slint/sixtyfps_runtime/rendering_backends/gl/lib.rs
Simon Hausmann 12626472c4 Fix wasm build
Get rid of the glutin dependency in the GL renderer -- the caller is now responsible for swapping buffers.
2020-05-07 15:07:29 +02:00

401 lines
13 KiB
Rust

use cgmath::Matrix4;
use glow::{Context as GLContext, HasContext};
use kurbo::{BezPath, PathEl, Point, Rect};
use lyon::path::PathEvent;
use lyon::tessellation::geometry_builder::{BuffersBuilder, VertexBuffers};
use lyon::tessellation::{FillAttributes, FillOptions, FillTessellator};
use sixtyfps_corelib::graphics::{Color, FillStyle, Frame as GraphicsFrame, GraphicsBackend};
extern crate alloc;
use alloc::rc::Rc;
#[derive(Copy, Clone)]
struct PathVertex {
pos: [f32; 2],
}
//implement_vertex!(PathVertex, pos);
#[derive(Copy, Clone)]
struct ImageVertex {
pos: [f32; 2],
tex_pos: [f32; 2],
}
//implement_vertex!(ImageVertex, pos, tex_pos);
enum GLRenderingPrimitive {
FillPath {
/*vertices: VertexBuffer<PathVertex>, indices: IndexBuffer<u16>, */ style: FillStyle,
},
Texture {/*vertices: VertexBuffer<ImageVertex>, texture: Texture2d*/},
}
#[derive(Clone)]
struct Shader {
program: <GLContext as HasContext>::Program,
}
impl Shader {
fn new(gl: &GLContext, vertex_shader_source: &str, fragment_shader_source: &str) -> Shader {
let program = unsafe { gl.create_program().expect("Cannot create program") };
let shader_sources = [
(glow::VERTEX_SHADER, vertex_shader_source),
(glow::FRAGMENT_SHADER, fragment_shader_source),
];
let mut shaders = Vec::with_capacity(shader_sources.len());
for (shader_type, shader_source) in shader_sources.iter() {
unsafe {
let shader = gl.create_shader(*shader_type).expect("Cannot create shader");
gl.shader_source(shader, &shader_source);
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
panic!(gl.get_shader_info_log(shader));
}
gl.attach_shader(program, shader);
shaders.push(shader);
}
}
unsafe {
gl.link_program(program);
if !gl.get_program_link_status(program) {
panic!(gl.get_program_info_log(program));
}
for shader in shaders {
gl.detach_shader(program, shader);
gl.delete_shader(shader);
}
}
Shader { program }
}
fn drop(&mut self, gl: &GLContext) {
unsafe {
gl.delete_program(self.program);
}
}
}
pub struct GLRenderer {
context: Rc<glow::Context>,
path_program: Shader, // ### do not use RC<> given the ownership in GLRenderer
image_program: Shader,
fill_tesselator: FillTessellator,
}
pub struct GLFrame {
context: Rc<glow::Context>,
path_program: Shader,
image_program: Shader,
root_matrix: cgmath::Matrix4<f32>,
}
impl GLRenderer {
pub fn new(context: glow::Context) -> GLRenderer {
const PATH_VERTEX_SHADER: &str = r#"#version 100
attribute vec2 pos;
uniform vec4 vertcolor;
uniform mat4 matrix;
varying lowp vec4 fragcolor;
void main() {
gl_Position = matrix * vec4(pos, 0.0, 1);
fragcolor = vertcolor;
}"#;
const PATH_FRAGMENT_SHADER: &str = r#"#version 100
varying lowp vec4 fragcolor;
void main() {
gl_FragColor = fragcolor;
}"#;
let path_program = Shader::new(&context, PATH_VERTEX_SHADER, PATH_FRAGMENT_SHADER);
const IMAGE_VERTEX_SHADER: &str = r#"#version 100
attribute vec2 pos;
attribute vec2 tex_pos;
uniform mat4 matrix;
varying highp vec2 frag_tex_pos;
void main() {
gl_Position = matrix * vec4(pos, 0.0, 1);
frag_tex_pos = tex_pos;
}"#;
const IMAGE_FRAGMENT_SHADER: &str = r#"#version 100
varying highp vec2 frag_tex_pos;
uniform sampler2D tex;
void main() {
gl_FragColor = texture2D(tex, frag_tex_pos);
