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		c0b72cad2f
		
			
		
	
	
	
	
		
			
			This means that the parent menu still get the mouse events Also add the ability to close the menu programmatically
		
			
				
	
	
		
			688 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			688 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright © SixtyFPS GmbH <info@slint.dev>
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| // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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| 
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| #pragma once
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| 
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| #include "slint_internal.h"
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| 
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| #ifndef SLINT_FEATURE_FREESTANDING
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| #    include <thread>
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| #    include <iostream>
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| #endif
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| 
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| namespace slint {
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| #if !defined(DOXYGEN)
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| namespace platform {
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| class SkiaRenderer;
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| class SoftwareRenderer;
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| }
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| #endif
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| 
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| namespace private_api {
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| /// Internal function that checks that the API that must be called from the main
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| /// thread is indeed called from the main thread, or abort the program otherwise
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| ///
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| /// Most API should be called from the main thread. When using thread one must
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| /// use slint::invoke_from_event_loop
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| inline void assert_main_thread()
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| {
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| #ifndef SLINT_FEATURE_FREESTANDING
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| #    ifndef NDEBUG
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|     static auto main_thread_id = std::this_thread::get_id();
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|     if (main_thread_id != std::this_thread::get_id()) {
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|         std::cerr << "A function that should be only called from the main thread was called from a "
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|                      "thread."
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|                   << std::endl;
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|         std::cerr << "Most API should be called from the main thread. When using thread one must "
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|                      "use slint::invoke_from_event_loop."
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|                   << std::endl;
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|         std::abort();
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|     }
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| #    endif
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| #endif
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| }
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| 
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| using ItemTreeRc = vtable::VRc<cbindgen_private::ItemTreeVTable>;
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| using slint::LogicalPosition;
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| 
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| class WindowAdapterRc
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| {
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| public:
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|     explicit WindowAdapterRc(cbindgen_private::WindowAdapterRcOpaque adopted_inner)
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|     {
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|         assert_main_thread();
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|         cbindgen_private::slint_windowrc_clone(&adopted_inner, &inner);
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|     }
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|     WindowAdapterRc() { cbindgen_private::slint_windowrc_init(&inner); }
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|     ~WindowAdapterRc() { cbindgen_private::slint_windowrc_drop(&inner); }
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|     WindowAdapterRc(const WindowAdapterRc &other) : WindowAdapterRc(other.inner) { }
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|     WindowAdapterRc(WindowAdapterRc &&) = delete;
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|     WindowAdapterRc &operator=(WindowAdapterRc &&) = delete;
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|     WindowAdapterRc &operator=(const WindowAdapterRc &other)
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|     {
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|         assert_main_thread();
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|         if (this != &other) {
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|             cbindgen_private::slint_windowrc_drop(&inner);
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|             cbindgen_private::slint_windowrc_clone(&other.inner, &inner);
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|         }
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|         return *this;
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|     }
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| 
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|     void show() const { slint_windowrc_show(&inner); }
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|     void hide() const { slint_windowrc_hide(&inner); }
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|     bool is_visible() const { return slint_windowrc_is_visible(&inner); }
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| 
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|     float scale_factor() const { return slint_windowrc_get_scale_factor(&inner); }
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|     void set_scale_factor(float value) const { slint_windowrc_set_scale_factor(&inner, value); }
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| 
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|     cbindgen_private::ColorScheme color_scheme() const
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|     {
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|         return slint_windowrc_color_scheme(&inner);
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|     }
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|     bool supports_native_menu_bar() const
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|     {
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|         return slint_windowrc_supports_native_menu_bar(&inner);
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|     }
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| 
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|     template<typename Component, typename SubMenu, typename Activated>
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|     void setup_native_menu_bar(Component component, SubMenu submenu, Activated activated) const
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|     {
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|         if (!supports_native_menu_bar()) {
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|             return;
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|         }
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|         struct MenuWrapper
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|         {
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|             Component component;
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|             SubMenu submenu;
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|             Activated activated;
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|         };
