slint/sixtyfps_runtime/rendering_backends/gl/graphics_window.rs
2021-03-23 17:13:41 +01:00

549 lines
22 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
//! This module contains the GraphicsWindow that used to be within corelib.
use core::cell::{Cell, RefCell};
use core::pin::Pin;
use std::rc::{Rc, Weak};
use const_field_offset::FieldOffsets;
use corelib::component::ComponentRc;
use corelib::graphics::*;
use corelib::input::{KeyboardModifiers, MouseEvent, MouseEventType};
use corelib::items::ItemRef;
use corelib::properties::PropertyTracker;
use corelib::slice::Slice;
use corelib::window::{ComponentWindow, PlatformWindow};
use corelib::Property;
use sixtyfps_corelib as corelib;
/// FIXME! this is some remains from a time where the GLRenderer was called the backend
type Backend = super::GLRenderer;
type WindowFactoryFn =
dyn Fn(&dyn crate::eventloop::EventLoopInterface, winit::window::WindowBuilder) -> Backend;
/// GraphicsWindow is an implementation of the [PlatformWindow][`crate::eventloop::PlatformWindow`] trait. This is
/// typically instantiated by entry factory functions of the different graphics backends.
pub struct GraphicsWindow {
pub(crate) self_weak: once_cell::unsync::OnceCell<Weak<corelib::window::Window>>,
window_factory: Box<WindowFactoryFn>,
map_state: RefCell<GraphicsWindowBackendState>,
properties: Pin<Box<WindowProperties>>,
keyboard_modifiers: std::cell::Cell<KeyboardModifiers>,
/// Gets dirty when the layout restrictions, or some other property of the windows change
meta_property_listener: Pin<Rc<PropertyTracker>>,
mouse_input_state: std::cell::Cell<corelib::input::MouseInputState>,
/// Current popup's component and position
/// FIXME: the popup should actually be another window, not just some overlay
active_popup: std::cell::RefCell<Option<(ComponentRc, Point)>>,
}
impl GraphicsWindow {
/// Creates a new reference-counted instance.
///
/// Arguments:
/// * `graphics_backend_factory`: The factor function stored in the GraphicsWindow that's called when the state
/// of the window changes to mapped. The event loop and window builder parameters can be used to create a
/// backing window.
pub(crate) fn new(
graphics_backend_factory: impl Fn(&dyn crate::eventloop::EventLoopInterface, winit::window::WindowBuilder) -> Backend
+ 'static,
) -> Rc<Self> {
Rc::new(Self {
self_weak: Default::default(),
window_factory: Box::new(graphics_backend_factory),
map_state: RefCell::new(GraphicsWindowBackendState::Unmapped),
properties: Box::pin(WindowProperties::default()),
keyboard_modifiers: Default::default(),
meta_property_listener: Rc::pin(Default::default()),
mouse_input_state: Default::default(),
active_popup: Default::default(),
})
}
fn apply_geometry_constraint(&self, constraints: corelib::layout::LayoutInfo) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
if constraints != window.constraints.get() {
let min_width = constraints.min_width.min(constraints.max_width);
let min_height = constraints.min_height.min(constraints.max_height);
let max_width = constraints.max_width.max(constraints.min_width);
let max_height = constraints.max_height.max(constraints.min_height);
window.backend.borrow().window().set_min_inner_size(
if min_width > 0. || min_height > 0. {
Some(winit::dpi::PhysicalSize::new(min_width, min_height))
} else {
None
},
);
window.backend.borrow().window().set_max_inner_size(
if max_width < f32::MAX || max_height < f32::MAX {
Some(winit::dpi::PhysicalSize::new(
max_width.min(65535.),
max_height.min(65535.),
))
} else {
None
},
);
window.constraints.set(constraints);
#[cfg(target_arch = "wasm32")]
{
// set_max_inner_size / set_min_inner_size don't work on wasm, so apply the size manually
let existing_size = window.backend.borrow().window().inner_size();
if !(min_width..=max_width).contains(&(existing_size.width as f32))
|| !(min_height..=max_height).contains(&(existing_size.height as f32))
{
let new_size = winit::dpi::PhysicalSize::new(
existing_size
.width
.min(max_width.ceil() as u32)
.max(min_width.ceil() as u32),
existing_size
.height
.min(max_height.ceil() as u32)
.max(min_height.ceil() as u32),
);
window.backend.borrow().window().set_inner_size(new_size);
}
}
}
}
}
}
fn apply_window_properties(&self, window_item: Pin<&corelib::items::Window>) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
let backend = window.backend.borrow();
backend.window().set_title(window_item.title().as_str());
}
}
}
/// Requests for the window to be mapped to the screen.
