mirror of
https://github.com/slint-ui/slint.git
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1160 lines
35 KiB
Rust
1160 lines
35 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial
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// cSpell: ignore nesw
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/*!
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This module contains the builtin items, either in this file or in sub-modules.
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When adding an item or a property, it needs to be kept in sync with different place.
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(This is less than ideal and maybe we can have some automation later)
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- It needs to be changed in this module
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- In the compiler: builtins.slint
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- In the interpreter (new item only): dynamic_component.rs
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- For the C++ code (new item only): the cbindgen.rs to export the new item
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- Don't forget to update the documentation
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*/
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#![allow(unsafe_code)]
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#![allow(non_upper_case_globals)]
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#![allow(missing_docs)] // because documenting each property of items is redundant
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use crate::graphics::{Brush, Color, Point, Rect};
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use crate::input::{
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FocusEvent, FocusEventResult, InputEventFilterResult, InputEventResult, KeyEvent,
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KeyEventResult, MouseEvent,
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};
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use crate::item_rendering::CachedRenderingData;
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pub use crate::item_tree::ItemRc;
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use crate::layout::{LayoutInfo, Orientation};
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#[cfg(feature = "rtti")]
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use crate::rtti::*;
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use crate::window::WindowRc;
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use crate::{Callback, Coord, Property, SharedString};
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use const_field_offset::FieldOffsets;
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use core::cell::Cell;
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use core::pin::Pin;
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use i_slint_core_macros::*;
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use vtable::*;
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mod flickable;
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pub use flickable::*;
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mod text;
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pub use text::*;
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mod image;
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pub use self::image::*;
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#[cfg(feature = "std")]
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mod path;
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#[cfg(feature = "std")]
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pub use path::*;
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/// Alias for `&mut dyn ItemRenderer`. Required so cbindgen generates the ItemVTable
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/// despite the presence of trait object
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type ItemRendererRef<'a> = &'a mut dyn crate::item_rendering::ItemRenderer;
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/// Workarounds for cbindgen
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pub type VoidArg = ();
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pub type KeyEventArg = (KeyEvent,);
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type PointerEventArg = (PointerEvent,);
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type PointArg = (Point,);
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#[cfg(all(feature = "ffi", windows))]
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#[macro_export]
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macro_rules! declare_item_vtable {
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(fn $getter:ident() -> $item_vtable_ty:ident for $item_ty:ty) => {
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ItemVTable_static! {
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#[no_mangle]
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pub static $item_vtable_ty for $item_ty
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}
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#[no_mangle]
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pub extern "C" fn $getter() -> *const ItemVTable {
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use vtable::HasStaticVTable;
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<$item_ty>::static_vtable()
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}
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};
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}
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#[cfg(not(all(feature = "ffi", windows)))]
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#[macro_export]
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macro_rules! declare_item_vtable {
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(fn $getter:ident() -> $item_vtable_ty:ident for $item_ty:ty) => {
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ItemVTable_static! {
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#[no_mangle]
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pub static $item_vtable_ty for $item_ty
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}
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};
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}
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/// Returned by the `render()` function on items to indicate whether the rendering of
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/// children should be handled by the caller, of if the item took care of that (for example
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/// through layer indirection)
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#[repr(C)]
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pub enum RenderingResult {
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ContinueRenderingChildren,
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ContinueRenderingWithoutChildren,
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}
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impl Default for RenderingResult {
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fn default() -> Self {
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Self::ContinueRenderingChildren
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}
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}
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/// Items are the nodes in the render tree.
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#[vtable]
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#[repr(C)]
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pub struct ItemVTable {
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/// This function is called by the run-time after the memory for the item
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/// has been allocated and initialized. It will be called before any user specified
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/// bindings are set.
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pub init: extern "C" fn(core::pin::Pin<VRef<ItemVTable>>, window: &WindowRc),
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/// Returns the geometry of this item (relative to its parent item)
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pub geometry: extern "C" fn(core::pin::Pin<VRef<ItemVTable>>) -> Rect,
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/// offset in bytes from the *const ItemImpl.
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/// isize::MAX means None
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#[allow(non_upper_case_globals)]
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#[field_offset(CachedRenderingData)]
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pub cached_rendering_data_offset: usize,
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/// We would need max/min/preferred size, and all layout info
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pub layout_info: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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orientation: Orientation,
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window: &WindowRc,
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) -> LayoutInfo,
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/// Event handler for mouse and touch event. This function is called before being called on children.
