mirror of
https://github.com/slint-ui/slint.git
synced 2025-10-01 14:21:16 +00:00

Set QStyle::State_Active conditional to whether the window is active, which maps to Qt's active window concept and winit's has-focus (until we render popups differently).
661 lines
28 KiB
Rust
661 lines
28 KiB
Rust
/* LICENSE BEGIN
|
|
This file is part of the SixtyFPS Project -- https://sixtyfps.io
|
|
Copyright (c) 2021 Olivier Goffart <olivier.goffart@sixtyfps.io>
|
|
Copyright (c) 2021 Simon Hausmann <simon.hausmann@sixtyfps.io>
|
|
|
|
SPDX-License-Identifier: GPL-3.0-only
|
|
This file is also available under commercial licensing terms.
|
|
Please contact info@sixtyfps.io for more information.
|
|
LICENSE END */
|
|
#![warn(missing_docs)]
|
|
/*!
|
|
This module contains the event loop implementation using winit, as well as the
|
|
[PlatformWindow] trait used by the generated code and the run-time to change
|
|
aspects of windows on the screen.
|
|
*/
|
|
use sixtyfps_corelib as corelib;
|
|
|
|
use corelib::graphics::Point;
|
|
use corelib::input::{InternalKeyCode, KeyEvent, KeyEventType, KeyboardModifiers, MouseEvent};
|
|
use corelib::window::*;
|
|
use corelib::SharedString;
|
|
use std::cell::RefCell;
|
|
use std::rc::{Rc, Weak};
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
use winit::platform::run_return::EventLoopExtRunReturn;
|
|
|
|
struct NotRunningEventLoop {
|
|
instance: winit::event_loop::EventLoop<CustomEvent>,
|
|
event_loop_proxy: winit::event_loop::EventLoopProxy<CustomEvent>,
|
|
}
|
|
|
|
impl NotRunningEventLoop {
|
|
fn new() -> Self {
|
|
let instance = winit::event_loop::EventLoop::with_user_event();
|
|
let event_loop_proxy = instance.create_proxy();
|
|
Self { instance, event_loop_proxy }
|
|
}
|
|
}
|
|
|
|
struct RunningEventLoop<'a> {
|
|
event_loop_target: &'a winit::event_loop::EventLoopWindowTarget<CustomEvent>,
|
|
event_loop_proxy: &'a winit::event_loop::EventLoopProxy<CustomEvent>,
|
|
}
|
|
|
|
pub(crate) trait EventLoopInterface {
|
|
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent>;
|
|
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent>;
|
|
}
|
|
|
|
impl EventLoopInterface for NotRunningEventLoop {
|
|
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
|
|
&*self.instance
|
|
}
|
|
|
|
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
|
|
&self.event_loop_proxy
|
|
}
|
|
}
|
|
|
|
impl<'a> EventLoopInterface for RunningEventLoop<'a> {
|
|
fn event_loop_target(&self) -> &winit::event_loop::EventLoopWindowTarget<CustomEvent> {
|
|
self.event_loop_target
|
|
}
|
|
|
|
fn event_loop_proxy(&self) -> &winit::event_loop::EventLoopProxy<CustomEvent> {
|
|
self.event_loop_proxy
|
|
}
|
|
}
|
|
|
|
thread_local! {
|
|
static ALL_WINDOWS: RefCell<std::collections::HashMap<winit::window::WindowId, Weak<crate::graphics_window::GraphicsWindow>>> = RefCell::new(std::collections::HashMap::new());
|
|
static MAYBE_LOOP_INSTANCE: RefCell<Option<NotRunningEventLoop>> = RefCell::new(Some(NotRunningEventLoop::new()));
|
|
}
|
|
|
|
scoped_tls_hkt::scoped_thread_local!(static CURRENT_WINDOW_TARGET : for<'a> &'a RunningEventLoop<'a>);
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
