slint/internal/backends/linuxkms/display.rs
Simon Hausmann 3b51c8e30a
LinuxKMS: Add support for synthetic display rotations (#4166)
This patch adds support for the `SLINT_KMS_ROTATION` environment
variable, that instructs the Skia/FemtoVG renderers to rotate
the scene before rendering.
2023-12-18 17:49:05 +01:00

82 lines
2.7 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
use i_slint_core::api::PhysicalSize;
pub trait Presenter {
// Present updated front-buffer to the screen
fn present(&self) -> Result<(), Box<dyn std::error::Error + Send + Sync>>;
}
#[cfg(any(feature = "renderer-skia-opengl", feature = "renderer-femtovg"))]
pub mod egldisplay;
#[cfg(feature = "renderer-skia-vulkan")]
pub mod vulkandisplay;
/// This enum describes the way the output is supposed to be rotated to simulate
/// a screen rotation. This is implemented entirely inside the actual renderer.
#[non_exhaustive]
#[derive(Default, Copy, Clone, Eq, PartialEq, Debug)]
pub enum RenderingRotation {
/// No rotation
#[default]
NoRotation,
/// Rotate 90° to the left
Rotate90,
/// 180° rotation (upside-down)
Rotate180,
/// Rotate 90° to the right
Rotate270,
}
impl TryFrom<&str> for RenderingRotation {
type Error = String;
fn try_from(value: &str) -> Result<Self, Self::Error> {
let angle: usize = value.parse().map_err(|_| {
format!("Invalid value for rotation. Must be unsigned integral, found {value}")
})?;
Ok(match angle {
0 => Self::NoRotation,
90 => Self::Rotate90,
180 => Self::Rotate180,
270 => Self::Rotate270,
_ => {
return Err(format!(
"Invalid value for rotation. Must be one of 0, 90, 180, or 270"
))
}
})
}
}
impl RenderingRotation {
pub fn screen_size_to_rotated_window_size(&self, screen_size: PhysicalSize) -> PhysicalSize {
match self {
RenderingRotation::NoRotation | RenderingRotation::Rotate180 => screen_size,
RenderingRotation::Rotate90 | RenderingRotation::Rotate270 => {
PhysicalSize::new(screen_size.height, screen_size.width)
}
}
}
pub fn degrees(&self) -> f32 {
match self {
RenderingRotation::NoRotation => 0.,
RenderingRotation::Rotate90 => 90.,
RenderingRotation::Rotate180 => 180.,
RenderingRotation::Rotate270 => 270.,
}
}
pub fn translation_after_rotation(&self, screen_size: PhysicalSize) -> (f32, f32) {
match self {
RenderingRotation::NoRotation => (0., 0.),
RenderingRotation::Rotate90 => (0., -(screen_size.width as f32)),
RenderingRotation::Rotate180 => {
(-(screen_size.width as f32), -(screen_size.height as f32))
}
RenderingRotation::Rotate270 => (-(screen_size.height as f32), 0.),
}
}
}