slint/sixtyfps_runtime/rendering_backends/gl/graphics_window.rs
Olivier Goffart 32b92aba08 Fix the viewer and LSP preview when they reload the widow breaking the layout
the must_resize was not set to true when the with and height are set to the prefered
size, but it must be set for the layout to apply.

Note that even with this patch, the window will be resized to the preferred
size when reloading. Because we have no way to know there if this is the first time
the window is shown, or not.
2021-05-31 09:43:09 +02:00

576 lines
23 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
//! This module contains the GraphicsWindow that used to be within corelib.
use core::cell::{Cell, RefCell};
use core::pin::Pin;
use std::rc::{Rc, Weak};
use const_field_offset::FieldOffsets;
use corelib::component::ComponentRc;
use corelib::graphics::*;
use corelib::input::{KeyboardModifiers, MouseEvent};
use corelib::items::ItemRef;
use corelib::slice::Slice;
use corelib::window::{ComponentWindow, PlatformWindow};
use corelib::Property;
use corelib::SharedString;
use sixtyfps_corelib as corelib;
use winit::dpi::LogicalSize;
/// FIXME! this is some remains from a time where the GLRenderer was called the backend
type Backend = super::GLRenderer;
type BackendItemGraphicsCache = super::ItemGraphicsCache;
type WindowFactoryFn = dyn Fn(winit::window::WindowBuilder) -> Backend;
/// GraphicsWindow is an implementation of the [PlatformWindow][`crate::eventloop::PlatformWindow`] trait. This is
/// typically instantiated by entry factory functions of the different graphics backends.
pub struct GraphicsWindow {
pub(crate) self_weak: Weak<corelib::window::Window>,
window_factory: Box<WindowFactoryFn>,
map_state: RefCell<GraphicsWindowBackendState>,
properties: Pin<Box<WindowProperties>>,
keyboard_modifiers: std::cell::Cell<KeyboardModifiers>,
mouse_input_state: std::cell::Cell<corelib::input::MouseInputState>,
/// Current popup's component and position
/// FIXME: the popup should actually be another window, not just some overlay
active_popup: std::cell::RefCell<Option<(ComponentRc, Point)>>,
default_font_properties: Pin<Rc<Property<FontRequest>>>,
pub(crate) graphics_cache: RefCell<BackendItemGraphicsCache>,
}
impl GraphicsWindow {
/// Creates a new reference-counted instance.
///
/// Arguments:
/// * `graphics_backend_factory`: The factor function stored in the GraphicsWindow that's called when the state
/// of the window changes to mapped. The event loop and window builder parameters can be used to create a
/// backing window.
pub(crate) fn new(
window_weak: &Weak<corelib::window::Window>,
graphics_backend_factory: impl Fn(winit::window::WindowBuilder) -> Backend + 'static,
) -> Rc<Self> {
let default_font_properties_prop = Rc::pin(Property::default());
default_font_properties_prop.set_binding({
let self_weak = window_weak.clone();
move || {
self_weak
.upgrade()
.unwrap()
.try_component()
.and_then(|component_rc| {
let component = ComponentRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
ItemRef::downcast_pin(root_item).map(
|window_item: Pin<&corelib::items::Window>| {
window_item.default_font_properties()
},
)
})
.unwrap_or_default()
}
});
Rc::new(Self {
self_weak: window_weak.clone(),
window_factory: Box::new(graphics_backend_factory),
map_state: RefCell::new(GraphicsWindowBackendState::Unmapped),
properties: Box::pin(WindowProperties::default()),
keyboard_modifiers: Default::default(),
mouse_input_state: Default::default(),
active_popup: Default::default(),
default_font_properties: default_font_properties_prop,
graphics_cache: Default::default(),
})
}
fn apply_geometry_constraint(&self, constraints: corelib::layout::LayoutInfo) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
if constraints != window.constraints.get() {
let min_width = constraints.min_width.min(constraints.max_width);
let min_height = constraints.min_height.min(constraints.max_height);
let max_width = constraints.max_width.max(constraints.min_width);
let max_height = constraints.max_height.max(constraints.min_height);
window.backend.borrow().window().set_min_inner_size(
if min_width > 0. || min_height > 0. {
Some(winit::dpi::LogicalSize::new(min_width, min_height))
} else {
None
},
);
window.backend.borrow().window().set_max_inner_size(
if max_width < f32::MAX || max_height < f32::MAX {
Some(winit::dpi::LogicalSize::new(
max_width.min(65535.),
max_height.min(65535.),
))
} else {
None
},
);
window.constraints.set(constraints);
#[cfg(target_arch = "wasm32")]
{
// set_max_inner_size / set_min_inner_size don't work on wasm, so apply the size manually
let existing_size = window.backend.borrow().window().inner_size();
if !(min_width..=max_width).contains(&(existing_size.width as f32))
|| !(min_height..=max_height).contains(&(existing_size.height as f32))
{
let new_size = winit::dpi::LogicalSize::new(
existing_size
.width
.min(max_width.ceil() as u32)
.max(min_width.ceil() as u32),
existing_size
.height
.min(max_height.ceil() as u32)
.max(min_height.ceil() as u32),
);
window.backend.borrow().window().set_inner_size(new_size);
}
}
}
}
}
}
/// Requests for the window to be mapped to the screen.