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/// Then, depending on the return value, it is called for the children, and their children, then
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/// [`Self::input_event`] is called on the children, and finally [`Self::input_event`] is called
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/// on this item again.
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pub input_event_filter_before_children: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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MouseEvent,
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window: &WindowRc,
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self_rc: &ItemRc,
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) -> InputEventFilterResult,
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/// Handle input event for mouse and touch event
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pub input_event: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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MouseEvent,
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window: &WindowRc,
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self_rc: &ItemRc,
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) -> InputEventResult,
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pub focus_event: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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&FocusEvent,
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window: &WindowRc,
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) -> FocusEventResult,
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pub key_event: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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&KeyEvent,
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window: &WindowRc,
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) -> KeyEventResult,
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pub render: extern "C" fn(
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core::pin::Pin<VRef<ItemVTable>>,
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backend: &mut ItemRendererRef,
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self_rc: &ItemRc,
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) -> RenderingResult,
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}
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/// Alias for `vtable::VRef<ItemVTable>` which represent a pointer to a `dyn Item` with
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/// the associated vtable
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pub type ItemRef<'a> = vtable::VRef<'a, ItemVTable>;
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#[repr(C)]
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#[derive(FieldOffsets, Default, SlintElement)]
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#[pin]
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/// The implementation of the `Rectangle` element
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pub struct Rectangle {
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pub background: Property<Brush>,
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pub x: Property<Coord>,
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pub y: Property<Coord>,
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pub width: Property<Coord>,
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pub height: Property<Coord>,
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for Rectangle {
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fn init(self: Pin<&Self>, _window: &WindowRc) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
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LayoutInfo { stretch: 1., ..LayoutInfo::default() }
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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InputEventFilterResult::ForwardAndIgnore
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}
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fn input_event(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventResult {
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InputEventResult::EventIgnored
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}
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fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
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FocusEventResult::FocusIgnored
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}
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fn render(
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self: Pin<&Self>,
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backend: &mut ItemRendererRef,
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self_rc: &ItemRc,
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) -> RenderingResult {
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(*backend).draw_rectangle(self, self_rc);
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RenderingResult::ContinueRenderingChildren
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}
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}
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impl ItemConsts for Rectangle {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<
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Rectangle,
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CachedRenderingData,
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> = Rectangle::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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declare_item_vtable! {
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fn slint_get_RectangleVTable() -> RectangleVTable for Rectangle
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}
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#[repr(C)]
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#[derive(FieldOffsets, Default, SlintElement)]
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#[pin]
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/// The implementation of the `BorderRectangle` element
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pub struct BorderRectangle {
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pub background: Property<Brush>,
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pub x: Property<Coord>,
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pub y: Property<Coord>,
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pub width: Property<Coord>,
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pub height: Property<Coord>,
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pub border_width: Property<Coord>,
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pub border_radius: Property<Coord>,
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pub border_color: Property<Brush>,
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for BorderRectangle {
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fn init(self: Pin<&Self>, _window: &WindowRc) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
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LayoutInfo { stretch: 1., ..LayoutInfo::default() }
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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InputEventFilterResult::ForwardAndIgnore
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}
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fn input_event(
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self: Pin<&Self>,
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_: MouseEvent,
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_window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventResult {
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InputEventResult::EventIgnored
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}
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fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
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FocusEventResult::FocusIgnored
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}
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fn render(
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self: Pin<&Self>,
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backend: &mut ItemRendererRef,
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self_rc: &ItemRc,
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) -> RenderingResult {
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(*backend).draw_border_rectangle(self, self_rc);
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RenderingResult::ContinueRenderingChildren
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}
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}
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impl ItemConsts for BorderRectangle {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<
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BorderRectangle,
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CachedRenderingData,
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> = BorderRectangle::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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declare_item_vtable! {
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fn slint_get_BorderRectangleVTable() -> BorderRectangleVTable for BorderRectangle
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}
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/// The implementation of the `TouchArea` element
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#[repr(C)]
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#[derive(FieldOffsets, Default, SlintElement)]
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#[pin]
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pub struct TouchArea {
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pub x: Property<Coord>,
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pub y: Property<Coord>,
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pub width: Property<Coord>,
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pub height: Property<Coord>,
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pub enabled: Property<bool>,
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/// FIXME: We should annotate this as an "output" property.
