slint/internal/backends/mcu/simulator.rs
Olivier Goffart 8c70cd7f57
Move the fonts out of the Backend trait (#1438)
and remove the `'static`
2022-07-26 16:45:54 +02:00

355 lines
12 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
// cSpell: ignore borderless glcontext
use std::cell::{Cell, RefCell};
use std::rc::{Rc, Weak};
use embedded_graphics::prelude::*;
use embedded_graphics_simulator::SimulatorDisplay;
use i_slint_core::api::{euclid, PhysicalPx};
use i_slint_core::component::ComponentRc;
use i_slint_core::input::KeyboardModifiers;
use i_slint_core::layout::Orientation;
use i_slint_core::window::PlatformWindow;
use i_slint_core::Coord;
use rgb::FromSlice;
use crate::PhysicalRect;
use self::event_loop::WinitWindow;
type Canvas = femtovg::Canvas<femtovg::renderer::OpenGl>;
type CanvasRc = Rc<RefCell<Canvas>>;
pub mod event_loop;
mod glcontext;
use glcontext::*;
use i_slint_core::swrenderer::SoftwareRenderer;
pub struct SimulatorWindow {
self_weak: Weak<i_slint_core::window::WindowInner>,
keyboard_modifiers: std::cell::Cell<KeyboardModifiers>,
currently_pressed_key_code: std::cell::Cell<Option<winit::event::VirtualKeyCode>>,
canvas: CanvasRc,
opengl_context: OpenGLContext,
constraints: Cell<(i_slint_core::layout::LayoutInfo, i_slint_core::layout::LayoutInfo)>,
visible: Cell<bool>,
frame_buffer: RefCell<Option<SimulatorDisplay<embedded_graphics::pixelcolor::Rgb888>>>,
renderer: SoftwareRenderer,
}
impl SimulatorWindow {
pub(crate) fn new(window_weak: &Weak<i_slint_core::window::WindowInner>) -> Rc<Self> {
let window_builder = winit::window::WindowBuilder::new().with_visible(false);
let opengl_context = OpenGLContext::new_context(window_builder);
let renderer =
femtovg::renderer::OpenGl::new_from_glutin_context(&opengl_context.glutin_context())
.unwrap();
let canvas = femtovg::Canvas::new(renderer).unwrap();
opengl_context.make_not_current();
let canvas = Rc::new(RefCell::new(canvas));
let window_rc = Rc::new(Self {
self_weak: window_weak.clone(),
keyboard_modifiers: Default::default(),
currently_pressed_key_code: Default::default(),
canvas,
opengl_context,
constraints: Default::default(),
visible: Default::default(),
frame_buffer: RefCell::default(),
renderer: Default::default(),
});
let runtime_window = window_weak.upgrade().unwrap();
runtime_window.set_scale_factor(window_rc.opengl_context.window().scale_factor() as _);
window_rc
}
}
impl Drop for SimulatorWindow {
fn drop(&mut self) {
crate::event_loop::unregister_window(self.opengl_context.window().id());
}
}
impl PlatformWindow for SimulatorWindow {
fn show(self: Rc<Self>) {
if self.visible.get() {
return;
}
self.visible.set(true);
let runtime_window = self.runtime_window();
let component_rc = runtime_window.component();
let component = ComponentRc::borrow_pin(&component_rc);
let platform_window = self.opengl_context.window();
if let Some(window_item) = runtime_window.window_item() {
platform_window.set_title(&window_item.as_pin_ref().title());
platform_window.set_decorations(!window_item.as_pin_ref().no_frame());
};
if std::env::var("SLINT_FULLSCREEN").is_ok() {
platform_window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)))
} else {
let layout_info_h = component.as_ref().layout_info(Orientation::Horizontal);
let layout_info_v = component.as_ref().layout_info(Orientation::Vertical);
let s = winit::dpi::LogicalSize::new(
layout_info_h.preferred_bounded(),
layout_info_v.preferred_bounded(),
);
if s.width > 0 as Coord && s.height > 0 as Coord {
// Make sure that the window's inner size is in sync with the root window item's
// width/height.
runtime_window.set_window_item_geometry(s.width, s.height);
platform_window.set_inner_size(s)
}
};
platform_window.set_visible(true);
let id = platform_window.id();
drop(platform_window);
crate::event_loop::register_window(id, self);
}
fn hide(self: Rc<Self>) {
self.opengl_context.window().set_visible(false);
self.visible.set(false);
crate::event_loop::unregister_window(self.opengl_context.window().id());
}
fn request_redraw(&self) {
if self.visible.get() {
self.opengl_context.window().request_redraw();
}
}
fn renderer(&self) -> &dyn i_slint_core::renderer::Renderer {
&self.renderer
}
fn request_window_properties_update(&self) {
let window_id = self.opengl_context.window().id();
crate::event_loop::with_window_target(|event_loop| {
event_loop
.event_loop_proxy()
.send_event(crate::event_loop::CustomEvent::UpdateWindowProperties(window_id))
})
.ok();
}
fn apply_window_properties(
&self,
window_item: std::pin::Pin<&i_slint_core::items::WindowItem>,
) {
WinitWindow::apply_window_properties(self as &dyn WinitWindow, window_item);
}
fn apply_geometry_constraint(
&self,
constraints_horizontal: i_slint_core::layout::LayoutInfo,
constraints_vertical: i_slint_core::layout::LayoutInfo,
) {
self.apply_constraints(constraints_horizontal, constraints_vertical)
}
fn set_mouse_cursor(&self, _cursor: i_slint_core::items::MouseCursor) {}
fn as_any(&self) -> &dyn core::any::Any {
self
}
fn position(&self) -> euclid::Point2D<i32, PhysicalPx> {
unimplemented!()
}
fn set_position(&self, _position: euclid::Point2D<i32, PhysicalPx>) {
unimplemented!()
}
fn inner_size(&self) -> euclid::Size2D<u32, PhysicalPx> {
unimplemented!()
}
fn set_inner_size(&self, _size: euclid::Size2D<u32, PhysicalPx>) {
unimplemented!()
}
}
impl WinitWindow for SimulatorWindow {
fn runtime_window(&self) -> Rc<i_slint_core::window::WindowInner> {
self.self_weak.upgrade().unwrap()
}
fn currently_pressed_key_code(&self) -> &Cell<Option<winit::event::VirtualKeyCode>> {
&self.currently_pressed_key_code
}
fn current_keyboard_modifiers(&self) -> &Cell<KeyboardModifiers> {
&self.keyboard_modifiers
}
fn draw(self: Rc<Self>) {
let runtime_window = self.self_weak.upgrade().unwrap();
let size = self.opengl_context.window().inner_size();
self.opengl_context.with_current_context(|opengl_context| {
opengl_context.ensure_resized();
{
let mut canvas = self.canvas.borrow_mut();
// We pass 1.0 as dpi / device pixel ratio as femtovg only uses this factor to scale
// text metrics. Since we do the entire translation from logical pixels to physical
// pixels on our end, we don't need femtovg to scale a second time.
