slint/internal/backends/winit/renderer/skia/itemrenderer.rs
2022-08-02 12:00:56 +02:00

513 lines
18 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
use std::pin::Pin;
use std::rc::Rc;
use i_slint_core::graphics::{euclid, SharedImageBuffer};
use i_slint_core::item_rendering::{ItemCache, ItemRenderer};
use i_slint_core::items::{ImageFit, ImageRendering, ItemRc, Opacity, RenderingResult};
use i_slint_core::{items, Brush, Color, ImageInner, Property};
#[derive(Clone, Copy)]
struct RenderState {
alpha: f32,
}
pub struct SkiaRenderer<'a> {
pub canvas: &'a mut skia_safe::Canvas,
pub window: Rc<i_slint_core::window::WindowInner>,
pub scale_factor: f32,
state_stack: Vec<RenderState>,
current_state: RenderState,
image_cache: &'a ItemCache<Option<skia_safe::Image>>,
}
impl<'a> SkiaRenderer<'a> {
pub fn new(
canvas: &'a mut skia_safe::Canvas,
window: &Rc<i_slint_core::window::WindowInner>,
image_cache: &'a ItemCache<Option<skia_safe::Image>>,
) -> Self {
Self {
canvas,
window: window.clone(),
scale_factor: window.scale_factor(),
state_stack: vec![],
current_state: RenderState { alpha: 1.0 },
image_cache,
}
}
fn brush_to_paint(&self, brush: Brush, width: f32, height: f32) -> Option<skia_safe::Paint> {
if brush.is_transparent() {
return None;
}
let mut paint = skia_safe::Paint::default();
match brush {
Brush::SolidColor(color) => paint.set_color(to_skia_color(&color)),
Brush::LinearGradient(g) => {
let (start, end) = i_slint_core::graphics::line_for_angle(g.angle());
let (colors, pos): (Vec<_>, Vec<_>) =
g.stops().map(|s| (to_skia_color(&s.color), s.position)).unzip();
paint.set_shader(skia_safe::gradient_shader::linear(
(to_skia_point(start), to_skia_point(end)),
skia_safe::gradient_shader::GradientShaderColors::Colors(&colors),
Some(&*pos),
skia_safe::TileMode::Clamp,
None,
&skia_safe::Matrix::scale((width, height)),
))
}
Brush::RadialGradient(g) => {
let (colors, pos): (Vec<_>, Vec<_>) =
g.stops().map(|s| (to_skia_color(&s.color), s.position)).unzip();
let circle_scale = width.max(height) / 2.;
paint.set_shader(skia_safe::gradient_shader::radial(
skia_safe::Point::new(0., 0.),
1.,
skia_safe::gradient_shader::GradientShaderColors::Colors(&colors),
Some(&*pos),
skia_safe::TileMode::Clamp,
None,
skia_safe::Matrix::scale((circle_scale, circle_scale))
.post_translate((width / 2., height / 2.))
as &skia_safe::Matrix,
))
}
_ => return None,
};
paint.set_alpha_f(paint.alpha_f() * self.current_state.alpha);
Some(paint)
}
fn draw_image_impl(
&mut self,
item_rc: &ItemRc,
source_property: Pin<&Property<i_slint_core::graphics::Image>>,
mut dest_rect: skia_safe::Rect,
source_rect: Option<skia_safe::Rect>,
image_fit: ImageFit,
rendering: ImageRendering,
colorize_property: Option<Pin<&Property<Brush>>>,
) {
// TODO: avoid doing creating an SkImage multiple times when the same source is used in multiple image elements
let skia_image = self.image_cache.get_or_update_cache_entry(item_rc, || {
let image = source_property.get();
let image_inner: &ImageInner = (&image).into();
match image_inner {
ImageInner::None => None,
ImageInner::EmbeddedImage { buffer, .. } => {
let (data, bpl, size, color_type, alpha_type) = match buffer {
SharedImageBuffer::RGB8(pixels) => {
// RGB888 with one byte per component is not supported by Skia right now. Convert once to RGBA8 :-(
let rgba = pixels
.as_bytes()
.chunks(3)
.flat_map(|rgb| {
IntoIterator::into_iter([rgb[0], rgb[1], rgb[2], 255])
})
.collect::<Vec<u8>>();
(
skia_safe::Data::new_copy(&*rgba),
pixels.stride() as usize * 4,
pixels.size(),
skia_safe::ColorType::RGBA8888,