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pub pressed: Property<bool>,
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pub has_hover: Property<bool>,
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/// FIXME: there should be just one property for the point instead of two.
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/// Could even be merged with pressed in a Property<Option<Point>> (of course, in the
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/// implementation item only, for the compiler it would stay separate properties)
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pub pressed_x: Property<Coord>,
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pub pressed_y: Property<Coord>,
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/// FIXME: should maybe be as parameter to the mouse event instead. Or at least just one property
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pub mouse_x: Property<Coord>,
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pub mouse_y: Property<Coord>,
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pub mouse_cursor: Property<MouseCursor>,
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pub clicked: Callback<VoidArg>,
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pub moved: Callback<VoidArg>,
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pub pointer_event: Callback<PointerEventArg>,
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/// FIXME: remove this
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pub cached_rendering_data: CachedRenderingData,
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/// true when we are currently grabbing the mouse
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grabbed: Cell<bool>,
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}
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impl Item for TouchArea {
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fn init(self: Pin<&Self>, _window: &WindowRc) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
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LayoutInfo::default()
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}
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fn input_event_filter_before_children(
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self: Pin<&Self>,
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event: MouseEvent,
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window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventFilterResult {
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if !self.enabled() {
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return InputEventFilterResult::ForwardAndIgnore;
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}
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if let Some(pos) = event.pos() {
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Self::FIELD_OFFSETS.mouse_x.apply_pin(self).set(pos.x);
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Self::FIELD_OFFSETS.mouse_y.apply_pin(self).set(pos.y);
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}
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let hovering = !matches!(event, MouseEvent::MouseExit);
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Self::FIELD_OFFSETS.has_hover.apply_pin(self).set(hovering);
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if hovering {
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window.set_mouse_cursor(self.mouse_cursor());
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}
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InputEventFilterResult::ForwardAndInterceptGrab
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}
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fn input_event(
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self: Pin<&Self>,
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event: MouseEvent,
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window: &WindowRc,
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_self_rc: &ItemRc,
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) -> InputEventResult {
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if matches!(event, MouseEvent::MouseExit) {
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Self::FIELD_OFFSETS.has_hover.apply_pin(self).set(false);
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window.set_mouse_cursor(MouseCursor::default);
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}
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if !self.enabled() {
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return InputEventResult::EventIgnored;
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}
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let result = if let MouseEvent::MouseReleased { pos, button } = event {
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if button == PointerEventButton::left
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&& euclid::rect(0 as Coord, 0 as Coord, self.width(), self.height()).contains(pos)
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{
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Self::FIELD_OFFSETS.clicked.apply_pin(self).call(&());
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}
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InputEventResult::EventAccepted
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} else {
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InputEventResult::GrabMouse