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|         static cbindgen_private::MenuVTable menu_vtable = {
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|             .drop = [](auto data) { delete reinterpret_cast<MenuWrapper *>(data.instance); },
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|             .sub_menu =
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|                     [](auto data, const cbindgen_private::MenuEntry *entry,
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|                        slint::SharedVector<cbindgen_private::MenuEntry> *result) {
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|                         auto wrapper = reinterpret_cast<MenuWrapper *>(data.instance);
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|                         auto model = wrapper->submenu(wrapper->component, entry);
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|                         result->clear();
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|                         if (model) {
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|                             auto count = model->row_count();
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|                             for (size_t i = 0; i < count; ++i) {
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|                                 result->push_back(*model->row_data(i));
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|                             }
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|                         }
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|                     },
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|             .activate =
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|                     [](auto data, const cbindgen_private::MenuEntry *entry) {
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|                         auto wrapper = reinterpret_cast<MenuWrapper *>(data.instance);
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|                         wrapper->activated(wrapper->component, *entry);
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|                     },
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|         };
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|         auto instance = new MenuWrapper { component, std::move(submenu), std::move(activated) };
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|         cbindgen_private::slint_windowrc_setup_native_menu_bar(&inner, &menu_vtable, instance);
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|     }
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| 
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|     bool text_input_focused() const { return slint_windowrc_get_text_input_focused(&inner); }
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|     void set_text_input_focused(bool value) const
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|     {
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|         slint_windowrc_set_text_input_focused(&inner, value);
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|     }
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| 
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|     template<typename Component, typename ItemArray>
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|     void unregister_item_tree(Component *c, ItemArray items) const
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|     {
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|         cbindgen_private::slint_unregister_item_tree(
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|                 vtable::VRef<cbindgen_private::ItemTreeVTable> { &Component::static_vtable, c },
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|                 items, &inner);
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|     }
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| 
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|     void set_focus_item(const ItemTreeRc &component_rc, uint32_t item_index, bool set_focus)
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|     {
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|         cbindgen_private::ItemRc item_rc { component_rc, item_index };
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|         cbindgen_private::slint_windowrc_set_focus_item(&inner, &item_rc, set_focus);
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|     }
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| 
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|     void set_component(const cbindgen_private::ItemTreeWeak &weak) const
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|     {
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|         auto item_tree_rc = (*weak.lock()).into_dyn();
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|         slint_windowrc_set_component(&inner, &item_tree_rc);
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|     }
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| 
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|     template<typename Component, typename Parent, typename PosGetter>
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|     uint32_t show_popup(const Parent *parent_component, PosGetter pos,
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|                         cbindgen_private::PopupClosePolicy close_policy,
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|                         cbindgen_private::ItemRc parent_item) const
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|     {
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|         auto popup = Component::create(parent_component);
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|         auto p = pos(popup);
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|         auto popup_dyn = popup.into_dyn();
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|         auto id = cbindgen_private::slint_windowrc_show_popup(&inner, &popup_dyn, p, close_policy,
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|                                                               &parent_item, false);
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|         popup->user_init();
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|         return id;
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|     }
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| 
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|     void close_popup(uint32_t popup_id) const
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|     {
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|         if (popup_id > 0) {
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|             cbindgen_private::slint_windowrc_close_popup(&inner, popup_id);
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|         }
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|     }
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| 
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|     template<typename Component, typename SharedGlobals, typename InitFn>
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|     uint32_t show_popup_menu(SharedGlobals *globals, LogicalPosition pos,
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|                              cbindgen_private::ItemRc context_menu_rc, InitFn init) const
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|     {
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|         // if (cbindgen_private::slint_windowrc_show_native_context_menu(....)) { return }
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| 
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|         auto popup = Component::create(globals);
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|         init(&*popup);
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|         auto popup_dyn = popup.into_dyn();
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|         auto id = cbindgen_private::slint_windowrc_show_popup(
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|                 &inner, &popup_dyn, pos, cbindgen_private::PopupClosePolicy::CloseOnClickOutside,
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|                 &context_menu_rc, true);
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|         popup->user_init();
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|         return id;
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|     }
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| 
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|     template<std::invocable<RenderingState, GraphicsAPI> F>