///
/// Arguments:
/// * `component`: The component that holds the root item of the scene. If the item is a [`corelib::items::Window`], then
/// the `width` and `height` properties are read and the values are passed to the windowing system as request
/// for the initial size of the window. Then bindings are installed on these properties to keep them up-to-date
/// with the size as it may be changed by the user or the windowing system in general.
fn map_window(self: Rc<Self>) {
if matches!(&*self.map_state.borrow(), GraphicsWindowBackendState::Mapped(..)) {
return;
}
let component = self.component();
let component = ComponentRc::borrow_pin(&component);
let root_item = component.as_ref().get_item_ref(0);
let window_title =
if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
window_item.title().to_string()
} else {
"SixtyFPS Window".to_string()
};
let window_builder = winit::window::WindowBuilder::new().with_title(window_title);
let window_builder = if std::env::var("SIXTYFPS_FULLSCREEN").is_ok() {
window_builder.with_fullscreen(Some(winit::window::Fullscreen::Borderless(None)))
} else {
let component_rc = self.component();
let component = ComponentRc::borrow_pin(&component_rc);
let layout_info = component.as_ref().layout_info();
let s = LogicalSize::new(
layout_info.preferred_width.max(layout_info.min_width),
layout_info.preferred_height.max(layout_info.min_height),
);
if s.width > 0. && s.height > 0. {
// Make sure that the window's inner size is in sync with the root window item's
// width/height.
self.set_geometry(s.width, s.height);
window_builder.with_inner_size(s)
} else {
window_builder
}
};
let backend = self.window_factory.as_ref()(window_builder);
let platform_window = backend.window();
self.properties.as_ref().scale_factor.set(platform_window.scale_factor() as _);
let id = platform_window.id();
drop(platform_window);
self.map_state.replace(GraphicsWindowBackendState::Mapped(MappedWindow {
backend: RefCell::new(backend),
constraints: Default::default(),
}));
crate::eventloop::register_window(id, self.clone());
self.properties.as_ref().window_map_pending.set(false);
}
/// Removes the window from the screen. The window is not destroyed though, it can be show (mapped) again later
/// by calling [`PlatformWindow::map_window`].
fn unmap_window(self: Rc<Self>) {
// Release GL textures and other GPU bound resources.
self.graphics_cache.borrow_mut().clear();
self.map_state.replace(GraphicsWindowBackendState::Unmapped);
/* FIXME:
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}*/
self.properties.as_ref().window_map_pending.set(true);
}
fn component(&self) -> ComponentRc {
self.self_weak.upgrade().unwrap().component()
}
fn default_font_properties(&self) -> &Pin<Rc<Property<FontRequest>>> {
&self.default_font_properties
}
}
impl GraphicsWindow {
/// Draw the items of the specified `component` in the given window.