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};
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match event {
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MouseEvent::MousePressed { pos, button } => {
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self.grabbed.set(true);
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if button == PointerEventButton::left {
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Self::FIELD_OFFSETS.pressed_x.apply_pin(self).set(pos.x);
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Self::FIELD_OFFSETS.pressed_y.apply_pin(self).set(pos.y);
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Self::FIELD_OFFSETS.pressed.apply_pin(self).set(true);
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}
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Self::FIELD_OFFSETS
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.pointer_event
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.apply_pin(self)
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.call(&(PointerEvent { button, kind: PointerEventKind::down },));
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}
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MouseEvent::MouseExit => {
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Self::FIELD_OFFSETS.pressed.apply_pin(self).set(false);
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if self.grabbed.replace(false) {
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Self::FIELD_OFFSETS.pointer_event.apply_pin(self).call(&(PointerEvent {
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button: PointerEventButton::none,
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kind: PointerEventKind::cancel,
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},));
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}
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}
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MouseEvent::MouseReleased { button, .. } => {
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self.grabbed.set(false);
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if button == PointerEventButton::left {
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Self::FIELD_OFFSETS.pressed.apply_pin(self).set(false);
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}
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Self::FIELD_OFFSETS
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.pointer_event
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.apply_pin(self)
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.call(&(PointerEvent { button, kind: PointerEventKind::up },));
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}
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MouseEvent::MouseMoved { .. } => {
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return if self.grabbed.get() {
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Self::FIELD_OFFSETS.moved.apply_pin(self).call(&());
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InputEventResult::GrabMouse
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} else {
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InputEventResult::EventAccepted
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}
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}
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MouseEvent::MouseWheel { .. } => {
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return if self.grabbed.get() {
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InputEventResult::GrabMouse
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} else {
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InputEventResult::EventAccepted
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}
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}
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};
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result
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}
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fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
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KeyEventResult::EventIgnored
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}
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fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
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FocusEventResult::FocusIgnored
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}
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fn render(
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self: Pin<&Self>,
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_backend: &mut ItemRendererRef,
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_self_rc: &ItemRc,
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) -> RenderingResult {
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RenderingResult::ContinueRenderingChildren
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}
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}
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impl ItemConsts for TouchArea {
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const cached_rendering_data_offset: const_field_offset::FieldOffset<
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TouchArea,
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CachedRenderingData,
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> = TouchArea::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