pub(crate) enum GlobalEventLoopProxyOrEventQueue {
|
|
Proxy(winit::event_loop::EventLoopProxy<CustomEvent>),
|
|
Queue(Vec<CustomEvent>),
|
|
}
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
impl GlobalEventLoopProxyOrEventQueue {
|
|
pub(crate) fn send_event(&mut self, event: CustomEvent) {
|
|
match self {
|
|
GlobalEventLoopProxyOrEventQueue::Proxy(proxy) => proxy.send_event(event).ok().unwrap(),
|
|
GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
|
|
queue.push(event);
|
|
}
|
|
};
|
|
}
|
|
|
|
fn set_proxy(&mut self, proxy: winit::event_loop::EventLoopProxy<CustomEvent>) {
|
|
match self {
|
|
GlobalEventLoopProxyOrEventQueue::Proxy(_) => {}
|
|
GlobalEventLoopProxyOrEventQueue::Queue(queue) => {
|
|
std::mem::take(queue)
|
|
.into_iter()
|
|
.for_each(|event| proxy.send_event(event).ok().unwrap());
|
|
*self = GlobalEventLoopProxyOrEventQueue::Proxy(proxy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
impl Default for GlobalEventLoopProxyOrEventQueue {
|
|
fn default() -> Self {
|
|
Self::Queue(Vec::new())
|
|
}
|
|
}
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
pub(crate) static GLOBAL_PROXY: once_cell::sync::OnceCell<
|
|
std::sync::Mutex<GlobalEventLoopProxyOrEventQueue>,
|
|
> = once_cell::sync::OnceCell::new();
|
|
|
|
pub(crate) fn with_window_target<T>(callback: impl FnOnce(&dyn EventLoopInterface) -> T) -> T {
|
|
if CURRENT_WINDOW_TARGET.is_set() {
|
|
CURRENT_WINDOW_TARGET.with(|current_target| callback(current_target))
|
|
} else {
|
|
MAYBE_LOOP_INSTANCE.with(|loop_instance| {
|
|
if loop_instance.borrow().is_none() {
|
|
*loop_instance.borrow_mut() = Some(NotRunningEventLoop::new());
|
|
}
|
|
callback(loop_instance.borrow().as_ref().unwrap())
|
|
})
|
|
}
|
|
}
|
|
|
|
pub fn register_window(
|
|
id: winit::window::WindowId,
|
|
window: Rc<crate::graphics_window::GraphicsWindow>,
|
|
) {
|
|
ALL_WINDOWS.with(|windows| {
|
|
windows.borrow_mut().insert(id, Rc::downgrade(&window));
|
|
})
|
|
}
|
|
|
|
pub fn unregister_window(id: winit::window::WindowId) {
|
|
ALL_WINDOWS.with(|windows| {
|
|
windows.borrow_mut().remove(&id);
|
|
})
|
|
}
|
|
|
|
/// This enum captures run-time specific events that can be dispatched to the event loop in
|
|
/// addition to the winit events.
|
|
pub enum CustomEvent {
|
|
/// Request for the event loop to wake up and redraw all windows. This is used on the
|
|
/// web for example to request an animation frame.
|
|
#[cfg(target_arch = "wasm32")]
|
|
RedrawAllWindows,
|
|
UpdateWindowProperties(winit::window::WindowId),
|
|
UserEvent(Box<dyn FnOnce() + Send>),
|
|
Exit,
|
|
}
|
|
|
|
impl std::fmt::Debug for CustomEvent {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
match self {
|
|
#[cfg(target_arch = "wasm32")]
|
|
Self::RedrawAllWindows => write!(f, "RedrawAllWindows"),
|
|
Self::UpdateWindowProperties(e) => write!(f, "UpdateWindowProperties({:?})", e),
|
|
Self::UserEvent(_) => write!(f, "UserEvent"),
|
|
Self::Exit => write!(f, "Exit"),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Runs the event loop and renders the items in the provided `component` in its
|
|
/// own window.