canvas.set_size(size.width, size.height, 1.0);
}
let mut frame_buffer = self.frame_buffer.borrow_mut();
let mut dirty_region = Default::default();
let display = match frame_buffer.as_mut() {
Some(buffer)
if buffer.size().width == size.width && buffer.size().height == size.height =>
{
buffer
}
_ => {
let buffer = frame_buffer.insert(SimulatorDisplay::new(Size {
width: size.width,
height: size.height,
}));
dirty_region = euclid::rect(0, 0, size.width as _, size.height as _);
buffer
}
};
struct BufferProvider<'a> {
devices: &'a mut dyn crate::Devices,
dirty_region: PhysicalRect,
}
impl crate::renderer::LineBufferProvider for BufferProvider<'_> {
type TargetPixel = crate::TargetPixel;
fn process_line(
&mut self,
line: crate::PhysicalLength,
render_fn: impl FnOnce(&mut [super::TargetPixel]),
) {
let mut render_fn = Some(render_fn);
self.devices.render_line(line, self.dirty_region, &mut |buffer| {
(render_fn.take().unwrap())(buffer)
});
}
fn set_dirty_region(&mut self, dirty_region: PhysicalRect) -> PhysicalRect {
self.dirty_region = dirty_region;
dirty_region
}
}
self.renderer.render_by_line(
&runtime_window.into(),
BufferProvider {
devices: display,
// We must redraw the whole
dirty_region,
},
);
let output_image = display
.to_rgb_output_image(&embedded_graphics_simulator::OutputSettings::default());
let image_buffer = output_image.as_image_buffer();
let image_ref: imgref::ImgRef<rgb::RGB8> = imgref::ImgRef::new(
image_buffer.as_rgb(),
image_buffer.width() as usize,
image_buffer.height() as usize,
)
.into();
let mut canvas = self.canvas.borrow_mut();
let image_id = canvas.create_image(image_ref, femtovg::ImageFlags::empty()).unwrap();
let mut path = femtovg::Path::new();
path.rect(0., 0., image_ref.width() as _, image_ref.height() as _);
let fill_paint = femtovg::Paint::image(
image_id,
0.,
0.,
image_ref.width() as _,
image_ref.height() as _,
0.0,
1.0,
);
canvas.fill_path(&mut path, fill_paint);
canvas.flush();
canvas.delete_image(image_id);
opengl_context.swap_buffers();
});
}
fn with_window_handle(&self, callback: &mut dyn FnMut(&winit::window::Window)) {
callback(&*self.opengl_context.window())
}
fn constraints(&self) -> (i_slint_core::layout::LayoutInfo, i_slint_core::layout::LayoutInfo) {
self.constraints.get()
}
fn set_constraints(
&self,
constraints: (i_slint_core::layout::LayoutInfo, i_slint_core::layout::LayoutInfo),
) {
self.constraints.set(constraints)
}
fn existing_size(&self) -> winit::dpi::LogicalSize<f32> {
self.frame_buffer.borrow().as_ref().map_or(Default::default(), |display| {
let eg_size = display.size();
winit::dpi::LogicalSize::new(eg_size.width as f32, eg_size.height as f32)
})
}
fn set_existing_size(&self, _size: winit::dpi::LogicalSize<f32>) {
// dummy since it shouldn't be needed
}
fn set_icon(&self, _icon: i_slint_core::graphics::Image) {}
}
pub struct SimulatorBackend;
impl i_slint_core::backend::Backend for SimulatorBackend {
fn create_window(&self) -> i_slint_core::api::Window {
i_slint_core::window::WindowInner::new(|window| SimulatorWindow::new(window)).into()
}
fn run_event_loop(&self, behavior: i_slint_core::backend::EventLoopQuitBehavior) {
event_loop::run(behavior);
std::process::exit(0);
}
fn quit_event_loop(&self) {
self::event_loop::with_window_target(|event_loop| {
event_loop.event_loop_proxy().send_event(self::event_loop::CustomEvent::Exit).ok();
})
}
fn post_event(&self, event: Box<dyn FnOnce() + Send>) {
self::event_loop::GLOBAL_PROXY
.get_or_init(Default::default)
.lock()
.unwrap()
.send_event(self::event_loop::CustomEvent::UserEvent(event));
}
}