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|     std::optional<SetRenderingNotifierError> set_rendering_notifier(F callback) const
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|     {
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|         auto actual_cb = [](RenderingState state, GraphicsAPI graphics_api, void *data) {
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|             (*reinterpret_cast<F *>(data))(state, graphics_api);
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|         };
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|         SetRenderingNotifierError err;
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|         if (cbindgen_private::slint_windowrc_set_rendering_notifier(
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|                     &inner, actual_cb,
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|                     [](void *user_data) { delete reinterpret_cast<F *>(user_data); },
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|                     new F(std::move(callback)), &err)) {
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|             return {};
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|         } else {
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|             return err;
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|         }
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|     }
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| 
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|     // clang-format off
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|     template<std::invocable F>
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|         requires(std::is_convertible_v<std::invoke_result_t<F>, CloseRequestResponse>)
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|     void on_close_requested(F callback) const
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|     // clang-format on
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|     {
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|         auto actual_cb = [](void *data) { return (*reinterpret_cast<F *>(data))(); };
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|         cbindgen_private::slint_windowrc_on_close_requested(
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|                 &inner, actual_cb, [](void *user_data) { delete reinterpret_cast<F *>(user_data); },
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|                 new F(std::move(callback)));
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|     }
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| 
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|     void request_redraw() const { cbindgen_private::slint_windowrc_request_redraw(&inner); }
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| 
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|     slint::PhysicalPosition position() const
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|     {
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|         slint::PhysicalPosition pos;
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|         cbindgen_private::slint_windowrc_position(&inner, &pos);
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|         return pos;
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|     }
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| 
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|     void set_logical_position(const slint::LogicalPosition &pos)
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|     {
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|         cbindgen_private::slint_windowrc_set_logical_position(&inner, &pos);
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|     }
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| 
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|     void set_physical_position(const slint::PhysicalPosition &pos)
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|     {
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|         cbindgen_private::slint_windowrc_set_physical_position(&inner, &pos);
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|     }
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| 
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|     slint::PhysicalSize size() const
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|     {
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|         return slint::PhysicalSize(cbindgen_private::slint_windowrc_size(&inner));
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|     }
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| 
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|     void set_logical_size(const slint::LogicalSize &size)
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|     {
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|         cbindgen_private::slint_windowrc_set_logical_size(&inner, &size);
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|     }
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| 
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|     void set_physical_size(const slint::PhysicalSize &size)
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|     {
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|         cbindgen_private::slint_windowrc_set_physical_size(&inner, &size);
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|     }
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| 
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|     /// Send a pointer event to this window
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|     void dispatch_pointer_event(const cbindgen_private::MouseEvent &event)
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|     {
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|         private_api::assert_main_thread();
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|         cbindgen_private::slint_windowrc_dispatch_pointer_event(&inner, event);
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|     }
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| 
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|     /// Registers a font by the specified path. The path must refer to an existing
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|     /// TrueType font.
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|     /// \returns an empty optional on success, otherwise an error string
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|     inline std::optional<SharedString> register_font_from_path(const SharedString &path)
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|     {
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|         SharedString maybe_err;
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|         cbindgen_private::slint_register_font_from_path(&inner, &path, &maybe_err);
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|         if (!maybe_err.empty()) {
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|             return maybe_err;
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|         } else {
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|             return {};
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|         }
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|     }
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| 
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|     /// Registers a font by the data. The data must be valid TrueType font data.
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|     /// \returns an empty optional on success, otherwise an error string
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|     inline std::optional<SharedString> register_font_from_data(const uint8_t *data, std::size_t len)
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|     {
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|         SharedString maybe_err;
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|         cbindgen_private::slint_register_font_from_data(
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|                 &inner, { const_cast<uint8_t *>(data), len }, &maybe_err);
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|         if (!maybe_err.empty()) {
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|             return maybe_err;
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|         } else {
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|             return {};
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|         }
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|     }
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| 
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|     /// Registers a bitmap font for use with the software renderer.
