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This patch adds support for the `SLINT_KMS_ROTATION` environment variable, that instructs the Skia/FemtoVG renderers to rotate the scene before rendering.
82 lines
2.7 KiB
Rust
82 lines
2.7 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.1 OR LicenseRef-Slint-commercial
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use i_slint_core::api::PhysicalSize;
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pub trait Presenter {
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// Present updated front-buffer to the screen
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fn present(&self) -> Result<(), Box<dyn std::error::Error + Send + Sync>>;
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}
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#[cfg(any(feature = "renderer-skia-opengl", feature = "renderer-femtovg"))]
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pub mod egldisplay;
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#[cfg(feature = "renderer-skia-vulkan")]
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pub mod vulkandisplay;
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/// This enum describes the way the output is supposed to be rotated to simulate
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/// a screen rotation. This is implemented entirely inside the actual renderer.
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#[non_exhaustive]
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#[derive(Default, Copy, Clone, Eq, PartialEq, Debug)]
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pub enum RenderingRotation {
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/// No rotation
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#[default]
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NoRotation,
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/// Rotate 90° to the left
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Rotate90,
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/// 180° rotation (upside-down)
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Rotate180,
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/// Rotate 90° to the right
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Rotate270,
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}
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impl TryFrom<&str> for RenderingRotation {
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type Error = String;
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fn try_from(value: &str) -> Result<Self, Self::Error> {
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let angle: usize = value.parse().map_err(|_| {
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format!("Invalid value for rotation. Must be unsigned integral, found {value}")
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})?;
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Ok(match angle {
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0 => Self::NoRotation,
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90 => Self::Rotate90,
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180 => Self::Rotate180,
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270 => Self::Rotate270,
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_ => {
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return Err(format!(
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"Invalid value for rotation. Must be one of 0, 90, 180, or 270"
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))
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}
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})
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}
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}
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impl RenderingRotation {
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pub fn screen_size_to_rotated_window_size(&self, screen_size: PhysicalSize) -> PhysicalSize {
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match self {
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RenderingRotation::NoRotation | RenderingRotation::Rotate180 => screen_size,
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RenderingRotation::Rotate90 | RenderingRotation::Rotate270 => {
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PhysicalSize::new(screen_size.height, screen_size.width)
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}
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}
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}
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pub fn degrees(&self) -> f32 {
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match self {
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RenderingRotation::NoRotation => 0.,
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RenderingRotation::Rotate90 => 90.,
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RenderingRotation::Rotate180 => 180.,
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RenderingRotation::Rotate270 => 270.,
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}
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}
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pub fn translation_after_rotation(&self, screen_size: PhysicalSize) -> (f32, f32) {
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match self {
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RenderingRotation::NoRotation => (0., 0.),
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RenderingRotation::Rotate90 => (0., -(screen_size.width as f32)),
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RenderingRotation::Rotate180 => {
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(-(screen_size.width as f32), -(screen_size.height as f32))
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}
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RenderingRotation::Rotate270 => (-(screen_size.height as f32), 0.),
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}
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}
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}
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