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}
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declare_item_vtable! {
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fn slint_get_TouchAreaVTable() -> TouchAreaVTable for TouchArea
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}
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/// A runtime item that exposes key
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#[repr(C)]
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#[derive(FieldOffsets, Default, SlintElement)]
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#[pin]
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pub struct FocusScope {
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pub x: Property<Coord>,
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pub y: Property<Coord>,
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pub width: Property<Coord>,
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pub height: Property<Coord>,
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pub enabled: Property<bool>,
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pub has_focus: Property<bool>,
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pub key_pressed: Callback<KeyEventArg, EventResult>,
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pub key_released: Callback<KeyEventArg, EventResult>,
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/// FIXME: remove this
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pub cached_rendering_data: CachedRenderingData,
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}
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impl Item for FocusScope {
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fn init(self: Pin<&Self>, _window: &WindowRc) {}
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fn geometry(self: Pin<&Self>) -> Rect {
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euclid::rect(self.x(), self.y(), self.width(), self.height())
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}
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fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
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LayoutInfo::default()
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}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardEvent
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
event: MouseEvent,
|
|
window: &WindowRc,
|
|
self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
if self.enabled() && matches!(event, MouseEvent::MousePressed { .. }) && !self.has_focus() {
|
|
window.clone().set_focus_item(self_rc);
|
|
}
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, event: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
|
|
let r = match event.event_type {
|
|
KeyEventType::KeyPressed => {
|
|
Self::FIELD_OFFSETS.key_pressed.apply_pin(self).call(&(event.clone(),))
|
|
}
|
|
KeyEventType::KeyReleased => {
|
|
Self::FIELD_OFFSETS.key_released.apply_pin(self).call(&(event.clone(),))
|
|
}
|
|
};
|
|
match r {
|
|
EventResult::accept => KeyEventResult::EventAccepted,
|
|
EventResult::reject => KeyEventResult::EventIgnored,
|
|
}
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, event: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
|
|
if !self.enabled() {
|
|
return FocusEventResult::FocusIgnored;
|
|
}
|
|
|
|
match event {
|
|
FocusEvent::FocusIn | FocusEvent::WindowReceivedFocus => {
|
|
self.has_focus.set(true);
|
|
}
|
|
FocusEvent::FocusOut | FocusEvent::WindowLostFocus => {
|
|
self.has_focus.set(false);
|
|
}
|
|
}
|
|
FocusEventResult::FocusAccepted
|
|
}
|
|
|
|
fn render(
|
|
self: Pin<&Self>,
|
|
_backend: &mut ItemRendererRef,
|
|
_self_rc: &ItemRc,
|
|
) -> RenderingResult {
|
|
RenderingResult::ContinueRenderingChildren
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for FocusScope {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<
|
|
FocusScope,
|
|
CachedRenderingData,
|
|
> = FocusScope::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_FocusScopeVTable() -> FocusScopeVTable for FocusScope
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SlintElement)]
|
|
#[pin]
|
|
/// The implementation of the `Clip` element
|
|
pub struct Clip {
|
|
pub x: Property<Coord>,
|
|
pub y: Property<Coord>,
|
|
pub width: Property<Coord>,
|
|
pub height: Property<Coord>,
|
|
pub border_radius: Property<Coord>,
|
|
pub border_width: Property<Coord>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
pub clip: Property<bool>,
|
|
}
|
|
|
|
impl Item for Clip {
|
|
fn init(self: Pin<&Self>, _window: &WindowRc) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
event: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
if let Some(pos) = event.pos() {
|
|
if self.clip()
|
|
&& (pos.x < 0 as Coord
|
|
|| pos.y < 0 as Coord
|
|
|| pos.x > self.width()
|
|
|| pos.y > self.height())
|
|
{
|
|
return InputEventFilterResult::Intercept;
|
|
}
|
|
}
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
|
|
FocusEventResult::FocusIgnored
|
|
}
|
|
|
|
fn render(
|
|
self: Pin<&Self>,
|
|
backend: &mut ItemRendererRef,
|
|
self_rc: &ItemRc,
|
|
) -> RenderingResult {
|
|
(*backend).visit_clip(self, self_rc)
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Clip {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<Clip, CachedRenderingData> =
|
|
Clip::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_ClipVTable() -> ClipVTable for Clip