pub fn draw(self: Rc<Self>) {
let runtime_window = self.self_weak.upgrade().unwrap();
runtime_window.clone().draw_tracked(|| {
let component_rc = self.component();
let component = ComponentRc::borrow_pin(&component_rc);
runtime_window.meta_properties_tracker.as_ref().evaluate_if_dirty(|| {
self.apply_geometry_constraint(component.as_ref().layout_info());
if let Some((popup, _)) = &*self.active_popup.borrow() {
let popup = ComponentRc::borrow_pin(popup);
let popup_root = popup.as_ref().get_item_ref(0);
if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
let layout_info = popup.as_ref().layout_info();
let width =
corelib::items::Window::FIELD_OFFSETS.width.apply_pin(window_item);
let mut w = width.get();
if w < layout_info.min_width {
w = layout_info.min_width;
width.set(w);
}
let height =
corelib::items::Window::FIELD_OFFSETS.height.apply_pin(window_item);
let mut h = height.get();
if h < layout_info.min_height {
h = layout_info.min_height;
height.set(h);
}
};
}
});
let map_state = self.map_state.borrow();
let window = map_state.as_mapped();
let root_item = component.as_ref().get_item_ref(0);
let background_color = if let Some(window_item) =
ItemRef::downcast_pin::<corelib::items::Window>(root_item)
{
window_item.background()
} else {
RgbaColor { red: 255 as u8, green: 255, blue: 255, alpha: 255 }.into()
};
let mut renderer = window.backend.borrow_mut().new_renderer(
self.clone(),
&background_color,
self.scale_factor(),
self.default_font_properties(),
);
corelib::item_rendering::render_component_items(
&component_rc,
&mut renderer,
Point::default(),
);
if let Some(popup) = &*self.active_popup.borrow() {
corelib::item_rendering::render_component_items(&popup.0, &mut renderer, popup.1);
}
window.backend.borrow_mut().flush_renderer(renderer);
})
}
/// FIXME: this is the same as Window::process_mouse_input, but this handle the popup.
/// Ideally the popup should be handled as a different window or by theevent loop, and
/// this function can go away
pub fn process_mouse_input(self: Rc<Self>, mut event: MouseEvent) {
let active_popup = (*self.active_popup.borrow()).clone();
let component = if let Some(popup) = &active_popup {
event.translate(-popup.1.to_vector());
if let MouseEvent::MousePressed { pos } = &event {
// close the popup if one press outside the popup
let geom =
ComponentRc::borrow_pin(&popup.0).as_ref().get_item_ref(0).as_ref().geometry();
if !geom.contains(*pos) {
self.close_popup();
return;
}
}
popup.0.clone()
} else {
self.component()
};
self.mouse_input_state.set(corelib::input::process_mouse_input(
component,
event,
&ComponentWindow::new(self.self_weak.upgrade().unwrap()),
self.mouse_input_state.take(),
));
if active_popup.is_some() {
//FIXME: currently the ComboBox is the only thing that uses the popup, and it should close automatically
// on release. But ideally, there would be API to close the popup rather than always closing it on release
if matches!(event, MouseEvent::MouseReleased { .. }) {
self.close_popup();
}
}
}
/// Returns the currently active keyboard notifiers.
pub fn current_keyboard_modifiers(&self) -> KeyboardModifiers {
self.keyboard_modifiers.get()
}
/// Sets the currently active keyboard notifiers. This is used only for testing or directly
/// from the event loop implementation.
pub fn set_current_keyboard_modifiers(&self, state: KeyboardModifiers) {
self.keyboard_modifiers.set(state)
}
/// reload the scale_factor from the window manager and sets the internal scale_factor property accordingly
pub fn refresh_window_scale_factor(&self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
let sf = window.backend.borrow().window().scale_factor();
self.set_scale_factor(sf as f32)
}
}
}
/// Sets the size of the window. This method is typically called in response to receiving a
/// window resize event from the windowing system.
/// Size is in logical pixels.
pub fn set_geometry(&self, width: f32, height: f32) {
self.self_weak.upgrade().unwrap().try_component().map(|component_rc| {
let component = ComponentRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
if let Some(window_item) = ItemRef::downcast_pin::<corelib::items::Window>(root_item) {
window_item.width.set(width);
window_item.height.set(height);
}
});
}
}
impl PlatformWindow for GraphicsWindow {
fn request_redraw(&self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
window.backend.borrow().window().request_redraw()
}
}
}
fn scale_factor(&self) -> f32 {
WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref()).get()
}
fn set_scale_factor(&self, factor: f32) {
self.properties.as_ref().scale_factor.set(factor);
}