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|     inline void register_bitmap_font(const cbindgen_private::BitmapFont &font)
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|     {
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|         cbindgen_private::slint_register_bitmap_font(&inner, &font);
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|     }
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| 
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|     inline float default_font_size() const
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|     {
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|         return cbindgen_private::slint_windowrc_default_font_size(&inner);
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|     }
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| 
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|     /// \private
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|     const cbindgen_private::WindowAdapterRcOpaque &handle() const { return inner; }
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| 
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| private:
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|     friend class slint::platform::SkiaRenderer;
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|     friend class slint::platform::SoftwareRenderer;
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|     cbindgen_private::WindowAdapterRcOpaque inner;
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| };
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| 
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| }
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| 
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| /// This class represents a window towards the windowing system, that's used to render the
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| /// scene of a component. It provides API to control windowing system specific aspects such
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| /// as the position on the screen.
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| class Window
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| {
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| public:
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|     /// \private
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|     /// Internal function used by the generated code to construct a new instance of this
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|     /// public API wrapper.
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|     explicit Window(const private_api::WindowAdapterRc &windowrc) : inner(windowrc) { }
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|     Window(const Window &other) = delete;
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|     Window &operator=(const Window &other) = delete;
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|     Window(Window &&other) = delete;
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|     Window &operator=(Window &&other) = delete;
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|     /// Destroys this window. Window instances are explicitly shared and reference counted.
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|     /// If this window instance is the last one referencing the window towards the windowing
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|     /// system, then it will also become hidden and destroyed.
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|     ~Window() = default;
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| 
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|     /// Shows the window on the screen. An additional strong reference on the
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|     /// associated component is maintained while the window is visible.
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|     ///
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|     /// Call hide() to make the window invisible again, and drop the additional
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|     /// strong reference.
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|     void show()
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|     {
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|         private_api::assert_main_thread();
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|         inner.show();
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|     }
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|     /// Hides the window, so that it is not visible anymore. The additional strong
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|     /// reference on the associated component, that was created when show() was called, is
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|     /// dropped.
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|     void hide()
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|     {
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|         private_api::assert_main_thread();
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|         inner.hide();
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|     }
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| 
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|     /// Returns the visibility state of the window. This function can return false even if you
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|     /// previously called show() on it, for example if the user minimized the window.
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|     bool is_visible() const
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|     {
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|         private_api::assert_main_thread();
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|         return inner.is_visible();
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|     }
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| 
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|     /// This function allows registering a callback that's invoked during the different phases of
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|     /// rendering. This allows custom rendering on top or below of the scene.
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|     ///
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|     /// The provided callback must be callable with a slint::RenderingState and the
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|     /// slint::GraphicsAPI argument.
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|     ///
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|     /// On success, the function returns a std::optional without value. On error, the function
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|     /// returns the error code as value in the std::optional.
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|     template<std::invocable<RenderingState, GraphicsAPI> F>
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|     std::optional<SetRenderingNotifierError> set_rendering_notifier(F &&callback) const
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|     {
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|         private_api::assert_main_thread();
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|         return inner.set_rendering_notifier(std::forward<F>(callback));
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|     }
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| 
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|     /// This function allows registering a callback that's invoked when the user tries to close
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|     /// a window.
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|     /// The callback has to return a CloseRequestResponse.
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|     // clang-format off
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|     template<std::invocable F>
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|         requires(std::is_convertible_v<std::invoke_result_t<F>, CloseRequestResponse>)
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|     void on_close_requested(F &&callback) const
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|     // clang-format on
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|     {
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|         private_api::assert_main_thread();
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|         return inner.on_close_requested(std::forward<F>(callback));
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|     }
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| 
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|     /// This function issues a request to the windowing system to redraw the contents of the window.
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|     void request_redraw() const
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|     {
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|         private_api::assert_main_thread();
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|         inner.request_redraw();
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|     }
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| 
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|     /// Returns the position of the window on the screen, in physical screen coordinates and
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|     /// including a window frame (if present).
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|     slint::PhysicalPosition position() const
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|     {
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|         private_api::assert_main_thread();
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|         return inner.position();
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|     }
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| 
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|     /// Sets the position of the window on the screen, in physical screen coordinates and including
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|     /// a window frame (if present).
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|     /// Note that on some windowing systems, such as Wayland, this functionality is not available.
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|     void set_position(const slint::LogicalPosition &pos)
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|     {
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|         private_api::assert_main_thread();
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|         inner.set_logical_position(pos);
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|     }
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|     /// Sets the position of the window on the screen, in physical screen coordinates and including
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|     /// a window frame (if present).