|
|
#[allow(unused_mut)] // mut need changes for wasm
|
|
pub fn run(quit_behavior: sixtyfps_corelib::backend::EventLoopQuitBehavior) {
|
|
use winit::event::Event;
|
|
use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
|
|
|
|
let not_running_loop_instance = MAYBE_LOOP_INSTANCE.with(|loop_instance| {
|
|
loop_instance.borrow_mut().take().unwrap_or_else(NotRunningEventLoop::new)
|
|
});
|
|
|
|
let event_loop_proxy = not_running_loop_instance.event_loop_proxy;
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
{
|
|
GLOBAL_PROXY
|
|
.get_or_init(Default::default)
|
|
.lock()
|
|
.unwrap()
|
|
.set_proxy(event_loop_proxy.clone());
|
|
}
|
|
|
|
let mut winit_loop = not_running_loop_instance.instance;
|
|
|
|
// last seen cursor position, (physical coordinate)
|
|
let mut cursor_pos = Point::default();
|
|
let mut pressed = false;
|
|
let mut run_fn = move |event: Event<CustomEvent>,
|
|
event_loop_target: &EventLoopWindowTarget<CustomEvent>,
|
|
control_flow: &mut ControlFlow| {
|
|
let running_instance =
|
|
RunningEventLoop { event_loop_target, event_loop_proxy: &event_loop_proxy };
|
|
CURRENT_WINDOW_TARGET.set(&running_instance, || {
|
|
*control_flow = ControlFlow::Wait;
|
|
|
|
match event {
|
|
winit::event::Event::WindowEvent {
|
|
event: winit::event::WindowEvent::CloseRequested,
|
|
window_id,
|
|
} => {
|
|
if let Some(window_rc) = ALL_WINDOWS.with(|windows| {
|
|
windows.borrow().get(&window_id).and_then(|weakref| weakref.upgrade())
|
|
}) {
|
|
window_rc.hide();
|
|
}
|
|
match quit_behavior {
|
|
corelib::backend::EventLoopQuitBehavior::QuitOnLastWindowClosed => {
|
|
let window_count = ALL_WINDOWS.with(|windows| windows.borrow().len());
|
|
if window_count == 0 {
|
|
*control_flow = winit::event_loop::ControlFlow::Exit;
|
|
}
|
|
}
|
|
corelib::backend::EventLoopQuitBehavior::QuitOnlyExplicitly => {}
|
|
}
|
|
}
|
|
winit::event::Event::RedrawRequested(id) => {
|
|
corelib::animations::update_animations();
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(&id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
window.draw();
|
|
}
|
|
});
|
|
}
|
|
winit::event::Event::WindowEvent {
|
|
event: winit::event::WindowEvent::Resized(size),
|
|
window_id,
|
|
} => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(&window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
let size = size.to_logical(window.scale_factor() as f64);
|
|
window.set_geometry(size.width, size.height);
|
|
}
|
|
});
|
|
}
|
|
winit::event::Event::WindowEvent {
|
|
event:
|
|
winit::event::WindowEvent::ScaleFactorChanged {
|
|
scale_factor,
|
|
new_inner_size: size,
|
|
},
|
|
window_id,
|
|
} => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(&window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
let size = size.to_logical(scale_factor);
|
|
window.set_geometry(size.width, size.height);
|
|
let runtime_window = window.self_weak.upgrade().unwrap();
|
|
runtime_window.set_scale_factor(scale_factor as f32);
|
|
}
|
|
});
|
|
}
|
|
|
|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::MouseInput { state, .. },
|
|
..
|
|
} => {
|
|
corelib::animations::update_animations();
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
let ev = match state {
|
|
winit::event::ElementState::Pressed => {
|
|
pressed = true;
|
|
MouseEvent::MousePressed { pos: cursor_pos }
|
|
}
|
|
winit::event::ElementState::Released => {
|
|
pressed = false;
|
|
MouseEvent::MouseReleased { pos: cursor_pos }
|
|
}
|
|
};
|
|
window.process_mouse_input(ev);
|
|
}
|
|
});
|
|
}
|
|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::Touch(touch),
|
|
..