skia_safe::AlphaType::Unpremul,
)
}
SharedImageBuffer::RGBA8(pixels) => (
skia_safe::Data::new_copy(pixels.as_bytes()),
pixels.stride() as usize * 4,
pixels.size(),
skia_safe::ColorType::RGBA8888,
skia_safe::AlphaType::Unpremul,
),
SharedImageBuffer::RGBA8Premultiplied(pixels) => (
skia_safe::Data::new_copy(pixels.as_bytes()),
pixels.stride() as usize * 4,
pixels.size(),
skia_safe::ColorType::RGBA8888,
skia_safe::AlphaType::Premul,
),
};
let image_info = skia_safe::ImageInfo::new(
skia_safe::ISize::new(size.width as i32, size.height as i32),
color_type,
alpha_type,
None,
);
skia_safe::image::Image::from_raster_data(&image_info, data, bpl)
}
ImageInner::Svg(_) => None, // TODO
ImageInner::StaticTextures(_) => todo!(),
}
});
let skia_image = match skia_image {
Some(img) => img,
None => return,
};
self.canvas.save();
let mut source_rect = source_rect.filter(|r| !r.is_empty()).unwrap_or_else(|| {
skia_safe::Rect::from_wh(skia_image.width() as _, skia_image.height() as _)
});
adjust_to_image_fit(image_fit, &mut source_rect, &mut dest_rect);
self.canvas.clip_rect(dest_rect, None, None);
let transform =
skia_safe::Matrix::rect_to_rect(source_rect, dest_rect, None).unwrap_or_default();
self.canvas.concat(&transform);
self.canvas.draw_image(skia_image, skia_safe::Point::default(), None);
self.canvas.restore();
}
}
impl<'a> ItemRenderer for SkiaRenderer<'a> {
fn draw_rectangle(
&mut self,
rect: std::pin::Pin<&i_slint_core::items::Rectangle>,
_self_rc: &i_slint_core::items::ItemRc,
) {
let geometry = item_rect(rect, self.scale_factor);
if geometry.is_empty() {
return;
}
let paint =
match self.brush_to_paint(rect.background(), geometry.width(), geometry.height()) {
Some(paint) => paint,
None => return,
};
self.canvas.draw_rect(geometry, &paint);
}
fn draw_border_rectangle(
&mut self,
rect: std::pin::Pin<&i_slint_core::items::BorderRectangle>,
_self_rc: &i_slint_core::items::ItemRc,
) {
let mut geometry = item_rect(rect, self.scale_factor);
if geometry.is_empty() {
return;
}
let mut border_width = rect.border_width() * self.scale_factor;
// In CSS the border is entirely towards the inside of the boundary
// geometry, while in femtovg the line with for a stroke is 50% in-
// and 50% outwards. We choose the CSS model, so the inner rectangle
// is adjusted accordingly.
adjust_rect_and_border_for_inner_drawing(&mut geometry, &mut border_width);
let radius = rect.border_radius() * self.scale_factor;
let rounded_rect = skia_safe::RRect::new_rect_xy(geometry, radius, radius);
if let Some(mut fill_paint) =
self.brush_to_paint(rect.background(), geometry.width(), geometry.height())
{
fill_paint.set_style(skia_safe::PaintStyle::Fill);
self.canvas.draw_rrect(rounded_rect, &fill_paint);
}
if let Some(mut border_paint) =
self.brush_to_paint(rect.border_color(), geometry.width(), geometry.height())
{
border_paint.set_style(skia_safe::PaintStyle::Stroke);
border_paint.set_stroke_width(border_width);
self.canvas.draw_rrect(rounded_rect, &border_paint);
};
}
fn draw_image(
&mut self,
image: std::pin::Pin<&i_slint_core::items::ImageItem>,
self_rc: &i_slint_core::items::ItemRc,
) {
let geometry = item_rect(image, self.scale_factor);
if geometry.is_empty() {
return;
}
self.draw_image_impl(
self_rc,
i_slint_core::items::ImageItem::FIELD_OFFSETS.source.apply_pin(image),
geometry,
None,
image.image_fit(),
image.image_rendering(),
None,
);
}
fn draw_clipped_image(
&mut self,
image: std::pin::Pin<&i_slint_core::items::ClippedImage>,
self_rc: &i_slint_core::items::ItemRc,
) {
let geometry = item_rect(image, self.scale_factor);
if geometry.is_empty() {
