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499 lines
20 KiB
Rust
499 lines
20 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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//! This module contains the GraphicsWindow that used to be within corelib.
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use core::cell::{Cell, RefCell};
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use core::pin::Pin;
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use std::rc::{Rc, Weak};
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use const_field_offset::FieldOffsets;
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use corelib::component::ComponentRc;
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use corelib::graphics::*;
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use corelib::input::{KeyboardModifiers, MouseEvent, MouseEventType};
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use corelib::items::ItemRef;
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use corelib::properties::PropertyTracker;
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use corelib::slice::Slice;
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use corelib::window::{ComponentWindow, PlatformWindow};
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use corelib::Property;
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use sixtyfps_corelib as corelib;
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/// FIXME! this is some remains from a time where the GLRenderer was called the backend
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type Backend = super::GLRenderer;
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type WindowFactoryFn =
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dyn Fn(&crate::eventloop::EventLoop, winit::window::WindowBuilder) -> Backend;
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/// GraphicsWindow is an implementation of the [PlatformWindow][`crate::eventloop::PlatformWindow`] trait. This is
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/// typically instantiated by entry factory functions of the different graphics backends.
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pub struct GraphicsWindow {
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pub(crate) self_weak: once_cell::unsync::OnceCell<Weak<corelib::window::Window>>,
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window_factory: Box<WindowFactoryFn>,
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map_state: RefCell<GraphicsWindowBackendState>,
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properties: Pin<Box<WindowProperties>>,
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keyboard_modifiers: std::cell::Cell<KeyboardModifiers>,
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/// Gets dirty when the layout restrictions, or some other property of the windows change
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meta_property_listener: Pin<Rc<PropertyTracker>>,
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mouse_input_state: std::cell::Cell<corelib::input::MouseInputState>,
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/// Current popup's component and position
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/// FIXME: the popup should actually be another window, not just some overlay
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active_popup: std::cell::RefCell<Option<(ComponentRc, Point)>>,
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}
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impl GraphicsWindow {
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/// Creates a new reference-counted instance.
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///
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/// Arguments:
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/// * `graphics_backend_factory`: The factor function stored in the GraphicsWindow that's called when the state
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/// of the window changes to mapped. The event loop and window builder parameters can be used to create a
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/// backing window.
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pub fn new(
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graphics_backend_factory: impl Fn(&crate::eventloop::EventLoop, winit::window::WindowBuilder) -> Backend
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+ 'static,
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) -> Rc<Self> {
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Rc::new(Self {
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self_weak: Default::default(),
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window_factory: Box::new(graphics_backend_factory),
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map_state: RefCell::new(GraphicsWindowBackendState::Unmapped),
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properties: Box::pin(WindowProperties::default()),
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keyboard_modifiers: Default::default(),
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meta_property_listener: Rc::pin(Default::default()),
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mouse_input_state: Default::default(),
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active_popup: Default::default(),
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})
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}
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fn apply_geometry_constraint(&self, constraints: corelib::layout::LayoutInfo) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(window) => {
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if constraints != window.constraints.get() {
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let min_width = constraints.min_width.min(constraints.max_width);
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let min_height = constraints.min_height.min(constraints.max_height);
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let max_width = constraints.max_width.max(constraints.min_width);
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let max_height = constraints.max_height.max(constraints.min_height);
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window.backend.borrow().window().set_min_inner_size(
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if min_width > 0. || min_height > 0. {
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Some(winit::dpi::PhysicalSize::new(min_width, min_height))
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} else {
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None
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},
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);
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window.backend.borrow().window().set_max_inner_size(
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if max_width < f32::MAX || max_height < f32::MAX {
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Some(winit::dpi::PhysicalSize::new(
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max_width.min(65535.),
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max_height.min(65535.),
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))
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} else {
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None
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},
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);
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window.constraints.set(constraints);
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}
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}
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}
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}
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fn apply_window_properties(&self, window_item: Pin<&corelib::items::Window>) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(window) => {
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let backend = window.backend.borrow();
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backend.window().set_title(window_item.title().as_str());
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}
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}
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}
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/// Requests for the window to be mapped to the screen.