}"#;
let image_program = Shader::new(&context, IMAGE_VERTEX_SHADER, IMAGE_FRAGMENT_SHADER);
GLRenderer {
context: Rc::new(context),
path_program: path_program,
image_program: image_program,
fill_tesselator: FillTessellator::new(),
}
}
}
pub struct OpaqueRenderingPrimitive(GLRenderingPrimitive);
impl GraphicsBackend for GLRenderer {
type RenderingPrimitive = OpaqueRenderingPrimitive;
type Frame = GLFrame;
fn create_path_fill_primitive(
&mut self,
path: &BezPath,
style: FillStyle,
) -> Self::RenderingPrimitive {
let mut geometry: VertexBuffers<PathVertex, u16> = VertexBuffers::new();
let fill_opts = FillOptions::default();
self.fill_tesselator
.tessellate(
PathConverter::new(path),
&fill_opts,
&mut BuffersBuilder::new(
&mut geometry,
|pos: lyon::math::Point, _: FillAttributes| PathVertex {
pos: [pos.x as f32, pos.y as f32],
},
),
)
.unwrap();
/*
let vertices = VertexBuffer::new(&self.display, &geometry.vertices).unwrap();
let indices = IndexBuffer::new(
&self.display,
glium::index::PrimitiveType::TrianglesList,
&geometry.indices,
)
.unwrap();
*/
OpaqueRenderingPrimitive(GLRenderingPrimitive::FillPath { /*vertices, indices, */ style, })
}
fn create_image_primitive(
&mut self,
source_rect: impl Into<Rect>,
dest_rect: impl Into<Rect>,
image: image::ImageBuffer<image::Rgba<u8>, Vec<u8>>,
) -> Self::RenderingPrimitive {
/*
let dimensions = image.dimensions();
let image = glium::texture::RawImage2d::from_raw_rgba(image.into_raw(), dimensions);
let texture = glium::texture::Texture2d::new(&self.display, image).unwrap();
let rect = dest_rect.into();
let src_rect = source_rect.into();
let image_width = dimensions.0 as f32;
let image_height = dimensions.1 as f32;
let src_left = (src_rect.x0 as f32) / image_width;
let src_top = (src_rect.y0 as f32) / image_height;
let src_right = (src_rect.x1 as f32) / image_width;
let src_bottom = (src_rect.y1 as f32) / image_height;
let vertex1 =
ImageVertex { pos: [rect.x0 as f32, rect.y0 as f32], tex_pos: [src_left, src_top] };
let vertex2 =
ImageVertex { pos: [rect.x1 as f32, rect.y0 as f32], tex_pos: [src_right, src_top] };
let vertex3 =
ImageVertex { pos: [rect.x1 as f32, rect.y1 as f32], tex_pos: [src_right, src_bottom] };
let vertex4 =
ImageVertex { pos: [rect.x0 as f32, rect.y1 as f32], tex_pos: [src_left, src_bottom] };
let shape = vec![vertex1, vertex2, vertex3, vertex1, vertex3, vertex4];
let vertices = glium::VertexBuffer::new(&self.display, &shape).unwrap();
*/
OpaqueRenderingPrimitive(GLRenderingPrimitive::Texture { /*texture, vertices*/ })
}
fn new_frame(&mut self, width: u32, height: u32, clear_color: &Color) -> GLFrame {
// ### FIXME: make_current
let (r, g, b, a) = clear_color.as_rgba_f32();
unsafe {
self.context.clear_color(r, g, b, a);
self.context.clear(glow::COLOR_BUFFER_BIT);
};
/*
let (w, h) = self.display.get_framebuffer_dimensions();
let mut glium_frame = self.display.draw();
glium_frame.clear(None, Some(clear_color.as_rgba_f32()), false, None, None);
*/
GLFrame {
context: self.context.clone(),
path_program: self.path_program.clone(),
image_program: self.image_program.clone(),
root_matrix: cgmath::ortho(0.0, width as f32, height as f32, 0.0, -1., 1.0),
}
}
}
impl GraphicsFrame for GLFrame {
type RenderingPrimitive = OpaqueRenderingPrimitive;
fn render_primitive(&mut self, primitive: &OpaqueRenderingPrimitive, transform: &Matrix4<f32>) {
let matrix: [[f32; 4]; 4] = (self.root_matrix * transform).into();
