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			903 lines
		
	
	
	
		
			37 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			903 lines
		
	
	
	
		
			37 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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#pragma once
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#include "slint.h"
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#include <cassert>
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#include <cstdint>
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#include <utility>
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#include <ranges>
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struct xcb_connection_t;
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struct wl_surface;
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struct wl_display;
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#if defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)
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#    ifdef __OBJC__
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@class NSView;
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@class NSWindow;
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#    else
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typedef struct objc_object NSView;
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typedef struct objc_object NSWindow;
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#    endif
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#endif
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namespace slint {
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/// Use the types in this namespace when implementing a custom Slint platform.
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///
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/// Slint comes with built-in support for different windowing systems, called backends. A backend
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/// is a module that implements the Platform interface in this namespace, interacts with a
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/// windowing system, and uses one of Slint's renderers to display a scene to the windowing system.
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/// A typical Slint application uses one of the built-in backends. Implement your own Platform if
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/// you're using Slint in an environment without a windowing system, such as with microcontrollers,
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/// or you're embedding a Slint UI as plugin in other applications.
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///
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/// Examples of custom platform implementation can be found in the Slint repository:
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///  - https://github.com/slint-ui/slint/tree/master/examples/cpp/platform_native
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///  - https://github.com/slint-ui/slint/tree/master/examples/cpp/platform_qt
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///  - https://github.com/slint-ui/slint/blob/master/api/cpp/esp-idf/slint/src/slint-esp.cpp
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///
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/// The entry point to re-implement a platform is the Platform class. Derive
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/// from slint::platform::Platform, and call slint::platform::set_platform
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/// to set it as the Slint platform.
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///
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/// Another important class to subclass is the WindowAdapter.
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namespace platform {
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/// Internal interface for a renderer for use with the WindowAdapter.
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///
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/// This class is not intended to be re-implemented. In places where this class is required, use
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/// of one the existing implementations such as SoftwareRenderer or SkiaRenderer.
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class AbstractRenderer
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{
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private:
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    virtual ~AbstractRenderer() { }
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    AbstractRenderer(const AbstractRenderer &) = delete;
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    AbstractRenderer &operator=(const AbstractRenderer &) = delete;
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    AbstractRenderer() = default;
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    /// \private
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    virtual cbindgen_private::RendererPtr renderer_handle() const = 0;
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    friend class WindowAdapter;
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    friend class SoftwareRenderer;
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    friend class SkiaRenderer;
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};
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/// Base class for the layer between a slint::Window and the windowing system specific window type,
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/// such as a Win32 `HWND` handle or a `wayland_surface_t`.
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///
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/// Re-implement this class to establish the link between the two, and pass messages in both
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/// directions:
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///
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/// - When receiving messages from the windowing system about state changes, such as the window
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///   being resized, the user requested the window to be closed, input being received, etc. you
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///   need to call the corresponding event functions on the Window, such as
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///   Window::dispatch_resize_event(), Window::dispatch_mouse_press_event(), or
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///   Window::dispatch_close_requested_event().
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///
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/// - Slint sends requests to change visibility, position, size, etc. via virtual functions such as
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///   set_visible(), set_size(), set_position(), or update_window_properties().
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///   Re-implement these functions and delegate the requests to the windowing system.
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///
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/// If the implementation of this bi-directional message passing protocol is incomplete, the user
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/// may experience unexpected behavior, or the intention of the developer calling functions on the
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/// Window API may not be fulfilled.
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///
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/// Your WindowAdapter subclass must hold a renderer (either a SoftwareRenderer or a SkiaRenderer).
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/// In the renderer() method, you must return a reference to it.
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///
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/// # Example
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/// ```cpp
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/// class MyWindowAdapter : public slint::platform::WindowAdapter {
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///     slint::platform::SoftwareRenderer m_renderer;
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///     NativeHandle m_native_window; // a handle to the native window
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/// public:
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///     void request_redraw() override { m_native_window.refresh(); }
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///     slint::PhysicalSize size() const override {
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///        return slint::PhysicalSize({m_native_window.width, m_native_window.height});
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///     }
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///     slint::platform::AbstractRenderer &renderer() override { return m_renderer; }
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///     void set_visible(bool v) override {
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///         if (v) {
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///             m_native_window.show();
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///         } else {
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///             m_native_window.hide();
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///         }
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///     }
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///     // ...
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///     void repaint_callback();
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/// }
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/// ```
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///
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/// Rendering is typically asynchronous, and your windowing system or event loop would invoke
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/// a callback when it is time to render.
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/// ```cpp
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/// void MyWindowAdapter::repaint_callback()
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/// {
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///     slint::platform::update_timers_and_animations();
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///     m_renderer.render(m_native_window.buffer(), m_native_window.width);
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///     // if animations are running, schedule the next frame
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///     if (window().has_active_animations())  m_native_window.refresh();
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/// }
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/// ```
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class WindowAdapter
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{
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    // This is a pointer to the rust window that own us.