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|     /// Note that on some windowing systems, such as Wayland, this functionality is not available.
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|     void set_position(const slint::PhysicalPosition &pos)
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|     {
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|         private_api::assert_main_thread();
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|         inner.set_physical_position(pos);
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|     }
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| 
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|     /// Returns the size of the window on the screen, in physical screen coordinates and excluding
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|     /// a window frame (if present).
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|     slint::PhysicalSize size() const
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|     {
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|         private_api::assert_main_thread();
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|         return inner.size();
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|     }
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| 
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|     /// Resizes the window to the specified size on the screen, in logical pixels and excluding
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|     /// a window frame (if present).
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|     void set_size(const slint::LogicalSize &size)
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|     {
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|         private_api::assert_main_thread();
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|         inner.set_logical_size(size);
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|     }
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|     /// Resizes the window to the specified size on the screen, in physical pixels and excluding
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|     /// a window frame (if present).
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|     void set_size(const slint::PhysicalSize &size)
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|     {
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|         private_api::assert_main_thread();
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|         inner.set_physical_size(size);
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|     }
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| 
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|     /// This function returns the scale factor that allows converting between logical and
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|     /// physical pixels.
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|     float scale_factor() const
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|     {
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|         private_api::assert_main_thread();
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|         return inner.scale_factor();
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|     }
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| 
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|     /// Returns if the window is currently fullscreen
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|     bool is_fullscreen() const
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|     {
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|         private_api::assert_main_thread();
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|         return cbindgen_private::slint_windowrc_is_fullscreen(&inner.handle());
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|     }
 | |
|     /// Set or unset the window to display fullscreen.
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|     void set_fullscreen(bool fullscreen)
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|     {
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|         private_api::assert_main_thread();
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|         cbindgen_private::slint_windowrc_set_fullscreen(&inner.handle(), fullscreen);
 | |
|     }
 | |
| 
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|     /// Returns if the window is currently maximized
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|     bool is_maximized() const
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|     {
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|         private_api::assert_main_thread();
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|         return cbindgen_private::slint_windowrc_is_maximized(&inner.handle());
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|     }
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|     /// Maximize or unmaximize the window.
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|     void set_maximized(bool maximized)
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|     {
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|         private_api::assert_main_thread();
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|         cbindgen_private::slint_windowrc_set_maximized(&inner.handle(), maximized);
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|     }
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| 
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|     /// Returns if the window is currently minimized
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|     bool is_minimized() const
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|     {
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|         private_api::assert_main_thread();
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|         return cbindgen_private::slint_windowrc_is_minimized(&inner.handle());
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|     }
 | |
|     /// Minimize or unminimze the window.
 | |
|     void set_minimized(bool minimized)
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|     {
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|         private_api::assert_main_thread();
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|         cbindgen_private::slint_windowrc_set_minimized(&inner.handle(), minimized);
 | |
|     }
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| 
 | |
|     /// Dispatch a key press event to the scene.
 | |
|     ///
 | |
|     /// Use this when you're implementing your own backend and want to forward user input events.
 | |
|     ///
 | |
|     /// The \a text is the unicode representation of the key.
 | |
|     void dispatch_key_press_event(const SharedString &text)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         cbindgen_private::slint_windowrc_dispatch_key_event(
 | |
|                 &inner.handle(), cbindgen_private::KeyEventType::KeyPressed, &text, false);
 | |
|     }
 | |
| 
 | |
|     /// Dispatch an auto-repeated key press event to the scene.
 | |
|     ///
 | |
|     /// Use this when you're implementing your own backend and want to forward user input events.
 | |
|     ///
 | |
|     /// The \a text is the unicode representation of the key.
 | |
|     void dispatch_key_press_repeat_event(const SharedString &text)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         cbindgen_private::slint_windowrc_dispatch_key_event(
 | |
|                 &inner.handle(), cbindgen_private::KeyEventType::KeyPressed, &text, true);
 | |
|     }
 | |
| 
 | |
|     /// Dispatch a key release event to the scene.
 | |
|     ///
 | |
|     /// Use this when you're implementing your own backend and want to forward user input events.
 | |
|     ///
 | |
|     /// The \a text is the unicode representation of the key.
