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392 lines
13 KiB
Rust
392 lines
13 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2021 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2021 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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use core::pin::Pin;
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use std::rc::Rc;
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use embedded_graphics::pixelcolor::Rgb888;
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use embedded_graphics::prelude::*;
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use sixtyfps_corelib::graphics::{
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IntRect, PixelFormat, Point as PointF, Rect as RectF, Size as SizeF,
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};
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use sixtyfps_corelib::items::Item;
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use sixtyfps_corelib::{Color, ImageInner};
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pub fn render_window_frame<T: DrawTarget<Color = Rgb888>>(
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runtime_window: Rc<sixtyfps_corelib::window::Window>,
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display: &mut T,
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) where
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T::Error: std::fmt::Debug,
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{
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let size = display.bounding_box().size;
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let scene = prepare_scene(runtime_window, SizeF::new(size.width as _, size.height as _));
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// TODO: process the scene to render line by line.
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// for now, just draw them
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for item in scene.items {
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match item.command {
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SceneCommand::Rectangle { color } => {
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embedded_graphics::primitives::Rectangle {
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top_left: Point { x: item.x as _, y: item.y as _ },
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size: Size { width: item.width as _, height: item.height as _ },
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}
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.into_styled(
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embedded_graphics::primitives::PrimitiveStyleBuilder::new()
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.fill_color(Rgb888::new(color.red(), color.green(), color.blue()))
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.build(),
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)
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.draw(display)
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.unwrap();
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}
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SceneCommand::Texture { data, format, stride, source_width, source_height, color } => {
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let sx = item.width as f32 / source_width as f32;
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let sy = item.height as f32 / source_height as f32;
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let bpp = bpp(format) as usize;
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for y in 0..item.height {
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let pixel_iter = (0..item.width).into_iter().map(|x| {
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let pos = ((y as f32 / sy) as usize * stride as usize)
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+ (x as f32 / sx) as usize * bpp;
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to_color(&data[pos..], format, color)
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});
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display
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.fill_contiguous(
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&embedded_graphics::primitives::Rectangle::new(
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Point::new(item.x as i32, (item.y + y) as i32),
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Size::new(item.width as u32, 1),
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),
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pixel_iter,
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)
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.unwrap()
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}
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}
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}
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}
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}
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struct Scene {
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items: Vec<SceneItem>,
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}
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struct SceneItem {
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x: u16,
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y: u16,
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width: u16,
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height: u16,
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// this is the order of the item from which it is in the item tree
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// z: u16,
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command: SceneCommand,
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}
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enum SceneCommand {
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Rectangle {
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color: Color,
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},
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Texture {
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data: &'static [u8],
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format: PixelFormat,
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stride: u16,
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source_width: u16,
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source_height: u16,
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color: Color,
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},
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}
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fn prepare_scene(runtime_window: Rc<sixtyfps_corelib::window::Window>, size: SizeF) -> Scene {
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let mut prepare_scene = PrepareScene::new(size);
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runtime_window.clone().draw_contents(|components| {
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for (component, origin) in components {
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sixtyfps_corelib::item_rendering::render_component_items(
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&component,
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&mut prepare_scene,
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origin.clone(),
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);
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}
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});
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Scene { items: prepare_scene.items }
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}
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struct PrepareScene {
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items: Vec<SceneItem>,
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state_stack: Vec<RenderState>,
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current_state: RenderState,
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}
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impl PrepareScene {
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fn new(size: SizeF) -> Self {
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Self {
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items: vec![],
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state_stack: vec![],
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current_state: RenderState {
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alpha: 1.,
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offset: PointF::default(),
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clip: RectF::new(PointF::default(), size),
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},
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}
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}
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fn should_draw(&self, rect: &RectF) -> bool {
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!rect.size.is_empty()
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&& self.current_state.alpha > 0.01