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    // Note that we do not have ownership (there is no reference increase for this)
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    // because it would otherwise be a reference loop
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    cbindgen_private::WindowAdapterRcOpaque self {};
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    // Whether this WindowAdapter was already given to the slint runtime
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    bool was_initialized = false;
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    cbindgen_private::WindowAdapterRcOpaque initialize()
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    {
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        cbindgen_private::slint_window_adapter_new(
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                this, [](void *wa) { delete reinterpret_cast<WindowAdapter *>(wa); },
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                [](void *wa) {
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                    return reinterpret_cast<WindowAdapter *>(wa)->renderer().renderer_handle();
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                },
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                [](void *wa, bool visible) {
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                    reinterpret_cast<WindowAdapter *>(wa)->set_visible(visible);
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                },
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                [](void *wa) { reinterpret_cast<WindowAdapter *>(wa)->request_redraw(); },
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                [](void *wa) -> cbindgen_private::IntSize {
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                    return reinterpret_cast<WindowAdapter *>(wa)->size();
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                },
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                [](void *wa, cbindgen_private::IntSize size) {
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                    reinterpret_cast<WindowAdapter *>(wa)->set_size(
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                            slint::PhysicalSize({ size.width, size.height }));
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                },
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                [](void *wa, const cbindgen_private::WindowProperties *p) {
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                    reinterpret_cast<WindowAdapter *>(wa)->update_window_properties(
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                            *reinterpret_cast<const WindowProperties *>(p));
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                },
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                [](void *wa, cbindgen_private::Point2D<int32_t> *point) -> bool {
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                    if (auto pos = reinterpret_cast<WindowAdapter *>(wa)->position()) {
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                        *point = *pos;
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                        return true;
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                    } else {
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                        return false;
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                    }
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                },
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                [](void *wa, cbindgen_private::Point2D<int32_t> point) {
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                    reinterpret_cast<WindowAdapter *>(wa)->set_position(
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                            slint::PhysicalPosition({ point.x, point.y }));
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                },
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                &self);
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        was_initialized = true;
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        return self;
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    }
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    friend inline void set_platform(std::unique_ptr<class Platform> platform);
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public:
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    /// Construct a WindowAdapter
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    explicit WindowAdapter() { }
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    virtual ~WindowAdapter() = default;
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    /// This function is called by Slint when the slint window is shown or hidden.
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    ///
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    /// Re-implement this function to forward the call to show/hide the native window
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    ///
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    /// When the window becomes visible, this is a good time to call
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    /// slint::Window::dispatch_scale_factor_change_event to initialise the scale factor.
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    virtual void set_visible(bool) { }
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    /// This function is called when Slint detects that the window need to be repainted.
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    ///
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    /// Reimplement this function to forward the call to the window manager.
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    ///
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    /// You should not render the window in the implementation of this call. Instead you should
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    /// do that in the next iteration of the event loop, or in a callback from the window manager.
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    virtual void request_redraw() { }
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    /// Request a new size for the window to the specified size on the screen, in physical or
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    /// logical pixels and excluding a window frame (if present).
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    ///
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    /// This is called from slint::Window::set_size().
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    ///
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    /// The default implementation does nothing
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    ///
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    /// This function should sent the size to the Windowing system. If the window size actually
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    /// changes, you should call slint::Window::dispatch_resize_event to propagate the new size
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    /// to the slint view.
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    virtual void set_size(slint::PhysicalSize) { }
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    /// Returns the actual physical size of the window
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    virtual slint::PhysicalSize size() = 0;
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    /// Sets the position of the window on the screen, in physical screen coordinates and including
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    /// a window frame (if present).
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    ///
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    /// The default implementation does nothing
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    ///
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    /// Called from slint::Window::set_position().
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    virtual void set_position(slint::PhysicalPosition) { }
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    /// Returns the position of the window on the screen, in physical screen coordinates and
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    /// including a window frame (if present).
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    ///
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    /// The default implementation returns std::nullopt.
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    ///
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    /// Called from slint::Window::position().
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    virtual std::optional<slint::PhysicalPosition> position() { return std::nullopt; }
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    /// This struct contains getters that provide access to properties of the Window
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    /// element, and is used with WindowAdapter::update_window_properties().
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    struct WindowProperties
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    {
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        /// Returns the title of the window.
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        SharedString title() const
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        {
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            SharedString out;
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            cbindgen_private::slint_window_properties_get_title(inner(), &out);
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            return out;
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        }
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        /// Returns the background brush of the window.
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        Brush background() const
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        {
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            Brush out;
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            cbindgen_private::slint_window_properties_get_background(inner(), &out);
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            return out;
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        }
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        /// \deprecated Use is_fullscreen() instead
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        [[deprecated("Renamed is_fullscreen()")]] bool fullscreen() const
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        {
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            return is_fullscreen();
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        }
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        /// Returns true if the window should be shown fullscreen; false otherwise.
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        bool is_fullscreen() const
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        {
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            return cbindgen_private::slint_window_properties_get_fullscreen(inner());
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        }
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        /// Returns true if the window should be minimized; false otherwise
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        bool is_minimized() const
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        {
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            return cbindgen_private::slint_window_properties_get_minimized(inner());
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        }
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        /// Returns true if the window should be maximized; false otherwise
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        bool is_maximized() const
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        {
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            return cbindgen_private::slint_window_properties_get_maximized(inner());
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        }
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        /// This struct describes the layout constraints of a window.
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        ///
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        /// It is the return value of WindowProperties::layout_constraints().
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        struct LayoutConstraints
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        {
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            /// This represents the minimum size the window can be. If this is set, the window
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            /// should not be able to be resized smaller than this size. If it is left unset, there
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            /// is no minimum size.
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            std::optional<LogicalSize> min;
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            /// This represents the maximum size the window can be. If this is set, the window
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            /// should not be able to be resized larger than this size. If it is left unset, there
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            /// is no maximum size.