|
|
} => {
|
|
corelib::animations::update_animations();
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
let location = touch.location.to_logical(window.scale_factor() as f64);
|
|
let pos = euclid::point2(location.x, location.y);
|
|
let ev = match touch.phase {
|
|
winit::event::TouchPhase::Started => {
|
|
pressed = true;
|
|
MouseEvent::MousePressed { pos }
|
|
}
|
|
winit::event::TouchPhase::Ended
|
|
| winit::event::TouchPhase::Cancelled => {
|
|
pressed = false;
|
|
MouseEvent::MouseReleased { pos }
|
|
}
|
|
winit::event::TouchPhase::Moved => MouseEvent::MouseMoved { pos },
|
|
};
|
|
window.process_mouse_input(ev);
|
|
}
|
|
});
|
|
}
|
|
winit::event::Event::WindowEvent {
|
|
window_id,
|
|
event: winit::event::WindowEvent::CursorMoved { position, .. },
|
|
..
|
|
} => {
|
|
corelib::animations::update_animations();
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(&window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
let position = position.to_logical(window.scale_factor() as f64);
|
|
cursor_pos = euclid::point2(position.x, position.y);
|
|
window.process_mouse_input(MouseEvent::MouseMoved { pos: cursor_pos });
|
|
}
|
|
});
|
|
}
|
|
// On the html canvas, we don't get the mouse move or release event when outside the canvas. So we have no choice but canceling the event
|
|
#[cfg(target_arch = "wasm32")]
|
|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::CursorLeft { .. },
|
|
..
|
|
} => {
|
|
if pressed {
|
|
corelib::animations::update_animations();
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) = windows
|
|
.borrow()
|
|
.get(&window_id)
|
|
.and_then(|weakref| weakref.upgrade())
|
|
{
|
|
pressed = false;
|
|
window.process_mouse_input(MouseEvent::MouseExit);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::MouseWheel { delta, .. },
|
|
..
|
|
} => {
|
|
corelib::animations::update_animations();
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
let delta = match delta {
|
|
winit::event::MouseScrollDelta::LineDelta(lx, ly) => {
|
|
euclid::point2(lx * 60., ly * 60.)
|
|
}
|
|
winit::event::MouseScrollDelta::PixelDelta(d) => {
|
|
let d = d.to_logical(window.scale_factor() as f64);
|
|
euclid::point2(d.x, d.y)
|
|
}
|
|
};
|
|
window.process_mouse_input(MouseEvent::MouseWheel {
|
|
pos: cursor_pos,
|
|
delta,
|
|
});
|
|
}
|
|
});
|
|
}
|
|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::KeyboardInput { ref input, .. },
|
|
} => {
|
|
corelib::animations::update_animations();
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
window.currently_pressed_key_code.set(match input.state {
|
|
winit::event::ElementState::Pressed => {
|
|
input.virtual_keycode.clone()
|
|
}
|
|
_ => None,
|
|
});
|
|
if let Some(key_code) =
|
|
input.virtual_keycode.and_then(|virtual_keycode| {
|
|
match virtual_keycode {
|
|
winit::event::VirtualKeyCode::Left => {
|
|
Some(InternalKeyCode::Left)
|
|
}
|
|
winit::event::VirtualKeyCode::Right => {
|
|
Some(InternalKeyCode::Right)
|
|
}
|
|
winit::event::VirtualKeyCode::Home => {
|
|
Some(InternalKeyCode::Home)
|
|
}
|
|
winit::event::VirtualKeyCode::End => {
|
|
Some(InternalKeyCode::End)
|
|
}
|
|
winit::event::VirtualKeyCode::Back => {
|
|
Some(InternalKeyCode::Back)
|
|
}
|
|
winit::event::VirtualKeyCode::Delete => {
|
|
Some(InternalKeyCode::Delete)
|
|
}
|
|
winit::event::VirtualKeyCode::Return => {
|
|
Some(InternalKeyCode::Return)
|
|
}
|
|
winit::event::VirtualKeyCode::Escape => {
|
|
Some(InternalKeyCode::Escape)
|
|
}
|
|
_ => None,
|
|
}
|
|
})
|
|
{
|
|
let text = key_code.encode_to_string();
|
|
let event = KeyEvent {
|
|
event_type: match input.state {
|
|
winit::event::ElementState::Pressed => {
|
|
KeyEventType::KeyPressed
|
|
}
|
|
winit::event::ElementState::Released => {
|
|
KeyEventType::KeyReleased
|
|
}
|
|
},
|
|
text,
|
|
modifiers: window.current_keyboard_modifiers(),
|
|
};
|
|
window.self_weak.upgrade().unwrap().process_key_input(&event);
|
|
};
|
|
}
|
|
});
|
|
}
|
|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::ReceivedCharacter(ch),
|
|
} => {
|
|
corelib::animations::update_animations();
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
// On Windows, X11 and Wayland sequences like Ctrl+C will send a ReceivedCharacter after the pressed keyboard input event,
|
|
// with a control character. We choose not to forward those but try to use the current key code instead.