//let draw_params =
// glium::DrawParameters { blend: glium::Blend::alpha_blending(), ..Default::default() };
match &primitive.0 {
GLRenderingPrimitive::FillPath { /*ref vertices, ref indices, */style } => {
/*
let (r, g, b, a) = match style {
FillStyle::SolidColor(color) => color.as_rgba_f32(),
};
let uniforms = uniform! {
vertcolor: (r, g, b, a),
matrix: matrix
};
self.glium_frame
.draw(vertices, indices, &self.path_program, &uniforms, &draw_params)
.unwrap();
*/
}
GLRenderingPrimitive::Texture { /*texture, vertices*/ } => {
/*
let indices = glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList);
let uniforms = uniform! {
tex: texture,
matrix: matrix
};
self.glium_frame
.draw(vertices, &indices, &self.image_program, &uniforms, &draw_params)
.unwrap();
*/
}
}
}
fn submit(self) {}
}
struct PathConverter<'a> {
first_point: Option<lyon::path::math::Point>,
current_point: Option<lyon::path::math::Point>,
shape_iter: Box<dyn Iterator<Item = kurbo::PathEl> + 'a>,
deferred_begin: Option<PathEvent>,
needs_closure: bool,
}
impl<'a> PathConverter<'a> {
fn new(path: &'a BezPath) -> Self {
PathConverter {
first_point: None,
current_point: None,
shape_iter: Box::new(path.iter()),
deferred_begin: None,
needs_closure: false,
}
}
}
impl<'a> Iterator for PathConverter<'a> {
type Item = PathEvent;
fn next(&mut self) -> Option<Self::Item> {
if self.deferred_begin.is_some() {
return self.deferred_begin.take();
}
let path_el = self.shape_iter.next();
match path_el {
Some(PathEl::MoveTo(p)) => {
let first = self.first_point;
let last = self.current_point;
self.current_point = Some(point_to_lyon_point(&p));
let event = Some(PathEvent::Begin { at: self.current_point.unwrap() });
if self.needs_closure {
self.first_point = self.current_point;
self.needs_closure = false;
self.deferred_begin = event;
Some(PathEvent::End { first: first.unwrap(), last: last.unwrap(), close: true })
} else {
if self.first_point.is_none() {
self.first_point = self.current_point;
}
event
}
}
Some(PathEl::LineTo(p)) => {
self.needs_closure = true;
let from = self.current_point.unwrap();
let to = point_to_lyon_point(&p);
self.current_point = Some(to);
Some(PathEvent::Line { from, to })
}
Some(PathEl::QuadTo(ctrl, to)) => {
self.needs_closure = true;
let to = point_to_lyon_point(&to);
let from = self.current_point.replace(to).unwrap();
Some(PathEvent::Quadratic { from, ctrl: point_to_lyon_point(&ctrl), to })
}
Some(PathEl::CurveTo(ctrl1, ctrl2, to)) => {
self.needs_closure = true;
let to = point_to_lyon_point(&to);
let from = self.current_point.replace(to).unwrap();
Some(PathEvent::Cubic {
from,
ctrl1: point_to_lyon_point(&ctrl1),
ctrl2: point_to_lyon_point(&ctrl2),
to,
})
}
Some(PathEl::ClosePath) => {
self.needs_closure = false;
let last = self.current_point.take().unwrap();
let first = self.first_point.take().unwrap();
Some(PathEvent::End { first, last, close: true })
}
None => {
if self.needs_closure {
self.needs_closure = false;
let last = self.current_point.take().unwrap();
let first = self.first_point.take().unwrap();
Some(PathEvent::End { first, last, close: true })
} else {
None
}
}
}
}
}
fn point_to_lyon_point(p: &Point) -> lyon::path::math::Point {
lyon::path::math::Point::new(p.x as f32, p.y as f32)
}
impl Drop for GLRenderer {
fn drop(&mut self) {
self.path_program.drop(&self.context);
self.image_program.drop(&self.context);
}
}
#[cfg(test)]
mod tests {
#[test]
fn it_works() {
assert_eq!(2 + 2, 4);
}
}