slint/api/cpp/include/slint_timer.h
Aurindam Jana 3523e86359
Simplify commercial license (#3063)
Base the commercial license on the Royalty-free license adding clauses pertaining to the fees.
2024-05-31 14:06:17 +02:00

76 lines
3.2 KiB
C++

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
// cSpell: ignore singleshot
#pragma once
#include <chrono>
#include <slint_timer_internal.h>
namespace slint {
using cbindgen_private::TimerMode;
/// A Timer that can call a callback at repeated interval
///
/// Use the static single_shot function to make a single shot timer
struct Timer
{
/// Construct a null timer. Use the start() method to activate the timer with a mode, interval
/// and callback.
Timer() = default;
/// Construct a timer which will repeat the callback every `interval` milliseconds until
/// the destructor of the timer is called.
///
/// This is a convenience function and equivalent to calling
/// `start(slint::TimerMode::Repeated, interval, callback);` on a default constructed Timer.
template<std::invocable F>
Timer(std::chrono::milliseconds interval, F callback)
: id(cbindgen_private::slint_timer_start(
0, TimerMode::Repeated, interval.count(),
[](void *data) { (*reinterpret_cast<F *>(data))(); }, new F(std::move(callback)),
[](void *data) { delete reinterpret_cast<F *>(data); }))
{
}
Timer(const Timer &) = delete;
Timer &operator=(const Timer &) = delete;
~Timer() { cbindgen_private::slint_timer_destroy(id); }
/// Starts the timer with the given \a mode and \a interval, in order for the \a callback to
/// called when the timer fires. If the timer has been started previously and not fired yet,
/// then it will be restarted.
template<std::invocable F>
void start(TimerMode mode, std::chrono::milliseconds interval, F callback)
{
id = cbindgen_private::slint_timer_start(
id, mode, interval.count(), [](void *data) { (*reinterpret_cast<F *>(data))(); },
new F(std::move(callback)), [](void *data) { delete reinterpret_cast<F *>(data); });
}
/// Stops the previously started timer. Does nothing if the timer has never been started. A
/// stopped timer cannot be restarted with restart(). Use start() instead.
void stop() { cbindgen_private::slint_timer_stop(id); }
/// Restarts the timer. If the timer was previously started by calling [`Self::start()`]
/// with a duration and callback, then the time when the callback will be next invoked
/// is re-calculated to be in the specified duration relative to when this function is called.
///
/// Does nothing if the timer was never started.
void restart() { cbindgen_private::slint_timer_restart(id); }
/// Returns true if the timer is running; false otherwise.
bool running() const { return cbindgen_private::slint_timer_running(id); }
/// Call the callback after the given duration.
template<std::invocable F>
static void single_shot(std::chrono::milliseconds duration, F callback)
{
cbindgen_private::slint_timer_singleshot(
duration.count(), [](void *data) { (*reinterpret_cast<F *>(data))(); },
new F(std::move(callback)), [](void *data) { delete reinterpret_cast<F *>(data); });
}
private:
uint64_t id = 0;
};
} // namespace slint