slint/internal/compiler/generator
Olivier Goffart 4de03fba5b Use f32 for float-to-string conversion
Because f64 has too much precision, so limit to f32 so that we don't
have extra precision we don't need and would be wrong as all our float
as in f32

(Also avoid double allocation in rust generated code)
2024-08-23 16:09:53 +02:00
..
cpp.rs Compile the multiple-includes test with a header-only build of appwindow.slint 2024-08-20 15:53:24 +02:00
rust.rs Use f32 for float-to-string conversion 2024-08-23 16:09:53 +02:00