slint/sixtyfps_runtime/corelib/timers.rs
Simon Hausmann 1e683de64d Simplify Rust Timer API
Don't require the caller to Box the closure. With the assumption that
the majority of callers *want* the closure to be boxed (i.e. it's not
already boxed), the API becomes easier to use.
2020-12-04 10:57:19 +01:00

304 lines
9.8 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
/*!
Support for timers.
Timers are just a bunch of callbacks sorted by expiry date.
*/
#![warn(missing_docs)]
use std::cell::{Cell, RefCell};
type TimerCallback = Box<dyn Fn()>;
type SingleShotTimerCallback = Box<dyn FnOnce()>;
/// The TimerMode specifies what should happen after the timer fired.
///
/// Used by the [`Timer::start`] function.
#[derive(Copy, Clone)]
pub enum TimerMode {
/// A SingleShot timer is fired only once.
SingleShot,
/// A Repeated timer is fired repeatedly until it is stopped.
Repeated,
}
/// Timer is a handle to the timer system that allows triggering a callback to be called
/// after a specified period of time.
#[derive(Default)]
pub struct Timer {
id: Cell<Option<usize>>,
}
impl Timer {
/// Starts the timer with the given mode and duration, in order for the callback to called when the
/// timer fires. If the timer has been started previously and not fired yet, then it will be restarted.
///
/// Arguments:
/// * `mode`: The timer mode to apply, i.e. whether to repeatedly fire the timer or just once.
/// * `duration`: The duration from now until when the timer should fire.
/// * `callback`: The function to call when the time has been reached or exceeded.
pub fn start(
&self,
mode: TimerMode,
duration: std::time::Duration,
callback: impl Fn() + 'static,
) {
CURRENT_TIMERS.with(|timers| {
let mut timers = timers.borrow_mut();
let id = timers.start_or_restart_timer(
self.id.get(),
mode,
duration,
CallbackVariant::MultiFire(Box::new(callback)),
);
self.id.set(Some(id));
})
}
/// Starts the timer with the duration, in order for the callback to called when the
/// timer fires. It is fired only once and then deleted.
///
/// Arguments:
/// * `duration`: The duration from now until when the timer should fire.
/// * `callback`: The function to call when the time has been reached or exceeded.
pub fn single_shot(duration: std::time::Duration, callback: impl FnOnce() + 'static) {
CURRENT_TIMERS.with(|timers| {
let mut timers = timers.borrow_mut();
let id = timers.start_or_restart_timer(
None,
TimerMode::SingleShot,
duration,
CallbackVariant::SingleShot(Box::new(callback)),
);
timers.timers[id].removed = true;
})
}
/// Stops the previously started timer. Does nothing if the timer has never been started. A stopped
/// timer cannot be restarted with restart() -- instead you need to call start().
pub fn stop(&self) {
if let Some(id) = self.id.take() {
CURRENT_TIMERS.with(|timers| {
timers.borrow_mut().remove_timer(id);
});
}
}
/// Restarts the timer, if it was previously started.
pub fn restart(&self) {
if let Some(id) = self.id.get() {
CURRENT_TIMERS.with(|timers| {
timers.borrow_mut().deactivate_timer(id);
timers.borrow_mut().activate_timer(id);
});
}
}
/// Returns true if the timer is running; false otherwise.
pub fn running(&self) -> bool {
self.id
.get()
.map(|timer_id| CURRENT_TIMERS.with(|timers| timers.borrow().timers[timer_id].running))
.unwrap_or(false)
}
}
impl Drop for Timer {
fn drop(&mut self) {
if let Some(id) = self.id.get() {
CURRENT_TIMERS.with(|timers| {
timers.borrow_mut().remove_timer(id);
})
}
}
}
enum CallbackVariant {
Empty,
MultiFire(TimerCallback),
SingleShot(SingleShotTimerCallback),
}
impl CallbackVariant {
fn invoke(self) -> Self {
match self {
CallbackVariant::Empty => CallbackVariant::Empty,
CallbackVariant::MultiFire(cb) => {
cb();
CallbackVariant::MultiFire(cb)
}
CallbackVariant::SingleShot(cb) => {
cb();
CallbackVariant::Empty
}
}
}
}
struct TimerData {
duration: std::time::Duration,
mode: TimerMode,
running: bool,
/// Set to true when it is removed when the callback is still running
removed: bool,
callback: CallbackVariant,
}
#[derive(Clone, Copy)]
struct ActiveTimer {
id: usize,
timeout: instant::Instant,
}
/// TimerList provides the interface to the event loop for activating times and
/// determining the nearest timeout.
