slint/api/sixtyfps-cpp/include
Simon Hausmann 44297bad24 Fix build of generated Rust code for path elements with the llr
* Move the C++ elements back into private_api (despite being generated), so that struct_name_to_tokens can generate the right name in re_exports
* When generating the llr_Expression::Struct for the path elements, make sure
  that all fields are filled out, to avoid an empty value expression in Expression::Struct
  in the Rust generator. Since we don't generate tuples but a named struct, we must provide all fields.
2022-01-12 16:22:35 +01:00
..
sixtyfps.h Allow for bigger indices in VisitChildrenResult 2022-01-08 20:55:22 +01:00
sixtyfps_brush.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
sixtyfps_callbacks.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
sixtyfps_color.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
sixtyfps_config.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
sixtyfps_image.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
sixtyfps_interpreter.h Join separated documentation for some interpreter C++ API types 2022-01-05 16:32:55 +01:00
sixtyfps_pathdata.h Fix build of generated Rust code for path elements with the llr 2022-01-12 16:22:35 +01:00
sixtyfps_properties.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
sixtyfps_sharedvector.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
sixtyfps_string.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
sixtyfps_testing.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00
vtable.h Mass update copyright messages to be more REUSE compliant 2021-12-22 10:06:12 +01:00