fn free_graphics_resources<'a>(self: Rc<Self>, items: &Slice<'a, Pin<ItemRef<'a>>>) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(_) => {
// FIXME: make sure context is current
for item in items.iter() {
let cached_rendering_data = item.cached_rendering_data_offset();
self.graphics_cache.borrow_mut().release(cached_rendering_data);
}
}
}
}
fn show_popup(&self, popup: &ComponentRc, position: Point) {
*self.active_popup.borrow_mut() = Some((popup.clone(), position));
self.self_weak.upgrade().map(|window| window.meta_properties_tracker.set_dirty());
}
fn close_popup(&self) {
*self.active_popup.borrow_mut() = None;
self.request_redraw();
}
fn request_window_properties_update(&self) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {
// Nothing to be done if the window isn't visible. When it becomes visible,
// ComponentWindow::show() calls update_window_properties()
}
GraphicsWindowBackendState::Mapped(window) => {
let backend = window.backend.borrow();
let window_id = backend.window().id();
crate::eventloop::with_window_target(|event_loop| {
event_loop.event_loop_proxy().send_event(
crate::eventloop::CustomEvent::UpdateWindowProperties(window_id),
)
})
.ok();
}
}
}
fn apply_window_properties(&self, window_item: Pin<&sixtyfps_corelib::items::Window>) {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {}
GraphicsWindowBackendState::Mapped(window) => {
let title = window_item.title();
let mut size: LogicalSize<f64> = {
let backend = window.backend.borrow();
let winit_window = backend.window();
winit_window.set_title(&title);
winit_window.inner_size().to_logical(self.scale_factor() as f64)
};
let mut must_resize = false;
let mut w = window_item.width();
let mut h = window_item.height();
if (size.width as f32 - w).abs() < 1. || (size.height as f32 - h).abs() < 1. {
return;
}
if w <= 0. || h <= 0. {
let info = self
.self_weak
.upgrade()
.unwrap()
.try_component()
.map(|component_rc| {
ComponentRc::borrow_pin(&component_rc).as_ref().layout_info()
})
.unwrap_or_default();
if w <= 0. {
w = info.preferred_width.max(info.min_width);
must_resize = true;
}
if h <= 0. {
h = info.preferred_height.max(info.min_height);
must_resize = true;
}
};
if w > 0. {
size.width = w as _;
}
if h > 0. {
size.height = h as _;
}
window.backend.borrow().window().set_inner_size(size);
if must_resize {
self.set_geometry(size.width as _, size.height as _)
}
}
}
}
fn show(self: Rc<Self>) {
self.map_window();
}
fn hide(self: Rc<Self>) {
self.unmap_window();
}
fn font_metrics(
&self,
item_graphics_cache_data: &corelib::item_rendering::CachedRenderingData,
unresolved_font_request_getter: &dyn Fn() -> corelib::graphics::FontRequest,
reference_text: Pin<&Property<SharedString>>,
) -> Box<dyn corelib::graphics::FontMetrics> {
let font_request_fn = || {
unresolved_font_request_getter().merge(&self.default_font_properties().as_ref().get())
};
let scale_factor =
WindowProperties::FIELD_OFFSETS.scale_factor.apply_pin(self.properties.as_ref());
Box::new(super::fonts::FontMetrics::new(
&mut *self.graphics_cache.borrow_mut(),
item_graphics_cache_data,
font_request_fn,
scale_factor,
reference_text,
))
}
fn image_size(&self, source: &ImageInner) -> sixtyfps_corelib::graphics::Size {
match &*self.map_state.borrow() {
GraphicsWindowBackendState::Unmapped => {
// Temporary: Register this internal property to notify the caller when
// we've been mapped and then re-calculate the image size. To be removed
// when we can do image metrics without a window.
WindowProperties::FIELD_OFFSETS
.window_map_pending
.apply_pin(self.properties.as_ref())
.get();
Default::default()
}
GraphicsWindowBackendState::Mapped(window) => {
window.backend.borrow().image_size(source)
}
}
}
fn as_any(&self) -> &dyn std::any::Any {
self
}
}
struct MappedWindow {
backend: RefCell<Backend>,
constraints: Cell<corelib::layout::LayoutInfo>,
}
impl Drop for MappedWindow {
fn drop(&mut self) {
crate::eventloop::unregister_window(self.backend.borrow().window().id());
}
}
enum GraphicsWindowBackendState {
Unmapped,
Mapped(MappedWindow),
}
impl GraphicsWindowBackendState {
fn as_mapped(&self) -> &MappedWindow {
match self {
GraphicsWindowBackendState::Unmapped => panic!(
"internal error: tried to access window functions that require a mapped window"
),
GraphicsWindowBackendState::Mapped(mw) => &mw,
}
}
}
#[derive(FieldOffsets)]
#[repr(C)]
#[pin]
struct WindowProperties {
scale_factor: Property<f32>,
// FIXME: remove this once we can do image_size and font_metrics
// without a mapped window.
window_map_pending: Property<bool>,
}
impl Default for WindowProperties {
fn default() -> Self {
Self { scale_factor: Property::new(1.0), window_map_pending: Property::new(true) }
}
}