#[derive(Default)]
pub struct TimerList {
timers: vec_arena::Arena<TimerData>,
active_timers: Vec<ActiveTimer>,
/// If a callback is currently running, this is the id of the currently running callback
callback_active: Option<usize>,
}
impl TimerList {
/// Returns the timeout of the timer that should fire the soonest, or None if there
/// is no timer active.
pub fn next_timeout() -> Option<instant::Instant> {
CURRENT_TIMERS.with(|timers| {
timers
.borrow()
.active_timers
.first()
.map(|first_active_timer| first_active_timer.timeout)
})
}
/// Activates any expired timers by calling their callback function. Returns true if any timers were
/// activated; false otherwise.
pub fn maybe_activate_timers() -> bool {
let now = instant::Instant::now();
// Shortcut: Is there any timer worth activating?
if TimerList::next_timeout().map(|timeout| now < timeout).unwrap_or(false) {
return false;
}
CURRENT_TIMERS.with(|timers| {
assert!(timers.borrow().callback_active.is_none(), "Recursion in timer code");
let mut any_activated = false;
// The active timer list is cleared here and not-yet-fired ones are inserted below, in order to allow
// timer callbacks to register their own timers.
let timers_to_process = std::mem::take(&mut timers.borrow_mut().active_timers);
for active_timer in timers_to_process.into_iter() {
if active_timer.timeout <= now {
any_activated = true;
timers.borrow_mut().callback_active = Some(active_timer.id);
let callback = std::mem::replace(
&mut timers.borrow_mut().timers[active_timer.id].callback,
CallbackVariant::Empty,
);
let callback = callback.invoke();
let mut timers = timers.borrow_mut();
timers.timers[active_timer.id].callback = callback;
timers.callback_active = None;
if timers.timers[active_timer.id].removed {
timers.timers.remove(active_timer.id);
} else if matches!(timers.timers[active_timer.id].mode, TimerMode::Repeated) {
timers.activate_timer(active_timer.id);
}
} else {
timers.borrow_mut().register_active_timer(active_timer);
}
}
any_activated
})
}
fn start_or_restart_timer(
&mut self,
id: Option<usize>,
mode: TimerMode,
duration: std::time::Duration,
callback: CallbackVariant,
) -> usize {
let timer_data = TimerData { duration, mode, running: false, removed: false, callback };
let inactive_timer_id = if let Some(id) = id {
self.deactivate_timer(id);
self.timers[id] = timer_data;
id
} else {
self.timers.insert(timer_data)
};
self.activate_timer(inactive_timer_id);
inactive_timer_id
}
fn deactivate_timer(&mut self, id: usize) {
let mut i = 0;
while i < self.active_timers.len() {
if self.active_timers[i].id == id {
self.active_timers.remove(i);
self.timers[id].running = false;
break;
} else {
i += 1;
}
}
}
fn activate_timer(&mut self, timer_id: usize) {
self.register_active_timer(ActiveTimer {
id: timer_id,
timeout: instant::Instant::now() + self.timers[timer_id].duration,
});
}
fn register_active_timer(&mut self, new_active_timer: ActiveTimer) {
let insertion_index = lower_bound(&self.active_timers, |existing_timer| {
existing_timer.timeout < new_active_timer.timeout
});
self.active_timers.insert(insertion_index, new_active_timer);
self.timers[new_active_timer.id].running = true;
}
fn remove_timer(&mut self, timer_id: usize) {
self.deactivate_timer(timer_id);
if self.callback_active == Some(timer_id) {
self.timers[timer_id].removed = true;
} else {
self.timers.remove(timer_id);
}
}
}
thread_local!(static CURRENT_TIMERS : RefCell<TimerList> = RefCell::default());
fn lower_bound<T>(vec: &Vec<T>, mut less_than: impl FnMut(&T) -> bool) -> usize {
let mut left = 0;
let mut right = vec.len();
while left != right {
let mid = left + (right - left) / 2;
let value = &vec[mid];
if less_than(value) {
left = mid + 1;
} else {
right = mid;
}
}
left
}