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            std::optional<LogicalSize> max;
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            /// This represents the preferred size of the window. This is the size the window
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            /// should have by default
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            LogicalSize preferred;
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        };
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        /// Returns the layout constraints of the window
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        LayoutConstraints layout_constraints() const
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        {
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            auto lc = cbindgen_private::slint_window_properties_get_layout_constraints(inner());
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            return LayoutConstraints {
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                .min = lc.has_min ? std::optional(LogicalSize(lc.min)) : std::nullopt,
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                .max = lc.has_max ? std::optional(LogicalSize(lc.max)) : std::nullopt,
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                .preferred = LogicalSize(lc.preferred)
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            };
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        }
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    private:
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        /// This struct is opaque and cannot be constructed by C++
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        WindowProperties() = delete;
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        ~WindowProperties() = delete;
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        WindowProperties(const WindowProperties &) = delete;
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        WindowProperties &operator=(const WindowProperties &) = delete;
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        const cbindgen_private::WindowProperties *inner() const
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        {
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            return reinterpret_cast<const cbindgen_private::WindowProperties *>(this);
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        }
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    };
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    /// Re-implement this function to update the properties such as window title or layout
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    /// constraints.
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    ///
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    /// This function is called before `set_visible(true)`, and will be called again when the
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    /// properties that were queried on the last call are changed. If you do not query any
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    /// properties, it may not be called again.
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    virtual void update_window_properties(const WindowProperties &) { }
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    /// Re-implement this function to provide a reference to the renderer for use with the window
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    /// adapter.
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    ///
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    /// Your re-implementation should contain a renderer such as SoftwareRenderer or SkiaRenderer
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    /// and you must return a reference to it.
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    virtual AbstractRenderer &renderer() = 0;
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    /// Return the slint::Window associated with this window.
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    ///
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    /// Note that this function can only be called if the window was initialized, which is only
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    /// the case after it has been returned from a call to Platform::create_window_adapter
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    const Window &window() const
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    {
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        if (!was_initialized)
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            std::abort();
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        // This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
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        // layout
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        return *reinterpret_cast<const Window *>(&self);
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    }
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    /// Overload
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    Window &window()
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    {
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        if (!was_initialized)
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            std::abort();
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        // This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
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        // layout
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        return *reinterpret_cast<Window *>(&self);
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    }
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};
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/// The platform acts as a factory to create WindowAdapter instances.
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///
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/// Call slint::platform::set_platform() before creating any other Slint handles. Any subsequently
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/// created Slint windows will use the WindowAdapter provided by the create_window_adapter function.
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class Platform
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{
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public:
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    virtual ~Platform() = default;
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    Platform(const Platform &) = delete;
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    Platform &operator=(const Platform &) = delete;
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    Platform() = default;
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    /// Returns a new WindowAdapter
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    virtual std::unique_ptr<WindowAdapter> create_window_adapter() = 0;
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#if defined(SLINT_FEATURE_FREESTANDING) || defined(DOXYGEN)
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    /// Returns the amount of milliseconds since start of the application.
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    ///
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    /// This function should only be implemented  if the runtime is compiled with
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    /// SLINT_FEATURE_FREESTANDING
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    virtual std::chrono::milliseconds duration_since_start() = 0;
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#endif
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    /// The type of clipboard used in Platform::clipboard_text and PLatform::set_clipboard_text.
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    enum class Clipboard {
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        /// This is the default clipboard used for text action for Ctrl+V,  Ctrl+C.
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        /// Corresponds to the secondary selection on X11.
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        DefaultClipboard = static_cast<uint8_t>(cbindgen_private::Clipboard::DefaultClipboard),
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        /// This is the clipboard that is used when text is selected
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        /// Corresponds to the primary selection on X11.
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        /// The Platform implementation should do nothing if copy on select is not supported on that
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        /// platform.
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        SelectionClipboard = static_cast<uint8_t>(cbindgen_private::Clipboard::SelectionClipboard),
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    };
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    /// Sends the given text into the system clipboard.
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    ///
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    /// If the platform doesn't support the specified clipboard, this function should do nothing
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    virtual void set_clipboard_text(const SharedString &, Clipboard) { }
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    /// Returns a copy of text stored in the system clipboard, if any.
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    ///
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    /// If the platform doesn't support the specified clipboard, the function should return nullopt
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    virtual std::optional<SharedString> clipboard_text(Clipboard) { return {}; }
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    /// Spins an event loop and renders the visible windows.
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    virtual void run_event_loop() { }
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    /// Exits the event loop.
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    ///
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    /// This is what is called by slint::quit_event_loop() and can be called from a different thread
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    /// or re-enter from the event loop
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    virtual void quit_event_loop() { }
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    /// An task that is passed to the Platform::run_in_event_loop function and needs to be
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    /// run in the event loop and not in any other thread.