 | |
|     void dispatch_key_release_event(const SharedString &text)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         cbindgen_private::slint_windowrc_dispatch_key_event(
 | |
|                 &inner.handle(), cbindgen_private::KeyEventType::KeyReleased, &text, false);
 | |
|     }
 | |
| 
 | |
|     /// Dispatches a pointer or mouse press event to the scene.
 | |
|     ///
 | |
|     /// Use this function when you're implementing your own backend and want to forward user
 | |
|     /// pointer/mouse events.
 | |
|     ///
 | |
|     /// \a pos represents the logical position of the pointer relative to the window.
 | |
|     /// \a button is the button that was pressed.
 | |
|     void dispatch_pointer_press_event(LogicalPosition pos, PointerEventButton button)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::MouseEvent;
 | |
|         MouseEvent event { .tag = MouseEvent::Tag::Pressed,
 | |
|                            .pressed = MouseEvent::Pressed_Body { .position = { pos.x, pos.y },
 | |
|                                                                  .button = button,
 | |
|                                                                  .click_count = 0 } };
 | |
|         inner.dispatch_pointer_event(event);
 | |
|     }
 | |
|     /// Dispatches a pointer or mouse release event to the scene.
 | |
|     ///
 | |
|     /// Use this function when you're implementing your own backend and want to forward user
 | |
|     /// pointer/mouse events.
 | |
|     ///
 | |
|     /// \a pos represents the logical position of the pointer relative to the window.
 | |
|     /// \a button is the button that was released.
 | |
|     void dispatch_pointer_release_event(LogicalPosition pos, PointerEventButton button)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::MouseEvent;
 | |
|         MouseEvent event { .tag = MouseEvent::Tag::Released,
 | |
|                            .released = MouseEvent::Released_Body { .position = { pos.x, pos.y },
 | |
|                                                                    .button = button,
 | |
|                                                                    .click_count = 0 } };
 | |
|         inner.dispatch_pointer_event(event);
 | |
|     }
 | |
|     /// Dispatches a pointer exit event to the scene.
 | |
|     ///
 | |
|     /// Use this function when you're implementing your own backend and want to forward user
 | |
|     /// pointer/mouse events.
 | |
|     ///
 | |
|     /// This event is triggered when the pointer exits the window.
 | |
|     void dispatch_pointer_exit_event()
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::MouseEvent;
 | |
|         MouseEvent event { .tag = MouseEvent::Tag::Exit, .moved = {} };
 | |
|         inner.dispatch_pointer_event(event);
 | |
|     }
 | |
| 
 | |
|     /// Dispatches a pointer move event to the scene.
 | |
|     ///
 | |
|     /// Use this function when you're implementing your own backend and want to forward user
 | |
|     /// pointer/mouse events.
 | |
|     ///
 | |
|     /// \a pos represents the logical position of the pointer relative to the window.
 | |
|     void dispatch_pointer_move_event(LogicalPosition pos)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::MouseEvent;
 | |
|         MouseEvent event { .tag = MouseEvent::Tag::Moved,
 | |
|                            .moved = MouseEvent::Moved_Body { .position = { pos.x, pos.y } } };
 | |
|         inner.dispatch_pointer_event(event);
 | |
|     }
 | |
| 
 | |
|     /// Dispatches a scroll (or wheel) event to the scene.
 | |
|     ///
 | |
|     /// Use this function when you're implementing your own backend and want to forward user wheel
 | |
|     /// events.
 | |
|     ///
 | |
|     /// \a parameter represents the logical position of the pointer relative to the window.
 | |
|     /// \a delta_x and \a delta_y represent the scroll delta values in the X and Y
 | |
|     /// directions in logical pixels.
 | |
|     void dispatch_pointer_scroll_event(LogicalPosition pos, float delta_x, float delta_y)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::MouseEvent;
 | |
|         MouseEvent event { .tag = MouseEvent::Tag::Wheel,
 | |
|                            .wheel = MouseEvent::Wheel_Body { .position = { pos.x, pos.y },
 | |
|                                                              .delta_x = delta_x,
 | |
|                                                              .delta_y = delta_y } };
 | |
|         inner.dispatch_pointer_event(event);
 | |
|     }
 | |
| 
 | |
|     /// Set the logical size of this window after a resize event
 | |
|     ///
 | |
|     /// The backend must send this event to ensure that the `width` and `height` property of the
 | |
|     /// root Window element are properly set.
