slint/internal/backends/winit/lib.rs
Simon Hausmann ed2816331e
Add support for raw-window-handle (#4918)
Add a `raw-window-handle-06` feature to the Rust API crates, which adds support for version 0.6 of rwh to slint::Window, by delegation adding a `window_handle()` function that returns a struct that implements the corresponding traits from rwh.

HasDisplayHandle could also be provided on the backend, but that can be
done separately if needed.

This is only implemented for the winit backend right now.

cc #877
2024-03-22 14:25:05 +01:00

422 lines
16 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
#![doc = include_str!("README.md")]
#![doc(html_logo_url = "https://slint.dev/logo/slint-logo-square-light.svg")]
extern crate alloc;
use event_loop::CustomEvent;
use i_slint_core::platform::EventLoopProxy;
use i_slint_core::window::WindowAdapter;
use renderer::WinitCompatibleRenderer;
use std::rc::Rc;
mod winitwindowadapter;
use i_slint_core::platform::PlatformError;
use winitwindowadapter::*;
pub(crate) mod event_loop;
/// Re-export of the winit crate.
pub use winit;
/// Internal type used by the winit backend for thread communication and window system updates.
#[non_exhaustive]
#[derive(Debug)]
pub enum SlintUserEvent {
CustomEvent { event: CustomEvent },
}
mod renderer {
use i_slint_core::platform::PlatformError;
pub trait WinitCompatibleRenderer {
fn render(&self, window: &i_slint_core::api::Window) -> Result<(), PlatformError>;
fn as_core_renderer(&self) -> &dyn i_slint_core::renderer::Renderer;
// Got WindowEvent::Occluded
fn occluded(&self, _: bool) {}
// Got winit::Event::Resumed
fn resumed(&self, _winit_window: &winit::window::Window) -> Result<(), PlatformError> {
Ok(())
}
}
#[cfg(feature = "renderer-femtovg")]
pub(crate) mod femtovg;
#[cfg(enable_skia_renderer)]
pub(crate) mod skia;
#[cfg(feature = "renderer-software")]
pub(crate) mod sw;
}
#[cfg(enable_accesskit)]
mod accesskit;
#[cfg(target_arch = "wasm32")]
pub(crate) mod wasm_input_helper;
#[cfg(all(target_arch = "wasm32", feature = "renderer-femtovg"))]
pub fn create_gl_window_with_canvas_id(
canvas_id: &str,
) -> Result<Rc<dyn WindowAdapter>, PlatformError> {
let builder = WinitWindowAdapter::window_builder(canvas_id)?;
let (renderer, window) = renderer::femtovg::GlutinFemtoVGRenderer::new(builder)?;
let adapter = WinitWindowAdapter::new(renderer, window);
Ok(adapter)
}
cfg_if::cfg_if! {
if #[cfg(feature = "renderer-femtovg")] {
const DEFAULT_RENDERER_NAME: &str = "FemtoVG";
} else if #[cfg(enable_skia_renderer)] {
const DEFAULT_RENDERER_NAME: &'static str = "Skia";
} else if #[cfg(feature = "renderer-software")] {
const DEFAULT_RENDERER_NAME: &'static str = "Software";
} else {
compile_error!("Please select a feature to build with the winit backend: `renderer-femtovg`, `renderer-skia`, `renderer-skia-opengl`, `renderer-skia-vulkan` or `renderer-software`");
}
}
fn default_renderer_factory(
window_builder: winit::window::WindowBuilder,
) -> Result<(Box<dyn WinitCompatibleRenderer>, Rc<winit::window::Window>), PlatformError> {
cfg_if::cfg_if! {
if #[cfg(feature = "renderer-femtovg")] {
renderer::femtovg::GlutinFemtoVGRenderer::new(window_builder)
} else if #[cfg(enable_skia_renderer)] {
renderer::skia::WinitSkiaRenderer::new(window_builder)
} else if #[cfg(feature = "renderer-software")] {
renderer::sw::WinitSoftwareRenderer::new(window_builder)
} else {
compile_error!("Please select a feature to build with the winit backend: `renderer-femtovg`, `renderer-skia`, `renderer-skia-opengl`, `renderer-skia-vulkan` or `renderer-software`");
}
}
}
fn try_create_window_with_fallback_renderer(
builder: winit::window::WindowBuilder,
) -> Option<Rc<WinitWindowAdapter>> {
[
#[cfg(any(
feature = "renderer-skia",
feature = "renderer-skia-opengl",
feature = "renderer-skia-vulkan"
))]
renderer::skia::WinitSkiaRenderer::new,
#[cfg(feature = "renderer-femtovg")]
renderer::femtovg::GlutinFemtoVGRenderer::new,
#[cfg(feature = "renderer-software")]
renderer::sw::WinitSoftwareRenderer::new,
]
.into_iter()
.find_map(|renderer_factory| {
let (renderer, winit_window) = renderer_factory(builder.clone()).ok()?;
Some(WinitWindowAdapter::new(renderer, winit_window))
})
}
#[doc(hidden)]
pub type NativeWidgets = ();
#[doc(hidden)]
pub type NativeGlobals = ();
#[doc(hidden)]
pub const HAS_NATIVE_STYLE: bool = false;
#[doc(hidden)]
pub mod native_widgets {}
#[doc = concat!("This struct implements the Slint Platform trait. Use this in conjunction with [`slint::platform::set_platform`](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/platform/fn.set_platform.html) to initialize.")]