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    class Task
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    {
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        cbindgen_private::PlatformTaskOpaque inner { nullptr, nullptr };
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        friend inline void set_platform(std::unique_ptr<Platform> platform);
 | 
						|
        explicit Task(cbindgen_private::PlatformTaskOpaque inner) : inner(inner) { }
 | 
						|
 | 
						|
    public:
 | 
						|
        ~Task()
 | 
						|
        {
 | 
						|
            if (inner._0) {
 | 
						|
                cbindgen_private::slint_platform_task_drop(
 | 
						|
                        std::exchange(inner, { nullptr, nullptr }));
 | 
						|
            }
 | 
						|
        }
 | 
						|
        Task(const Task &) = delete;
 | 
						|
        Task &operator=(const Task &) = delete;
 | 
						|
        /// Move constructor. A moved from Task can no longer be run.
 | 
						|
        Task(Task &&other) : inner(other.inner) { other.inner = { nullptr, nullptr }; }
 | 
						|
        /// Move operator.
 | 
						|
        Task &operator=(Task &&other)
 | 
						|
        {
 | 
						|
            std::swap(other.inner, inner);
 | 
						|
            return *this;
 | 
						|
        }
 | 
						|
 | 
						|
        /// Run the task.
 | 
						|
        ///
 | 
						|
        /// Can only be invoked once and should only be called from the event loop.
 | 
						|
        void run() &&
 | 
						|
        {
 | 
						|
            private_api::assert_main_thread();
 | 
						|
            assert(inner._0 && "calling invoke form a moved-from Task");
 | 
						|
            if (inner._0) {
 | 
						|
                cbindgen_private::slint_platform_task_run(
 | 
						|
                        std::exchange(inner, { nullptr, nullptr }));
 | 
						|
            }
 | 
						|
        };
 | 
						|
    };
 | 
						|
 | 
						|
    /// Run a task from the event loop.
 | 
						|
    ///
 | 
						|
    /// This function is called by slint::invoke_from_event_loop().
 | 
						|
    /// It can be called from any thread, but the passed function must only be called
 | 
						|
    /// from the event loop.
 | 
						|
    /// Reimplements this function and move the event to the event loop before calling
 | 
						|
    /// Task::run()
 | 
						|
    virtual void run_in_event_loop(Task) { }
 | 
						|
};
 | 
						|
 | 
						|
/// Registers the platform with Slint. Must be called before Slint windows are created.
 | 
						|
/// Can only be called once in an application.
 | 
						|
inline void set_platform(std::unique_ptr<Platform> platform)
 | 
						|
{
 | 
						|
    cbindgen_private::slint_platform_register(
 | 
						|
            platform.release(), [](void *p) { delete reinterpret_cast<const Platform *>(p); },
 | 
						|
            [](void *p, cbindgen_private::WindowAdapterRcOpaque *out) {
 | 
						|
                auto w = reinterpret_cast<Platform *>(p)->create_window_adapter();
 | 
						|
                *out = w->initialize();
 | 
						|
                (void)w.release();
 | 
						|
            },
 | 
						|
            []([[maybe_unused]] void *p) -> uint64_t {
 | 
						|
#ifndef SLINT_FEATURE_FREESTANDING
 | 
						|
                return 0;
 | 
						|
#else
 | 
						|
                return reinterpret_cast<Platform *>(p)->duration_since_start().count();
 | 
						|
#endif
 | 
						|
            },
 | 
						|
            [](void *p, const SharedString *text, cbindgen_private::Clipboard clipboard) {
 | 
						|
                reinterpret_cast<Platform *>(p)->set_clipboard_text(
 | 
						|
                        *text, static_cast<Platform::Clipboard>(clipboard));
 | 
						|
            },
 | 
						|
            [](void *p, SharedString *out_text, cbindgen_private::Clipboard clipboard) -> bool {
 | 
						|
                auto maybe_clipboard = reinterpret_cast<Platform *>(p)->clipboard_text(
 | 
						|
                        static_cast<Platform::Clipboard>(clipboard));
 | 
						|
 | 
						|
                bool status = maybe_clipboard.has_value();
 | 
						|
                if (status)
 | 
						|
                    *out_text = *maybe_clipboard;
 | 
						|
                return status;
 | 
						|
            },
 | 
						|
            [](void *p) { return reinterpret_cast<Platform *>(p)->run_event_loop(); },
 | 
						|
            [](void *p) { return reinterpret_cast<Platform *>(p)->quit_event_loop(); },
 | 
						|
            [](void *p, cbindgen_private::PlatformTaskOpaque event) {
 | 
						|
                return reinterpret_cast<Platform *>(p)->run_in_event_loop(Platform::Task(event));
 | 
						|
            });
 | 
						|
}
 | 
						|
 | 
						|
#ifdef SLINT_FEATURE_RENDERER_SOFTWARE
 | 
						|
 | 
						|
/// A 16bit pixel that has 5 red bits, 6 green bits and 5 blue bits
 | 
						|
struct Rgb565Pixel
 | 
						|
{
 | 
						|
    /// The blue component, encoded in 5 bits.
 | 
						|
    uint16_t b : 5;
 | 
						|
    /// The green component, encoded in 6 bits.
 | 
						|
    uint16_t g : 6;
 | 
						|
    /// The red component, encoded in 5 bits.
 | 
						|
    uint16_t r : 5;
 | 
						|
 | 
						|
    /// Default constructor.
 | 
						|
    constexpr Rgb565Pixel() : b(0), g(0), r(0) { }
 | 
						|
 | 
						|
    /// \brief Constructor that constructs from an Rgb8Pixel.
 | 
						|
    explicit constexpr Rgb565Pixel(const Rgb8Pixel &pixel)
 | 
						|
        : b(pixel.b >> 3), g(pixel.g >> 2), r(pixel.r >> 3)
 | 
						|
    {
 | 
						|
    }
 | 
						|
 | 
						|
    /// \brief Get the red component as an 8-bit value.
 | 
						|
    ///
 | 
						|
    /// The bits are shifted so that the result is between 0 and 255.
 | 
						|
    /// \return The red component as an 8-bit value.