 | |
|     void dispatch_resize_event(slint::LogicalSize s)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::WindowEvent;
 | |
|         WindowEvent event { .resized =
 | |
|                                     WindowEvent::Resized_Body { .tag = WindowEvent::Tag::Resized,
 | |
|                                                                 .size = { s.width, s.height } } };
 | |
|         cbindgen_private::slint_windowrc_dispatch_event(&inner.handle(), &event);
 | |
|     }
 | |
| 
 | |
|     /// The window's scale factor has changed. This can happen for example when the display's
 | |
|     /// resolution changes, the user selects a new scale factor in the system settings, or the
 | |
|     /// window is moved to a different screen. Platform implementations should dispatch this event
 | |
|     /// also right after the initial window creation, to set the initial scale factor the windowing
 | |
|     /// system provided for the window.
 | |
|     void dispatch_scale_factor_change_event(float factor)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::WindowEvent;
 | |
|         WindowEvent event { .scale_factor_changed = WindowEvent::ScaleFactorChanged_Body {
 | |
|                                     .tag = WindowEvent::Tag::ScaleFactorChanged,
 | |
|                                     .scale_factor = factor } };
 | |
|         cbindgen_private::slint_windowrc_dispatch_event(&inner.handle(), &event);
 | |
|     }
 | |
| 
 | |
|     /// The Window was activated or de-activated.
 | |
|     ///
 | |
|     /// The backend should dispatch this event with true when the window gains focus
 | |
|     /// and false when the window loses focus.
 | |
|     void dispatch_window_active_changed_event(bool active)
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::WindowEvent;
 | |
|         WindowEvent event { .window_active_changed = WindowEvent::WindowActiveChanged_Body {
 | |
|                                     .tag = WindowEvent::Tag::WindowActiveChanged, ._0 = active } };
 | |
|         cbindgen_private::slint_windowrc_dispatch_event(&inner.handle(), &event);
 | |
|     }
 | |
| 
 | |
|     /// The user requested to close the window.
 | |
|     ///
 | |
|     /// The backend should send this event when the user tries to close the window,for example by
 | |
|     /// pressing the close button.
 | |
|     ///
 | |
|     /// This will have the effect of invoking the callback set in Window::on_close_requested() and
 | |
|     /// then hiding the window depending on the return value of the callback.
 | |
|     void dispatch_close_requested_event()
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         using slint::cbindgen_private::WindowEvent;
 | |
|         WindowEvent event { .tag = WindowEvent::Tag::CloseRequested };
 | |
|         cbindgen_private::slint_windowrc_dispatch_event(&inner.handle(), &event);
 | |
|     }
 | |
| 
 | |
|     /// Returns true if there is an animation currently active on any property in the Window.
 | |
|     bool has_active_animations() const
 | |
|     {
 | |
|         private_api::assert_main_thread();
 | |
|         return cbindgen_private::slint_windowrc_has_active_animations(&inner.handle());
 | |
|     }
 | |
| 
 | |
|     /// Takes a snapshot of the window contents and returns it as RGBA8 encoded pixel buffer.
 | |
|     ///
 | |
|     /// Note that this function may be slow to call as it may need to re-render the scene.
 | |
|     std::optional<SharedPixelBuffer<Rgba8Pixel>> take_snapshot() const
 | |
|     {
 | |
|         SharedPixelBuffer<Rgba8Pixel> result;
 | |
|         if (cbindgen_private::slint_windowrc_take_snapshot(&inner.handle(), &result.m_data,
 | |
|                                                            &result.m_width, &result.m_height)) {
 | |
|             return result;
 | |
|         } else {
 | |
|             return {};
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /// \private
 | |
|     private_api::WindowAdapterRc &window_handle() { return inner; }
 | |
|     /// \private
 | |
|     const private_api::WindowAdapterRc &window_handle() const { return inner; }
 | |
| 
 | |
| private:
 | |
|     private_api::WindowAdapterRc inner;
 | |
| };
 | |
| 
 | |
| }
 |