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&& self.current_state.clip.intersects(&rect)
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}
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fn new_scene_item(&mut self, geometry: RectF, command: SceneCommand) {
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// let z = self.items.len() as u16;
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self.items.push(SceneItem {
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x: (self.current_state.offset.x + geometry.origin.x) as _,
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y: (self.current_state.offset.y + geometry.origin.y) as _,
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width: geometry.size.width as _,
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height: geometry.size.height as _,
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// z,
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command,
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});
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}
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fn draw_image_impl(
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&mut self,
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geom: RectF,
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source: &sixtyfps_corelib::graphics::Image,
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source_clip: IntRect,
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colorize: Color,
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) {
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let image_inner: &ImageInner = source.into();
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match image_inner {
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ImageInner::None => return,
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ImageInner::AbsoluteFilePath(_) | ImageInner::EmbeddedData { .. } => {
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unimplemented!()
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}
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ImageInner::EmbeddedImage(_) => todo!(),
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ImageInner::StaticTextures { size, data, textures } => {
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let sx = geom.width() / (size.width as f32);
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let sy = geom.height() / (size.height as f32);
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for t in textures.as_slice() {
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if let Some(dest_rect) = t
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.rect
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.intersection(&source_clip)
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.and_then(|r| r.cast().scale(sx, sy).intersection(&self.current_state.clip))
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{
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let actual_x = (dest_rect.origin.x / sx) as i32 - t.rect.origin.x;
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let actual_y = (dest_rect.origin.y / sy) as i32 - t.rect.origin.y;
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let stride = t.rect.width() as u16 * bpp(t.format);
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self.new_scene_item(
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dest_rect,
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SceneCommand::Texture {
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data: &data.as_slice()[(t.index
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+ (stride as usize) * (actual_y as usize)
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+ (bpp(t.format) as usize) * (actual_x as usize))..],
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stride,
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source_height: (dest_rect.height() / sy) as u16,
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source_width: (dest_rect.width() / sx) as u16,
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format: t.format,
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color: if colorize.alpha() > 0 { colorize } else { t.color },
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},
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);
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}
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}
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}
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};
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}
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}
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#[derive(Clone, Copy)]
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struct RenderState {
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alpha: f32,
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offset: PointF,
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clip: RectF,
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}
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impl sixtyfps_corelib::item_rendering::ItemRenderer for PrepareScene {
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fn draw_rectangle(&mut self, rect: Pin<&sixtyfps_corelib::items::Rectangle>) {
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let geom = RectF::new(PointF::default(), rect.geometry().size);
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if self.should_draw(&geom) {
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let geom = match geom.intersection(&self.current_state.clip) {
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Some(geom) => geom,
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None => return,
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};
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// FIXME: gradients
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let color = rect.background().color();
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if color.alpha() == 0 {
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return;
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}
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self.new_scene_item(geom, SceneCommand::Rectangle { color });
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}
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}
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fn draw_border_rectangle(&mut self, rect: Pin<&sixtyfps_corelib::items::BorderRectangle>) {
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let geom = RectF::new(PointF::default(), rect.geometry().size);
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if self.should_draw(&geom) {
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let border = rect.border_width();
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// FIXME: gradients
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let color = rect.background().color();
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if color.alpha() > 0 {
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self.new_scene_item(
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geom.inflate(-border, -border),
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SceneCommand::Rectangle { color },
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);
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}
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if border > 0.01 {
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// FIXME: radius
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// FIXME: gradients
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let border_color = rect.border_color().color();
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if border_color.alpha() > 0 {
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let mut add_border = |r: RectF| {
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if let Some(r) = r.intersection(&self.current_state.clip) {
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self.new_scene_item(r, SceneCommand::Rectangle { color: border_color });
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}
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};
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add_border(euclid::rect(0., 0., geom.width(), border));
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add_border(euclid::rect(0., geom.height() - border, geom.width(), border));
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add_border(euclid::rect(0., border, border, geom.height() - border - border));
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add_border(euclid::rect(
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geom.width() - border,
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border,
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border,
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geom.height() - border - border,
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));
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}
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}
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}