return;
}
let source_rect = skia_safe::Rect::from_xywh(
image.source_clip_x() as _,
image.source_clip_y() as _,
image.source_clip_width() as _,
image.source_clip_height() as _,
);
self.draw_image_impl(
self_rc,
i_slint_core::items::ClippedImage::FIELD_OFFSETS.source.apply_pin(image),
geometry,
Some(source_rect),
image.image_fit(),
image.image_rendering(),
Some(items::ClippedImage::FIELD_OFFSETS.colorize.apply_pin(image)),
);
}
fn draw_text(
&mut self,
text: std::pin::Pin<&i_slint_core::items::Text>,
_self_rc: &i_slint_core::items::ItemRc,
) {
let max_width = text.width() * self.scale_factor;
let max_height = text.height() * self.scale_factor;
if max_width <= 0. || max_height <= 0. {
return;
}
let string = text.text();
let string = string.as_str();
let font_request = text.font_request(&self.window);
let paint = match self.brush_to_paint(text.color(), max_width, max_height) {
Some(paint) => paint,
None => return,
};
let mut text_style = skia_safe::textlayout::TextStyle::new();
text_style.set_foreground_color(paint);
let layout = super::textlayout::create_layout(
font_request,
self.scale_factor,
string,
Some(text_style),
(Some(max_width), Some(max_height)),
(text.horizontal_alignment(), text.vertical_alignment()),
text.overflow(),
text.wrap(),
);
layout.paint(&mut self.canvas, skia_safe::Point::default());
}
fn draw_text_input(
&mut self,
text_input: std::pin::Pin<&i_slint_core::items::TextInput>,
_self_rc: &i_slint_core::items::ItemRc,
) {
//todo!()
}
fn draw_path(
&mut self,
path: std::pin::Pin<&i_slint_core::items::Path>,
_self_rc: &i_slint_core::items::ItemRc,
) {
//todo!()
}
fn draw_box_shadow(
&mut self,
box_shadow: std::pin::Pin<&i_slint_core::items::BoxShadow>,
_self_rc: &i_slint_core::items::ItemRc,
) {
//todo!()
}
fn combine_clip(
&mut self,
rect: i_slint_core::graphics::Rect,
radius: i_slint_core::Coord,
border_width: i_slint_core::Coord,
) -> bool {
let mut rect = to_skia_rect(&rect.scale(self.scale_factor, self.scale_factor));
let mut border_width = border_width * self.scale_factor;
// In CSS the border is entirely towards the inside of the boundary
// geometry, while in femtovg the line with for a stroke is 50% in-
// and 50% outwards. We choose the CSS model, so the inner rectangle
// is adjusted accordingly.
adjust_rect_and_border_for_inner_drawing(&mut rect, &mut border_width);
let radius = radius * self.scale_factor;
let rounded_rect = skia_safe::RRect::new_rect_xy(rect, radius, radius);
self.canvas.clip_rrect(rounded_rect, None, true);
self.canvas.local_clip_bounds().is_some()
}
fn get_current_clip(&self) -> i_slint_core::graphics::Rect {
from_skia_rect(&self.canvas.local_clip_bounds().unwrap_or_default())
.scale(1. / self.scale_factor, 1. / self.scale_factor)
}
fn translate(&mut self, x: i_slint_core::Coord, y: i_slint_core::Coord) {
self.canvas
.translate(skia_safe::Vector::from((x * self.scale_factor, y * self.scale_factor)));
}
fn rotate(&mut self, angle_in_degrees: f32) {
//todo!()
}
fn apply_opacity(&mut self, opacity: f32) {
self.current_state.alpha *= opacity;
}
fn save_state(&mut self) {
self.canvas.save();
self.state_stack.push(self.current_state);
}
fn restore_state(&mut self) {
self.current_state = self.state_stack.pop().unwrap();
self.canvas.restore();
}
fn scale_factor(&self) -> f32 {
self.scale_factor
}
fn draw_cached_pixmap(
&mut self,
item_cache: &i_slint_core::items::ItemRc,
update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
) {
//todo!()
}
fn draw_string(&mut self, string: &str, color: i_slint_core::Color) {
let mut paint = skia_safe::Paint::default();