|
|
let text: Option<SharedString> = if ch.is_control() {
|
|
window
|
|
.currently_pressed_key_code
|
|
.take()
|
|
.and_then(winit_key_code_to_string)
|
|
} else {
|
|
Some(ch.to_string().into())
|
|
};
|
|
|
|
let text = match text {
|
|
Some(text) => text,
|
|
None => return,
|
|
};
|
|
|
|
let modifiers = window.current_keyboard_modifiers();
|
|
|
|
let mut event =
|
|
KeyEvent { event_type: KeyEventType::KeyPressed, text, modifiers };
|
|
|
|
window.self_weak.upgrade().unwrap().process_key_input(&event);
|
|
|
|
event.event_type = KeyEventType::KeyReleased;
|
|
window.self_weak.upgrade().unwrap().process_key_input(&event);
|
|
}
|
|
});
|
|
}
|
|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::ModifiersChanged(state),
|
|
} => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
// To provide an easier cross-platform behavior, we map the command key to control
|
|
// on macOS, and control to meta.
|
|
#[cfg(target_os = "macos")]
|
|
let (control, meta) = (state.logo(), state.ctrl());
|
|
#[cfg(not(target_os = "macos"))]
|
|
let (control, meta) = (state.ctrl(), state.logo());
|
|
let modifiers = KeyboardModifiers {
|
|
shift: state.shift(),
|
|
alt: state.alt(),
|
|
control,
|
|
meta,
|
|
};
|
|
window.set_current_keyboard_modifiers(modifiers);
|
|
}
|
|
});
|
|
}
|
|
|
|
winit::event::Event::WindowEvent {
|
|
ref window_id,
|
|
event: winit::event::WindowEvent::Focused(have_focus),
|
|
} => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
let window = window.self_weak.upgrade().unwrap();
|
|
// We don't render popups as separate windows yet, so treat
|
|
// focus to be the same as being active.
|
|
window.set_active(have_focus);
|
|
window.set_focus(have_focus);
|
|
}
|
|
});
|
|
}
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::UpdateWindowProperties(window_id)) => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
if let Some(window) =
|
|
windows.borrow().get(&window_id).and_then(|weakref| weakref.upgrade())
|
|
{
|
|
window.self_weak.upgrade().unwrap().update_window_properties();
|
|
}
|
|
});
|
|
}
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::Exit) => {
|
|
*control_flow = winit::event_loop::ControlFlow::Exit;
|
|
}
|
|
|
|
winit::event::Event::UserEvent(CustomEvent::UserEvent(user)) => {
|
|
user();
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
winit::event::Event::UserEvent(CustomEvent::RedrawAllWindows) => {
|
|
ALL_WINDOWS.with(|windows| {
|
|
windows.borrow().values().for_each(|window| {
|
|
if let Some(window) = window.upgrade() {
|
|
window.request_redraw();
|
|
}
|
|
})
|
|
})
|
|
}
|
|
|
|
_ => (),
|
|
}
|
|
|
|
if *control_flow != winit::event_loop::ControlFlow::Exit {
|
|
corelib::animations::CURRENT_ANIMATION_DRIVER.with(|driver| {
|
|
if !driver.has_active_animations() {
|
|
return;
|
|
}
|
|
*control_flow = ControlFlow::Poll;
|
|
ALL_WINDOWS.with(|windows| {
|
|
windows.borrow().values().for_each(|window| {
|
|
if let Some(window) = window.upgrade() {
|
|
window.request_redraw();
|
|
}
|
|
})
|
|
})
|
|
})
|
|
}
|
|
|
|
corelib::timers::TimerList::maybe_activate_timers();
|
|
|
|
if *control_flow == winit::event_loop::ControlFlow::Wait {
|
|
if let Some(next_timer) = corelib::timers::TimerList::next_timeout() {
|
|
*control_flow = winit::event_loop::ControlFlow::WaitUntil(next_timer);
|
|
}
|
|
}
|
|
})
|
|
};
|
|
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
{
|
|
winit_loop.run_return(run_fn);
|
|
|
|
*GLOBAL_PROXY.get_or_init(Default::default).lock().unwrap() = Default::default();
|
|
}
|
|
|
|
#[cfg(target_arch = "wasm32")]
|
|
{
|
|
winit_loop.run(run_fn)
|
|
}
|
|
}
|
|
|
|
// This function is called when we receive a control character via WindowEvent::ReceivedCharacter and
|
|
// instead want to use the last virtual key code. That happens when for example pressing Ctrl+some_key
|
|
// on Windows/X11/Wayland. This function may be missing mappings, it's trying to cover what we may be
|
|
// getting when we're getting control character sequences.