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SlintElement)]
|
|
#[pin]
|
|
/// The Opacity Item is not meant to be used directly by the .slint code, instead, the `opacity: xxx` or `visible: false` should be used
|
|
pub struct Opacity {
|
|
// FIXME: this element shouldn't need these geometry property
|
|
pub x: Property<Coord>,
|
|
pub y: Property<Coord>,
|
|
pub width: Property<Coord>,
|
|
pub height: Property<Coord>,
|
|
pub opacity: Property<f32>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Opacity {
|
|
fn init(self: Pin<&Self>, _window: &WindowRc) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
|
|
FocusEventResult::FocusIgnored
|
|
}
|
|
|
|
fn render(
|
|
self: Pin<&Self>,
|
|
backend: &mut ItemRendererRef,
|
|
self_rc: &ItemRc,
|
|
) -> RenderingResult {
|
|
backend.visit_opacity(self, self_rc)
|
|
}
|
|
}
|
|
|
|
impl Opacity {
|
|
// This function determines the optimization opportunities for not having to render the
|
|
// children of the Opacity element into a layer:
|
|
// * The opacity item typically only one child (this is not guaranteed). If that item has
|
|
// no children, then we can skip the layer and apply the opacity directly. This is not perfect though,
|
|
// for example if the compiler inserts another synthetic element between the `Opacity` and the actual child,
|
|
// then this check will apply a layer even though it might not actually be necessary.
|
|
// * If the vale of the opacity is 1.0 then we don't need to do anything.
|
|
pub fn need_layer(self_rc: &ItemRc, opacity: f32) -> bool {
|
|
if opacity == 1.0 {
|
|
return false;
|
|
}
|
|
|
|
let opacity_child = match self_rc.first_child() {
|
|
Some(first_child) => first_child,
|
|
None => return false, // No children? Don't need a layer then.
|
|
};
|
|
|
|
if opacity_child.next_sibling().is_some() {
|
|
return true; // If the opacity item has more than one child, then we need a layer
|
|
}
|
|
|
|
// If the target of the opacity has any children then we need a layer
|
|
opacity_child.first_child().is_some()
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Opacity {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<
|
|
Opacity,
|
|
CachedRenderingData,
|
|
> = Opacity::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_OpacityVTable() -> OpacityVTable for Opacity
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SlintElement)]
|
|
#[pin]
|
|
/// The Layer Item is not meant to be used directly by the .slint code, instead, the `layer: xxx` property should be used
|
|
pub struct Layer {
|
|
// FIXME: this element shouldn't need these geometry property
|
|
pub x: Property<Coord>,
|
|
pub y: Property<Coord>,
|
|
pub width: Property<Coord>,
|
|
pub height: Property<Coord>,
|
|
pub cache_rendering_hint: Property<bool>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Layer {
|
|
fn init(self: Pin<&Self>, _window: &WindowRc) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
|
|
FocusEventResult::FocusIgnored
|
|
}
|
|
|
|
fn render(
|
|
self: Pin<&Self>,
|
|
backend: &mut ItemRendererRef,
|
|
self_rc: &ItemRc,
|
|
) -> RenderingResult {
|
|
backend.visit_layer(self, self_rc)
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Layer {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<
|
|
Layer,
|
|
CachedRenderingData,
|
|
> = Layer::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_LayerVTable() -> LayerVTable for Layer
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SlintElement)]
|
|
#[pin]
|
|
/// The implementation of the `Rotate` element
|
|
pub struct Rotate {
|
|
pub angle: Property<f32>,
|
|
pub origin_x: Property<Coord>,
|
|
pub origin_y: Property<Coord>,
|
|
pub width: Property<Coord>,
|
|
pub height: Property<Coord>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for Rotate {
|
|
fn init(self: Pin<&Self>, _window: &WindowRc) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(0, 0, 0, 0).cast()
|
|
}
|
|
|
|
fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
|
|
FocusEventResult::FocusIgnored
|
|
}
|
|
|
|
fn render(
|
|
self: Pin<&Self>,
|
|
backend: &mut ItemRendererRef,
|
|
_self_rc: &ItemRc,
|
|
) -> RenderingResult {
|
|
(*backend).translate(self.origin_x(), self.origin_y());
|
|
(*backend).rotate(self.angle());
|
|
(*backend).translate(-self.origin_x(), -self.origin_y());
|
|
RenderingResult::ContinueRenderingChildren
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for Rotate {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<
|
|
Rotate,
|
|
CachedRenderingData,
|
|
> = Rotate::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_RotateVTable() -> RotateVTable for Rotate
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_FlickableVTable() -> FlickableVTable for Flickable
|
|
}
|
|
|
|
/// The implementation of the `PropertyAnimation` element
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, SlintElement, Clone, Debug)]
|
|
#[pin]
|
|
pub struct PropertyAnimation {
|
|
#[rtti_field]
|
|
pub delay: i32,
|
|
#[rtti_field]
|
|
pub duration: i32,
|
|
#[rtti_field]
|
|
pub iteration_count: f32,
|
|
#[rtti_field]
|
|
pub easing: crate::animations::EasingCurve,
|
|
}
|
|
|
|
impl Default for PropertyAnimation {
|
|
fn default() -> Self {
|
|
// Defaults for PropertyAnimation are defined here (for internal Rust code doing programmatic animations)
|
|
// as well as in `builtins.slint` (for generated C++ and Rust code)
|
|
Self { delay: 0, duration: 0, iteration_count: 1., easing: Default::default() }
|
|
}
|
|
}
|
|
|
|
/// The implementation of the `Window` element