///
/// Arguments:
/// * `component`: The component that holds the root item of the scene. If the item is a [`corelib::items::Window`], then
/// the `width` and `height` properties are read and the values are passed to the windowing system as request
/// for the initial size of the window. Then bindings are installed on these properties to keep them up-to-date
/// with the size as it may be changed by the user or the windowing system in general.
fn map_window(self: Rc<Self>) {
if matches!(&*self.map_state.borrow(), GraphicsWindowBackendState::Mapped(..)) {
return;
}
let component = self.component();
let component = ComponentRc::borrow_pin(&component);
let root_item = component.as_ref().get_item_ref(0);
let window_title =
if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
window_item.title().to_string()
} else {
"SixtyFPS Window".to_string()
};
let window_builder = winit::window::WindowBuilder::new().with_title(window_title);
let id = {
let backend = crate::eventloop::with_window_target(|event_loop| {
self.window_factory.as_ref()(event_loop, window_builder)
});
// Ideally we should be passing the initial requested size to the window builder, but those properties
// may be specified in logical pixels, relative to the scale factory, which we only know *after* mapping
// the window to the screen. So we first map the window then, propagate the scale factory and *then* the
// width/height properties should have the correct values calculated via their bindings that multiply with
// the scale factor.
// We could pass the logical requested size at window builder time, *if* we knew what the values are.
let window_id = {
let platform_window = backend.window();
if std::env::var("SIXTYFPS_FULLSCREEN").is_ok() {
platform_window
.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
}
let window_id = platform_window.id();
self.properties.as_ref().scale_factor.set(platform_window.scale_factor() as _);
let existing_size = platform_window.inner_size();
let mut new_size = existing_size;
if let Some(window_item) =
ItemRef::downcast_pin::<corelib::items::Window>(root_item)
{
let width = window_item.width();
if width > 0. {
new_size.width = width as _;
}
let height = window_item.height();
if height > 0. {
new_size.height = height as _;
}
{
let window = self.clone();
window_item.as_ref().width.set_binding(move || {
WindowProperties::FIELD_OFFSETS
.width
.apply_pin(window.properties.as_ref())
.get()
});
}
{
let window = self.clone();
window_item.as_ref().height.set_binding(move || {
WindowProperties::FIELD_OFFSETS
.height
.apply_pin(window.properties.as_ref())
.get()
});
}
}
if new_size != existing_size {
platform_window.set_inner_size(new_size)
}
self.properties.as_ref().width.set(new_size.width as _);
self.properties.as_ref().height.set(new_size.height as _);
window_id
};
self.map_state.replace(GraphicsWindowBackendState::Mapped(MappedWindow {
backend: RefCell::new(backend),
constraints: Default::default(),
}));
window_id
};
crate::eventloop::register_window(id, self.clone());
}
/// Removes the window from the screen. The window is not destroyed though, it can be show (mapped) again later
/// by calling [`PlatformWindow::map_window`].
