slint/internal/renderers/skia/metal_surface.rs
Simon Hausmann f5bf6e5dc0 Skia: Clean up pre present notify callback API
Move this back out of render() again and make it stateful in the renderer. Reduces the amount of book-keeping required and it's always the same callback anyway.
2024-01-04 10:35:09 +01:00

173 lines
6.2 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
use cocoa::{appkit::NSView, base::id as cocoa_id};
use core_graphics_types::geometry::CGSize;
use foreign_types::ForeignTypeRef;
use i_slint_core::api::PhysicalSize as PhysicalWindowSize;
use metal::MTLPixelFormat;
use objc::{rc::autoreleasepool, runtime::YES};
use raw_window_handle::HasRawWindowHandle;
use skia_safe::gpu::mtl;
use std::cell::RefCell;
/// This surface renders into the given window using Metal. The provided display argument
/// is ignored, as it has no meaning on macOS.
pub struct MetalSurface {
command_queue: metal::CommandQueue,
layer: metal::MetalLayer,
gr_context: RefCell<skia_safe::gpu::DirectContext>,
}
impl super::Surface for MetalSurface {
fn new(
window_handle: raw_window_handle::WindowHandle<'_>,
_display_handle: raw_window_handle::DisplayHandle<'_>,
size: PhysicalWindowSize,
) -> Result<Self, i_slint_core::platform::PlatformError> {
let device = metal::Device::system_default()
.ok_or_else(|| format!("Skia Renderer: No metal device found"))?;
let layer = metal::MetalLayer::new();
layer.set_device(&device);
layer.set_pixel_format(MTLPixelFormat::BGRA8Unorm);
layer.set_opaque(false);
layer.set_presents_with_transaction(false);
layer.set_drawable_size(CGSize::new(size.width as f64, size.height as f64));
unsafe {
let view = match window_handle.raw_window_handle() {
raw_window_handle::RawWindowHandle::AppKit(
raw_window_handle::AppKitWindowHandle { ns_view, .. },
) => ns_view,
_ => {
return Err("Skia Renderer: Metal surface is only supported with AppKit".into())
}
} as cocoa_id;
view.setWantsLayer(YES);
view.setLayer(layer.as_ref() as *const _ as _);
}
let command_queue = device.new_command_queue();
let backend = unsafe {
mtl::BackendContext::new(
device.as_ptr() as mtl::Handle,
command_queue.as_ptr() as mtl::Handle,
std::ptr::null(),
)
};
let gr_context = skia_safe::gpu::DirectContext::new_metal(&backend, None).unwrap().into();
Ok(Self { command_queue, layer, gr_context })
}
fn name(&self) -> &'static str {
"metal"
}
fn resize_event(
&self,
size: PhysicalWindowSize,
) -> Result<(), i_slint_core::platform::PlatformError> {
self.layer.set_drawable_size(CGSize::new(size.width as f64, size.height as f64));
Ok(())
}
fn render(
&self,
_size: PhysicalWindowSize,
callback: &dyn Fn(&skia_safe::Canvas, Option<&mut skia_safe::gpu::DirectContext>),
pre_present_callback: &RefCell<Option<Box<dyn FnMut()>>>,
) -> Result<(), i_slint_core::platform::PlatformError> {
autoreleasepool(|| {
let drawable = match self.layer.next_drawable() {
Some(drawable) => drawable,
None => {
return Err(format!(
"Skia Metal Renderer: Failed to retrieve next drawable for rendering"
)
.into())
}
};
let gr_context = &mut self.gr_context.borrow_mut();
let size = self.layer.drawable_size();
let mut surface = unsafe {
let texture_info =
mtl::TextureInfo::new(drawable.texture().as_ptr() as mtl::Handle);
let backend_render_target = skia_safe::gpu::BackendRenderTarget::new_metal(
(size.width as i32, size.height as i32),
&texture_info,
);
skia_safe::gpu::surfaces::wrap_backend_render_target(
gr_context,
&backend_render_target,
skia_safe::gpu::SurfaceOrigin::TopLeft,
skia_safe::ColorType::BGRA8888,
None,
None,
)
.unwrap()
};
callback(surface.canvas(), Some(gr_context));
drop(surface);
gr_context.submit(None);
if let Some(pre_present_callback) = pre_present_callback.borrow_mut().as_mut() {
pre_present_callback();
}
let command_buffer = self.command_queue.new_command_buffer();
command_buffer.present_drawable(drawable);
command_buffer.commit();
Ok(())
})
}
fn bits_per_pixel(&self) -> Result<u8, i_slint_core::platform::PlatformError> {
// From https://developer.apple.com/documentation/metal/mtlpixelformat:
// The storage size of each pixel format is determined by the sum of its components.
// For example, the storage size of BGRA8Unorm is 32 bits (four 8-bit components) and
// the storage size of BGR5A1Unorm is 16 bits (three 5-bit components and one 1-bit component).
Ok(match self.layer.pixel_format() {
MTLPixelFormat::B5G6R5Unorm
| MTLPixelFormat::A1BGR5Unorm
| MTLPixelFormat::ABGR4Unorm
| MTLPixelFormat::BGR5A1Unorm => 16,
MTLPixelFormat::RGBA8Unorm
| MTLPixelFormat::RGBA8Unorm_sRGB
| MTLPixelFormat::RGBA8Snorm
| MTLPixelFormat::RGBA8Uint
| MTLPixelFormat::RGBA8Sint
| MTLPixelFormat::BGRA8Unorm
| MTLPixelFormat::BGRA8Unorm_sRGB => 32,
MTLPixelFormat::RGB10A2Unorm
| MTLPixelFormat::RGB10A2Uint
| MTLPixelFormat::BGR10A2Unorm => 32,
MTLPixelFormat::RGBA16Unorm
| MTLPixelFormat::RGBA16Snorm
| MTLPixelFormat::RGBA16Uint
| MTLPixelFormat::RGBA16Sint => 64,
MTLPixelFormat::RGBA32Uint | MTLPixelFormat::RGBA32Sint => 128,
fmt @ _ => {
return Err(format!(
"Skia Metal Renderer: Unsupported layer pixel format found {fmt:?}"
)
.into())
}
})
}
}