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SlintElement)]
|
|
#[pin]
|
|
pub struct WindowItem {
|
|
pub width: Property<Coord>,
|
|
pub height: Property<Coord>,
|
|
pub background: Property<Color>,
|
|
pub title: Property<SharedString>,
|
|
pub no_frame: Property<bool>,
|
|
pub icon: Property<crate::graphics::Image>,
|
|
pub default_font_family: Property<SharedString>,
|
|
pub default_font_size: Property<Coord>,
|
|
pub default_font_weight: Property<i32>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for WindowItem {
|
|
fn init(self: Pin<&Self>, _window: &WindowRc) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(0 as _, 0 as _, self.width(), self.height())
|
|
}
|
|
|
|
fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
|
|
LayoutInfo::default()
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_event: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
|
|
FocusEventResult::FocusIgnored
|
|
}
|
|
|
|
fn render(
|
|
self: Pin<&Self>,
|
|
_backend: &mut ItemRendererRef,
|
|
_self_rc: &ItemRc,
|
|
) -> RenderingResult {
|
|
RenderingResult::ContinueRenderingChildren
|
|
}
|
|
}
|
|
|
|
impl WindowItem {
|
|
/// Returns the font properties that can be used as defaults for child items
|
|
pub fn default_font_properties(self: Pin<&Self>) -> crate::graphics::FontRequest {
|
|
crate::graphics::FontRequest {
|
|
family: {
|
|
let maybe_family = self.default_font_family();
|
|
if !maybe_family.is_empty() {
|
|
Some(maybe_family)
|
|
} else {
|
|
None
|
|
}
|
|
},
|
|
pixel_size: {
|
|
let font_size = self.default_font_size();
|
|
if font_size <= 0 as Coord {
|
|
None
|
|
} else {
|
|
Some(font_size)
|
|
}
|
|
},
|
|
weight: {
|
|
let font_weight = self.default_font_weight();
|
|
if font_weight == 0 {
|
|
None
|
|
} else {
|
|
Some(font_weight)
|
|
}
|
|
},
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for WindowItem {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<Self, CachedRenderingData> =
|
|
Self::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_WindowItemVTable() -> WindowItemVTable for WindowItem
|
|
}
|
|
|
|
/// The implementation of the `BoxShadow` element
|
|
#[repr(C)]
|
|
#[derive(FieldOffsets, Default, SlintElement)]
|
|
#[pin]
|
|
pub struct BoxShadow {
|
|
// Rectangle properties
|
|
pub x: Property<Coord>,
|
|
pub y: Property<Coord>,
|
|
pub width: Property<Coord>,
|
|
pub height: Property<Coord>,
|
|
pub border_radius: Property<Coord>,
|
|
// Shadow specific properties
|
|
pub offset_x: Property<Coord>,
|
|
pub offset_y: Property<Coord>,
|
|
pub color: Property<Color>,
|
|
pub blur: Property<Coord>,
|
|
pub cached_rendering_data: CachedRenderingData,
|
|
}
|
|
|
|
impl Item for BoxShadow {
|
|
fn init(self: Pin<&Self>, _window: &WindowRc) {}
|
|
|
|
fn geometry(self: Pin<&Self>) -> Rect {
|
|
euclid::rect(self.x(), self.y(), self.width(), self.height())
|
|
}
|
|
|
|
fn layout_info(self: Pin<&Self>, _orientation: Orientation, _window: &WindowRc) -> LayoutInfo {
|
|
LayoutInfo { stretch: 1., ..LayoutInfo::default() }
|
|
}
|
|
|
|
fn input_event_filter_before_children(
|
|
self: Pin<&Self>,
|
|
_: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventFilterResult {
|
|
InputEventFilterResult::ForwardAndIgnore
|
|
}
|
|
|
|
fn input_event(
|
|
self: Pin<&Self>,
|
|
_event: MouseEvent,
|
|
_window: &WindowRc,
|
|
_self_rc: &ItemRc,
|
|
) -> InputEventResult {
|
|
InputEventResult::EventIgnored
|
|
}
|
|
|
|
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult {
|
|
KeyEventResult::EventIgnored
|
|
}
|
|
|
|
fn focus_event(self: Pin<&Self>, _: &FocusEvent, _window: &WindowRc) -> FocusEventResult {
|
|
FocusEventResult::FocusIgnored
|
|
}
|
|
|
|
fn render(
|
|
self: Pin<&Self>,
|
|
backend: &mut ItemRendererRef,
|
|
self_rc: &ItemRc,
|
|
) -> RenderingResult {
|
|
(*backend).draw_box_shadow(self, self_rc);
|
|
RenderingResult::ContinueRenderingChildren
|
|
}
|
|
}
|
|
|
|
impl ItemConsts for BoxShadow {
|
|
const cached_rendering_data_offset: const_field_offset::FieldOffset<Self, CachedRenderingData> =
|
|
Self::FIELD_OFFSETS.cached_rendering_data.as_unpinned_projection();
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_BoxShadowVTable() -> BoxShadowVTable for BoxShadow
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_TextVTable() -> TextVTable for Text
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_TextInputVTable() -> TextInputVTable for TextInput
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_ImageItemVTable() -> ImageItemVTable for ImageItem
|
|
}
|
|
|
|
declare_item_vtable! {
|
|
fn slint_get_ClippedImageVTable() -> ClippedImageVTable for ClippedImage
|
|
}
|
|
|
|
#[cfg(feature = "std")]
|
|
declare_item_vtable! {
|
|
fn slint_get_PathVTable() -> PathVTable for Path
|
|
}
|
|
|
|
macro_rules! declare_enums {
|
|
($( $(#[$enum_doc:meta])* enum $Name:ident { $( $(#[$value_doc:meta])* $Value:ident,)* })*) => {
|
|
$(
|
|
#[derive(Copy, Clone, Debug, PartialEq, Eq, strum::EnumString, strum::Display, Hash)]
|
|
#[repr(C)]
|
|
#[allow(non_camel_case_types)]
|
|
$(#[$enum_doc])*
|
|
pub enum $Name {
|
|
$( $(#[$value_doc])* $Value),*
|
|
}
|
|
|
|
impl Default for $Name {
|
|
fn default() -> Self {
|
|
// Always return the first value
|
|
($(Self::$Value,)*).0
|
|
}
|
|
}
|
|
)*
|
|
};
|
|
}
|
|
|
|
i_slint_common::for_each_enums!(declare_enums);
|
|
|
|
/// Represents a key event sent by the windowing system.
|
|
#[derive(Debug, Clone, PartialEq, Default)]
|
|
#[repr(C)]
|
|
pub struct PointerEvent {
|
|
pub button: PointerEventButton,
|
|
pub kind: PointerEventKind,
|
|
}
|