slint/sixtyfps_runtime/corelib/lib.rs
Simon Hausmann 405de0b0ca Further separation between window and the event loop
Make it possible to create the window without an event loop and allow mapping
the window later.
2020-06-16 16:09:52 +02:00

292 lines
9.9 KiB
Rust

/*!
# SixtyFPS runtime library
**NOTE:** This library is an internal crate for the SixtyFPS project.
This crate should not be used directly by application using SixtyFPS.
You should use the `sixtyfps` crate instead
*/
#![deny(unsafe_code)]
/// The animation system
pub mod animations;
pub mod graphics;
pub mod input;
pub mod item_tree;
pub mod layout;
#[cfg(feature = "rtti")]
pub mod rtti;
/// Things that are exposed to the C ABI
pub mod abi {
#![warn(missing_docs)]
// We need to allow unsafe functions because of FFI
#![allow(unsafe_code)]
pub mod datastructures;
pub mod model;
pub mod primitives;
pub mod properties;
pub mod signals;
pub mod slice;
pub mod string;
}
#[doc(inline)]
pub use abi::string::SharedString;
#[doc(inline)]
pub use abi::datastructures::Resource;
#[doc(inline)]
pub use abi::properties::{EvaluationContext, Property};
#[doc(inline)]
pub use abi::signals::Signal;
mod item_rendering;
use abi::datastructures::Color;
#[cfg(not(target_arch = "wasm32"))]
use winit::platform::desktop::EventLoopExtDesktop;
use std::cell::RefCell;
use std::rc::{Rc, Weak};
trait GenericWindow {
fn draw(&self, component: vtable::VRef<crate::abi::datastructures::ComponentVTable>);
fn process_mouse_input(
&self,
pos: winit::dpi::PhysicalPosition<f64>,
state: winit::event::ElementState,
component: vtable::VRef<crate::abi::datastructures::ComponentVTable>,
);
fn window_handle(&self) -> std::cell::Ref<'_, winit::window::Window>;
fn map_window(self: Rc<Self>, event_loop: &winit::event_loop::EventLoop<()>);
}
thread_local! {
static ALL_WINDOWS: RefCell<std::collections::HashMap<winit::window::WindowId, Weak<dyn GenericWindow>>> = RefCell::new(std::collections::HashMap::new());
}
pub struct MainWindow<GraphicsBackend: graphics::GraphicsBackend + 'static> {
graphics_backend_factory: Box<
dyn Fn(&winit::event_loop::EventLoop<()>, winit::window::WindowBuilder) -> GraphicsBackend,
>,
graphics_backend: Option<GraphicsBackend>,
rendering_cache: graphics::RenderingCache<GraphicsBackend>,
}
impl<GraphicsBackend: graphics::GraphicsBackend + 'static> MainWindow<GraphicsBackend> {
pub fn new(
graphics_backend_factory: impl Fn(&winit::event_loop::EventLoop<()>, winit::window::WindowBuilder) -> GraphicsBackend
+ 'static,
) -> Rc<RefCell<Self>> {
let this = Rc::new(RefCell::new(Self {
graphics_backend_factory: Box::new(graphics_backend_factory),
graphics_backend: None,
rendering_cache: graphics::RenderingCache::default(),
}));
this
}
pub fn id(&self) -> Option<winit::window::WindowId> {
self.graphics_backend.as_ref().map(|backend| backend.window().id())
}
}
impl<GraphicsBackend: graphics::GraphicsBackend> Drop for MainWindow<GraphicsBackend> {
fn drop(&mut self) {
if let Some(backend) = self.graphics_backend.as_ref() {
ALL_WINDOWS.with(|windows| {
windows.borrow_mut().remove(&backend.window().id());
});
}
}
}
impl<GraphicsBackend: graphics::GraphicsBackend> GenericWindow
for RefCell<MainWindow<GraphicsBackend>>
{
fn draw(&self, component: vtable::VRef<abi::datastructures::ComponentVTable>) {
// FIXME: we should do that only if some property change
component.compute_layout();
let mut this = self.borrow_mut();
{
let mut rendering_primitives_builder =
this.graphics_backend.as_mut().unwrap().new_rendering_primitives_builder();
// Generate cached rendering data once
crate::item_tree::visit_items(
component,
|item, _| {
let ctx = EvaluationContext { component };
item_rendering::update_item_rendering_data(
&ctx,
item,
&mut this.rendering_cache,
&mut rendering_primitives_builder,
);
},
(),
);
this.graphics_backend.as_mut().unwrap().finish_primitives(rendering_primitives_builder);
}
let window = this.graphics_backend.as_ref().unwrap().window();
let size = window.inner_size();