/// Slint to use winit for all windowing system interaction.
///
/// ```rust,no_run
/// use i_slint_backend_winit::Backend;
/// slint::platform::set_platform(Box::new(Backend::new().unwrap()));
/// ```
pub struct Backend {
renderer_factory_fn:
fn(
window_builder: winit::window::WindowBuilder,
)
-> Result<(Box<dyn WinitCompatibleRenderer>, Rc<winit::window::Window>), PlatformError>,
event_loop_state: std::cell::RefCell<Option<crate::event_loop::EventLoopState>>,
/// This hook is called before a Window is created.
///
/// It can be used to adjust settings of window that will be created
///
/// # Example
///
/// ```rust,no_run
/// let mut backend = i_slint_backend_winit::Backend::new().unwrap();
/// backend.window_builder_hook = Some(Box::new(|builder| builder.with_content_protected(true)));
/// slint::platform::set_platform(Box::new(backend));
/// ```
pub window_builder_hook:
Option<Box<dyn Fn(winit::window::WindowBuilder) -> winit::window::WindowBuilder>>,
}
impl Backend {
#[doc = concat!("Creates a new winit backend with the default renderer that's compiled in. See the [backend documentation](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/index.html#backends) for")]
/// details on how to select the default renderer.
pub fn new() -> Result<Self, PlatformError> {
Self::new_with_renderer_by_name(None)
}
#[doc = concat!("Creates a new winit backend with the renderer specified by name. See the [backend documentation](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/index.html#backends) for")]
/// details on how to select the default renderer.
/// If the renderer name is `None` or the name is not recognized, the default renderer is selected.
pub fn new_with_renderer_by_name(renderer_name: Option<&str>) -> Result<Self, PlatformError> {
// Initialize the winit event loop and propagate errors if for example `DISPLAY` or `WAYLAND_DISPLAY` isn't set.
crate::event_loop::with_window_target(|_| Ok(()))?;
let renderer_factory_fn = match renderer_name {
#[cfg(feature = "renderer-femtovg")]
Some("gl") | Some("femtovg") => renderer::femtovg::GlutinFemtoVGRenderer::new,
#[cfg(enable_skia_renderer)]
Some("skia") => renderer::skia::WinitSkiaRenderer::new,
#[cfg(enable_skia_renderer)]
Some("skia-opengl") => renderer::skia::WinitSkiaRenderer::new_opengl,
#[cfg(all(enable_skia_renderer, not(target_os = "android")))]
Some("skia-software") => renderer::skia::WinitSkiaRenderer::new_software,
#[cfg(feature = "renderer-software")]
Some("sw") | Some("software") => renderer::sw::WinitSoftwareRenderer::new,
None => default_renderer_factory,
Some(renderer_name) => {
eprintln!(
"slint winit: unrecognized renderer {}, falling back to {}",
renderer_name, DEFAULT_RENDERER_NAME
);
default_renderer_factory
}
};
Ok(Self {
renderer_factory_fn,
event_loop_state: Default::default(),
window_builder_hook: None,
})
}
}
fn send_event_via_global_event_loop_proxy(
event: SlintUserEvent,
) -> Result<(), i_slint_core::api::EventLoopError> {
#[cfg(not(target_arch = "wasm32"))]
crate::event_loop::GLOBAL_PROXY
.get_or_init(Default::default)
.lock()
.unwrap()
.send_event(event)?;
#[cfg(target_arch = "wasm32")]
{
crate::event_loop::GLOBAL_PROXY.with(|global_proxy| {
let mut maybe_proxy = global_proxy.borrow_mut();
let proxy = maybe_proxy.get_or_insert_with(Default::default);
// Calling send_event is usually done by winit at the bottom of the stack,
// in event handlers, and thus winit might decide to process the event
// immediately within that stack.
