slint/internal/backends/winit/renderer
Olivier Goffart 98747cd385 Winit software renderer: Fix transparent background
Despite the documentation of softbuffer claiming that the high bits
should be 0, it seems to be interpreted as an alpha value when the
window is actually transparent.
And the values are considered as premultiplied alpha

Also use a Premultiplied aplha for the buffer so we can even have
transparent window with the software renderer
2023-05-03 19:29:51 +02:00
..
femtovg Fix support for transparent windows on macOS when using OpenGL 2023-04-27 17:11:41 +02:00
femtovg.rs Make it possible for the window adapter creation to fail 2023-04-27 17:37:36 +02:00
skia.rs Make it possible for the window adapter creation to fail 2023-04-27 17:37:36 +02:00
sw.rs Winit software renderer: Fix transparent background 2023-05-03 19:29:51 +02:00