fn unmap_window(self: Rc<Self>) {
self.map_state.replace(GraphicsWindowBackendState::Unmapped);
/* FIXME:
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}*/
}
fn component(&self) -> ComponentRc {
self.self_weak.get().unwrap().upgrade().unwrap().component()
}
fn default_font_properties(&self) -> FontRequest {
self.self_weak
.get()
.unwrap()
.upgrade()
.unwrap()
.try_component()
.and_then(|component_rc| {
let component = ComponentRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
ItemRef::downcast_pin(root_item).map(|window_item: Pin<&corelib::items::Window>| {
window_item.default_font_properties()
})
})
.unwrap_or_default()
}
}
impl Drop for GraphicsWindow {
fn drop(&mut self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(mw) => {
crate::eventloop::unregister_window(mw.backend.borrow().window().id());
}
}
}
}
impl GraphicsWindow {
/// Draw the items of the specified `component` in the given window.
pub fn draw(self: Rc<Self>) {
let component_rc = self.component();
let component = ComponentRc::borrow_pin(&component_rc);
{
if self.meta_property_listener.as_ref().is_dirty() {
self.meta_property_listener.as_ref().evaluate(|| {
self.apply_geometry_constraint(component.as_ref().layout_info());
component.as_ref().apply_layout(self.get_geometry());
let root_item = component.as_ref().get_item_ref(0);
if let Some(window_item) = ItemRef::downcast_pin(root_item) {
self.apply_window_properties(window_item);
}
if let Some((popup, pos)) = &*self.active_popup.borrow() {
let popup = ComponentRc::borrow_pin(popup);
let popup_root = popup.as_ref().get_item_ref(0);
let size = if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
let layout_info = popup.as_ref().layout_info();
let width =
corelib::items::Window::FIELD_OFFSETS.width.apply_pin(window_item);
let mut w = width.get();
if w < layout_info.min_width {
w = layout_info.min_width;
width.set(w);
}
let height =
corelib::items::Window::FIELD_OFFSETS.height.apply_pin(window_item);
let mut h = height.get();
if h < layout_info.min_height {
h = layout_info.min_height;
height.set(h);
}
Size::new(h, w)
} else {
Size::default()
};
popup.as_ref().apply_layout(Rect::new(pos.clone(), size));
}
})
}
}
let map_state = self.map_state.borrow();
let window = map_state.as_mapped();
let root_item = component.as_ref().get_item_ref(0);
let background_color =
if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
window_item.background()
} else {
RgbaColor { red: 255 as u8, green: 255, blue: 255, alpha: 255 }.into()
};
let mut renderer = window.backend.borrow_mut().new_renderer(
&background_color,
self.scale_factor(),
self.default_font_properties(),
);
corelib::item_rendering::render_component_items(
&component_rc,
&mut renderer,
Point::default(),
);
if let Some(popup) = &*self.active_popup.borrow() {
corelib::item_rendering::render_component_items(&popup.0, &mut renderer, popup.1);
}
window.backend.borrow_mut().flush_renderer(renderer);
}
/// FIXME: this is the same as Window::process_mouse_input, but this handle the popup.
/// Ideally the popup should be handled as a different window or by theevent loop, and
/// this function can go away
pub fn process_mouse_input(self: Rc<Self>, mut pos: Point, what: MouseEventType) {
let active_popup = (*self.active_popup.borrow()).clone();
let component = if let Some(popup) = &active_popup {
pos -= popup.1.to_vector();
if what == MouseEventType::MousePressed {
// close the popup if one press outside the popup
let geom =
ComponentRc::borrow_pin(&popup.0).as_ref().get_item_ref(0).as_ref().geometry();
if !geom.contains(pos) {
self.close_popup();
return;
}
}
popup.0.clone()
} else {
self.component()
};
self.mouse_input_state.set(corelib::input::process_mouse_input(
component,
MouseEvent { pos, what },
&ComponentWindow::new(self.self_weak.get().unwrap().upgrade().unwrap()),
self.mouse_input_state.take(),
));
if active_popup.is_some() {
//FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically
// on release. But ideally, there would be API to close the popup rather than always closing it on release
if what == MouseEventType::MouseReleased {
self.close_popup();
}
}
}
/// Returns the currently active keyboard notifiers.
