slint/internal/core/swrenderer/draw_functions.rs
2022-08-22 09:52:56 +02:00

359 lines
13 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
//! This is the module for the functions that are drawing the pixels
//! on the line buffer
use crate::graphics::PixelFormat;
use crate::lengths::{PhysicalLength, PhysicalRect, PointLengths, SizeLengths};
use crate::Color;
use derive_more::{Add, Mul, Sub};
#[cfg(feature = "embedded-graphics")]
use embedded_graphics::prelude::RgbColor as _;
use integer_sqrt::IntegerSquareRoot;
/// Draw one line of the texture in the line buffer
pub(super) fn draw_texture_line(
span: &PhysicalRect,
line: PhysicalLength,
texture: &super::SceneTexture,
line_buffer: &mut [impl TargetPixel],
) {
let super::SceneTexture { data, format, stride, source_size, color } = *texture;
let source_size = source_size.cast::<usize>();
let span_size = span.size.cast::<usize>();
let bpp = super::bpp(format) as usize;
let y = (line - span.origin.y_length()).cast::<usize>();
let y_pos = (y.get() * source_size.height / span_size.height) * stride as usize;
for (x, pix) in line_buffer
[span.origin.x as usize..(span.origin.x_length() + span.size.width_length()).get() as usize]
.iter_mut()
.enumerate()
{
let pos = y_pos + (x * source_size.width / span_size.width) * bpp;
let c = match format {
PixelFormat::Rgb => {
let p = &data[pos..pos + 3];
*pix = TargetPixel::from_rgb(p[0], p[1], p[2]);
continue;
}
PixelFormat::Rgba => {
let alpha = data[pos + 3];
PremultipliedRgbaColor::premultiply(if color.alpha() == 0 {
Color::from_argb_u8(alpha, data[pos + 0], data[pos + 1], data[pos + 2])
} else {
Color::from_argb_u8(alpha, color.red(), color.green(), color.blue())
})
}
PixelFormat::RgbaPremultiplied => {
let alpha = data[pos + 3];
if color.alpha() == 0 {
PremultipliedRgbaColor {
alpha,
red: data[pos + 0],
green: data[pos + 1],
blue: data[pos + 2],
}
} else {
PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
alpha,
color.red(),
color.green(),
color.blue(),
))
}
}
PixelFormat::AlphaMap => PremultipliedRgbaColor::premultiply(Color::from_argb_u8(
data[pos],
color.red(),
color.green(),
color.blue(),
)),
};
pix.blend(c);
}
}
/// draw one line of the rounded rectangle in the line buffer
pub(super) fn draw_rounded_rectangle_line(
span: &PhysicalRect,
line: PhysicalLength,
rr: &super::RoundedRectangle,
line_buffer: &mut [impl TargetPixel],
) {
/// This is an integer shifted by 4 bits.
/// Note: this is not a "fixed point" because multiplication and sqrt operation operate to
/// the shifted integer
#[derive(Clone, Copy, PartialEq, Ord, PartialOrd, Eq, Add, Sub, Mul)]
struct Shifted(u32);
impl Shifted {
const ONE: Self = Shifted(1 << 4);
pub fn new(value: impl TryInto<u32>) -> Self {
Self(value.try_into().map_err(|_| ()).unwrap() << 4)
}
pub fn floor(self) -> u32 {
self.0 >> 4
}
pub fn ceil(self) -> u32 {
(self.0 + Self::ONE.0 - 1) >> 4
}
pub fn saturating_sub(self, other: Self) -> Self {
Self(self.0.saturating_sub(other.0))
}
pub fn sqrt(self) -> Self {
Self(self.0.integer_sqrt())
}
}
impl core::ops::Mul for Shifted {
type Output = Shifted;
fn mul(self, rhs: Self) -> Self::Output {
Self(self.0 * rhs.0)
}
}
let pos_x = span.origin.x as usize;
let y1 = (line - span.origin.y_length()) + rr.top_clip;
let y2 = (span.origin.y_length() + span.size.height_length() - line) + rr.bottom_clip
- PhysicalLength::new(1);
let y = y1.min(y2);
debug_assert!(y.get() >= 0,);
let border = Shifted::new(rr.width.get());
const ONE: Shifted = Shifted::ONE;
let anti_alias = |x1: Shifted, x2: Shifted, process_pixel: &mut dyn FnMut(usize, u32)| {
// x1 and x2 are the coordinate on the top and bottom of the intersection of the pixel
// line and the curve.
