Slint is an open-source declarative GUI toolkit to build native user interfaces for Rust, C++, JavaScript, or Python apps.
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Simon Hausmann 264dfa3148 Add support for animations to Property<T>
This is done by extending the Binding trait to allow intercepting any
newly set values or bindings and reporting back to the property.
2020-06-22 20:01:07 +02:00
.cargo Fix rebuild issues, part 10523 2020-06-09 13:08:59 +02:00
.github/workflows Fix wasm build, part 2 2020-06-08 17:48:34 +02:00
api Interpreter: support for Object as Value 2020-06-22 19:03:54 +02:00
docs Update development.md 2020-06-18 17:18:11 +02:00
examples C++: Object literal and ObjectAccess 2020-06-22 18:30:40 +02:00
helper_crates Fix a bunch of warning in the generated rust 2020-06-17 10:26:20 +02:00
sixtyfps_compiler C++: Object literal and ObjectAccess 2020-06-22 18:30:40 +02:00
sixtyfps_runtime Add support for animations to Property<T> 2020-06-22 20:01:07 +02:00
tests Interpreter: support for Object as Value 2020-06-22 19:03:54 +02:00
tools Expose a ComponentWindow type in Rust 2020-06-17 19:15:18 +02:00
xtask C++ Only link against the backend library 2020-06-17 18:38:47 +02:00
.clang-format Reformat public header with Qt's clang-format 2020-05-11 15:20:17 +02:00
.gitignore Ignore generated files 2020-06-10 10:10:00 +02:00
Cargo.toml Switch glow version to upstream master revision 2020-06-22 08:30:30 +02:00
CONTRIBUTING.md Some documentation 2020-06-18 17:16:34 +02:00
README.md Some documentation 2020-06-18 17:16:34 +02:00
rustfmt.toml Initial commit laying out the structure 2020-05-04 10:49:58 +02:00

SixtyFPS

This is the monolithic repository of the SixtyFPS project.

What is SixtyFPS

It is a GUI engine, with libraries for different languages. The aim of the project is to be

  • Lightweight: We aim to provide a runtime that fits in a few MB. Minimize the RAM usage, and also be blazing fast.
  • Straightforward: We want to optimize as well for programmer and designer productivity. Making it an enjoyable experience to work with. We claim to use well thought idiomatic API for each target language. Provide well written documentation. And use of modern tools.
  • Native: We support many platforms. From embedded devices, to desktop, including mobile and web. One should feel at home on each platform. Both the user and the developer. The appearance and look and feel should match was is expected of an application build for this platform.

<insert a few screenshots here>

Documentation

SixtyFPS can be used from different frontend languages. Refer to the README of these direcory for actual user documentation.

The docs folder contains build instructions and internal developer docs.

SixtyFps.cpp

Modern C++ Library for GUI

SixtyFps-rs

Rust GUI library

SixtyFps-js

NodeJS bindings

The .60 DSL

HelloWorld = Window {
 TextLabel { text: "Hello, world" }
}

Check out the language reference

Examples / Demo

Todo

Contributions

Contributions are welcome. To contribute, please see CONTRIBUTING.md. Contributions are done under a CLA.

License

The software is provided under a double license scheme

  • GNU GPLv3: Open source license ideal for free software.
  • Commercial SixtyFps license: more details to come.