pub fn current_keyboard_modifiers(&self) -> KeyboardModifiers {
self.keyboard_modifiers.get()
}
/// Sets the currently active keyboard notifiers. This is used only for testing or directly
/// from the event loop implementation.
pub fn set_current_keyboard_modifiers(&self, state: KeyboardModifiers) {
self.keyboard_modifiers.set(state)
}
/// reload the scale_factor from the window manager and sets the internal scale_factor property accordingly
pub fn refresh_window_scale_factor(&self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
let sf = window.backend.borrow().window().scale_factor();
self.set_scale_factor(sf as f32)
}
}
}
/// Sets the size of the window. This method is typically called in response to receiving a
/// window resize event from the windowing system.
pub fn set_geometry(&self, width: f32, height: f32) {
self.properties.as_ref().width.set(width);
self.properties.as_ref().height.set(height);
}
}
impl PlatformWindow for GraphicsWindow {
fn request_redraw(&self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
window.backend.borrow().window().request_redraw()
}
}
}
fn scale_factor(&self) -> f32 {
WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref()).get()
}
fn set_scale_factor(&self, factor: f32) {
self.properties.as_ref().scale_factor.set(factor);
}
fn get_geometry(&self) -> corelib::graphics::Rect {
euclid::rect(
0.,
0.,
WindowProperties::FIELD_OFFSETS.width.apply_pin(self.properties.as_ref()).get(),
WindowProperties::FIELD_OFFSETS.height.apply_pin(self.properties.as_ref()).get(),
)
}
fn free_graphics_resources<'a>(self: Rc<Self>, items: &Slice<'a, Pin<ItemRef<'a>>>) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
for item in items.iter() {
let cached_rendering_data = item.cached_rendering_data_offset();
cached_rendering_data.release(
&mut window.backend.borrow().shared_data.item_graphics_cache.borrow_mut(),
)
}
}
}
}
fn show_popup(&self, popup: &ComponentRc, position: Point) {
self.meta_property_listener.set_dirty();
*self.active_popup.borrow_mut() = Some((popup.clone(), position));
}
fn close_popup(&self) {
*self.active_popup.borrow_mut() = None;
}
fn show(self: Rc<Self>) {
self.map_window();
}
fn hide(self: Rc<Self>) {
self.unmap_window();
}
fn font_metrics(
&self,
unresolved_font_request: corelib::graphics::FontRequest,
) -> Option<Box<dyn corelib::graphics::FontMetrics>> {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => None,
GraphicsWindowBackendState::Mapped(window) => {
Some(window.backend.borrow_mut().font_metrics(
unresolved_font_request.merge(&self.default_font_properties()),
self.scale_factor(),
))
}
}
}
fn image_size(
&self,
source: Pin<&sixtyfps_corelib::properties::Property<ImageReference>>,
) -> sixtyfps_corelib::graphics::Size {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => Default::default(),
GraphicsWindowBackendState::Mapped(window) => {
window.backend.borrow().image_size(source) * self.scale_factor()
}
}
}
fn as_any(&self) -> &dyn std::any::Any {
self
}
}
struct MappedWindow {
backend: RefCell<Backend>,
constraints: Cell<corelib::layout::LayoutInfo>,
}
enum GraphicsWindowBackendState {
Unmapped,
Mapped(MappedWindow),
}
impl GraphicsWindowBackendState {
fn as_mapped(&self) -> &MappedWindow {
match self {
GraphicsWindowBackendState::Unmapped => panic!(
"internal error: tried to access window functions that require a mapped window"
),
GraphicsWindowBackendState::Mapped(mw) => &mw,
}
}
}
#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
struct WindowProperties {
scale_factor: Property<f32>,
width: Property<f32>,
height: Property<f32>,
}
impl Default for WindowProperties {
fn default() -> Self {
Self {
scale_factor: Property::new(1.0),
width: Property::new(800.),
height: Property::new(600.),
}
}
}