// `process_pixel` be called for the coordinate in the array and a coverage between 0..255
// This algorithm just go linearly which is not perfect, but good enough.
for x in x1.floor()..x2.ceil() {
// the coverage is basically how much of the pixel should be used
let cov = ((ONE + Shifted::new(x) - x1).0 << 8) / (ONE + x2 - x1).0;
process_pixel(x as usize, cov);
}
};
let rev = |x: Shifted| {
(Shifted::new(span.size.width) + Shifted::new(rr.right_clip.get())).saturating_sub(x)
};
let (x1, x2, x3, x4) = if y < rr.radius {
let r = Shifted::new(rr.radius.get());
// `y` is how far away from the center of the circle the current line is.
let y = r - Shifted::new(y.get());
// Circle equation: x = √(r² - y²)
// Coordinate from the left edge: x' = r - x
let x2 = r - (r * r).saturating_sub(y * y).sqrt();
let x1 = r - (r * r).saturating_sub((y - ONE) * (y - ONE)).sqrt();
let r2 = r.saturating_sub(border);
let x4 = r - (r2 * r2).saturating_sub(y * y).sqrt();
let x3 = r - (r2 * r2).saturating_sub((y - ONE) * (y - ONE)).sqrt();
(x1, x2, x3, x4)
} else {
(Shifted(0), Shifted(0), border, border)
};
anti_alias(
x1.saturating_sub(Shifted::new(rr.left_clip.get())),
x2.saturating_sub(Shifted::new(rr.left_clip.get())),
&mut |x, cov| {
if x >= span.size.width as usize {
return;
}
let c = if border == Shifted(0) { rr.inner_color } else { rr.border_color };
let col = PremultipliedRgbaColor {
alpha: (((c.alpha as u32) * cov as u32) / 255) as u8,
red: (((c.red as u32) * cov as u32) / 255) as u8,
green: (((c.green as u32) * cov as u32) / 255) as u8,
blue: (((c.blue as u32) * cov as u32) / 255) as u8,
};
line_buffer[pos_x + x].blend(col);
},
);
if y < rr.width {
// up or down border (x2 .. x2)
let l = x2.ceil().saturating_sub(rr.left_clip.get() as u32).min(span.size.width as u32)
as usize;
let r = rev(x2).floor().min(span.size.width as u32) as usize;
if l < r {
TargetPixel::blend_slice(&mut line_buffer[pos_x + l..pos_x + r], rr.border_color)
}
} else {
if border > Shifted(0) {
// 3. draw the border (between x2 and x3)
if ONE + x2 <= x3 {
TargetPixel::blend_slice(
&mut line_buffer[pos_x
+ x2.ceil()
.saturating_sub(rr.left_clip.get() as u32)
.min(span.size.width as u32) as usize
..pos_x
+ x3.floor()
.saturating_sub(rr.left_clip.get() as u32)
.min(span.size.width as u32)
as usize],
rr.border_color,
)
}
// 4. anti-aliasing for the contents (x3 .. x4)
anti_alias(
x3.saturating_sub(Shifted::new(rr.left_clip.get())),
x4.saturating_sub(Shifted::new(rr.left_clip.get())),
&mut |x, cov| {
if x >= span.size.width as usize {
return;
}
let col = interpolate_color(cov, rr.border_color, rr.inner_color);
line_buffer[pos_x + x].blend(col);
},
);
}
// 5. inside (x4 .. x4)
let begin = x4.ceil().saturating_sub(rr.left_clip.get() as u32).min(span.size.width as u32);
let end = rev(x4).floor().min(span.size.width as u32);
if begin < end {
TargetPixel::blend_slice(
&mut line_buffer[pos_x + begin as usize..pos_x + end as usize],
rr.inner_color,
)
}
if border > Shifted(0) {
// 6. border anti-aliasing: x4..x3
anti_alias(rev(x4), rev(x3), &mut |x, cov| {
if x >= span.size.width as usize {
return;
}
let col = interpolate_color(cov, rr.inner_color, rr.border_color);
line_buffer[pos_x + x].blend(col)
});
// 7. border x3 .. x2
if ONE + x2 <= x3 {
TargetPixel::blend_slice(
&mut line_buffer[pos_x + rev(x3).ceil().min(span.size.width as u32) as usize
..pos_x + rev(x2).floor().min(span.size.width as u32) as usize as usize],
rr.border_color,
)
}
}
}
anti_alias(rev(x2), rev(x1), &mut |x, cov| {