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///
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/// Arguments:
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/// * `event_loop`: The event loop used to drive further event handling for this window
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/// as it will receive events.
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/// * `component`: The component that holds the root item of the scene. If the item is a [`corelib::items::Window`], then
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/// the `width` and `height` properties are read and the values are passed to the windowing system as request
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/// for the initial size of the window. Then bindings are installed on these properties to keep them up-to-date
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/// with the size as it may be changed by the user or the windowing system in general.
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fn map_window(self: Rc<Self>, event_loop: &crate::eventloop::EventLoop) {
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if matches!(&*self.map_state.borrow(), GraphicsWindowBackendState::Mapped(..)) {
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return;
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}
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let component = self.component();
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let component = ComponentRc::borrow_pin(&component);
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let root_item = component.as_ref().get_item_ref(0);
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let window_title =
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if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
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window_item.title().to_string()
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} else {
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"SixtyFPS Window".to_string()
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};
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let window_builder = winit::window::WindowBuilder::new().with_title(window_title);
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let id = {
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let backend = self.window_factory.as_ref()(&event_loop, window_builder);
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let platform_window = backend.window();
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if std::env::var("SIXTYFPS_FULLSCREEN").is_ok() {
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platform_window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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let window_id = platform_window.id();
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// Ideally we should be passing the initial requested size to the window builder, but those properties
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// may be specified in logical pixels, relative to the scale factory, which we only know *after* mapping
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// the window to the screen. So we first map the window then, propagate the scale factory and *then* the
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// width/height properties should have the correct values calculated via their bindings that multiply with
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// the scale factor.
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// We could pass the logical requested size at window builder time, *if* we knew what the values are.
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{
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self.properties.as_ref().scale_factor.set(platform_window.scale_factor() as _);
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let existing_size = platform_window.inner_size();
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let mut new_size = existing_size;
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if let Some(window_item) =
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ItemRef::downcast_pin::<corelib::items::Window>(root_item)
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{
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let width = window_item.width();
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if width > 0. {
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new_size.width = width as _;
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}
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let height = window_item.height();
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if height > 0. {
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new_size.height = height as _;
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}
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{
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let window = self.clone();
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window_item.as_ref().width.set_binding(move || {
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WindowProperties::FIELD_OFFSETS
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.width
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.apply_pin(window.properties.as_ref())
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.get()
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});
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}
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{
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let window = self.clone();
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window_item.as_ref().height.set_binding(move || {
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WindowProperties::FIELD_OFFSETS
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.height
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.apply_pin(window.properties.as_ref())
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.get()
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});
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}
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}
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if new_size != existing_size {
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platform_window.set_inner_size(new_size)
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}
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self.properties.as_ref().width.set(new_size.width as _);
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self.properties.as_ref().height.set(new_size.height as _);
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}
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self.map_state.replace(GraphicsWindowBackendState::Mapped(MappedWindow {
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backend: RefCell::new(backend),
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constraints: Default::default(),
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}));
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window_id
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};
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crate::eventloop::register_window(id, self.clone());
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}
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/// Removes the window from the screen. The window is not destroyed though, it can be show (mapped) again later
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/// by calling [`PlatformWindow::map_window`].
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fn unmap_window(self: Rc<Self>) {
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self.map_state.replace(GraphicsWindowBackendState::Unmapped);
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/* FIXME:
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if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
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existing_blinker.stop();
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}*/
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}
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fn component(&self) -> ComponentRc {
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self.self_weak.get().unwrap().upgrade().unwrap().component()
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}
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}
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impl Drop for GraphicsWindow {
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fn drop(&mut self) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(mw) => {
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crate::eventloop::unregister_window(mw.backend.borrow().window().id());
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}
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}
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}
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}
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impl GraphicsWindow {
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/// Draw the items of the specified `component` in the given window.