paint.set_color(to_skia_color(&color));
self.canvas.draw_str(
string,
skia_safe::Point::new(0., 12.), // Default text size is 12 pixels
&skia_safe::Font::default(),
&paint,
);
}
fn window(&self) -> i_slint_core::window::WindowRc {
self.window.clone()
}
fn as_any(&mut self) -> Option<&mut dyn core::any::Any> {
None
}
fn visit_opacity(&mut self, opacity_item: Pin<&Opacity>, item_rc: &ItemRc) -> RenderingResult {
let opacity = opacity_item.opacity();
if Opacity::need_layer(item_rc, opacity) {
self.canvas.save_layer_alpha(None, (opacity * 255.) as u32);
self.state_stack.push(self.current_state);
self.current_state.alpha = 1.0;
i_slint_core::item_rendering::render_item_children(
self,
&item_rc.component(),
item_rc.index() as isize,
);
self.current_state = self.state_stack.pop().unwrap();
self.canvas.restore();
RenderingResult::ContinueRenderingWithoutChildren
} else {
self.apply_opacity(opacity);
RenderingResult::ContinueRenderingChildren
}
}
}
pub fn from_skia_rect(rect: &skia_safe::Rect) -> i_slint_core::graphics::Rect {
let top_left = euclid::Point2D::new(rect.left, rect.top);
let bottom_right = euclid::Point2D::new(rect.right, rect.bottom);
euclid::Box2D::new(top_left, bottom_right).to_rect()
}
pub fn to_skia_rect(rect: &i_slint_core::graphics::Rect) -> skia_safe::Rect {
skia_safe::Rect::from_xywh(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height)
}
pub fn to_skia_point(point: i_slint_core::graphics::Point) -> skia_safe::Point {
skia_safe::Point::new(point.x, point.y)
}
fn item_rect<Item: items::Item>(item: Pin<&Item>, scale_factor: f32) -> skia_safe::Rect {
let geometry = item.geometry();
skia_safe::Rect::from_xywh(
0.,
0.,
geometry.width() * scale_factor,
geometry.height() * scale_factor,
)
}
pub fn to_skia_color(col: &Color) -> skia_safe::Color {
skia_safe::Color::from_argb(col.alpha(), col.red(), col.green(), col.blue())
}
fn adjust_rect_and_border_for_inner_drawing(rect: &mut skia_safe::Rect, border_width: &mut f32) {
// If the border width exceeds the width, just fill the rectangle.
*border_width = border_width.min((rect.width() as f32) / 2.);
// adjust the size so that the border is drawn within the geometry
rect.left += *border_width / 2.;
rect.top += *border_width / 2.;
rect.right -= *border_width / 2.;
rect.bottom -= *border_width / 2.;
}
/// Changes the source or the destination rectangle to respect the image fit
fn adjust_to_image_fit(
image_fit: ImageFit,
source_rect: &mut skia_safe::Rect,
dest_rect: &mut skia_safe::Rect,
) {
match image_fit {
ImageFit::Fill => (),
ImageFit::Cover => {
let ratio = (dest_rect.width() / source_rect.width())
.max(dest_rect.height() / source_rect.height());
if source_rect.width() > dest_rect.width() / ratio {
source_rect.left += (source_rect.width() - dest_rect.width() / ratio) / 2.;
source_rect.right = source_rect.left + dest_rect.width() / ratio;
}
if source_rect.height() > dest_rect.height() / ratio {
source_rect.top += (source_rect.height() - dest_rect.height() / ratio) / 2.;
source_rect.bottom = source_rect.top + dest_rect.height() / ratio;
}
}
ImageFit::Contain => {
let ratio = (dest_rect.width() / source_rect.width())
.min(dest_rect.height() / source_rect.height());
if dest_rect.width() > source_rect.width() * ratio {
dest_rect.left += (dest_rect.width() - source_rect.width() * ratio) / 2.;
dest_rect.right = dest_rect.left + source_rect.width() * ratio;
}
if dest_rect.height() > source_rect.height() * ratio {
dest_rect.top += (dest_rect.height() - source_rect.height() * ratio) / 2.;
dest_rect.bottom = dest_rect.top + source_rect.height() * ratio;
}
}
};
}