// To prevent re-entrancy issues that might happen by getting the application
// event processed on top of the current stack, set winit in Poll mode so that
// events are queued and process on top of a clean stack during a requested animation
// frame a few moments later.
// This also allows batching multiple post_event calls and redraw their state changes
// all at once.
proxy.send_event(SlintUserEvent::CustomEvent {
event: CustomEvent::WakeEventLoopWorkaround,
})?;
proxy.send_event(event)?;
Ok(())
})?
}
Ok(())
}
impl i_slint_core::platform::Platform for Backend {
fn create_window_adapter(&self) -> Result<Rc<dyn WindowAdapter>, PlatformError> {
let mut builder = WinitWindowAdapter::window_builder(
#[cfg(target_arch = "wasm32")]
"canvas".into(),
)?;
if let Some(hook) = &self.window_builder_hook {
builder = hook(builder);
}
let adapter = (self.renderer_factory_fn)(builder.clone())
.map(|(renderer, window)| WinitWindowAdapter::new(renderer, window))
.or_else(|e| {
try_create_window_with_fallback_renderer(builder)
.ok_or_else(|| format!("Winit backend failed to find a suitable renderer: {e}"))
})?;
Ok(adapter)
}
fn run_event_loop(&self) -> Result<(), PlatformError> {
let loop_state = self.event_loop_state.borrow_mut().take().unwrap_or_default();
let new_state = loop_state.run()?;
*self.event_loop_state.borrow_mut() = Some(new_state);
Ok(())
}
#[cfg(not(target_arch = "wasm32"))]
fn process_events(
&self,
timeout: core::time::Duration,
_: i_slint_core::InternalToken,
) -> Result<core::ops::ControlFlow<()>, PlatformError> {
let loop_state = self.event_loop_state.borrow_mut().take().unwrap_or_default();
let (new_state, status) = loop_state.pump_events(Some(timeout))?;
*self.event_loop_state.borrow_mut() = Some(new_state);
match status {
winit::platform::pump_events::PumpStatus::Continue => {
Ok(core::ops::ControlFlow::Continue(()))
}
winit::platform::pump_events::PumpStatus::Exit(code) => {
if code == 0 {
Ok(core::ops::ControlFlow::Break(()))
} else {
Err(format!("Event loop exited with non-zero code {code}").into())
}
}
}
}
fn new_event_loop_proxy(&self) -> Option<Box<dyn EventLoopProxy>> {
struct Proxy;
impl EventLoopProxy for Proxy {
fn quit_event_loop(&self) -> Result<(), i_slint_core::api::EventLoopError> {
send_event_via_global_event_loop_proxy(SlintUserEvent::CustomEvent {
event: CustomEvent::Exit,
})
}
fn invoke_from_event_loop(
&self,
event: Box<dyn FnOnce() + Send>,
) -> Result<(), i_slint_core::api::EventLoopError> {
let e = SlintUserEvent::CustomEvent { event: CustomEvent::UserEvent(event) };
send_event_via_global_event_loop_proxy(e)
}
}
Some(Box::new(Proxy))
}
#[cfg(target_arch = "wasm32")]
fn set_clipboard_text(&self, text: &str, clipboard: i_slint_core::platform::Clipboard) {
crate::wasm_input_helper::set_clipboard_text(text.into(), clipboard);
}
#[cfg(not(target_arch = "wasm32"))]
fn set_clipboard_text(&self, text: &str, clipboard: i_slint_core::platform::Clipboard) {
crate::event_loop::with_window_target(|event_loop_target| {
if let Some(mut clipboard) = event_loop_target.clipboard(clipboard) {
clipboard.set_contents(text.into()).ok();
}
Ok(())
})
.ok();
}
#[cfg(target_arch = "wasm32")]
fn clipboard_text(&self, clipboard: i_slint_core::platform::Clipboard) -> Option<String> {
crate::wasm_input_helper::get_clipboard_text(clipboard)
}
#[cfg(not(target_arch = "wasm32"))]
fn clipboard_text(&self, clipboard: i_slint_core::platform::Clipboard) -> Option<String> {
crate::event_loop::with_window_target(|event_loop_target| {
Ok(event_loop_target
.clipboard(clipboard)
.and_then(|mut clipboard| clipboard.get_contents().ok()))
})
.ok()
.flatten()
}
}
/// Spawn the event loop, using [`winit::platform::web::EventLoopExtWebSys::spawn()`]
#[cfg(target_arch = "wasm32")]
pub fn spawn_event_loop() -> Result<(), PlatformError> {
crate::event_loop::spawn()
}
/// Invokes the specified callback with a reference to the [`winit::event_loop::EventLoopWindowTarget`].