 | 
						|
    constexpr uint8_t red() const { return (r << 3) | (r >> 2); }
 | 
						|
 | 
						|
    /// \brief Get the green component as an 8-bit value.
 | 
						|
    ///
 | 
						|
    /// The bits are shifted so that the result is between 0 and 255.
 | 
						|
    /// \return The green component as an 8-bit value.
 | 
						|
    constexpr uint8_t green() const { return (g << 2) | (g >> 4); }
 | 
						|
 | 
						|
    /// \brief Get the blue component as an 8-bit value.
 | 
						|
    ///
 | 
						|
    /// The bits are shifted so that the result is between 0 and 255.
 | 
						|
    /// \return The blue component as an 8-bit value.
 | 
						|
    constexpr uint8_t blue() const { return (b << 3) | (b >> 2); }
 | 
						|
 | 
						|
    /// \brief Convert to Rgb8Pixel.
 | 
						|
    constexpr operator Rgb8Pixel() const { return { red(), green(), blue() }; }
 | 
						|
 | 
						|
    /// Returns true if \a lhs \a rhs are pixels with identical colors.
 | 
						|
    friend bool operator==(const Rgb565Pixel &lhs, const Rgb565Pixel &rhs) = default;
 | 
						|
};
 | 
						|
 | 
						|
/// Slint's software renderer.
 | 
						|
///
 | 
						|
/// To be used as a template parameter of the WindowAdapter.
 | 
						|
///
 | 
						|
/// Use the render() function to render in a buffer
 | 
						|
class SoftwareRenderer : public AbstractRenderer
 | 
						|
{
 | 
						|
    mutable cbindgen_private::SoftwareRendererOpaque inner;
 | 
						|
 | 
						|
    /// \private
 | 
						|
    cbindgen_private::RendererPtr renderer_handle() const override
 | 
						|
    {
 | 
						|
        return cbindgen_private::slint_software_renderer_handle(inner);
 | 
						|
    }
 | 
						|
 | 
						|
public:
 | 
						|
    /// Represents a region on the screen, used for partial rendering.
 | 
						|
    ///
 | 
						|
    /// The region may be composed of multiple sub-regions.
 | 
						|
    struct PhysicalRegion
 | 
						|
    {
 | 
						|
        /// Returns the size of the bounding box of this region.
 | 
						|
        PhysicalSize bounding_box_size() const
 | 
						|
        {
 | 
						|
            if (inner.count == 0) {
 | 
						|
                return PhysicalSize();
 | 
						|
            }
 | 
						|
            auto origin = bounding_box_origin();
 | 
						|
            PhysicalSize size({ .width = uint32_t(inner.rectangles[0].max.x - origin.x),
 | 
						|
                                .height = uint32_t(inner.rectangles[0].max.y - origin.y) });
 | 
						|
            for (size_t i = 1; i < inner.count; ++i) {
 | 
						|
                size.width = std::max(size.width, uint32_t(inner.rectangles[i].max.x - origin.x));
 | 
						|
                size.height = std::max(size.height, uint32_t(inner.rectangles[i].max.y - origin.y));
 | 
						|
            }
 | 
						|
            return size;
 | 
						|
        }
 | 
						|
        /// Returns the origin of the bounding box of this region.
 | 
						|
        PhysicalPosition bounding_box_origin() const
 | 
						|
        {
 | 
						|
            if (inner.count == 0) {
 | 
						|
                return PhysicalPosition();
 | 
						|
            }
 | 
						|
            PhysicalPosition origin(
 | 
						|
                    { .x = inner.rectangles[0].min.x, .y = inner.rectangles[0].min.y });
 | 
						|
            for (size_t i = 1; i < inner.count; ++i) {
 | 
						|
                origin.x = std::min<int>(origin.x, inner.rectangles[i].min.x);
 | 
						|
                origin.y = std::min<int>(origin.y, inner.rectangles[i].min.y);
 | 
						|
            }
 | 
						|
            return origin;
 | 
						|
        }
 | 
						|
 | 
						|
        /// Returns a view on all the rectangles in this region.
 | 
						|
        /// The rectangles do not overlap.
 | 
						|
        /// The returned type is a C++ view over PhysicalRegion::Rect structs.
 | 
						|
        ///
 | 
						|
        /// It can be used like so:
 | 
						|
        /// ```cpp
 | 
						|
        /// for (auto [origin, size] : region.rectangles()) {
 | 
						|
        ///     // Do something with the rect
 | 
						|
        /// }
 | 
						|
        /// ```
 | 
						|
        auto rectangles() const
 | 
						|
        {
 | 
						|
            SharedVector<cbindgen_private::IntRect> rectangles;
 | 
						|
            slint_software_renderer_region_to_rects(&inner, &rectangles);
 | 
						|
#    if __cpp_lib_ranges >= 202110L // DR20 P2415R2
 | 
						|
            using std::ranges::owning_view;
 | 
						|
#    else
 | 
						|
            struct owning_view : std::ranges::view_interface<owning_view>
 | 
						|
            {
 | 
						|
                SharedVector<cbindgen_private::IntRect> rectangles;
 | 
						|
                owning_view(SharedVector<cbindgen_private::IntRect> &&rectangles)
 | 
						|
                    : rectangles(rectangles)
 | 
						|
                {
 | 
						|
                }
 | 
						|
                auto begin() const { return rectangles.begin(); }
 | 
						|
                auto end() const { return rectangles.end(); }
 | 
						|
            };
 | 
						|
#    endif
 | 
						|
            return owning_view(std::move(rectangles)) | std::views::transform([](const auto &r) {
 | 
						|
                       return Rect { .origin = PhysicalPosition({ .x = r.x, .y = r.y }),
 | 
						|
                                     .size = PhysicalSize({ .width = uint32_t(r.width),
 | 
						|
                                                            .height = uint32_t(r.height) }) };
 | 
						|
                   });
 | 
						|
        }
 | 
						|
 | 
						|
        /// A Rectangle defined with an origin and a size.