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pub fn draw(self: Rc<Self>) {
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let component_rc = self.component();
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let component = ComponentRc::borrow_pin(&component_rc);
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{
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if self.meta_property_listener.as_ref().is_dirty() {
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self.meta_property_listener.as_ref().evaluate(|| {
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self.apply_geometry_constraint(component.as_ref().layout_info());
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component.as_ref().apply_layout(self.get_geometry());
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let root_item = component.as_ref().get_item_ref(0);
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if let Some(window_item) = ItemRef::downcast_pin(root_item) {
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self.apply_window_properties(window_item);
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}
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if let Some((popup, pos)) = &*self.active_popup.borrow() {
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let popup = ComponentRc::borrow_pin(popup);
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let popup_root = popup.as_ref().get_item_ref(0);
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let size = if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
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let layout_info = popup.as_ref().layout_info();
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let width =
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corelib::items::Window::FIELD_OFFSETS.width.apply_pin(window_item);
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let mut w = width.get();
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if w < layout_info.min_width {
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w = layout_info.min_width;
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width.set(w);
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}
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let height =
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corelib::items::Window::FIELD_OFFSETS.height.apply_pin(window_item);
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let mut h = height.get();
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if h < layout_info.min_height {
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h = layout_info.min_height;
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height.set(h);
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}
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Size::new(h, w)
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} else {
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Size::default()
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};
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popup.as_ref().apply_layout(Rect::new(pos.clone(), size));
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}
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})
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}
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}
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let map_state = self.map_state.borrow();
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let window = map_state.as_mapped();
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let root_item = component.as_ref().get_item_ref(0);
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let background_color =
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if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
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window_item.color()
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} else {
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RgbaColor { red: 255 as u8, green: 255, blue: 255, alpha: 255 }.into()
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};
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let mut renderer = window.backend.borrow_mut().new_renderer(&background_color);
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corelib::item_rendering::render_component_items(
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&component_rc,
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&mut renderer,
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Point::default(),
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);
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if let Some(popup) = &*self.active_popup.borrow() {
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corelib::item_rendering::render_component_items(&popup.0, &mut renderer, popup.1);
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}
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window.backend.borrow_mut().flush_renderer(renderer);
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}
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/// FIXME: this is the same as Window::process_mouse_input, but this handle the popup.
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/// Ideally the popup should be handled as a different window or by theevent loop, and
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/// this function can go away
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pub fn process_mouse_input(self: Rc<Self>, mut pos: Point, what: MouseEventType) {
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let active_popup = (*self.active_popup.borrow()).clone();
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let component = if let Some(popup) = &active_popup {
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pos -= popup.1.to_vector();
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if what == MouseEventType::MousePressed {
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// close the popup if one press outside the popup
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let geom =
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ComponentRc::borrow_pin(&popup.0).as_ref().get_item_ref(0).as_ref().geometry();
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if !geom.contains(pos) {
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self.close_popup();
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return;
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}
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}
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popup.0.clone()
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} else {
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self.component()
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};
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self.mouse_input_state.set(corelib::input::process_mouse_input(
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component,
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MouseEvent { pos, what },
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&ComponentWindow::new(self.self_weak.get().unwrap().upgrade().unwrap()),
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self.mouse_input_state.take(),
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));
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if active_popup.is_some() {
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//FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically
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// on release. But ideally, there would be API to close the popup rather than always closing it on release
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if what == MouseEventType::MouseReleased {
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self.close_popup();
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}
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}
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}
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/// Returns the currently active keyboard notifiers.
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pub fn current_keyboard_modifiers(&self) -> KeyboardModifiers {
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self.keyboard_modifiers.get()
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}
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/// Sets the currently active keyboard notifiers. This is used only for testing or directly
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/// from the event loop implementation.