if x >= span.size.width as usize {
return;
}
let c = if border == Shifted(0) { rr.inner_color } else { rr.border_color };
let col = PremultipliedRgbaColor {
alpha: (((c.alpha as u32) * (255 - cov) as u32) / 255) as u8,
red: (((c.red as u32) * (255 - cov) as u32) / 255) as u8,
green: (((c.green as u32) * (255 - cov) as u32) / 255) as u8,
blue: (((c.blue as u32) * (255 - cov) as u32) / 255) as u8,
};
line_buffer[pos_x + x].blend(col);
});
}
// a is between 0 and 255. When 0, we get color1, when 255 we get color2
fn interpolate_color(
a: u32,
color1: PremultipliedRgbaColor,
color2: PremultipliedRgbaColor,
) -> PremultipliedRgbaColor {
let b = 255 - a;
let al1 = color1.alpha as u32;
let al2 = color2.alpha as u32;
let a_ = a * al2;
let b_ = b * al1;
let m = a_ + b_;
if m == 0 {
return PremultipliedRgbaColor::default();
}
PremultipliedRgbaColor {
alpha: (m / 255) as u8,
red: ((b * color1.red as u32 + a * color2.red as u32) / 255) as u8,
green: ((b * color1.green as u32 + a * color2.green as u32) / 255) as u8,
blue: ((b * color1.blue as u32 + a * color2.blue as u32) / 255) as u8,
}
}
/// A color whose component have been pre-multiplied by alpha
///
/// The renderer operates faster on pre-multiplied color since it
/// caches the multiplication of its component
///
/// PremultipliedRgbaColor can be constructed from a [`Color`] with
/// the [`From`] trait. This conversion will pre-multiply the color
/// components
#[derive(Clone, Copy, Debug, Default)]
pub struct PremultipliedRgbaColor {
pub red: u8,
pub green: u8,
pub blue: u8,
pub alpha: u8,
}
/// Convert a non-premultiplied color to a premultiplied one
impl From<Color> for PremultipliedRgbaColor {
fn from(col: Color) -> Self {
Self::premultiply(col)
}
}
impl PremultipliedRgbaColor {
/// Convert a non premultiplied color to a premultiplied one
fn premultiply(col: Color) -> Self {
let a = col.alpha() as u16;
Self {
alpha: col.alpha(),
red: (col.red() as u16 * a / 255) as u8,
green: (col.green() as u16 * a / 255) as u8,
blue: (col.blue() as u16 * a / 255) as u8,
}
}
}
/// Trait for the pixels in the buffer
pub trait TargetPixel: Sized + Copy {
/// Blend a single pixel with a color
fn blend(&mut self, color: PremultipliedRgbaColor);
/// Fill (or blend) a color for all the pixel in the span.
fn blend_slice(to_fill: &mut [Self], color: PremultipliedRgbaColor) {
if color.alpha == u8::MAX {
to_fill.fill(Self::from_rgb(color.red, color.green, color.blue))
} else {
for x in to_fill {
Self::blend(x, color);
}
}
}
/// Create a pixel from the red, gree, blue component in the range 0..=255
fn from_rgb(red: u8, green: u8, blue: u8) -> Self;
}
#[cfg(feature = "embedded-graphics")]
impl TargetPixel for embedded_graphics::pixelcolor::Rgb888 {
fn blend(&mut self, color: PremultipliedRgbaColor) {
let a = (u8::MAX - color.alpha) as u16;
*self = Self::new(
(self.r() as u16 * a / 255) as u8 + color.red,
(self.g() as u16 * a / 255) as u8 + color.green,
(self.b() as u16 * a / 255) as u8 + color.blue,
);
}
fn from_rgb(r: u8, g: u8, b: u8) -> Self {
Self::new(r, g, b)
}
}
#[cfg(feature = "embedded-graphics")]
impl TargetPixel for embedded_graphics::pixelcolor::Rgb565 {
fn blend(&mut self, color: PremultipliedRgbaColor) {
let a = (u8::MAX - color.alpha) as u16;
*self = Self::new(
(((self.r() as u16) * a) / 255) as u8 + (color.red >> 3),
(((self.g() as u16) * a) / 255) as u8 + (color.green >> 2),
(((self.b() as u16) * a) / 255) as u8 + (color.blue >> 3),
)
}
fn from_rgb(r: u8, g: u8, b: u8) -> Self {
Self::new(r >> 3, g >> 2, b >> 3)
}
}