 | 
						|
        /// The PhysicalRegion::rectangles() function returns a view over them
 | 
						|
        struct Rect
 | 
						|
        {
 | 
						|
            /// The origin of the rectangle.
 | 
						|
            PhysicalPosition origin;
 | 
						|
            /// The size of the rectangle.
 | 
						|
            PhysicalSize size;
 | 
						|
        };
 | 
						|
 | 
						|
    private:
 | 
						|
        cbindgen_private::PhysicalRegion inner;
 | 
						|
        friend class SoftwareRenderer;
 | 
						|
        PhysicalRegion(cbindgen_private::PhysicalRegion inner) : inner(std::move(inner)) { }
 | 
						|
    };
 | 
						|
 | 
						|
    /// This enum describes which parts of the buffer passed to the SoftwareRenderer may be
 | 
						|
    /// re-used to speed up painting.
 | 
						|
    enum class RepaintBufferType : uint32_t {
 | 
						|
        /// The full window is always redrawn. No attempt at partial rendering will be made.
 | 
						|
        NewBuffer = 0,
 | 
						|
        /// Only redraw the parts that have changed since the previous call to render().
 | 
						|
        ///
 | 
						|
        /// This variant assumes that the same buffer is passed on every call to render() and
 | 
						|
        /// that it still contains the previously rendered frame.
 | 
						|
        ReusedBuffer = 1,
 | 
						|
 | 
						|
        /// Redraw the part that have changed since the last two frames were drawn.
 | 
						|
        ///
 | 
						|
        /// This is used when using double buffering and swapping of the buffers.
 | 
						|
        SwappedBuffers = 2,
 | 
						|
    };
 | 
						|
 | 
						|
    virtual ~SoftwareRenderer() { cbindgen_private::slint_software_renderer_drop(inner); };
 | 
						|
    SoftwareRenderer(const SoftwareRenderer &) = delete;
 | 
						|
    SoftwareRenderer &operator=(const SoftwareRenderer &) = delete;
 | 
						|
    /// Constructs a new SoftwareRenderer with the \a buffer_type as strategy for handling the
 | 
						|
    /// differences between rendering buffers.
 | 
						|
    explicit SoftwareRenderer(RepaintBufferType buffer_type)
 | 
						|
    {
 | 
						|
        inner = cbindgen_private::slint_software_renderer_new(uint32_t(buffer_type));
 | 
						|
    }
 | 
						|
 | 
						|
    /// Render the window scene into a pixel buffer
 | 
						|
    ///
 | 
						|
    /// The buffer must be at least as large as the associated slint::Window
 | 
						|
    ///
 | 
						|
    /// The stride is the amount of pixels between two lines in the buffer.
 | 
						|
    /// It is must be at least as large as the width of the window.
 | 
						|
    PhysicalRegion render(std::span<slint::Rgb8Pixel> buffer, std::size_t pixel_stride) const
 | 
						|
    {
 | 
						|
        auto r = cbindgen_private::slint_software_renderer_render_rgb8(inner, buffer.data(),
 | 
						|
                                                                       buffer.size(), pixel_stride);
 | 
						|
        return PhysicalRegion { r };
 | 
						|
    }
 | 
						|
 | 
						|
    /// Render the window scene into an RGB 565 encoded pixel buffer
 | 
						|
    ///
 | 
						|
    /// The buffer must be at least as large as the associated slint::Window
 | 
						|
    ///
 | 
						|
    /// The stride is the amount of pixels between two lines in the buffer.
 | 
						|
    /// It is must be at least as large as the width of the window.
 | 
						|
    PhysicalRegion render(std::span<Rgb565Pixel> buffer, std::size_t pixel_stride) const
 | 
						|
    {
 | 
						|
        auto r = cbindgen_private::slint_software_renderer_render_rgb565(
 | 
						|
                inner, reinterpret_cast<uint16_t *>(buffer.data()), buffer.size(), pixel_stride);
 | 
						|
        return PhysicalRegion { r };
 | 
						|
    }
 | 
						|
 | 
						|
#    ifdef SLINT_FEATURE_EXPERIMENTAL
 | 
						|
    /// Render the window scene, line by line. The provided Callback will be invoked for each line
 | 
						|
    /// that needs to rendered.
 | 
						|
    ///
 | 
						|
    /// The renderer uses a cache internally and will only render the part of the window
 | 
						|
    /// which are dirty.
 | 
						|
    ///
 | 
						|
    /// This function returns the physical region that was rendered considering the rotation.
 | 
						|
    ///
 | 
						|
    /// The callback must be an invocable with the signature (size_t line, size_t begin, size_t end,
 | 
						|
    /// auto render_fn). It is invoked with the line number as first parameter, and the start x and
 | 
						|
    /// end x coordinates of the line as second and third parameter. The implementation must provide
 | 
						|
    /// a line buffer (as std::span) and invoke the provided fourth parameter (render_fn) with it,
 | 
						|
    /// to fill it with pixels. After the line buffer is filled with pixels, your implementation is
 | 
						|
    /// free to flush that line to the screen for display.