|
|
fn winit_key_code_to_string(virtual_keycode: winit::event::VirtualKeyCode) -> Option<SharedString> {
|
|
use winit::event::VirtualKeyCode;
|
|
Some(
|
|
match virtual_keycode {
|
|
VirtualKeyCode::Key1 => "1",
|
|
VirtualKeyCode::Key2 => "2",
|
|
VirtualKeyCode::Key3 => "3",
|
|
VirtualKeyCode::Key4 => "4",
|
|
VirtualKeyCode::Key5 => "5",
|
|
VirtualKeyCode::Key6 => "6",
|
|
VirtualKeyCode::Key7 => "7",
|
|
VirtualKeyCode::Key8 => "8",
|
|
VirtualKeyCode::Key9 => "9",
|
|
VirtualKeyCode::Key0 => "0",
|
|
VirtualKeyCode::A => "a",
|
|
VirtualKeyCode::B => "b",
|
|
VirtualKeyCode::C => "c",
|
|
VirtualKeyCode::D => "d",
|
|
VirtualKeyCode::E => "e",
|
|
VirtualKeyCode::F => "f",
|
|
VirtualKeyCode::G => "g",
|
|
VirtualKeyCode::H => "h",
|
|
VirtualKeyCode::I => "i",
|
|
VirtualKeyCode::J => "j",
|
|
VirtualKeyCode::K => "k",
|
|
VirtualKeyCode::L => "l",
|
|
VirtualKeyCode::M => "m",
|
|
VirtualKeyCode::N => "n",
|
|
VirtualKeyCode::O => "o",
|
|
VirtualKeyCode::P => "p",
|
|
VirtualKeyCode::Q => "q",
|
|
VirtualKeyCode::R => "r",
|
|
VirtualKeyCode::S => "s",
|
|
VirtualKeyCode::T => "t",
|
|
VirtualKeyCode::U => "u",
|
|
VirtualKeyCode::V => "v",
|
|
VirtualKeyCode::W => "w",
|
|
VirtualKeyCode::X => "x",
|
|
VirtualKeyCode::Y => "y",
|
|
VirtualKeyCode::Z => "z",
|
|
VirtualKeyCode::Space => " ",
|
|
VirtualKeyCode::Caret => "^",
|
|
VirtualKeyCode::Apostrophe => "'",
|
|
VirtualKeyCode::Asterisk => "*",
|
|
VirtualKeyCode::Backslash => "\\",
|
|
VirtualKeyCode::Colon => ":",
|
|
VirtualKeyCode::Comma => ",",
|
|
VirtualKeyCode::Equals => "=",
|
|
VirtualKeyCode::Grave => "`",
|
|
VirtualKeyCode::Minus => "-",
|
|
VirtualKeyCode::Period => ".",
|
|
VirtualKeyCode::Plus => "+",
|
|
VirtualKeyCode::Semicolon => ";",
|
|
VirtualKeyCode::Slash => "/",
|
|
VirtualKeyCode::Tab => "\t",
|
|
_ => return None,
|
|
}
|
|
.into(),
|
|
)
|
|
}
|