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pub fn set_current_keyboard_modifiers(&self, state: KeyboardModifiers) {
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self.keyboard_modifiers.set(state)
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}
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/// reload the scale_factor from the window manager and sets the internal scale_factor property accordingly
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pub fn refresh_window_scale_factor(&self) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(window) => {
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let sf = window.backend.borrow().window().scale_factor();
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self.set_scale_factor(sf as f32)
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}
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}
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}
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/// Sets the size of the window. This method is typically called in response to receiving a
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/// window resize event from the windowing system.
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pub fn set_geometry(&self, width: f32, height: f32) {
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self.properties.as_ref().width.set(width);
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self.properties.as_ref().height.set(height);
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}
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}
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impl PlatformWindow for GraphicsWindow {
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fn request_redraw(&self) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(window) => {
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window.backend.borrow().window().request_redraw()
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}
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}
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}
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fn scale_factor(&self) -> f32 {
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WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref()).get()
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}
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fn set_scale_factor(&self, factor: f32) {
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self.properties.as_ref().scale_factor.set(factor);
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}
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fn get_geometry(&self) -> corelib::graphics::Rect {
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euclid::rect(
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0.,
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0.,
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WindowProperties::FIELD_OFFSETS.width.apply_pin(self.properties.as_ref()).get(),
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WindowProperties::FIELD_OFFSETS.height.apply_pin(self.properties.as_ref()).get(),
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)
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}
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fn free_graphics_resources<'a>(self: Rc<Self>, items: &Slice<'a, Pin<ItemRef<'a>>>) {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => {}
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GraphicsWindowBackendState::Mapped(window) => {
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for item in items.iter() {
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let cached_rendering_data = item.cached_rendering_data_offset();
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cached_rendering_data.release(
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&mut window.backend.borrow().shared_data.item_graphics_cache.borrow_mut(),
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)
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}
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}
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}
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}
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fn show_popup(&self, popup: &ComponentRc, position: Point) {
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self.meta_property_listener.set_dirty();
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*self.active_popup.borrow_mut() = Some((popup.clone(), position));
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}
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fn close_popup(&self) {
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*self.active_popup.borrow_mut() = None;
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}
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fn run(self: Rc<Self>) {
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let event_loop = crate::eventloop::EventLoop::new();
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self.clone().map_window(&event_loop);
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event_loop.run();
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self.unmap_window();
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}
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fn font_metrics(
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&self,
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request: corelib::graphics::FontRequest,
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) -> Option<Box<dyn corelib::graphics::FontMetrics>> {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => None,
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GraphicsWindowBackendState::Mapped(window) => {
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Some(window.backend.borrow_mut().font_metrics(request))
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}
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}
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}
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fn image_size(
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&self,
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item_graphics_cache: &sixtyfps_corelib::item_rendering::CachedRenderingData,
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source: Resource,
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) -> sixtyfps_corelib::graphics::Size {
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match &*self.map_state.borrow() {
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GraphicsWindowBackendState::Unmapped => Default::default(),
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GraphicsWindowBackendState::Mapped(window) => {
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window.backend.borrow().image_size(item_graphics_cache, source)
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* self.scale_factor()
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}
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}
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}
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}
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struct MappedWindow {
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backend: RefCell<Backend>,
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constraints: Cell<corelib::layout::LayoutInfo>,
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}
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enum GraphicsWindowBackendState {
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Unmapped,
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Mapped(MappedWindow),
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}
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impl GraphicsWindowBackendState {
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fn as_mapped(&self) -> &MappedWindow {
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match self {
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GraphicsWindowBackendState::Unmapped => panic!(
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"internal error: tried to access window functions that require a mapped window"
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),
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GraphicsWindowBackendState::Mapped(mw) => &mw,
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}
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}
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}
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#[derive(FieldOffsets)]
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#[repr(C)]
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#[pin]
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struct WindowProperties {
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scale_factor: Property<f32>,
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width: Property<f32>,
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|
height: Property<f32>,
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}
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impl Default for WindowProperties {
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fn default() -> Self {
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Self {
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scale_factor: Property::new(1.0),
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width: Property::new(800.),
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|
height: Property::new(600.),
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|
}
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|
}
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|
}
|