 | 
						|
    template<typename Callback>
 | 
						|
        requires requires(Callback callback) {
 | 
						|
            callback(size_t(0), size_t(0), size_t(0), [&callback](std::span<Rgb565Pixel>) {});
 | 
						|
        }
 | 
						|
    PhysicalRegion render_by_line(Callback process_line_callback) const
 | 
						|
    {
 | 
						|
        auto r = cbindgen_private::slint_software_renderer_render_by_line_rgb565(
 | 
						|
                inner,
 | 
						|
                [](void *process_line_callback_ptr, uintptr_t line, uintptr_t line_start,
 | 
						|
                   uintptr_t line_end, void (*render_fn)(const void *, uint16_t *, std::size_t),
 | 
						|
                   const void *render_fn_data) {
 | 
						|
                    (*reinterpret_cast<Callback *>(process_line_callback_ptr))(
 | 
						|
                            std::size_t(line), std::size_t(line_start), std::size_t(line_end),
 | 
						|
                            [render_fn, render_fn_data](std::span<Rgb565Pixel> line_span) {
 | 
						|
                                render_fn(render_fn_data,
 | 
						|
                                          reinterpret_cast<uint16_t *>(line_span.data()),
 | 
						|
                                          line_span.size());
 | 
						|
                            });
 | 
						|
                },
 | 
						|
                &process_line_callback);
 | 
						|
        return PhysicalRegion { r };
 | 
						|
    }
 | 
						|
#    endif
 | 
						|
 | 
						|
    /// This enum describes the rotation that is applied to the buffer when rendering.
 | 
						|
    /// To be used in set_rendering_rotation()
 | 
						|
    enum class RenderingRotation {
 | 
						|
        /// No rotation
 | 
						|
        NoRotation = 0,
 | 
						|
        /// Rotate 90° to the left
 | 
						|
        Rotate90 = 90,
 | 
						|
        /// 180° rotation (upside-down)
 | 
						|
        Rotate180 = 180,
 | 
						|
        /// Rotate 90° to the right
 | 
						|
        Rotate270 = 270,
 | 
						|
    };
 | 
						|
 | 
						|
    /// Set how the window need to be rotated in the buffer.
 | 
						|
    ///
 | 
						|
    /// This is typically used to implement screen rotation in software
 | 
						|
    void set_rendering_rotation(RenderingRotation rotation)
 | 
						|
    {
 | 
						|
        cbindgen_private::slint_software_renderer_set_rendering_rotation(
 | 
						|
                inner, static_cast<int>(rotation));
 | 
						|
    }
 | 
						|
};
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef SLINT_FEATURE_RENDERER_SKIA
 | 
						|
/// An opaque, low-level window handle that internalizes everything necessary to exchange messages
 | 
						|
/// with the windowing system. This includes the connection to the display server, if necessary.
 | 
						|
///
 | 
						|
/// Note that this class does not provide any kind of ownership. The caller is responsible for
 | 
						|
/// ensuring that the pointers supplied to the constructor are valid throughout the lifetime of the
 | 
						|
/// NativeWindowHandle.
 | 
						|
class NativeWindowHandle
 | 
						|
{
 | 
						|
    cbindgen_private::CppRawHandleOpaque inner;
 | 
						|
    friend class SkiaRenderer;
 | 
						|
 | 
						|
    NativeWindowHandle(cbindgen_private::CppRawHandleOpaque inner) : inner(inner) { }
 | 
						|
 | 
						|
public:
 | 
						|
    NativeWindowHandle() = delete;
 | 
						|
    NativeWindowHandle(const NativeWindowHandle &) = delete;
 | 
						|
    NativeWindowHandle &operator=(const NativeWindowHandle &) = delete;
 | 
						|
    /// Creates a new NativeWindowHandle by moving the handle data from \a other into this
 | 
						|
    /// NativeWindowHandle.
 | 
						|
    NativeWindowHandle(NativeWindowHandle &&other) { inner = std::exchange(other.inner, nullptr); }
 | 
						|
    /// Creates a new NativeWindowHandle by moving the handle data from \a other into this
 | 
						|
    /// NativeWindowHandle.
 | 
						|
    NativeWindowHandle &operator=(NativeWindowHandle &&other)
 | 
						|
    {
 | 
						|
        if (this == &other) {
 | 
						|
            return *this;
 | 
						|
        }
 | 
						|
        if (inner) {
 | 
						|
            cbindgen_private::slint_raw_window_handle_drop(inner);
 | 
						|
        }
 | 
						|
        inner = std::exchange(other.inner, nullptr);
 | 
						|
        return *this;
 | 
						|
    }
 | 
						|
 | 
						|
#    if (!defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)) || defined(DOXYGEN)
 | 
						|
    /// Creates a new NativeWindowHandle from the given xcb_window_t \a window,
 | 
						|
    /// xcb_visualid_t \a visual_id, XCB \a connection, and \a screen number.
 | 
						|
    static NativeWindowHandle from_x11_xcb(uint32_t /*xcb_window_t*/ window,
 | 
						|
                                           uint32_t /*xcb_visualid_t*/ visual_id,
 | 
						|
                                           xcb_connection_t *connection, int screen)
 | 
						|
    {
 | 
						|
 | 
						|
        return { cbindgen_private::slint_new_raw_window_handle_x11_xcb(window, visual_id,
 | 
						|
                                                                       connection, screen) };
 | 
						|
    }
 | 
						|
 | 
						|
    /// Creates a new NativeWindowHandle from the given XLib \a window,
 | 
						|
    /// VisualID \a visual_id, Display \a display, and \a screen number.