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}
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fn draw_image(&mut self, image: Pin<&sixtyfps_corelib::items::ImageItem>) {
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let geom = RectF::new(PointF::default(), image.geometry().size);
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if self.should_draw(&geom) {
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self.draw_image_impl(
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geom,
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&image.source(),
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euclid::rect(0, 0, i32::MAX, i32::MAX),
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Default::default(),
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);
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}
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}
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fn draw_clipped_image(&mut self, image: Pin<&sixtyfps_corelib::items::ClippedImage>) {
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// when the source_clip size is empty, make it full
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let a = |v| if v == 0 { i32::MAX } else { v };
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let geom = RectF::new(PointF::default(), image.geometry().size);
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if self.should_draw(&geom) {
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self.draw_image_impl(
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geom,
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&image.source(),
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euclid::rect(
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image.source_clip_x(),
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image.source_clip_y(),
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a(image.source_clip_width()),
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a(image.source_clip_height()),
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),
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image.colorize().color(),
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);
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}
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}
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fn draw_text(&mut self, _text: Pin<&sixtyfps_corelib::items::Text>) {
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// TODO
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}
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fn draw_text_input(&mut self, _text_input: Pin<&sixtyfps_corelib::items::TextInput>) {
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// TODO
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}
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fn draw_path(&mut self, _path: Pin<&sixtyfps_corelib::items::Path>) {
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// TODO
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}
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fn draw_box_shadow(&mut self, _box_shadow: Pin<&sixtyfps_corelib::items::BoxShadow>) {
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// TODO
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}
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fn combine_clip(&mut self, other: RectF, _radius: f32, _border_width: f32) {
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match self.current_state.clip.intersection(&other) {
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Some(r) => {
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self.current_state.clip = r;
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}
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None => {
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self.current_state.clip = RectF::default();
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}
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};
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// TODO: handle radius and border
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}
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fn get_current_clip(&self) -> sixtyfps_corelib::graphics::Rect {
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self.current_state.clip
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}
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fn translate(&mut self, x: f32, y: f32) {
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self.current_state.offset.x += x;
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self.current_state.offset.y += y;
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self.current_state.clip = self.current_state.clip.translate((-x, -y).into())
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}
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fn rotate(&mut self, _angle_in_degrees: f32) {
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todo!()
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}
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fn apply_opacity(&mut self, opacity: f32) {
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self.current_state.alpha *= opacity;
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}
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fn save_state(&mut self) {
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self.state_stack.push(self.current_state);
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}
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fn restore_state(&mut self) {
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self.current_state = self.state_stack.pop().unwrap();
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}
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fn scale_factor(&self) -> f32 {
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// TODO
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1.0
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}
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fn draw_cached_pixmap(
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&mut self,
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_item_cache: &sixtyfps_corelib::item_rendering::CachedRenderingData,
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_update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
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) {
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todo!()
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}
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fn window(&self) -> sixtyfps_corelib::window::WindowRc {
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unreachable!("this backend don't query the window")
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}
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fn as_any(&mut self) -> &mut dyn core::any::Any {
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self
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}
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}
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/// bytes per pixels
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fn bpp(format: PixelFormat) -> u16 {
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match format {
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PixelFormat::Rgb => 3,
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PixelFormat::Rgba => 4,
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PixelFormat::AlphaMap => 1,
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}
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}
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fn to_color(data: &[u8], format: PixelFormat, color: Color) -> Rgb888 {
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match format {
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PixelFormat::Rgba if color.alpha() > 0 => Rgb888::new(
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((color.red() as u16 * data[3] as u16) >> 8) as u8,
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((color.green() as u16 * data[3] as u16) >> 8) as u8,
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((color.blue() as u16 * data[3] as u16) >> 8) as u8,
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),
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PixelFormat::Rgb => Rgb888::new(data[0], data[1], data[2]),
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PixelFormat::Rgba => Rgb888::new(data[0], data[1], data[2]),
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PixelFormat::AlphaMap => Rgb888::new(
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((color.red() as u16 * data[0] as u16) >> 8) as u8,
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((color.green() as u16 * data[0] as u16) >> 8) as u8,
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((color.blue() as u16 * data[0] as u16) >> 8) as u8,
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),
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}
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}
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