/// Use this to get access to the display connection or create new windows with [`winit::window::WindowBuilder`].
///
/// *Note*: This function can only be called from within the Slint main thread.
pub fn with_event_loop_window_target<R>(
callback: impl FnOnce(
&winit::event_loop::EventLoopWindowTarget<SlintUserEvent>,
) -> Result<R, Box<dyn std::error::Error + Send + Sync>>,
) -> Result<R, Box<dyn std::error::Error + Send + Sync>> {
crate::event_loop::with_window_target(|event_loop_interface| {
callback(event_loop_interface.event_loop_target())
})
}
mod private {
pub trait WinitWindowAccessorSealed {}
}
#[doc = concat!("This helper trait can be used to obtain access to the [`winit::window::Window`] for a given [`slint::Window`](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/struct.window).")]
pub trait WinitWindowAccessor: private::WinitWindowAccessorSealed {
/// Returns true if a [`winit::window::Window`] exists for this window. This is the case if the window is
/// backed by this winit backend.
fn has_winit_window(&self) -> bool;
/// Invokes the specified callback with a reference to the [`winit::window::Window`] that exists for this Slint window
/// and returns `Some(T)`; otherwise `None`.
fn with_winit_window<T>(&self, callback: impl FnOnce(&winit::window::Window) -> T)
-> Option<T>;
}
impl WinitWindowAccessor for i_slint_core::api::Window {
fn has_winit_window(&self) -> bool {
winit_window_rc_for_window(self).is_some()
}
fn with_winit_window<T>(
&self,
callback: impl FnOnce(&winit::window::Window) -> T,
) -> Option<T> {
winit_window_rc_for_window(self).as_ref().map(|w| callback(w))
}
}
impl private::WinitWindowAccessorSealed for i_slint_core::api::Window {}
fn winit_window_rc_for_window(
window: &i_slint_core::api::Window,
) -> Option<Rc<winit::window::Window>> {
i_slint_core::window::WindowInner::from_pub(window)
.window_adapter()
.internal(i_slint_core::InternalToken)
.and_then(|wa| wa.as_any().downcast_ref::<WinitWindowAdapter>())
.map(|adapter| adapter.winit_window())
}
#[cfg(test)]
mod testui {
slint::slint! {
export component App inherits Window {
Text { text: "Ok"; }
}
}
}
// Sorry, can't test with rust test harness and multiple threads.
#[cfg(not(any(target_arch = "wasm32", target_os = "macos", target_os = "ios")))]
#[test]
fn test_window_accessor_and_rwh() {
slint::platform::set_platform(Box::new(crate::Backend::new().unwrap())).unwrap();
use testui::*;
let app = App::new().unwrap();
let slint_window = app.window();
assert!(slint_window.has_winit_window());
let handle = slint_window.window_handle();
use raw_window_handle_06::{HasDisplayHandle, HasWindowHandle};
assert!(handle.window_handle().is_ok());
assert!(handle.display_handle().is_ok());
}