 | 
						|
    static NativeWindowHandle from_x11_xlib(uint32_t /*Window*/ window,
 | 
						|
                                            unsigned long /*VisualID*/ visual_id,
 | 
						|
                                            void /*Display*/ *display, int screen)
 | 
						|
    {
 | 
						|
 | 
						|
        return { cbindgen_private::slint_new_raw_window_handle_x11_xlib(window, visual_id, display,
 | 
						|
                                                                        screen) };
 | 
						|
    }
 | 
						|
 | 
						|
    /// Creates a new NativeWindowHandle from the given wayland \a surface,
 | 
						|
    /// and \a display.
 | 
						|
    static NativeWindowHandle from_wayland(wl_surface *surface, wl_display *display)
 | 
						|
    {
 | 
						|
 | 
						|
        return { cbindgen_private::slint_new_raw_window_handle_wayland(surface, display) };
 | 
						|
    }
 | 
						|
 | 
						|
#    endif
 | 
						|
#    if (defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)) || defined(DOXYGEN)
 | 
						|
 | 
						|
    /// Creates a new NativeWindowHandle from the given \a nsview, and \a nswindow.
 | 
						|
    static NativeWindowHandle from_appkit(NSView *nsview, NSWindow *nswindow)
 | 
						|
    {
 | 
						|
 | 
						|
        return { cbindgen_private::slint_new_raw_window_handle_appkit(nsview, nswindow) };
 | 
						|
    }
 | 
						|
 | 
						|
#    endif
 | 
						|
#    if (!defined(__APPLE__) && (defined(_WIN32) || !defined(_WIN64))) || defined(DOXYGEN)
 | 
						|
 | 
						|
    /// Creates a new NativeWindowHandle from the given HWND \a hwnd, and HINSTANCE \a hinstance.
 | 
						|
    static NativeWindowHandle from_win32(void *hwnd, void *hinstance)
 | 
						|
    {
 | 
						|
        return { cbindgen_private::slint_new_raw_window_handle_win32(hwnd, hinstance) };
 | 
						|
    }
 | 
						|
#    endif
 | 
						|
    /// Destroys the NativeWindowHandle.
 | 
						|
    ~NativeWindowHandle()
 | 
						|
    {
 | 
						|
        if (inner) {
 | 
						|
            cbindgen_private::slint_raw_window_handle_drop(inner);
 | 
						|
        }
 | 
						|
    }
 | 
						|
};
 | 
						|
 | 
						|
/// Slint's Skia renderer.
 | 
						|
///
 | 
						|
/// Create the renderer when you have created a native window with a non-zero size.
 | 
						|
/// Call the render() function to render the scene into the window.
 | 
						|
class SkiaRenderer : public AbstractRenderer
 | 
						|
{
 | 
						|
    mutable cbindgen_private::SkiaRendererOpaque inner;
 | 
						|
 | 
						|
    /// \private
 | 
						|
    cbindgen_private::RendererPtr renderer_handle() const override
 | 
						|
    {
 | 
						|
        return cbindgen_private::slint_skia_renderer_handle(inner);
 | 
						|
    }
 | 
						|
 | 
						|
public:
 | 
						|
    virtual ~SkiaRenderer() { cbindgen_private::slint_skia_renderer_drop(inner); }
 | 
						|
    SkiaRenderer(const SkiaRenderer &) = delete;
 | 
						|
    SkiaRenderer &operator=(const SkiaRenderer &) = delete;
 | 
						|
    /// Constructs a new Skia renderer for the given window - referenced by the provided
 | 
						|
    /// WindowHandle - and the specified initial size.
 | 
						|
    explicit SkiaRenderer(const NativeWindowHandle &window_handle, PhysicalSize initial_size)
 | 
						|
    {
 | 
						|
        inner = cbindgen_private::slint_skia_renderer_new(window_handle.inner, initial_size);
 | 
						|
    }
 | 
						|
 | 
						|
    /// Renders the scene into the window provided to the SkiaRenderer's constructor.
 | 
						|
    void render() const { cbindgen_private::slint_skia_renderer_render(inner); }
 | 
						|
};
 | 
						|
#endif
 | 
						|
 | 
						|
/// Call this function at each iteration of the event loop to call the timer handler and advance
 | 
						|
/// the animations.  This should be called before the rendering or processing input events
 | 
						|
inline void update_timers_and_animations()
 | 
						|
{
 | 
						|
    cbindgen_private::slint_platform_update_timers_and_animations();
 | 
						|
}
 | 
						|
 | 
						|
/// Returns the duration until the next timer if there are  pending timers
 | 
						|
inline std::optional<std::chrono::milliseconds> duration_until_next_timer_update()
 | 
						|
{
 | 
						|
    uint64_t val = cbindgen_private::slint_platform_duration_until_next_timer_update();
 | 
						|
    if (val == std::numeric_limits<uint64_t>::max()) {
 | 
						|
        return std::nullopt;
 | 
						|
    } else if (val >= uint64_t(std::chrono::milliseconds::max().count())) {
 | 
						|
        return std::chrono::milliseconds::max();
 | 
						|
    } else {
 | 
						|
        return std::chrono::milliseconds(val);
 | 
						|
    }
 | 
						|
}
 | 
						|
}
 | 
						|
}
 |