphics_api = Some(RequestedGraphicsAPI::Vulkan);
self
}
/// Adds the requirement to the selector that the backend must render with Direct 3D.
#[must_use]
pub fn require_d3d(mut self) -> Self {
self.requested_graphics_api = Some(RequestedGraphicsAPI::Direct3D);
self
}
/// Adds the requirement that the selected renderer must match the given name. This is
/// equivalent to setting the `SLINT_BACKEND=name` environment variable and requires
/// that the corresponding renderer feature is enabled. For example, to select the Skia renderer,
/// enable the `renderer-skia` feature and call this function with `skia` as argument.
#[must_use]
pub fn renderer_name(mut self, name: String) -> Self {
self.renderer = Some(name);
self
}
/// Adds the requirement that the selected backend must match the given name. This is
/// equivalent to setting the `SLINT_BACKEND=name` environment variable and requires
/// that the corresponding backend feature is enabled. For example, to select the winit backend,
/// enable the `backend-winit` feature and call this function with `winit` as argument.
#[must_use]
pub fn backend_name(mut self, name: String) -> Self {
self.backend = Some(name);
self
}
/// Completes the backend selection process and tries to combine with specified requirements
/// with the different backends and renderers enabled at compile time. On success, the selected
/// backend is automatically set to be active. Returns an error if the requirements could not be met.
pub fn select(mut self) -> Result<(), PlatformError> {
self.select_internal()
}
fn select_internal(&mut self) -> Result<(), PlatformError> {
self.selected = true;
let backend_name = self.backend.as_deref().unwrap_or(super::DEFAULT_BACKEND_NAME);
let backend: Box<dyn i_slint_core::platform::Platform> = match backend_name {
#[cfg(all(feature = "i-slint-backend-linuxkms", target_os = "linux"))]
"linuxkms" => {
if self.requested_graphics_api.is_some() {
return Err("The linuxkms backend does not implement renderer selection by graphics API".into());
}
Box::new(i_slint_backend_linuxkms::Backend::new_with_renderer_by_name(
self.renderer.as_deref(),
)?)
}
#[cfg(feature = "i-slint-backend-winit")]
"winit" => {
let builder = i_slint_backend_winit::Backend::builder();
let builder = match self.requested_graphics_api.as_ref() {
Some(api) => builder.request_graphics_api(api.clone()),
None => builder,
};
let builder = match self.renderer.as_ref() {
Some(name) => builder.with_renderer_name(name),
None => builder,
};
Box::new(builder.build()?)
}
#[cfg(feature = "i-slint-backend-qt")]
"qt" => {
if self.requested_graphics_api.is_some() {
return Err(
"The qt backend does not implement renderer selection by graphics API"
.into(),
);
}
if self.renderer.is_some() {
return Err(
"The qt backend does not implement renderer selection by name".into()
);
}
Box::new(i_slint_backend_qt::Backend::new())
}
requested_backend @ _ => {
return Err(format!(
"{requested_backend} backend requested but it is not available"
)
.into());
}
};
i_slint_core::platform::set_platform(backend)
.map_err(|set_platform_error| PlatformError::SetPlatformError(set_platform_error))
}
}
impl Drop for BackendSelector {
fn drop(&mut self) {
if !self.selected {
self.select_internal().unwrap();
}
}
}