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Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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// cSpell: ignore singleshot
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#pragma once
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#include <chrono>
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#include <slint_timer_internal.h>
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namespace slint {
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using cbindgen_private::TimerMode;
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/// A Timer that can call a callback at repeated interval
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///
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/// Use the static single_shot function to make a single shot timer
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struct Timer
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{
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/// Construct a null timer. Use the start() method to activate the timer with a mode, interval
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/// and callback.
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Timer() = default;
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/// Construct a timer which will repeat the callback every `interval` milliseconds until
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/// the destructor of the timer is called.
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///
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/// This is a convenience function and equivalent to calling
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/// `start(slint::TimerMode::Repeated, interval, callback);` on a default constructed Timer.
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template<std::invocable F>
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Timer(std::chrono::milliseconds interval, F callback)
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: id(cbindgen_private::slint_timer_start(
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0, TimerMode::Repeated, interval.count(),
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[](void *data) { (*reinterpret_cast<F *>(data))(); }, new F(std::move(callback)),
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[](void *data) { delete reinterpret_cast<F *>(data); }))
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{
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}
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Timer(const Timer &) = delete;
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Timer &operator=(const Timer &) = delete;
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~Timer() { cbindgen_private::slint_timer_destroy(id); }
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/// Starts the timer with the given \a mode and \a interval, in order for the \a callback to
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/// called when the timer fires. If the timer has been started previously and not fired yet,
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/// then it will be restarted.
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template<std::invocable F>
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void start(TimerMode mode, std::chrono::milliseconds interval, F callback)
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{
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id = cbindgen_private::slint_timer_start(
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id, mode, interval.count(), [](void *data) { (*reinterpret_cast<F *>(data))(); },
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new F(std::move(callback)), [](void *data) { delete reinterpret_cast<F *>(data); });
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}
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/// Stops the previously started timer. Does nothing if the timer has never been started. A
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/// stopped timer cannot be restarted with restart(). Use start() instead.
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void stop() { cbindgen_private::slint_timer_stop(id); }
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/// Restarts the timer. If the timer was previously started by calling [`Self::start()`]
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/// with a duration and callback, then the time when the callback will be next invoked
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/// is re-calculated to be in the specified duration relative to when this function is called.
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///
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/// Does nothing if the timer was never started.
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void restart() { cbindgen_private::slint_timer_restart(id); }
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/// Returns true if the timer is running; false otherwise.
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bool running() const { return cbindgen_private::slint_timer_running(id); }
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/// Call the callback after the given duration.
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template<std::invocable F>
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static void single_shot(std::chrono::milliseconds duration, F callback)
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{
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cbindgen_private::slint_timer_singleshot(
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duration.count(), [](void *data) { (*reinterpret_cast<F *>(data))(); },
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new F(std::move(callback)), [](void *data) { delete reinterpret_cast<F *>(data); });
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}
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private:
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uint64_t id = 0;
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};
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} // namespace slint
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