let context = EvaluationContext { component: component };
let mut frame = this.graphics_backend.as_mut().unwrap().new_frame(
size.width,
size.height,
&Color::WHITE,
);
item_rendering::render_component_items(
component,
&context,
&mut frame,
&mut this.rendering_cache,
);
this.graphics_backend.as_mut().unwrap().present_frame(frame);
}
fn process_mouse_input(
&self,
pos: winit::dpi::PhysicalPosition<f64>,
state: winit::event::ElementState,
component: vtable::VRef<abi::datastructures::ComponentVTable>,
) {
let context = EvaluationContext { component };
input::process_mouse_event(
component,
&context,
crate::abi::datastructures::MouseEvent {
pos: euclid::point2(pos.x as _, pos.y as _),
what: match state {
winit::event::ElementState::Pressed => {
crate::abi::datastructures::MouseEventType::MousePressed
}
winit::event::ElementState::Released => {
crate::abi::datastructures::MouseEventType::MouseReleased
}
},
},
);
}
fn window_handle(&self) -> std::cell::Ref<winit::window::Window> {
std::cell::Ref::map(self.borrow(), |mw| mw.graphics_backend.as_ref().unwrap().window())
}
fn map_window(self: Rc<Self>, event_loop: &winit::event_loop::EventLoop<()>) {
if self.borrow().graphics_backend.is_some() {
return;
}
let id = {
let window_builder = winit::window::WindowBuilder::new();
let mut this = self.borrow_mut();
let factory = this.graphics_backend_factory.as_mut();
let backend = factory(&event_loop, window_builder);
let window_id = backend.window().id();
this.graphics_backend = Some(backend);
window_id
};
ALL_WINDOWS.with(|windows| {
windows.borrow_mut().insert(id, Rc::downgrade(&(self.clone() as Rc<dyn GenericWindow>)))
});
}
}
#[allow(unused_mut)] // mut need changes for wasm
fn run_event_loop(
mut event_loop: winit::event_loop::EventLoop<()>,
component: vtable::VRef<crate::abi::datastructures::ComponentVTable>,
) {
use winit::event::Event;
use winit::event_loop::{ControlFlow, EventLoopWindowTarget};
let mut cursor_pos = winit::dpi::PhysicalPosition::new(0., 0.);
let mut run_fn =
move |event: Event<()>, _: &EventLoopWindowTarget<()>, control_flow: &mut ControlFlow| {
*control_flow = ControlFlow::Wait;
match event {
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
..
} => *control_flow = winit::event_loop::ControlFlow::Exit,
winit::event::Event::RedrawRequested(id) => {
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&id).map(|weakref| weakref.upgrade())
{
window.draw(component);
}
});
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CursorMoved { position, .. },
..
} => {
cursor_pos = position;
// TODO: propagate mouse move?
}
winit::event::Event::WindowEvent {
ref window_id,
event: winit::event::WindowEvent::MouseInput { state, .. },
..
} => {
ALL_WINDOWS.with(|windows| {
if let Some(Some(window)) =
windows.borrow().get(&window_id).map(|weakref| weakref.upgrade())
{
window.process_mouse_input(cursor_pos, state, component);
let window = window.window_handle();
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
});
}
_ => (),
}
};
#[cfg(not(target_arch = "wasm32"))]
event_loop.run_return(run_fn);
#[cfg(target_arch = "wasm32")]
{
// Since wasm does not have a run_return function that takes a non-static closure,
// we use this hack to work that around
scoped_tls_hkt::scoped_thread_local!(static mut RUN_FN_TLS: for <'a> &'a mut dyn FnMut(
Event<'_, ()>,
&EventLoopWindowTarget<()>,
&mut ControlFlow,
));
RUN_FN_TLS.set(&mut run_fn, move || {
event_loop.run(|e, t, cf| RUN_FN_TLS.with(|mut run_fn| run_fn(e, t, cf)))
});
}
}
pub fn run_component<GraphicsBackend: graphics::GraphicsBackend + 'static>(
component: vtable::VRef<crate::abi::datastructures::ComponentVTable>,
graphics_backend_factory: impl Fn(&winit::event_loop::EventLoop<()>, winit::window::WindowBuilder) -> GraphicsBackend
+ 'static,
) {
let main_window = MainWindow::new(graphics_backend_factory);
let event_loop = winit::event_loop::EventLoop::new();
main_window.clone().map_window(&event_loop);
run_event_loop(event_loop, component);
}